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[1.5.2]Improved First Person View (version 1.5.2r1, May 30th 2013)

1.5.2

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#1

kes5219
    kes5219

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Posted 31 October 2011 - 01:56 AM

*
POPULAR

This mod is now being maintained by Zaggy1024. Here is the link to the new thread:
http://www.minecraft...24-taking-over/

Old post:
Spoiler:


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#2

damo6000
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Posted 31 October 2011 - 05:54 AM

i like the idea of this mod nice job man lots of :Iron: for you. :D
also first  B)

#3

kes5219
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Posted 01 November 2011 - 01:51 AM

View Postdamo6000, on 31 October 2011 - 05:54 AM, said:

i like the idea of this mod nice job man lots of :Iron: for you. :D
also first  B)

Thanks!

----------------------------

on the status update, I won't be able to work on this mod for about a week due to a hard disk failure. I'm trying to fix the problem as quickly as I can. But if there are any suggestions, please don't hesitate to tell me.

#4

lemonszz
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Posted 01 November 2011 - 03:24 AM

That looks really good!
I love the fact that you can see held maps

Posted Image

Come check out my mod! You might just like it!


#5

painbringer1998
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Posted 01 November 2011 - 03:53 AM

Hope this goes into full development, shouldnt you post like beta applications so people can test the mod for you? like server compatibility and such? just a suggestion.

#6

jdroo
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Posted 02 November 2011 - 08:11 AM

I'd so wanna test this >.> this is something I've been looking for! :D i think i love you!
Posted Image

#7

kes5219
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Posted 03 November 2011 - 01:21 AM

View Postlemonszz, on 01 November 2011 - 03:24 AM, said:

That looks really good!
I love the fact that you can see held maps
I guess extra effort with the map was worth itPosted Image

View Postpainbringer1998, on 01 November 2011 - 03:53 AM, said:

Hope this goes into full development, shouldnt you post like beta applications so people can test the mod for you? like server compatibility and such? just a suggestion.
Yes, I'm definitely planning to release it for open beta test soon. Posted Image
Only if my hard drive hadn't failed on me...but this mod is relatively simple to code, so once I install the operating system on my backup hard drive, I'll be able to continue the development and release it for beta test.

View Postjdroo, on 02 November 2011 - 08:11 AM, said:

I'd so wanna test this >.> this is something I've been looking for! :D i think i love you!

Haha thanks! Hopefully it will be ready soon to be publicly tested once I fix the problem with my main laptop, so check this thread frequentlyPosted Image



#8

tngreenfish99
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Posted 05 November 2011 - 07:37 PM

Cool! I've always found it kind of weird that when you look down in first person it looks like you're hovering because you can't see your legs.
[Insert hilarious signature here]

#9

kes5219
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Posted 12 November 2011 - 04:45 PM

View Posttngreenfish99, on 05 November 2011 - 07:37 PM, said:

Cool! I've always found it kind of weird that when you look down in first person it looks like you're hovering because you can't see your legs.

Thanks! That's the same reason I started this mod also ;)

---------------------------

I've decided to upload what I have for now.

- changed the way that bow is rendered in player's hand
Posted Image

Posted Image
Known issues
- when holding a map in hand, the map looks much brighter
- the player's hand does not point to the direction that the player is aiming when using a bow

to install the mod, delete the META-INF folder in minecraft.jar and put all of the files in 'Imporoved First Peson - Alpha r1.zip" into the minecraft.jar
This mod only works for minecraft version 1.8.1
This mod requires Modloader for version 1.8.1
EDIT: This post was submitted when minecraft was still in 1.8.1. Update for 1.0.0 is on the way.

remember, this mod is not finished and there are more features to add before the full release. It is likely that there are bugs also. Please before installing this mod, backup your save files in case the mod corrupts them.
This mod edits i.class, jo.class, rx.class, and qz.class. Therefore, any mods that use these files also won't be compatible
If you are willing to take risks that might arise when using this mod, here is the download link:

download link

#10

Grazer46
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Posted 12 November 2011 - 08:39 PM

*sending to bebopvox (minecraft mondays)*
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#11

Ohaiimatest

Posted 25 November 2011 - 06:13 AM

can you make this for 1.0!

