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[1.1.0] Golem Factory: Update[Jan 16] Medusa and AntiGravity golems!


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Poll: [1.1.0] Golem Factory: Update[Jan 16] Medusa and AntiGravity golems! (402 member(s) have cast votes)

Would you donate if we put in a golem combination that spawned you (your skin) into the world?

  1. Yes (229 votes [57.54%])

    Percentage of vote: 57.54%

  2. No (114 votes [28.64%])

    Percentage of vote: 28.64%

  3. I would donate anyway! (55 votes [13.82%])

    Percentage of vote: 13.82%

Vote

#1

billythegoat101
  • Location: Under there
  • Minecraft: BILLYTG101

Posted 08 November 2011 - 08:20 AM

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View PostCoalheartly, on 14 February 2012 - 03:04 AM, said:

Hi Guys

Sorry we haven't been responding that much, personal life intervenes sadly.

Here is a quick rundown of whats up:

We feel that the mod has gotten to bloated and convoluted and we are halting all major updates for it while we reevaluate  and restructure what we have.

Significant News in v1.1-1
-updated to Minecraft[1.1.0]
-added a way to get rid of Porkthulhu, just take a nap (but not in your own home) Posted Image
-added Medusa, anti-gravity, Aphrodite, feather, shield, and farmer stones
-made golem's eyes brighter/darker depending on their health
-fixed conjurers notes: open The Notebook to view them!


List of golems: Golem List


Porkthulhu demo:


This is a mod by coalheartly, loligator704, and me. We make up the GGE Mod Team.
As the programmer, it is my first time programming a Minecraft mod so I may need some help here and there

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This mod expands upon the brilliant idea of being able to build entities out of materials and give them purposes. However, the vanilla golems are sadly lacking in functionality and general awesomeness, so we decided to give you the possibility to not only create golems out of every single solid block (vanilla or otherwise) but we have also allowed them to fight for you and do your bidding.

Not only that, but it allows for these golems to be made via pistons! So with a little creativity, you can have yourself an entirely autonomous factory of golems.

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::Getting Started::

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::Recipes::

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::Videos::

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::Version History::

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::Common Problems/FAQ::

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[size="2"][size="4"]::Download::[/size][/size]

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[size="2"][size="4"]::Install Guide::[/size][/size]

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[size="2"][size="4"]::Features and Planned Features::[/size][/size]

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[size="2"][size="2"]We are still looking for ideas and suggestions![/size][/size]
[size="2"][size="2"]We want to make this mod as content-rich as we can, but we are only a team of 3 people. [/size][/size]
[size="2"][size="2"]If you have any suggestions for a golem combination, please post it on the thread. We may not respond to you but if we like your idea and it hasn't already been suggested, we will credit you on the Golem List.[/size][/size]


[size="1"][size="2"]Copyright:[/size][/size]
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Register or log in to remove.

#2

nerd-boy
    nerd-boy

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Posted 08 November 2011 - 08:23 AM

wow, fantastic idea. I look forward to seeing how this mod pans out

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#3

billythegoat101
  • Location: Under there
  • Minecraft: BILLYTG101

Posted 08 November 2011 - 12:06 PM

View Postnerd-boy, on 08 November 2011 - 08:23 AM, said:

wow, fantastic idea. I look forward to seeing how this mod pans out

Thank you!
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#4

Canoby
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Posted 08 November 2011 - 07:20 PM

This sounds very interesting and I wish you the best in luck with this mod. I've been wanting to do something similar for a while. Custom mobs ftw!

BTW thanks for posting the WIP image. I know textures are coming in the future but there is something I enjoy about seeing those mobs with the default question mark face.
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#5

billythegoat101
  • Location: Under there
  • Minecraft: BILLYTG101

Posted 08 November 2011 - 10:17 PM

View PostCanoby, on 08 November 2011 - 07:20 PM, said:

This sounds very interesting and I wish you the best in luck with this mod. I've been wanting to do something similar for a while. Custom mobs ftw!

