Read the FAQs before you post, and say which mod you are posting about. If I'm in a good mood when reading a question answered in the FAQs, I'll just point there. If I'm in a bad mood, I'll respond with "You, sir, are blind, illiterate, or a moron," which just means, "Read the FAQs, please."
AutoSwitch is a mod that automatically switches to the correct tool when mining a block and automatically uses the correct weapon when attacking a mob or a player. It will also switch back to your previous item when you are done mining or attacking a mob, useful for building and going on mining trips.
AutoSwitch won't just pick the fastest tool, it also takes into account other factors such as enchantments.
You can turn AutoSwitch off and on using the F10 key. If you don't like F10, you can change it to something else in the options window.
1. Install ModLoader
2. Install ThebombzenAPI
3. Put all the class files inside minecraft.jar
4. Delete META-INF.
5. DO NOT put AutoSwitch-vX-mcY.zip inside your mods folder, or AutoSwitch won't switch back.
How to configure AutoSwitch
Hit Shift+B while in-game to open the ThebombzenAPI options window, then click AutoSwitch to open the AutoSwitch GUI. Hover your mouse over each of the options for a description. Instructions for adding overrides are in the overrides file.
Video
Video en español
Spoiler:
Changelog:
Spoiler:
v4.0.2:
* Tweaked silk touch detection, AS no longer thinks silk touch works on signs
* Tweaked selection order, now tool standardness is before silk touch or fortune for the FAST STANDARD and SLOW STANDARD modes.
v4.0.1:
* Fixed metadata-free config options from not registering
* Fixed printing "%b" in the debug for newDamageable and oldDamageable
v4.0.0:
* No longer requires Minecraft Forge
- Removed AS Modules (they were a silly idea in the first place)
* Adding mod-specific overrides no longer requires a module (including custom weapons)
* Replaced Swing GUI options window with a Minecraft-style GUI screen.
* Replaced NBT-based configuration with a text-based configuration
* Replaced many of the NBT-based configuration options with clearer and smoother options
* Replaced always/never tool overrides and block/tool categories with standard tool overrides
* Replaced Use Worst and block/tool categories with tool selection modes.
* Hoe switching (on crops) is back
+ Added positive fortune and silk touch overrides
+ Silk touch, fortune, and specific tool overrides equivalents now support categories
+ Added a "use in creative" option.
- Removed Use Sword
v3.0.4:
+ Updated to 1.5.2
v3.0.3:
* Actually switches ^.^
v3.0.2:
* Fixed a bunch of old features that the module API broke such as Specific Tool Overrides and Use Worst
* Changed ToolCategory.getStrengthVsBlockCategory to return -1F on an unknown block category and -2F on a not strong block category.
v3.0.1:
+ Update to 1.5.1
v3.0.0:
+ Update to 1.5
+ Module Support
+ Now will use unarmed instead of a useless item when fighting (for mcMMO)
+ Now will use a hoe on crops (for mcMMO's Green Terra)
* Fixed "Assigned to static field AutoSwitch.instance"
* Fixed using weapons that deal no damage above all others
* Fixed RP2 Microblocks and tubes/wires
* RP2's sickles should now work when I release the RP2 module
* IC2's Chainsaw should now work when I release the IC2 module
* IC2 Machines won't be mined with a pickaxe if you can avoid it
v2.5.0:
+ Update to 1.4.6
* Requires Minecraft Forge
* AS now switches pre-game-tick rather than post-render-tick, causing performance improvements
* Fixed ghost ice glitches (again)
* MUCH better fortune calculations, now won't switch away from a tool just because it has fortune.
* Fortune and Silk touch ignores have been tweaked to be doesn't-work overrides
* Feature to reset the config when I create an update.
v2.4.8:
* Fixed memory leak
v2.4.7:
* Eliminated Fake Worlds entirely XD! They've been causeing A LOT of problems. This fixes glitches such as:
** Crash with Millénaire when opening a chest
** NullPointerExceptions when mining snow & ice
** Mining ice causing ghost water blocks
** The block disappearing under snow when mining it
** Sun not moving
v2.4.6:
* Fixed fortune & silk touch switching not working at all because of the NullPointerException fix
v2.4.5
* Fixed bad switching on slimes
* Fixed NullPointerExceptions causing bad silk touch switching
v2.4.4:
* Fixed sun not moving. (Wow, that's rather unexpected for an automatic tool switcher...)
v2.4.3:
+ Update to 1.4.4
* Better fortune enchantment selection algorithm (now works on redstone ore & gravel)
v2.4.2:
* Fixed crash when using a version of forge since 6.0.1.339
v2.4.1:
* Use Standard Tool should work now as expected
* Fixed changing the toggles in the config window not actually working
* Fixed NullPointerExceptions when mining snow on top of a block
v2.4.0:
+ Update to 1.4.2
* Outsourced many features to ThebombzenAPI for use with my other mods
* Tweaked the fortune enchantment selection algorithm.