#12

Zombie 101
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Posted 25 November 2011 - 08:15 AM

I never seen anything awesome like this! D: that's a + for you
Posted Image

#13

RamiroRacynami
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Posted 15 December 2011 - 06:17 AM

View Postkes5219, on 31 October 2011 - 01:56 AM, said:

*snip*
I have a question: did the discussion of this mod get overtaken by another mod/page I'm not familiar with? Is there a version of this that's not in the WIP section? Or, did it just die? You haven't forgotten about it, right? This mod sounds awesome, especially because in 1.0.0 you actually aim the bow when you go to fire. The only thing that would need to be done now is an eating animation, or even just an eating "animation" where the character just sticks (insert consumable item here) up to their mouth.

The other problem, namely, FoV, could potentially be alleviated by setting the "fov" setting in the options.txt file in your .Minecraft folder to a negative integer. Be right back, I'm going to go test that.

Yes indeed, it does. Figure out what specific number to set it to that satisfies you, and explain how to do it (Which number, and the process for those who don't know about editing the options.txt directly.). Maybe even with a video, so it's foolproof.

See you later (Hopefully), I'm going to go set the FoV to -0.5 and play with zoomed-in third person view.

FoV -0.5 seems to be undistorted first person view. I noticed no change in the shape of things as they neared the edge of my peripheral vision on that setting, unlike even 0.0.

Screenshots: (-0.5 -0.0 +0.5)
Spoiler:

Edit: Hmm. I appear to know nothing of posting images. Bugger. Oh well, still works if you right click and press "view image".
Posted Image
Black as the shadow that yet remains and Red for the blood that runs in our veins.

#14

kes5219
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Posted 17 December 2011 - 06:52 PM

View PostRamiroRacynami, on 15 December 2011 - 06:17 AM, said:

(quote)

Sorry about the late development. I was able to update the mod for 1.0.0 but I was having problems with bow firing animation and maps rendering too brightly and lost inspiration for the mod for a while. But I haven't given up this mod yet and I'm planning to work on the mod again after the exam on this Monday is over. I don't remember seeing a mod like this in the released mod section, though.

Anyways, thanks a lot for the discovery! This is the result I was looking for. I'll see how the mod works with the setup.

#15

justdylan8
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Posted 17 December 2011 - 09:46 PM

Its just like portal and other games like that

#16

RamiroRacynami
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Posted 18 December 2011 - 07:41 PM

View Postkes5219, on 17 December 2011 - 06:52 PM, said:

Sorry about the late development. I was able to update the mod for 1.0.0 but I was having problems with bow firing animation and maps rendering too brightly and lost inspiration for the mod for a while. But I haven't given up this mod yet and I'm planning to work on the mod again after the exam on this Monday is over. I don't remember seeing a mod like this in the released mod section, though.

Anyways, thanks a lot for the discovery! This is the result I was looking for. I'll see how the mod works with the setup.
Nah, don't worry about it, it's cool.

What problems, specifically? Do they not work, do they look weird, do they simply crash the game?

Huh. I don't even know how that is even possible.

That's good news. I hope your exam tomorrow goes well.

You're welcome! And you thought you'd have to mod it in. Hah! I just come along with the admittedly crazy idea of "I know, let's put a negative number in the field for FoV in the options file!" and all is well. I'd imagine that I'd get used to the view being like that easier with this mod; but since I got used to Minecraft with increased field of view in reference to default, and then default, it could be done. I noticed that, compared to what I'm used to, single blocks seem to be larger. I don't just mean "a block that is floating there", but individual blocks along walls, floors, etc. I'm off to go look at and suggest FoV settings.

-0.5 works, but it might be a bit too extreme. Maybe -0.4 is the butter zone. Maybe it's -0.3. Might even end up being -0.15. Well, I'll go test all of those, in addition to -0.1 and -0.2. Hmm...Yeah, I'll include half-steps, too. Wow. That's ten different camera settings to test. I have a lot of work ahead of me, since I'm not just going to pop in and see what looking around is like; I'm going to test playing and what everything looks like, and suggest what feels the most natural but has undistorted/minimally distorted view. I'll be back with results.

Back with results. Took less time than I expected. -0.2 is the lowest (Or would that be highest?) I can go before it doesn't feel "natural".

