We all know how annoying it is when you die and loose all of our stuff, so I thought of a system. When you open your inventory, there should be a separate 3-by-3 grid where whatever you put there stays with you when you die, its good because it doesn't make death less dangerous but it makes you keep your diamonds if you fall in lava
We all know how annoying it is when you die and loose all of our stuff, so I thought of a system. When you open your inventory, there should be a separate 3-by-3 grid where whatever you put there stays with you when you die, its good because it doesn't make death less dangerous but it makes you keep your diamonds if you fall in lava
Dying adds a risk to the game. If you could keep stuff death would be pointless unless you are on hardcore mode.
I like it the way it is because that would make it cheaper. I like when i die with diamonds because i have to get back quick unless it was in lava then i get mad but still i dont really care i found diamonds very easily so i can easily get it back
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Dying adds a risk to the game. If you could keep stuff death would be pointless unless you are on hardcore mode.
It would be pointless even if it where on hardcore mode, as you only die once and then its all over.This would only be used in a game mode below Peaceful, it would be called Candy-Ass and since there is no need for Candy-Ass mode there will be no keeping of items after death.
Rollback Post to RevisionRollBack
Mind over matter. If you don't mind it doesn't matter.
It would be pointless even if it where on hardcore mode, as you only die once and then its all over.
This would only be used in a game mode below Peaceful, it would be called Candy-Ass and since there is no need for Candy-Ass mode there will be no keeping of items after death.
He means death in itself would be pointless -with little to no penalty.
Dying adds a risk to the game. If you could keep stuff death would be pointless unless you are on hardcore mode.
If you want me to respond to you, reply to me with the "Quote" button under my post.
*Edit: Death needs a reason to be avoided! +1 me if you agree!
http://www.minecraftforum.net/topic/341261-item-binding-resurrection/
It is about using player crafted locks to bind an item to the player so it can persist after death.
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It would be pointless even if it where on hardcore mode, as you only die once and then its all over.This would only be used in a game mode below Peaceful, it would be called Candy-Ass and since there is no need for Candy-Ass mode there will be no keeping of items after death.
He means death in itself would be pointless -with little to no penalty.