* Tweaked the algorithm determining whether silk touch or fortune works on a block.
- Dropped Durability Preserver because it hasn't worked since 1.3.1
v2.3.0:
* More realistic Silk Touch, Fortune, and Block IDs to ignore * on.
* External ThebombzenAPI for more compatibility with Magic Launcher.
v2.2.1:
* Fixed Silk Touch on glass, ice, and similar blocks.
v2.2.0:
+ Update to 1.3.2
+ ThebombzenAPI addition, adds useful features for making other mods use some of AS's features
+ Blocks to disable Silk Touch on option
+ Blocks to disable Fortune on option
+ Use standard tool when available option
+ You can now change the keys in-game without a restart of Minecraft
* Fixed silk touch and fortune doing weird things
* Changed default config to remove block IDs 1 and 13 from the Enchantment Selection Order (tools) because of the new silk touch and fortune changes.
v2.1.0:
+ Update to 1.3.1
v2.0.1:
* Fixed freezing when trying to close the config window.
v2.0.0:
+ In-game configuration instead of a config file
+ Ability to set certain blocks to never mine with certain tools
+ You have the ability to set the preferred enchantment order for specific blocks, along with the default, using Block IDs
+ You have the ability to set the preferred enchantment order for specific mobs, along with the default, using Entity Network IDs
+ Durability Preserver Toggle-able setting
+ SMP Server Lag config option for Durability Preserver
+ Disable AutoSwitch in SSP for mining blocks config option
+ Disable AutoSwitch in SSP for fighting mobs config option
+ Disable AutoSwitch in SMP for mining blocks config option
+ Disable AutoSwitch in SMP for fighting mobs config option
+ You have the ability to set the threshold for a weak block
+ AutoSwitch will use a non-damageable weapon over a damageable one if the number of hits to kill is the same and the side enchantments are equal
+ AutoSwitch understands dig speed and dig slowdown potion effects in case someone writes a mod that makes these obtainable.
+ AutoSwitch will remind players when an update comes out.
+ You have the ability to disable any keybinding you don't like
* Blocks that drop themselves will not have the fortune enchantment considered for them
* More realistic preference system where silk touch and fortune are preferred over mining speed
* Setting the attack button to a keyboard key and not the left mouse will now work with AutoSwitch
* You will no longer mine with a sword if you have no other items in your hotbar
* The defaults for the toggles will actually work and it will not use your current settings, like before
* Use Sword is off by default
* More reasonable use worst where it is only considered for mining speed
* AutoSwitch is much more compatible with Minecraft Forge and will work with forge-added blocks and tools.
* Debug text files are much smaller by not printing the same thing over and over
* AutoSwitch should be more compatible with mods that add tools that don't extend the base tool classes.
- You can't configure your tool material preference order, as this has been ultimately superseded by Use Worst
- You can't configure pickaxe groups as this has been ultimately superseded by Use Worst
v1.9.0:
+ Update to Minecraft 1.2.5
v1.8.0:
+ Update to Minecraft 1.2.4
v1.7.0:
+ Update to Minecraft 1.2.3
* Fixed vines not mining with shears
v1.6.0:
+ Number of hits weapon switching algorithm.
* Efficient items can mine weak blocks.
* Fixed the annoying V-key switch-back.
* Fixed the controls screen. Use the config file to change the key bindings.
* The attack button is now used, not necessarily the left mouse button.
* When attacking a player the looting enchantment is ignored.
v1.5.4:
* Fixed keybindings being broken in 1.5.3
* Fixed glitch where snow and leaves wouldn't be properly looked at that came back in 1.5.3 (stupid typo glitches)
v1.5.3:
* Removed unnecessary keybinding additions and removals.
* Fixed efficiency so using an efficient pickaxe which is better than a shovel is the one that is switched to, not the shovel.
v1.5.2:
* Options will no longer toggle when typing into the chat.
v1.5.1:
* Fixed UnsupportedClassVersionError
v1.5.0:
+ Updated to 1.1
* Fixed debug problems.
v1.4.3:
+ Key bindings are now configurable
+ Defaults for the toggles are now configurable
* Fixed some out of memory issues when switching worlds
* Fixed the controls screen getting messed up.
v1.4.2:
+ Added no sword option
* Changed save files to be update-compatible.
v1.4.1:
* Fixed problem when holding nothing but a tool in the slot on the right, and not switching away from it when mining an instantmine item or weak block.