I would suggest as low as -0.1, as it still feels like that character's eyes are actually set in their skull compared to 0.0.

I would suggest -0.2 as the norm, as it seems to be the butter zone of ease of use meets your eyes set in your skull, so to speak. Failing that, -0.25 to -0.3 would do.

I would not really suggest -0.35 to -0.5 as they seem to be uncomfortable to view; and since I'm one that never gets sick, or has eye pain from motion or field of view in games, someone else might not sing the same song of perfection in those numbers.

It is unfortunately hard to tell which one is best to use without using your mod, however; so what I can help with is limited. However, I helped by coming up with the idea in the first place (Well, I think.); and I also gave you some starting points for seeing what you think feels the best.

I'm off to go play in -0.2 vision, now.
Posted Image
Black as the shadow that yet remains and Red for the blood that runs in our veins.

#17

kes5219
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Posted 20 December 2011 - 02:57 AM

finished the last exam for this semester today. no more exams for a whilePosted Image

View PostRamiroRacynami, on 18 December 2011 - 07:41 PM, said:

What problems, specifically? Do they not work, do they look weird, do they simply crash the game?

Both problems are visually annoying issues. When a map is held by hands, the map renders too brightly compared to the minecraft's original map. If you compare the screenshot in the original post with actual screenshots of minecraft's maps, you'll see that there is a difference in brightness between them. The other issue is a problem with orientation of player's arms before an arrow is fired; when the bow is drawn, the arms block the player's line of sight. I think this is due to my mistake on calculations for arm rotation.


The problem with orientation of arms can be fixed by rewriting  a part of the games code but I think solving the problems with the handheld maps will probably take some time. When I was actively working on this mod, I tried to solve this problem by trial and error method but couldn't find a solution for it. I may have to borrow codes from other mods with the authors' permission because I don't know very much about renderers.

I just tried using -0.2 for FoV value, and I think this value is very balanced in terms of comfort and realism. Thanks for your workPosted Image

#18

Bradtehman47

Posted 20 December 2011 - 02:19 PM

Looking down with a tool in hand it looks like a complete remake of the game!

#19

xXTommysupahlol45Xx
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Posted 22 December 2011 - 01:40 AM

Works for 1.0.0?  :rolleyes:
Posted Image
Trolololol.

#20

RamiroRacynami
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Posted 22 December 2011 - 06:42 AM

View Postkes5219, on 20 December 2011 - 02:57 AM, said:

finished the last exam for this semester today. no more exams for a whilePosted Image


Both problems are visually annoying issues. When a map is held by hands, the map renders too brightly compared to the minecraft's original map. If you compare the screenshot in the original post with actual screenshots of minecraft's maps, you'll see that there is a difference in brightness between them. The other issue is a problem with orientation of player's arms before an arrow is fired; when the bow is drawn, the arms block the player's line of sight. I think this is due to my mistake on calculations for arm rotation.


The problem with orientation of arms can be fixed by rewriting  a part of the games code but I think solving the problems with the handheld maps will probably take some time. When I was actively working on this mod, I tried to solve this problem by trial and error method but couldn't find a solution for it. I may have to borrow codes from other mods with the authors' permission because I don't know very much about renderers.

I just tried using -0.2 for FoV value, and I think this value is very balanced in terms of comfort and realism. Thanks for your workPosted Image
Cool. I hope you did well.

Ah. Simple problems that are hard to nigh-impossible to fix. My favourite kind. /Sarcasm

Hmm. I wonder if it would be possible to simply work around the map problem entirely by simply making the texture darker. If it's even possible to edit the texture for it, that is. If possible, it might be the next best option should it not be possible to simply fix the problem.

Do not be afraid to ask others for their help; whether it be if you can use their work, for help, for opinions, or for ideas.

Yes, -0.2 "feels" quite good, and works well. Glad to hear it has the same result with your mod loaded.

[TF2 Scout voice] Hey, no problem. [/TF2 Scout voice]

You should probably update the main post if you haven't already, and release a 1.0.0 beta if you haven't.
Or not.
And just keep working.
Around ze clock. Just kidding. Or not. If you want to, that's great.
I think I'll go now. Good luck, mate!
Posted Image
Black as the shadow that yet remains and Red for the blood that runs in our veins.