BTW thanks for posting the WIP image. I know textures are coming in the future but there is something I enjoy about seeing those mobs with the default question mark face.


Heh, I got a little fed up waiting for coalheartly to finish the textures :P
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#6

MacTrekkie
  • Minecraft: MacTrekkie

Posted 18 November 2011 - 04:48 PM

Is this mod still alive? It's so good looking I registered to ask this. I love the idea of a high tier where if you make a mistake it can bite you in the rear.
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#7

billythegoat101
  • Location: Under there
  • Minecraft: BILLYTG101

Posted 18 November 2011 - 09:02 PM

View PostMacTrekkie, on 18 November 2011 - 04:48 PM, said:

Is this mod still alive? It's so good looking I registered to ask this. I love the idea of a high tier where if you make a mistake it can bite you in the rear.


It still is very much alive

The other people on my team just didn't know I had made a WIP post so i was hoping this one would kinda sink so they wouldnt notice when they made one..... haha


I don't think they mind now, I'll begin updating it again
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#8

MacTrekkie
  • Minecraft: MacTrekkie

Posted 19 November 2011 - 12:39 AM

Woohoo! Can't wait until it gets released. Might liven up my lonely worlds.

EDIT: Is it planned to be SMP compatible? Would be an interesting way to guard your house.
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#9

MacTrekkie
  • Minecraft: MacTrekkie

Posted 26 November 2011 - 04:16 AM

So did the mod die or is it just everyone's busy playing 1.0?
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#10

billythegoat101
  • Location: Under there
  • Minecraft: BILLYTG101

Posted 26 November 2011 - 11:22 PM

View PostMacTrekkie, on 26 November 2011 - 04:16 AM, said:

So did the mod die or is it just everyone's busy playing 1.0?

Sorry! I've been working on this mod darn-near every day since the last thread-update, I just get so tedious when programming and reluctant to release new info until it is perfect

But I just updated!

And my team plans on a preview download and trailer very soon!

And we need some whacky/fun/creative/sinister/whatever corestone combination ideas as mentioned at the end of the main post! Please!

And I somehow grew some sick obsession with ending my sentences with bang marks! I swear I don't do this normally nor do I shout in public!

Please do not think this is dead, I work very hard and lose track of things too often >_<
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#11

MacTrekkie
  • Minecraft: MacTrekkie

Posted 27 November 2011 - 04:19 AM

View Postbillythegoat101, on 26 November 2011 - 11:22 PM, said:

Sorry! I've been working on this mod darn-near every day since the last thread-update, I just get so tedious when programming and reluctant to release new info until it is perfect

But I just updated!

And my team plans on a preview download and trailer very soon!

And we need some whacky/fun/creative/sinister/whatever corestone combination ideas as mentioned at the end of the main post! Please!

And I somehow grew some sick obsession with ending my sentences with bang marks! I swear I don't do this normally nor do I shout in public!

Please do not think this is dead, I work very hard and lose track of things too often >_<

First: amazing dedication, I could never do that. Second: Can't wait for preview trailer.

Third: I have a few ideas for corestones.

Glowstone should make the golem a mobile torch, of course.
Chests and Benches should make them serve as mobile versions of chests and benches.
Furnaces could either serve as a mobile cooker, OR it could have a slot for coal and when it's got coal it's attacks will be fire based. That sounds cool.
Endstone should give it the ability to teleport, but make it vulnerable to water if you craft too much of it.
You should be able to use a minecart or boat to let you ride the golem, somehow. Maybe a minecart is faster and more durable than a boat, I dunno.
A piston should give him extended attack range, while a sticky piston should let his attacks stick enemy mobs to the ground.
There should be something special if you craft the body entirely out of pumpkins, I dunno what it would be though.
I might get more ideas, I'll let you know.

Glad to know work is continuing, I'm looking forwards to this mod greatly.