* Fixed use worst option in relation to enchantments.
* Better performance, no wasting time meaninglessly debugging string concatenations.
v1.4.0:
* Complete engine rewrite, more stable and accurate
+ Toggle is saved
+ Temporarily enable/disable
+ Use Worst Tool feature
- Dropped fancy LowIron stuff, now use "Use Best" and "Use Worst" options. The fancy LowIron stuff is still configurable.
v1.3.0:
* Fixed crash when holding an enchanted pickaxe and a sword and mining a non-pickaxe item.
* Fixed engine flaw where efficiency modifier wouldn't be considered.
v1.2.1:
* Instantmine items will no longer be mined by swords that are added by mods.
* All enchanted items will be considered for switching.
v1.2.0:
+ Support for tools added by mods
v1.1.0:
+ Support for enchantments
* Fixed bug where axe would be used to mine a slab
v1.0.0:
* Updated to 1.0.0
* Changed default config to match 1.0.0's block changes (i.e. Soul Sand is now a shovel block, etc.)
v0.8.4:
* Hopefully minecraft won't crash if the mod can't find .minecraft.
v0.8.3:
+ Added Ignore option so people who don't edit their config file can have it updated.
+ You will now switch away from damageable items when mining any block without the right tool.
* Moved around many of the pickaxe items in the default config.
* Several bug fixes
v0.8.2:
* Added new category to default config for pickaxe items so stone and stone brick now mine with a pickaxe.
v0.8.1:
* Added vines to the default config as a shears block
* Fixed ModLoader version string.
v0.8:
+ CONFIG FILE
v0.7.4:
* Minecraft will no longer crash if you attack a mob when you are holding nothing in the lower left of your hotbar.
* Cleaned up the code, and fixed debug code so sending me a debug report is easier.
v0.7.3:
* Snow is now a shovel item again, after it broke in 0.7.1.
v0.7.2:
* This mod now compatible with mods that replace existing blocks with their own, such as DAFTPVF'S Treecapitator mod.
v0.7.1:
* Changed "weak block" tolerance to allow a few more items such as glass and cactus to be considered sword items.
+ Now when mining a "weak block" you will purposely switch away from any item that takes damage
v0.7:
+ You will now switch back to the item you were holding when you are done mining a block or attacking a mob, useful for easy building.
* This fixes the annoying problem where you accidentally click on the ground and switch to shovel.
* You won't use a sword to mine easy-to-mine items such as leaves, rails, torches, or cactus. This prevents excess damage to your sword.
v0.6:
+ If you attack a mob or player you will switch to your best weapon. The damage is calculated after you switch, so if you have a diamond sword and you punch a pig without holding it you will still kill it in one hit.
* Fixed torch/tall grass switch-to-sword bug that came back in 0.3.
* Fixed bug where the click delay when using instantmine was removed.
* Fixed ModLoader version string.
v0.5:
+ Non-pickaxes now will always use the best available tool.
* Pressure plates are a pickaxe item
* Iron doors are a pickaxe item
v0.4:
* You now shouldn't mine torches, sugar cane, tall grass, or anything else while in your inventory.
v0.3.2:
* Cobblestone stairs are now a pickaxe item
v0.3.1:
* Redstone ore is now a pickaxe item
v0.3:
+ New preference system: Blocks now have order of priority for pickaxes so the best pickaxe will always be found.
+ Coal, Iron ore, Stone, and Brick now prefer to be mined with a stone pickaxe over an iron pickaxe. This is because in my experiences, I've tried conserving my iron pickaxes for when I've needed them.
+ Gold pickaxes don't mine anything they shouldn't be able to. A different pickaxe or sword is chosen instead.
* Other tools (not pickaxes) use whichever comes in the inventory first, as most people only have one kind of axe or shovel.
v0.2:
* Obsidian is now a pickaxe item
* Stone brick is now a pickaxe item
* Glowstone is now a pickaxe item
* Leaves and wool are now shears items
* You won't switch when mining an instant mine item such as tall grass or a torch.
v0.1:
+ Initial Release
This shows what the enchantment table will give you BEFORE you click on the enchantment, so you don't find yourself in the situation where you've wasted 30 levels on nothing but Unbreaking III. Just move your mouse over the enchantment box and a little box will pop up telling you what item you will get if you click it.
Note that EnchantView requires a server mod in order for it to work in multiplayer. Servers without EnchantView won't kick clients that have it, EnchantView clients will just disable EnchantView on non-EnchantView servers. See the FAQs for the reason for this.
