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If so, any chance a client side mod would work in SMP? Or does it rely too much on the server to choose the enchanting level?
That's a good idea. I may add the ability to manually adjust enchanting levels at some point, but not in the immediate future. In the meantime, you can place torches between the table and some of your bookshelves to temporarily lower the maximum level; admittedly, that's a rather awkward way of doing things.
As for SMP...my primary focus is on SSP right now. I do know the server handles many things in SMP, including giving out the available enchantment levels. In order to do it properly, I would have to do considerable investigating into both the Minecraft server itself and popular server variants/mods/add-ons such as Bukkit. It's unlikely right now, but if I become more familiar with SMP, it's not completely out of the question.
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Moving enchanted item repair from the crafting code to the enchantment table prevented me from having to mess with the crafting manager and player/workbench containers, which is a great boon for those who enjoy using other mods. The downside, of course, was that I had to change the GUI to add the new component slot that makes repairs possible. This means that alternate GUIs from texture packs are ignored. Ack.
I'll see if I can add a "default GUI" option in v3.0. Be warned, though, that with the default GUI, you will *not* have that component slot. Default GUI users will likely have to use the selected hotbar slot as a makeshift component slot instead, which will be awkward. Also, I probably won't be able to have different colored enchantment slots for repairs (and any new special enchantment slot types that might pop up in the future). All that being said, I'll see what I can do.
(For now, v2.5 users who *really* want their texture pack GUI might try making a copy of enchant.png named SEenchant.png. That may get you your preferred GUI back, but the item slots will have moved to match the SE GUI, so it'll look a bit strange when you put items in them.)
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