EDIT: Another idea: the special Jack O lanter's eyes should change color depending on the Golem's activities. If it's in combat or work they should be red and if it's idle they should be green. Also you should be able to set a sword one to harvest animals or something, so it can constantly bring a supply of food. Maybe a sword one with a furnace as part of it lets it harvest AND cook food?
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#12

Coalheartly
  • Location: Michigan
  • Minecraft: Coalheartly

Posted 27 November 2011 - 04:23 AM

Hey,
just wanted to pop in and say hi, and that the initial textures are done. So, the WIP release should be soon.

#13

billythegoat101
  • Location: Under there
  • Minecraft: BILLYTG101

Posted 27 November 2011 - 05:21 AM

View PostMacTrekkie, on 27 November 2011 - 04:19 AM, said:

First: amazing dedication, I could never do that. Second: Can't wait for preview trailer.

Third: I have a few ideas for corestones.

Glowstone should make the golem a mobile torch, of course.
Chests and Benches should make them serve as mobile versions of chests and benches.
Furnaces could either serve as a mobile cooker, OR it could have a slot for coal and when it's got coal it's attacks will be fire based. That sounds cool.
Endstone should give it the ability to teleport, but make it vulnerable to water if you craft too much of it.
You should be able to use a minecart or boat to let you ride the golem, somehow. Maybe a minecart is faster and more durable than a boat, I dunno.
A piston should give him extended attack range, while a sticky piston should let his attacks stick enemy mobs to the ground.
There should be something special if you craft the body entirely out of pumpkins, I dunno what it would be though.
I might get more ideas, I'll let you know.

Glad to know work is continuing, I'm looking forwards to this mod greatly.

EDIT: Another idea: the special Jack O lanter's eyes should change color depending on the Golem's activities. If it's in combat or work they should be red and if it's idle they should be green. Also you should be able to set a sword one to harvest animals or something, so it can constantly bring a supply of food. Maybe a sword one with a furnace as part of it lets it harvest AND cook food?

I love java way too much :P
I really like your ideas, though a few press problems
both the mobile torches and the mobile chest have been suggested by our team but we decided to go against them
the torches because dynamic lighting sounds like a huge pain in the fanny (though still kinda looking into it)
and mobile chests/furnaces were decided against due to memory issues (since each and every golem, regardless of whether it actually has a chest, must reserve the memory to store all of its stacks for a chest or a furnace), right now golems are limited to a 2 stack inventory (as opposed to a 27+ stack inventory)

though for the rest of them:
portable workbenches are already in :P
Endstone teleportation is a good idea, we were originally thinking of just using pearls, but I think endstone helps balance things a bit
Furnace + coal = fireball shooting golem is genius xDboats/minecarts for riding, we are planning on a secret item for something similar, but a little less useful, so pairing it with the rideable  idea may turn out epic
pistons/sticky : that would be interesting with pistons for arms, right now we plan to make pistons for legs allow for mega jumps

crafting golems out of pumpkins: i always thought they looked naked :P not sure what to do with that though
harvesting animals with a sword: definitely using that

pumpkin eye colors: I like the thought that you can tell its state even when the wand is not present, but I prefer the ability to see its state from far away

Very nice ideas MacTrekkie :D keep 'em coming
though a note to anyone reading this: don't let anything i may have said here dissuade you from posting an idea you think is crazy/dumb/whacky or won't work, if it turns out to be absolutely awesome I'll throw reality out the door and try it anyway.

also, refer to Coalheartly as bitterman, that's mandatory
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#14

nerd-boy
    nerd-boy

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Posted 27 November 2011 - 05:47 AM

View Postbillythegoat101, on 27 November 2011 - 05:21 AM, said:

mobile chests/furnaces were decided against due to memory issues (since each and every golem, regardless of whether it actually has a chest, must reserve the memory to store all of its stacks for a chest or a furnace), right now golems are limited to a 2 stack inventory (as opposed to a 27+ stack inventory)

Now without knowing how you implemented it this may not be possible, but couldn't you just make a separate golem entity that inherits from your main one for a mobile chest golem. That way the increased amount of memory required would only be used by the "chest" golems.

Even if this is not possible there is nothing to say that the chest golem has to have the full 27 slots, couldn't you just limit it to say 10 slots?

