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[Redirect]Guardsman mod || ComeCloser mod

smp npc guard names pvp fort warfare

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144 replies to this topic

#1

budwise
    budwise

    Zombie Killer

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  • Location: Ohio USA
  • Minecraft: Darkguardsman
  • Xbox:intaves

Posted 31 October 2011 - 04:43 AM

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Welcome to my collection of mods. Take a look around and you never know what you might find.


FORT WARFARE

All mods listed below are designed to improve your fort to fort warfare. Each mod has support for fighting both player and monster. All of the mods listed are team, or player based in some way.
GSM EMPIRE - no fort is complete with out war NPCs
ICBM-Sentries - well it might be out of place on a fort but who doesn't need sentry guns

PVP

All mods listed bellow are designed to improve pvp in some aspect other than weapons, armor, or stats.

COME CLOSER - decreases name tag view range
Greater Protection - Locked chests, doors, laser fence, traps, etc etc


Industry

All mods listed bellow are designed to be plain industry mods that don't have much impact on PVP or Fort warfare. However, with some toying with that can sure help keep your base running or supplied
Fluid Mechanics - Pipes, Tanks, Pump, and other hydraulic systems
Assembly Line - for those that just love conveyor belts and industry machines over pipes
Steam Power - i'll add a page when it gets updated


Report all issues Here make sure to follow this guide to get the issue resolved faster

I run a server through Fragnet.net there customer service is the best i've seen, there servers run very well even with low ram, and to top it off i can set off 10K+ tnt with no crashing. Posted Image
My Actual username is DarkGuardsman I am the Author of Fluid Mechanics, Assembly Line, ICBM-Sentries, Come Closer, Illus Elements, GSM Empire, and Greater Protection. I don't have time to read forums much any more...

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#2

chunkmaster
  • Location: Utah
  • Minecraft: chunkmaster

Posted 31 October 2011 - 04:44 AM

cool
Posted Image

#3

Sanim
    Sanim

    Iron Miner

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  • Location: Right over there
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Posted 31 October 2011 - 04:50 AM

Nice :D
Hello!

#4

budwise
    budwise

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  • Minecraft: Darkguardsman
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Posted 31 October 2011 - 05:37 PM

edited
My Actual username is DarkGuardsman I am the Author of Fluid Mechanics, Assembly Line, ICBM-Sentries, Come Closer, Illus Elements, GSM Empire, and Greater Protection. I don't have time to read forums much any more...

#5

Exodor
    Exodor

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Posted 31 October 2011 - 05:39 PM

Cool Mod ! and use full.. just get a diamond shovel.. get like 1000 dirt.. make an army of million archers..
Posted Image ItssSsss What I Doo. Your Friend.
-The Creeper

#6

Miki0110
  • Location: In ya butt hole ;]
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Posted 31 October 2011 - 05:43 PM

Nice but maybe a little overpowered xD
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#7

budwise
    budwise

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  • Location: Ohio USA
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Posted 31 October 2011 - 09:42 PM

View PostExodor, on 31 October 2011 - 05:39 PM, said:

Cool Mod ! and use full.. just get a diamond shovel.. get like 1000 dirt.. make an army of million archers..
Lol at the moment you can but that just so it is easy to test. Later it will need to be crafted using a bow wood and iron.
My Actual username is DarkGuardsman I am the Author of Fluid Mechanics, Assembly Line, ICBM-Sentries, Come Closer, Illus Elements, GSM Empire, and Greater Protection. I don't have time to read forums much any more...

#8

budwise
    budwise

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Posted 01 November 2011 - 05:24 AM

New version released V2. Changed skins, and crafting recipes. However does not work with SMP V1 will port smp code later and add download link.
My Actual username is DarkGuardsman I am the Author of Fluid Mechanics, Assembly Line, ICBM-Sentries, Come Closer, Illus Elements, GSM Empire, and Greater Protection. I don't have time to read forums much any more...

#9

budwise
    budwise

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  • Location: Ohio USA
  • Minecraft: Darkguardsman
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Posted 01 November 2011 - 01:41 PM

Sorry to those that tried to download v1 and got v2 i messed up my sourceForge link for v1 to lastest version download which is version 2. the Link is fixed. i'm still learning to set this all up right :)
My Actual username is DarkGuardsman I am the Author of Fluid Mechanics, Assembly Line, ICBM-Sentries, Come Closer, Illus Elements, GSM Empire, and Greater Protection. I don't have time to read forums much any more...

#10

budwise
    budwise

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  • Location: Ohio USA
  • Minecraft: Darkguardsman
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Posted 01 November 2011 - 07:17 PM

New version 2.1 has been released
My Actual username is DarkGuardsman I am the Author of Fluid Mechanics, Assembly Line, ICBM-Sentries, Come Closer, Illus Elements, GSM Empire, and Greater Protection. I don't have time to read forums much any more...

#11

budwise
    budwise

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  • Location: Ohio USA
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Posted 06 November 2011 - 11:26 AM

bump so my new mod can see day light. Also my Guardsman mod will not have any updates till i get Guards to spawn in smp in the new version and i fix my team find for the guards.
My Actual username is DarkGuardsman I am the Author of Fluid Mechanics, Assembly Line, ICBM-Sentries, Come Closer, Illus Elements, GSM Empire, and Greater Protection. I don't have time to read forums much any more...

