Jump to content

  • 307 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

[1.1.0] Tale of Kingdoms Version 1.3.0 pre3 updated to 1.1.0

#1 User is offline

  • Group: Members
  • Posts: 793
  • Joined: 07-July 11

Posted 30 October 2011 - 06:55 AM

*
POPULAR

Yes it is just updated. No tier 4 yet. I'll pick it up again when I have the time, or when the API comes out.

Posted Image
*NEW* Forum: tok.ev-gaming.net






Posted Image
IMPORTANT NOTE WHEN UPGRADING: Delete KingdomMod.props file.



What is Tale of Kingdoms?

Tale of Kingdoms is an adventure RPG mod where you prove your worth as a King, fight evil and eventually raise your own Kingdom. The mod currently includes the starting guild, where you must prove to the Guild Master that you are worthy of ruling your Kingdom, as well as several different NPC, friendly, neutral and aggressive. The mod is still in development, but already it has proven itself to many as a fun, enjoyable Minecraft experience.-I tyberalyx didn't write this >.<


How to Install Tale of Kingdoms?




Note: If you are just starting on this mod, you cannot play this in an existing world, you have to start a new world.



If you want to set prices for other mods, enable GenerateCodeForPrices in the props file.
When enabled and ran along side other mods, it will generate a text file where your Minecraft.exe is located. There you could send me the pricelist you have set and I will credit you for setting its prices. The more mod tale of kingdom support, the more you could buy and sell! Message me the code or post the code in the thread alright? :lol:

Tale of Kingdoms Save Editor for Version 1.3.0 Pre 2:
Download Here
To edit your save file, open your .minecraft folder and locate your save folder. Place the editor along with the KingdomModSave.dat and run the jar file.

WARNING: USING THE SAVE EDITOR ON A WRONG VERSION COULD DAMAGE YOUR SAVEFILE.

Tale of kingdoms Walkthrough by mohfe2
Spoiler








Change-log:
- Version 1.3.0 pre3:

- Possibly all Major Bugs and some exploits fixed
- Prototype Excalibur

- Version 1.3.0 pre2:

-Fixed World Gen of outpost on current saves.

- Version 1.3.0 pre:

-Added Death Penalty System. There is now a bank in the guild where you could store your gold.
Default is 20% of what you are holding, you can change the percentage in the props file.
-Added Resource Outpost. If you have a save progress, hit repair entire kingdom for it to spawn. Its located at the left of the kingdom facing when facing the entrance.
-Added Enchantments for Mage Hall. Its still random though you could expect to get the highest possible in each roll. Enchantments is payed by gold.
-Lots of Bugfixes I have collected throughout your posts.

- Version 1.2.4:

-Duplicate Guild Master after the fight fixed.
-Can't change honor, wood resource, and cobblestone resource in the editor fixed.
-Missing Guild Master when the attack started fixed.

- Version 1.2.3:

-Worker "We must go further underground sir!" Bug fixed (Apparently, the miner should be underground, not just deep. Must have blocks above him)
-Guild Attack happens directly after surrendering the survivors leading the player unprepared problem fixed
(added range from guild to trigger event)
-Mod not working in multiplayer world fix
-Missing Guild Master/Guild Master gets killed in guild attack event fixed (just go in and out and he should respawn).
-Fixed the reficule holes and the burned villages still spawning on a non-tale of kingdoms map(this should really fix it XD)
-Changed Gold recipe to coins with Gold nuggets to coin. 40 gold per nugget.

-Doggy Talent Supported

NEW Tale of kingdoms Save Editor for Version 1.2.3

- Version 1.2.2:
-Fixed bug on reficule holes and burned villages still spawning.
-Fixed the falling on the void with bind light bug.

- Version 1.2.1:
-Minecraft Version 1.0.0 compatibility
-Multiple Saves
-Added Changing wood requirement to planks instead in the props file
-Buy 16 option in the buy menu
-MajorFix on Workers (woodcutters cut more efficiently, Set 1 mine per miner)
-stock gui lag fix (enable in config file shoplagfix)
-Fix on the bandit dying decrementing the archers number instead of the bandit itself
-Reficule Still fighting in peaceful (they are invulnerable in peaceful, make them not cheap to kill)
-Total Fix of missing guild members
-Reficule holes and burned villages still spawning on non-tale of kingdoms maps

- Version 1.2.0:
Tale of kingdoms Version 1.2.0

- Those who got the early copies of this version. The tier 1 bug is fixed as well as the other defenders not guarding (mage and priestess are not considered defenders)

- Added more configurations to props file (rarity, reficule tweaks, lag fixes)

- Major Fix in Guild Event as well as guild fix option.

- Defenders will not roam around anymore and will guard the area they are set on. They will purse enemies then return to their post

- Resource System Changed. Each buildings now have a specific amount of resource to build it. (Resource number are set based on the functionality of the buildings)

- Hunters can now be retired and will refund 1000 gold in the guild master.

- Stock Market now changes prices every 1 whole day.

- Tier 3 Unlocked!