EDIT: It just came to me, I believe the inventory slots are actually stored as 2 ArrayLists (1 for the slot, 1 for the item). So there really shouldn't be much of a memory hit if you initialised a 0 length ArrayList (Arraylist defaults to 10 spaces so 20 bytes + whatever else needs to be stored in a container). This really shouldn't be much considering how much an entity stores anyway.

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#15

billythegoat101
  • Location: Under there
  • Minecraft: BILLYTG101

Posted 27 November 2011 - 06:03 AM

View Postnerd-boy, on 27 November 2011 - 05:47 AM, said:

Now without knowing how you implemented it this may not be possible, but couldn't you just make a separate golem entity that inherits from your main one for a mobile chest golem. That way the increased amount of memory required would only be used by the "chest" golems.

Even if this is not possible there is nothing to say that the chest golem has to have the full 27 slots, couldn't you just limit it to say 10 slots?

First: Why the heck didn't I think of limiting the inventory >_<

Second: The way I have it set up the golem entity basically reserves all the memory that it needs on initiation, then activates its use as it learns what its body is made of, which led to the memory problem since every golem would have to reserve an inventory for a chest, furnace, dispenser, etc even if it was never going to use it
So, that being said, your separate storage entity doesn't sound like a bad idea at all. The only problem I can imagine is keeping the connection between the entities when the game closes and reloads. I have some ideas though they seem tricky. Perhaps just writing the storage entity's contents into the main entity's NBTentry on exit and creating a new Storage entity on reload and propagating its inventory with the saved data. Yeah, that might work out after all :)

Very much appreciate your help regardless of whether it works though :D

Edit to your edit: I've been working with java for maybe 6 years now? And still haven't learned a darn thing about memory, I was just guessing that it would cause problems, but if you say it won't, I'll try it
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#16

nerd-boy
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Posted 27 November 2011 - 06:12 AM

View Postbillythegoat101, on 27 November 2011 - 06:03 AM, said:

First: Why the heck didn't I think of limiting the inventory >_<

Second: The way I have it set up the golem entity basically reserves all the memory that it needs on initiation, then activates its use as it learns what its body is made of, which led to the memory problem since every golem would have to reserve an inventory for a chest, furnace, dispenser, etc even if it was never going to use it
So, that being said, your separate storage entity doesn't sound like a bad idea at all. The only problem I can imagine is keeping the connection between the entities when the game closes and reloads. I have some ideas though they seem tricky. Perhaps just writing the storage entity's contents into the main entity's NBTentry on exit and creating a new Storage entity on reload and propagating its inventory with the saved data. Yeah, that might work out after all :)

All you have to do is write the new NBT stuff after the base classes NBT stuff (so call super.writeNBT ... whatever before you start writing new stuff)


View Postbillythegoat101, on 27 November 2011 - 06:03 AM, said:

Very much appreciate your help regardless of whether it works though :D

Anytime

View Postbillythegoat101, on 27 November 2011 - 06:03 AM, said:

Edit to your edit: I've been working with java for maybe 6 years now? And still haven't learned a darn thing about memory, I was just guessing that it would cause problems, but if you say it won't, I'll try it

I am not saying it won't cause problems, just I would say try it because I don't think it would actually take up as much memory as you think.

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#17

billythegoat101
  • Location: Under there
  • Minecraft: BILLYTG101

Posted 27 November 2011 - 06:35 AM

Then I am definitely trying it :)
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#18

Djlat2
    Djlat2

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Posted 27 November 2011 - 09:06 AM

Flint and steel+TNT= Creeper like Golem? Great mod though

#19

billythegoat101
  • Location: Under there
  • Minecraft: BILLYTG101

Posted 27 November 2011 - 04:59 PM

View PostDjlat2, on 27 November 2011 - 09:06 AM, said:

Flint and steel+TNT= Creeper like Golem? Great mod though

We have something.....kinda like that.....*sinister chuckle* Posted Image
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#20

shodanzen

Posted 27 November 2011 - 05:37 PM

I can haz download? Plz?