Client:
1. Install ModLoader
2. Install ThebombzenAPI
3. Put all the class files inside minecraft.jar (NOT in the mods folder)
4. Delete META-INF.
1. Install Minecraft Forge
2. Put the server mod in the mods folder (this ONLY works for the server mod, clients should use the jar)
Bukkit:
1. Put EnchantView-X.Y.Z.jar inside the plugins/ directory of your bukkit installation.
Video
Video en español
Spoiler:
Changelog
Client:
Spoiler:
v3.9.0:
* Text-based config instead of NBT-based config
* Minecraft-style options screen instead of Swing
v3.8.4:
* Fixed OptiFine disabling when you closed then opened a world
v3.8.3
* Fixed with ML + OptiFine
v3.8.2:
+ Updated to 1.5.2
* Now works with ML, doesn't just not crash
v3.8.1:
* No Longer crashes with ModLoader
v3.8.0:
+ Updated to 1.5.1
v3.7.1:
* Fixed not removing lvls
v3.7.0:
+ Updated to 1.4.6/7
+ Support for vanilla Enchanted Books
+ Added different tooltiptexts, now lists the item too (this way I don't copy code)
* Fixed with latest OptiFine
v3.6.2:
* Fixed crashing when using ModLoader and not Forge
v3.6.1:
+ Updated to 1.4.4
v3.6.0:
+ Updated to 1.4.2
+ Disable in SSP option
+ Disable in SMP option
+ Option to not allow clients on your LAN world to use EnchantView.
v3.5.3:
* External ThebombzenAPI for Magic Launcher compatibility
v3.5.2:
+ Update to Minecraft 1.3.2
+ Added support for ThebombzenAPI, meaning primarily update reminders.
v3.5.1:
* Fixed enchantview not working on world without cheats enabled.
v3.5.0:
+ Update to 1.3.1
+ Added LAN hosting compatibility
v3.4.0:
+ Update to 1.2.5
v3.3.1:
* Fixed the inability to enchant in creative mode when you didn't have enough levels.
v3.3.0:
+ Update to 1.2.4
v3.2.1:
* Fixed upper-left-corner bug
v3.2.0:
+ Update to 1.2.3
v3.1.1:
* Fixed occasional crashing
v3.1:
+ Added support for one-click enchant changing, i.e. the two-of-the-same-item trick.
* Fixed client freezing the first time clicking an enchant table.
* Fixed server lag by client spamming packets
* Fixed client lag by client spamming packets
* Fixed getting power-1 enchantments most of the time except sometimes a good one.
v3.0.1:
* Fixed enchanting on non-EnchantView servers
v3.0:
+ Works in multiplayer with plugin support.
v2.3.1:
* Doesn't crash the game upon world loading.
v2.3:
* Supports Minecraft 1.1
v2.2:
* Renders correctly with TooManyItems
v2.1:
* If an enchantment is grayed out then the text will now display correctly.
v2.0:
+ New interface
* now supports viewing more than 2 enchantments
* Bane Of Arthropod's really long name is no longer a problem.
* Fixed crash when try to enchant a non-enchantable item.
v1.0:
+ Initial release
Server:
Spoiler:
v3.9.0a:
* Fixed crash by not finding client-only class EVConfigOption
Note: ModLoader version string not bumped so clients won't have to update
v3.9.0:
* Matched client-side version number
v3.8.4:
* Fixed OptiFine disabling when you closed then opened a world
v3.8.3:
* Fixed with ML + OptiFine
v3.8.2:
+ Updated to 1.5.2
* Now works with ML, doesn't just not crash
v3.8.1:
* No Longer crashes with ModLoader
v3.8.0:
+ Update to 1.5.1
v3.7.1:
* Fixed not removing levels
v3.7.0:
+ Updated to 1.4.6/7
+ Support for vanilla Enchanted Books
v3.6.2:
* Fixed crashing when using ModLoader and not Forge
v3.6.1:
+ Updated to 1.4.4
v3.6.0:
+ Updated to 1.4.2
+ Option to not allow clients on your LAN world to use EnchantView.
v3.5.3:
* Matched Client Release
v3.5.2:
+ Initial release
Bukkit:
Spoiler:
v2.1.1:
+ Update to Craftbukkit version 1_5_R3
v2.1.0:
+ Update to Craftbukkit version 1_5_R2
v2.0.0:
+ Update to craftbukkit package version 1_4_R1
+ Added the ability for other plugins to cancel the enchantment event
v1.2.3:
* You should be able to use EV when you are not an op on a bukkit server.
v1.2.2:
* Should now work with builds that aren't the recommended build 1.3.1-R1.0
* Fixed crash when rapidly switching items in the enchant table.
v1.2.1:
* Fixed UnsupportedClassVersionError when using Java 6.
v1.2.0:
+ Updated to 1.3.1
* Fixed it not working (hopefully)
v1.1.1
* Fixed Creative Enchanting on the Server End
v1.1.0
+ Update to 1.2.4
v1.0.1:
* Fixed occasional crashing requiring a server reboot
v1.0:
+ Intitial Release
MobAura
Apple clam peach sauce food tongue, meat pear wonton!