Tier 3 will have more buildings which are
The Tavern
The library
The Chapel
The Mage Hall
and 4 houses

The tavern will have 2 NPCs which is the house keeper and the one-eyed gambler
-The house keeper is similar to the one in the guild, but is now for your tavern.
-the one-eyed gambler is the new npc that you could play tavern/betting game with called round robin!

The library only has 1 npc which is the librarian

The librarian has 3 functions:
-Study, you will gain xp in a large amount but you could only study in time intervals meaning if you study once you have to wait to study again
-Invest, here you will invest gold to have better lore. This will make your town folks more knowledgeable and produce more tax
-Research. This is a secret function you will see in the future, but not in the next update.

The Chapel has 1 npcs and probably has 1 of the most useful functions of tale of kingdoms
-The priest will be able to bind you in light. Binding you in light will resurrect you upon death, but once you die, the bond will break and you have to be bind again. Think of it as a second life.
-You will be able to recruit priestess! priestess are prominent healers that heal your troops in time intervals around her.
-and the last function is rejuvenation. You will be fully healed, and the hunger bar fully satisfied.

The mage hall currently has 1 function which is to hire mages, they strike using lightning and pack a punch so a group of 3 is no match to any mobs, partner it with warriors to defend them will likely decimate any foes.
the mage hall will include enchantments for a price and to be able to buy potions in the future so keep an eye out!


Added Mod Support:

• Millenaire - all items and blocks have been priced based on Millenaire pricings, and what one gold bar in Millenaire currency translates to 150 Gold coins.
• Humans+ - Swords, flags and food
• Twilight Forest - All blocks and items
• Castle Defenders - Medallion only (seemed silly to sell blocks)
• Crystal Wing
• Recipe Book
• Pchan's Airships
• More Health
• Elemental Arrows
• Mystic Ruins
• Doggy Talents

Thanks to thomas for the support!

Current Mods Supported:

Equivalent Exchange
Balkon's Weapon Mod
Infitools
Pam's Mods
Mo's Creeps and Weirdos
ExtendCraft
Millenaire
Humans+
Twilight Forest
Castle Defenders
Crystal Wing
Recipe Book
Pchan's Airships
More Health
Elemental Arrows
Mystic Ruins
Doggy Talents


The above does not represent a list of compatible mods, but rather you can buy and sell items associated with the above mods. Almost all mods are compatible with Tale of Kingdoms.





Please show your support if you like my work! :lol:

Posted Image
[url="http://www.minecraftforum.net/topic/656861-181tale-of-kingdoms-ver-105/"][IMG]http://i.imgur.com/Nr2Gp.png[/IMG][/url]

^awesome banner made by KensukeNL!^
Posted Image

Thank you so much Jesus Rubalcava,Thomas Jauncey, Collin Scarborough, Jaime Ramos, Anthony Ayre, Michael Lohmann, Brian Rands, Tim Graham, Damià Pastor Pons and chokato hutt for the donations!


Posted ImagePosted Image
Best played with SummerFields and millenaire!!


Link to old thread here: http://www.minecraft...ngdoms-ver-105/

CREDITS:

The builders that compiled and made them all epic:
-BrooksP
-ECC
-Dravenkai
-Pirogeth
-LittleMikey
-kyle
-colten
-brooksp
-clonealex
-TarAlcrin




-MatrexsVigil, Inspired me to start on modding, read thru all my rants and ramblings, and the nicest person I know in this forums

-pigpig278, Helped with the prices.

-Zid's Modding Tutorials, I may not posted even once in your thread, but your tutorial greatly helped me in so many ways!

-dadminz- for the guild schematics!

-tkmatty and novv for their building schematics on planet minecraft!

-LeCrispy, A real avid beta tester, really showed in the bugs and the points I missed.

-2St0n3d, for fixing the guild! Making it prettier and secure at the same time.

-EtAlyx He made the video O.P. his videos are so good! check his channel!

-BrooksP, jeir, LittleMikey, Droziw and DD.Joker for being a really a nice guy that answers peoples problems concerning the mod

-All my beta testers! thank you so much for all your outputs! You guys are so many

-KensukeNL, Skydas and looloo1 for the banners!

-vlamer12 For the genius suggestion for to prevent friendly fire from arrows

-Monkey_Nuts, Dakilla816, xMasamunex, Rocke, RealBrick, Studnicky for the skins from various websites!

-Cowsgomoo,zezzame, and gussak for setting up the prices of other mods!


-Stewiecraft, for teaching me how to get the coordinates of blocks pointed at :D



Guys, it is free to add tale of kingdoms to any modpacks. Just give a link back to this thread alright? :lol:

-Banzinga.
488

Register or log in to remove.

