Jump to content

Help
Latest News Article

[1.0] Custom Mob Spawner


92 replies to this topic

#21

  • Minecraft: Hilaryyy

Posted 21 November 2011 - 07:14 AM

View PostDrZhark, on 17 November 2011 - 04:16 AM, said:

This mod gives you the option to despawn vanilla creatures in the same way they did in 1.7.3
For the aggressive mobs (i.e. Creepers) you can use the ModLoader.removeSpawn method

Unfortunately I don't know that that method entails, can you please be a bit more descriptive? Sorry for the dumb request, but I've only started playing MC during 1.8.1 and I don't know what it was like previously.

Register or log in to remove.

#22

    Droziw

    Zombie Killer

  • Members
  • 203 posts
  • Location: X250 Y65 Z-1269
  • Minecraft: Wizord

Posted 21 November 2011 - 03:53 PM

View PostAmykins, on 21 November 2011 - 07:14 AM, said:

Unfortunately I don't know that that method entails, can you please be a bit more descriptive? Sorry for the dumb request, but I've only started playing MC during 1.8.1 and I don't know what it was like previously.

this is referring to using Java code to make your own Mod, he was telling me that the option to de-spawn aggressive Mobs in the Vanilla MC (like Creepers) was removed and if I needed to I could make my own mod and use that. it was a polite way of saying it

I'm not a programmer but thx to him I am trying to learn, and i wish he would re-installl the option in the next update. it was a very useful option, I would Turn off Creepers and Enderman because they are the only Vanilla mobs that destroy Blocks and i would turn off Ogres as well for same reason. be cause i love to fight large amount of mobs but I also love building complex redstone contraptions but i don't enjoy fixing the complex redstone contraptions

Tale of Kingdoms, Fossil /Archeology, MO' Creatures,OptiFine, 1.0.0

They Play Nice Together


#23

  • Minecraft: Hilaryyy

Posted 21 November 2011 - 07:41 PM

View PostDroziw, on 21 November 2011 - 03:53 PM, said:

this is referring to using Java code to make your own Mod, he was telling me that the option to de-spawn aggressive Mobs in the Vanilla MC (like Creepers) was removed and if I needed to I could make my own mod and use that. it was a polite way of saying it

I'm not a programmer but thx to him I am trying to learn, and i wish he would re-installl the option in the next update. it was a very useful option, I would Turn off Creepers and Enderman because they are the only Vanilla mobs that destroy Blocks and i would turn off Ogres as well for same reason. be cause i love to fight large amount of mobs but I also love building complex redstone contraptions but i don't enjoy fixing the complex redstone contraptions

I have no clue why he took the option out, either. It was the only reason i downloaded the mod to begin with. Mind if I add you to my friends list? If you're successful with your mod to put the vanilla mob control function back into mo'Creatures 2.14.2, I will give you ALL THE THINGS to let me try it out! :P 'Till then I just can't upgrade to the newest version. Which makes me a sad little taco.

#24

Posted 22 November 2011 - 01:23 AM

You make some pretty awesome mods. Nice work :D
Get in the van, you know you want to see what's inside. >:)
Or... Join my cracked Prison Server HustleCraft.info

#25

    DrZhark

    Lapis Lazuli Collector

  • Members
  • 1042 posts

Posted 26 November 2011 - 06:29 AM

Updated for Minecraft 1.0

View PostAmykins, on 21 November 2011 - 07:41 PM, said:

I have no clue why he took the option out, either. It was the only reason i downloaded the mod to begin with. Mind if I add you to my friends list? If you're successful with your mod to put the vanilla mob control function back into mo'Creatures 2.14.2, I will give you ALL THE THINGS to let me try it out! :P 'Till then I just can't upgrade to the newest version. Which makes me a sad little taco.

I'll add that option again to the next version of Mo'Creatures
Posted ImagePosted Image

#26

Posted 26 November 2011 - 12:51 PM

@ DrZhark

As I understand from your OP, this is a mod for mob modders (sorry for the alliteration) to use so they can 'fix' some sort of despawning nerf. My question is, is there a use/benefit for lay people like me for everyday play? ie:

- How does this affect/differ the current 1.0.0 gameplay?
- How do i access it's features? Is there a GUI for settings (like Mo'Creatures) or is there some line of code i need to customize in a cfg or is this like an API with nothing for me to actually use/modify?

Apologies if I'm being a little dense here but just I'm trying to wrap my head around whether or not I should install this (w/ or even w/o Mo'Creatures) and then how would i go about using it?

#27

  • Location: Idaho

Posted 28 November 2011 - 02:03 PM

I'm running a server through a 3rd party host, and since you have recently stated that you will have Mo'Creatures updated for 1.0.0 and it will require this mod, I am wondering how to get it installed on said server.