MobAura creates an aura around you so mobs within 6 blocks of you are repeatedly attacked by your current item until they die. It attacks hostile mobs, farm animals, and ghast fireballs, but you can turn on the ability to attack water animals, tameable mobs (such as wolves or ocelots/cats), villagers, and other living creatures (such as golems or the ender dragon). You can also turn off the ability to attack the ones that are on by default. MobAura will not attack players, vehicles (such as minecarts or boats), or any players' pets (yours or someone elses). MobAura is not intended for PVP.
MobAura will attack multiple mobs at the same time, but be careful on NoCheat servers with Auto-Ban. Note that MobAura has a nocheat-safe mode, which prevents attacking two mobs at the same time. This means it is less likely to be detected, not impossible to be detected.
Hit K to turn it on. If K is for something else that you've installed, change the key in the options window.
MobAura can also do the right-click option on mobs instead of the left click option. Use L to toggle whether to use the left-click or right-click option. If you don't like L, you can change it to something else.
1. Install ModLoader
2. Install ThebombzenAPI
3. Put all of the class files inside minecraft.jar
4. Delete META-INF.
Video
Changelog
Spoiler:
v2.3.0:
* Options window has Minecraft-style GUI instead of Swing GUI
* Text-based config instead of NBT-based config
v2.2.1:
+ Updated to 1.5.2
v2.2.0:
+ Updated to 1.5.1
v2.1.4:
+ Updated to 1.4.7
v2.1.3:
* Fixed No Cheat Safe mode not toggling in the config window.
v2.1.2:
+ Updated to 1.4.4
* Fixed depleting 20 wheat/carrots/seeds per second when feeding mobs
v2.1.1:
* Fixed the ModLoader version string, causing an annoying false update reminder
v2.1.0:
+ Update to 1.4.2
+ Interact toggle
+ Entity IDs to always attack
+ Entity IDs to never attack
* MobAura will no longer wear down your weapons like crazy
* Hurt resistant times used to prevent attacking too fast
* NoCheat safe should work much better
v2.0.1:
* External ThebombzenAPI for Magic Launcher compatibility
v2.0.0:
+ Update to 1.3.2
+ In-game config file (via ThebombzenAPI)
+ Update reminders (via ThebombzenAPI)
+ Changeable key
+ Complete rewrite
+ No-Cheat safe Mode
+ Toggle which mobs are attacked
+ Default of the toggle
- Dropped AutoSwitch switching, it was more annoying than good
v1.5.0:
+ Update to 1.2.5
v1.4.0:
+ Update to 1.2.4
v1.3.0:
+ Update to 1.2.3
* Fixed rapid switching with AutoSwitch
* Won't attack allied wolves.
v1.2.0:
+ Works with AutoSwitch, doesn't require it
v1.1.1:
* You ACTUALLY won't attack dead mobs
v1.1:
* You won't attack dead mobs
* You won't attack mobs you can't see
* Added English translation for the control in control screen.
v1.0:
+ Initial release
This mod contains various assorted tweaks related to the world and to terrain generation (mostly terrain generation). You can disable any of these tweaks in the config window.
Taller mountains
Flat desert biome
Flat grassland biome
Deeper oceans
Snow Plains biomes are 20x rarer
Flat bedrock (both in the overworld and above and below the nether)
More red mushrooms (just as common as brown)
Twice as much natural sugar cane
Melons spawn naturally like pumpkins
Carrots and potatoes spawn naturally like pumpkins
50% more pumpkins (and also melons, carrots, and potatoes)
75% smaller underground dirt patches
75% smaller underground gravel patches
Mushroom Islands are 100x as common
Twice as many strongholds (and closer to home)
Four times as many NPC villages
Emerald Ore spawns in every biome
The reason this mod is called WorldAndGenerationTweaks and not GenerationTweaks is because it used to have a large number of World tweaks that mostly have been dropped, such as no rain or double the height limit.