#12

the man with the hex

Posted 30 November 2011 - 09:34 PM

cool mod, you should update it for 1.0  :iapprove:  :iapprove: for you

#13

budwise
    budwise

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Posted 08 December 2011 - 08:26 AM

View Postthe man with the hex, on 30 November 2011 - 09:34 PM, said:

cool mod, you should update it for 1.0  :iapprove:  :iapprove: for you
almost forgot that minecraft went to 1.0, i'm still using beta 1.8.1,but i will update it.
My Actual username is DarkGuardsman I am the Author of Fluid Mechanics, Assembly Line, ICBM-Sentries, Come Closer, Illus Elements, GSM Empire, and Greater Protection. I don't have time to read forums much any more...

#14

budwise
    budwise

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Posted 10 December 2011 - 05:47 AM

Update/bump
i updated the Guardsman mod for Minecraft 1 Client, server side is on its way, and The other mods will be updated too. Also i did so clean up of the downloads for guardsman mod, changed some of the writing on the post, figure out how to use spoilers. Removed all adfly download link and changed them to sourceforge links. Also i'm looking for help from anyone willing to do texture for 10 different teams, and make models for spawn blocks, other items like steam punk sentry turret, spike barracked, traps and so on.
My Actual username is DarkGuardsman I am the Author of Fluid Mechanics, Assembly Line, ICBM-Sentries, Come Closer, Illus Elements, GSM Empire, and Greater Protection. I don't have time to read forums much any more...

#15

serialtasted
  • Location: Lisbon, Portugal
  • Minecraft: serialtasted

Posted 13 January 2012 - 02:35 AM

I change the block id on config file. But in game it continuos to be the default ids

Posted Image


#16

budwise
    budwise

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Posted 13 January 2012 - 10:10 PM

View Postserialtasted, on 13 January 2012 - 02:35 AM, said:

I change the block id on config file. But in game it continuos to be the default ids
sorry about that looks like something changed about how modloader does config files. I will have a fix up for that by today.
My Actual username is DarkGuardsman I am the Author of Fluid Mechanics, Assembly Line, ICBM-Sentries, Come Closer, Illus Elements, GSM Empire, and Greater Protection. I don't have time to read forums much any more...

#17

budwise
    budwise

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Posted 13 January 2012 - 11:52 PM

ok i fixed the config file which should now work on ssp. the updated version with the fix is the pre release for Guardsman1.1.1 which has a new block and a little change to guards wonder path. Also i will add the fix for smp later.
My Actual username is DarkGuardsman I am the Author of Fluid Mechanics, Assembly Line, ICBM-Sentries, Come Closer, Illus Elements, GSM Empire, and Greater Protection. I don't have time to read forums much any more...

#18

MasterInfernal
  • Minecraft: MasterInfernal

Posted 13 January 2012 - 11:57 PM

Cewl
Posted Image - Click this to discover a new healing block that will soon join the crew at BlockTraps by ~ZOMGSparkeh!

#19

fauconpluton
  • Location: do you really want to know that ?
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Posted 16 January 2012 - 12:29 PM

i ca get your mod working ...
my modloader.txt
16 janv. 2012 13:24:56 ModLoader readFromModFolder
PLUS FIN: Zip found.
16 janv. 2012 13:24:56 ModLoader addMod
FIN: Failed to load mod from "mod_Guards.class"
16 janv. 2012 13:24:56 ModLoader addMod
PLUS FIN: THROW
java.lang.IncompatibleClassChangeError: Implementing class
	at java.lang.ClassLoader.defineClass1(Native Method)
	at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
	at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
	at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
	at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
	at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
	at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
	at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
	at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
	at java.lang.ClassLoader.defineClass1(Native Method)
	at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
	at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
	at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
	at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
	at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
	at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
	at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
	at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
	at mod_Guards.<clinit>(mod_Guards.java:23)
	at sun.misc.Unsafe.ensureClassInitialized(Native Method)
	at sun.reflect.UnsafeFieldAccessorFactory.newFieldAccessor(UnsafeFieldAccessorFactory.java:25)
	at sun.reflect.ReflectionFactory.newFieldAccessor(ReflectionFactory.java:122)
	at java.lang.reflect.Field.acquireFieldAccessor(Field.java:918)
	at java.lang.reflect.Field.getFieldAccessor(Field.java:899)
	at java.lang.reflect.Field.get(Field.java:358)
	at ModLoader.setupProperties(ModLoader.java:1731)
	at ModLoader.addMod(ModLoader.java:268)
	at ModLoader.readFromModFolder(ModLoader.java:1305)
	at ModLoader.init(ModLoader.java:820)
	at ModLoader.AddAllRenderers(ModLoader.java:189)
	at afq.<init>(afq.java:80)
	at afq.<clinit>(afq.java:9)
	at net.minecraft.client.Minecraft.a(SourceFile:265)
	at net.minecraft.client.Minecraft.run(SourceFile:648)
	at java.lang.Thread.run(Thread.java:680)
16 janv. 2012 13:25:06 ModLoader init
FIN: Mod Loaded: "mod_ModLoaderMp 1.0.0"
16 janv. 2012 13:25:06 ModLoaderMp Log
FIN: ModLoaderMP 1.0.0 Initialized
16 janv. 2012 13:25:06 ModLoader AddAllRenderers
FIN: Initialized

Posted Image
You too take part in !

#20

Jade Knightblazer
  • Location: Cuba, MO

Posted 16 January 2012 - 01:35 PM

Thank you very much sir for this mod :) I hope with your first steps in SMP NPC/player interaction type mods. More Modders will follow your direction.

What other types of npcs you think you will create next? Mages, rogues, prehaps even a commander?

As for a the wondering, have you thought of implying the wolfs sit code to them? When player right clicks.

Keep up the good work :D

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