I do not have direct access to the servers minecraft.jar, but I can access just about everything else directly.

Looking in the .zip, I see one .class and two .java files.

Can I simply drop those somewhere in the server's files? Or perhaps just drop the .zip into the Server's Mods folder?

Thank you for the help.

Edit:

Ah, nevermind. It looks like the SMP version of Mo'Creatures is off the table indefinitely.

#28

Posted 29 November 2011 - 01:58 PM

View Postochenchi, on 19 November 2011 - 05:45 PM, said:

Oh, crud. Now I can't run Twilight Forest until this is updated. Argh, I guess I'm stuck with Mo' Creatures 2.14.1.
That pic at the bottom of your comment is a quiver, it is what arrows are stored in on an archers back

Thank you, Dr. Zhark, for putting the despawning as an option and not a forced feature. I happen to like mah farm animals.

#29

Posted 29 November 2011 - 10:48 PM

I'm afraid the link for 1.0.0 puts me on an endless loop. Mirror?
Posted Image

#30

  • Minecraft: Toastito

Posted 02 December 2011 - 02:53 PM

I've received reports that DTDoggies are despawning again with your mod installed, despite the fact that I fixed this in the 1.8.1 version. The only thing that's changed since then is customMobSpawner, so I suspect that it might be the issue. Does this API cause mobs not using the API to despawn like 1.7.3, even if they have their own despawning conditions?
Posted Image

#31

  • Location: Western Australia
  • Minecraft: OzRavenheart

Posted 03 December 2011 - 06:16 AM

Hi everybody!

I am using the dynamic height mod to play with maps taller than 128 blocks and I have noticed that none of the mo'creatures mobs will spawn at all in maps that are taller than 128. Since the spawning of mo'creatures is heavily reliant on this custom mob spawner, I thought it would be prudent to post a bug-report here as well.

Thank you for your time in reading my bugreport and I eagerly await a response ^.^

#32

Posted 03 December 2011 - 09:18 PM

Thank you for this tool DrZhark!

Posted Image


#33

Posted 04 December 2011 - 12:31 AM

Mods that increase the height limit are not compatible with this mod. In the file CustomSpawner.java, on line 71 there is this line of code:
int l = world.rand.nextInt(128);

I suggest replacing it with:

int l = world.rand.nextInt(world.worldHeight);

worldHeight is the field for the height limit. It is by default 128.

I have a mod which changes the height limit and people are complaining that Mo' Creatures doesn't work with it, so could you fix this? Thanx.
Posted Image

#34

Posted 08 December 2011 - 10:38 AM

How does the recently added Animal Breeding work with this? Do they despawn now?

#35

Posted 10 December 2011 - 12:50 AM

This mod is great! I'm trying to get Mo' Creatures in too.
Posted Image
Promise Her Anything, Give Her Pokemon!

#36

    Scurby

    Zombie Killer

  • Members
  • 203 posts

Posted 10 December 2011 - 01:38 AM

You my sir have won again! Good job <3

#37

Posted 11 December 2011 - 10:15 PM

Could you add an alternative download link such as Sorceforge

Also a Great mod! :lol:
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image

#38

    Zoriac2

    Out of the Water

  • Members
  • 2 posts

Posted 12 December 2011 - 12:43 AM

Will Cave Spiders be added to the list of Mobs you can turn on and off?

#39

  • Location: Western Australia
  • Minecraft: OzRavenheart

Posted 12 December 2011 - 12:56 PM

View Postthebombzen, on 04 December 2011 - 12:31 AM, said:

Mods that increase the height limit are not compatible with this mod. In the file CustomSpawner.java, on line 71 there is this line of code:
int l = world.rand.nextInt(128);

I suggest replacing it with:

int l = world.rand.nextInt(world.field_35472_c);

field_35472_c is the field for the height limit. It is by default 128.

I have a mod which changes the height limit and people are complaining that Mo' Creatures doesn't work with it, so could you fix this? Thanx.

This would certainly make sence - in maps large than 128 blocks tall... let's say 256 blocks tall, the custom spawned creatures will only spawn between levels 1 and 128... So you'll have regular animals above ground and custom animals in the water and caves underground in a 256 map.

I can't wait for this to get fixed. It's really the only reason why I'm not playing minecraft... it just seems boring having 16 times the amount of space in a 2048 map, but no animals except sparsely populated pigs and cows and chickens and junk. It will be awesome when I can play properly in my big maps ^.^

#40

  • Location: idk anymore
  • Minecraft: powpowitsme
  • Xbox:MovingNumber

Posted 14 December 2011 - 03:13 AM

Older Versions plz?
EDIT:nevermind

Edited by Powpowitsme, 02 February 2012 - 06:54 AM.

Posted Image