Client:
1. Install ModLoader
2. Install ThebombzenAPI
3. Delete META-INF
4. Copy all the class files from the client mod into minecraft.jar
5. If you use Forge, make sure you install WAGT after Forge!
Server:
1. Install Minecraft Forge or ModLoaderMP
2. Copy all the class files from the server mod into minecraft.jar
3. DON'T delete META-INF.
4. If you use Forge, make sure you install WAGT after Forge!
How to update WAGT from Minecraft 1.1 to After 1.1
This is a guide on how to copy your creations from 1.1 to after 1.1. YOU WILL NOT BE ABLE TO COPY AN ENTIRE SAVE FILE. This guide will let you save your creations that you spent time on. If you had a simple survival world, then you should probably start new.
Spoiler:
Back up your saves.
Update minecraft to at least 1.2.3 (anything with anvil works). If you're already updated then you're good.
Back up your minecraft.jar, as you will be replacing this.
Take minecraft-noheight.jar and copy it into your bin folder.
Delete the minecraft.jar in your bin folder. (You backed it up, right?)
Rename minecraft-noheight.jar in your bin folder to minecraft.jar.
Run minecraft.
Create a new world called "TransferWorld-NoHeight" (the exact name doesn't matter), preferably in creative (it doesn't really matter, but creative makes it easier) with the world type SUPERFLAT. Making it SUPERFLAT will save you a lot of effort.
Rename minecraft-height.jar in your bin folder to minecraft.jar
Run minecraft.
Open your old save, the one with the creation that you want transferring.
If the entire creation is under 120 blocks tall, select the whole creation with WorldEdit, go to the bottom, and do //copy. For details on how to do this see this page and this page.
If the entire creation is more that 120 blocks tall do step 19 except only copy 120 blocks.
Hit Esc, and Save And Quit to Title.
Open TransferWorld-NoHeight and do //paste. Your creation should now be in TransferWorld-NoHeight. Save and quit to title.
If your creation was more than 120 blocks tall, you will have go back into your original world and copy the next 120 blocks of height, and paste them next to the original 120 blocks (FAR ENOUGH AWAY THAT YOU DON'T ACCIDENTALLY OVERWRITE THE FIRST 120 BLOCKS). Repeat as necessary.
Reinstall your original minecraft.jar using the steps described above. You do not need to have WAGT for minecraft 1.2.4 or later installed.
Open minecraft and convert the TransferWorld-NoHeight to an Anvil save (this is done by opening it and playing it).
Install Single Player Commands for your current minecraft version and use WorldEdit to paste your creation together. Because all the saves are now anvil saves, you should be able to fit it into one save file.
You need to paste it into a world that was generated without the height limit modifier because otherwise you will get strips of land when converting to anvil. With the height limit modifier, WAGT can open old worlds and won't increase the height limit, but will be compatible between worlds.
Changelog
Client:
Spoiler:
v1.3.0:
* Minecraft-style options screen instead of Swing GUI
* Text-based config instead of NBT
- Dropped flint tweak, it didn't fit in with the rest of the tweaks
v1.2.1:
+ Update to 1.5.2
v1.2.0:
+ Update to 1.5.1
v1.1.2:
+ Update to 1.4.7
v1.1.1:
+ Update to 1.4.4
+ Added Natural Carrots and Potatoes tweak
* Strongholds should now be closer together
v1.1.0:
+ Update to 1.4.2
+ Added config window instead of installation config
+ Added Fewer Snow Plains Biomes tweak
v1.0.1:
* Fixed gravel generation (How many times have I fixed this thing? Three? Yea, that seems about right), and now it will actually generate
* Fixed only flattening bedrock in the nether every 1 of 16 chunks in each direction (1/256 total chunks)
* Fixed flattening nether bedrock so it's more compatible with nether caves
* Fixed melons spawning naturally about half as common as normal if the more pumpkins tweak was selected and natural melons wasn't (parentheses glitch)
* Fixed stronghold biome generation, it shouldn't be in wacky biomes as much
v1.0.0:
* External ThebombzenAPI for Magic Launcher compatibility
* Fewer modified class files
* Fixed not actually flattening grasslands
* Dirt and gravel are no longer 1/2 sized 1/2 as common, now 1/4 sized just as common, because of the compatibility stuff
v0.8.1:
+ Updated to 1.3.2
+ Added ThebombzenAPI, so you will be reminded when an update exists.
* Fixed super-deep oceans causing cliffs on the edge of them, by making oceans sligthly less deep now (they should be about 10 blocks deeper than without the tweak, rather than 16).
v0.8.0:
+ Updated to 1.3.1
+ Deeper Oceans Tweak
+ Emerald Ore Spawns Everywhere tweak
+ Fix for "Placed Stronghold in INVALID biome"
* Fixed underground gravel tweak actually looking at the dirt one (again )
* Desert hills are now flattened too.
v0.7.1:
+ Flatter grassland tweak
+ Flatter desert tweak
* Avatar-like mountains tweak works now.
v0.7.0:
+ Updated to 1.2.5
* Fixed underground dirt & gravel not being half as common.
v0.6.0:
+ Updated to 1.2.4
- Dropped height limit modifier
v0.5.1:
* Fixed possible crash when using far view in OptiFine.
v0.5.0:
+ All the tweaks are optional
* Fixed strips-of-land bug upon returning from the end.
v0.4.2:
+ Gravel now drops flint twice as often because there isn't as much gravel.
v0.4.1:
* Fixed superflat world generation
v0.4.0:
+ Update to 1.1
+ Half-sized underground dirt and gravel patches
* Loading and old world no longer crashes Minecraft
* Now red mushroom ACTUALLY ARE as common as brown ones
v0.3.1:
* Now works with MC Forge.
v0.3:
* Fixed crashes
* Fixed animals and players rendering weird or no limbs.
* Fixed NPC Village overspawning, tuned it down to twice as likely to spawn.
v0.2:
* Now compatible with Optifine
+ Melons spawn like pumpkins
* Red mushrooms actually spawn just as commonly as brown mushrooms
* Ender dragons won't fly into the stone of the end
* The end generates normally, it's too hard to kill the dragon with all the weird terrain
* Mushroom islands are a little rarer (but 100x more common than without the mod)
- The no-rain modification has been dropped because TooManyItems already does that, and it's toggle-able.
v0.1:
+ Initial release
Server:
Spoiler:
v1.3.0:
* Minecraft-style options screen instead of Swing GUI
* Text-based config instead of NBT
- Dropped flint tweak, it didn't fit in with the rest of the tweaks
v1.2.1:
+ Update to 1.5.2
v1.2.0:
+ Update to 1.5.1
v1.1.2:
+ Update to 1.4.7
v1.1.1:
+ Updated to 1.4.4
+ Natural Carrots and Potatoes Tweak
* Strongholds should be closer together now
v1.1.0:
+ Initial Release
ThebombzenAPI
If you're given a game with a value of 0 and you play it, then you just lost the game!
Put all the class files inside minecraft.jar and delete META-INF. If you use a launcher, then make sure ThebombzenAPI gets loaded BEFORE any of my other mods.
Changelog
Spoiler:
v2.0.0:
+ Extensive config file support
+ Extensive options screen support
v1.2.2:
+ Update to 1.5.2
v1.2.1:
+ Update to 1.5.1
v1.2.0:
+ Update to 1.5
v1.1.5:
+ Update to 1.4.6
+ Private method calls
v1.1.4:
* Fixed getting no dimension 0 found errors
* Moved Thebombzen's Options to Shift+B instead of the window because it was incompatible with GuiAPI.
v1.1.3:
* Fixed ModLoader version string (really? I'm still doing that)
v1.1.2:
+ Update to 1.4.4
v1.1.1:
* Keys shouldn't push when typing into chat.
v1.1:
+ Update to 1.4.2
+ Toggling Features
+ Centralized many common actions
+ Java Interface Support
v1.0:
+ Initial Release
Redistribute Permissions
Reposting any one of these mods is forbidden outside a mod pack.
Mod Packs
Note: You can always use my mods in a private mod pack that isn't published.
You may use my mod in a published mod pack, without even asking me, as long as you follow these restrictions:
You must provide a link to this post on your modpack download page (so people can read the FAQs and such).
You don't use adf.ly or other moneymakers with my packs. I'm fine with others repackaging my mods, but I'm not fine with others profiting from my work.
Don't provide a direct link to my mod download, even if it's to my adfly. (it's ok to put the mod directly in your pack download). I say this because then users won't know where to look for the FAQs except by googling the mod name.
Frequently Asked Questions
General
Q: Minecraft crashes. A:
Make sure you're using the latest version of the mods AND the latest version of ThebombzenAPI. I don't support old versions because I don't always log every bug I fix, and I don't want to spend time debugging the problem if it's already fixed.
Search your crash log for the text "NoClassDefFoundError: ThebombzenAPIBaseMod". If that text is there, then you either didn't install ThebombzenAPI or installed it improperly. In that case, download it from this thread (shortcut link) and install it, then try again.
If you didn't get that message, then please send me a link to the crash report on http://pastebin.com. I can't help you unless I know why it crashed.
Q: I don't see how to open the options window. A: Do Shift+B while in game.
Q: Can you update the mod? A: I will, I'm just busy with other stuff. Pestering me won't make it go faster.
Q: Can I use your mod in a mod pack? A: Yes, as long as you follow the Redistribute Permissions.
AutoSwitch
Q: Does AutoSwitch require Minecraft Forge? A: It required it from version 2.5.0 to 3.0.4. From 4.0.0 onwards (this includes the latest version) it only needs ModLoader.
Q: How can I make it use the worst tool that still can harvest the block? A: Open the options window and set the Tool Selection Mode to SLOW STANDARD.
Q: How can I make it use a sword and other nonstandard tools? A: Open the options window and set the Tool Selection Mode to FAST NONSTANDARD.
Q: AutoSwitch doesn't switch back. A: AutoSwitch won't switch back if it's installed in more than one place (i.e. jar AND mods folder or launcher and mods folder). Make sure it's only installed in one place.
Q: AutoSwitch is using the wrong tool. A: Tell me what tool it's using on what block, and what it should be using. Then, send me an AutoSwitch debug report. Do this by enabling debug in the options window. Then, trigger the glitch (preferrably in creative mode, set "use in creative" to ON). Then send me the file .minecraft -> mods -> AutoSwitch -> DEBUG.txt by putting it on http://pastebin.com/. Remember to disable debug when you're done cause it makes minecraft slightly slower.
EnchantView
Q: EnchantView doesn't show the enchantments. A: If you're in multiplayer, that's because the server probably doesn't have the server-side mod. If it does, or you're in singleplayer, then this is probably a bug. Tell me whether you can actually enchant an item, or whether clicking the box does nothing. Also, tell me what your setup is (ModLoader or Forge? OptiFine?) Try to uninstall as many mods as possible so I know it's not an incompatibility with those.
Q: Can you make EnchantView work in Multiplayer without a server-side mod/plugin? A: I actually can't. (Believe me, I tried). The server doesn't decide what enchantments to give you until it's actually enchanting the item, so the only way to get a sneak peek is to mod the server to give it.
MobAura
Q: MobAura won't attack wolves or players. A: MobAura's not intened for cheating (at least on that level). Note that MobAura can attack wolves, just not tamed wolves (either yours or another players'). Same with cats.
WorldAndGenerationTweaks
Q: Can you add this tweak? A: Maybe. If you suggest a tweak, and I like it, it will either get added immediately or the next time I naturally update WAGT (to fix a bug or for a minecraft update). If I don't like it, don't be offended, because if you didn't suggest it we'd be in the same position anyway. So suggest away!
Q: Why's it called WorldAndGenerationTweaks? A: WAGT used to have several tweaks which related to the world (256 height limit, no rain, etc.). Now, all the tweaks relate somehow to terrain generation, but the name stuck. Note that WAGT doesn't have the word "Terrain" in its name, despite many misnomers.
Perhaps at minimum....you could tell us how it works in game...besides how to turn it on...a video would also suffice too...but does sound pretty useful.
Nifty mod.
But a problem/bug.
Whenever I shift + click
It still mines/digs/chops if im in my inventory..
I accidently destroyed a couple of my things..
Good mod, I have a bug though. It thinks you mine redstone with a sword...
Oh, and a suggestion! Could you add a config file, So I can change the default tool for specific blocks? (Ie Mine stone with a stone pick if i have one in my hotbar) And can you make it so it knows what picks work on what? (not trying to mine a Diamond with stone and etc)
Good mod, I have a bug though. It thinks you mine redstone with a sword...
Oh, and a suggestion! Could you add a config file, So I can change the default tool for specific blocks? (Ie Mine stone with a stone pick if i have one in my hotbar) And can you make it so it knows what picks work on what? (not trying to mine a Diamond with stone and etc)
Or perhaps change it to the lowest (though it still will get you the material) tool.
Good mod, I have a bug though. It thinks you mine redstone with a sword...
Its not. After you click on the redstone you are still holding the mouse down and you start digging the thing behind it, which could be a sword item.
Also, swords are 1.5x as effective against everything as your fist, so a block with no tool such as a crafting table or glass will register as sword items.
Libraryaddict, on 30 October 2011 - 06:40 PM, said:
Nifty mod.
But a problem/bug.
Whenever I shift + click
It still mines/digs/chops if im in my inventory..
I accidently destroyed a couple of my things..
Could you be a little more descriptive? I tried opening my inventory and shift-clicking and nothing happened.
Its not. After you click on the redstone you are still holding the mouse down and you start digging the thing behind it, which could be a sword item.
Also, swords are 1.5x as effective against everything as your fist, so a block with no tool such as a crafting table or glass will register as sword items.
Sorry, I mean redstone ore, And the same problem with stone bricks, again it tries to mine with a sword. And I think Nyht`s Idea To change it to the lowest (though it still will get you the material) tool is a very good idea, and it could be enabled from some option or in a config file?