#2 User is offline

  • Group: Members
  • Posts: 90
  • Joined: 28-July 11
  • Location: USA

Posted 30 October 2011 - 06:58 AM

xXSlyFoxHoundXx says he likes the mod :Diamond:

and tobuscus.
Spoiler

Posted Image
42

#3 User is offline

  • Group: Members
  • Posts: 362
  • Joined: 27-July 11
  • Minecraft: the_g0dfatha

Posted 30 October 2011 - 06:58 AM

I love this mod.
Posted Image 11.8.11
13

#4 User is offline

  • Group: Members
  • Posts: 793
  • Joined: 07-July 11

Posted 30 October 2011 - 06:59 AM

View Posthillzabeth, on 30 October 2011 - 06:56 AM, said:

Saved!


There, now you share a part in the first post! She will be handling the wiki and the new updates and the faq :lol:
-Banzinga.
4

#5 User is offline

  • Group: Members
  • Posts: 76
  • Joined: 18-September 11

Posted 30 October 2011 - 07:03 AM

New thread!

Anyways, I died and went on a forest killing spree. I now have 13 stacks of 64 wood.

I died again. I pity that forest.
Posted Image
8

#6 User is offline

  • Group: Members
  • Posts: 246
  • Joined: 19-May 11
  • Location: Under Your Bed

Posted 30 October 2011 - 07:05 AM

Whup! Time to spread the word! First by bumping this thread. :P
And the old OP was "glitched"? O.O How? And, why?
MOOOOOOOOOOOOOOOOOOOOOOOOOO
Posted Image
5

#7 User is offline

  • Group: Members
  • Posts: 793
  • Joined: 07-July 11

Posted 30 October 2011 - 07:09 AM

View PostCowsgomoo!, on 30 October 2011 - 07:05 AM, said:

Whup! Time to spread the word! First by bumping this thread. :P
And the old OP was "glitched"? O.O How? And, why?


Can't change the title and the poll. It happened 2 times now and I suggested to the admin that I will just make a new thread instead of bugging them to fix it :P
-Banzinga.
3

#8 User is offline

  • Group: Members
  • Posts: 59
  • Joined: 29-July 11

Posted 30 October 2011 - 07:26 AM

View PostTyberAlyx, on 30 October 2011 - 07:09 AM, said:

Can't change the title and the poll. It happened 2 times now and I suggested to the admin that I will just make a new thread instead of bugging them to fix it :P

that happens to my posts to

can you make tex support so we can make support texture pack for this
2

#9 User is offline

  • Group: Members
  • Posts: 472
  • Joined: 05-February 11
  • Location: Australia
  • Minecraft: Mathew123sky

Posted 30 October 2011 - 07:27 AM

nice mod
11th! :P
Posted Image
2

#10 User is offline

  • Group: Members
  • Posts: 76
  • Joined: 18-September 11

Posted 30 October 2011 - 07:49 AM

When workers say 'We must go deeper underground sir!' How deep exactly do they mean?

Nevermind- they just cant be able to see the sun
Posted Image
4

#11 User is offline

  • Group: Members
  • Posts: 10
  • Joined: 24-October 11

Posted 30 October 2011 - 08:00 AM

I have a question for you guys. I had to delete my save with ToK progress, so I started completely new world, but... I've generated about 20 worlds and I can't find nice seed. I mean, yes, I can look on a forum for a thread with sharing seeds, but I'd like something what has some lakes, a river, a guild in the jungle, a big desert and the second jungle. And everything near :)
2

#12 User is offline

  • Group: Members
  • Posts: 47
  • Joined: 12-July 11

Posted 30 October 2011 - 08:19 AM

View Postdawid3DanceWithMe, on 30 October 2011 - 08:00 AM, said:

I have a question for you guys. I had to delete my save with ToK progress, so I started completely new world, but... I've generated about 20 worlds and I can't find nice seed. I mean, yes, I can look on a forum for a thread with sharing seeds, but I'd like something what has some lakes, a river, a guild in the jungle, a big desert and the second jungle. And everything near :)


Try: "Lakes, River, Jungle Guild, Desert & Jungle" or the numeric for it is "-781574762", as your seed. I got a swamp instead of a jungle but it has some appeal :P
Posted ImageMy Forge API Installation check list: https://docs.google....ekZKdS1oMlhNWVE
3

#13 User is offline

  • Group: Members
  • Posts: 83
  • Joined: 20-August 11

Posted 30 October 2011 - 08:33 AM

*
POPULAR

New thread!!
Yaayy!!
Can't wait for the 2nd part!! :rolleyes:
52

#14 User is offline

  • Group: Members
  • Posts: 294
  • Joined: 04-September 11
  • Location: Behind You
  • Minecraft: WaterPixl

Posted 30 October 2011 - 08:53 AM

Looks great but pretty confusing lol. People will think it's just adventure map
Posted Image
2

#15 User is online

  • Group: Members
  • Posts: 35
  • Joined: 05-April 11

Posted 30 October 2011 - 08:56 AM

i have a little idea for when minecraft 1.9 comes out:
Make an alchemist!
The alchemist would sell potions and potion ingredients.
Posted Image
12

#16 User is offline

  • Group: Members
  • Posts: 119
  • Joined: 31-May 11
  • Location: Denmark

Posted 30 October 2011 - 09:00 AM

Hey if you need i can maybe help with buildings?

PM me if you need help but you will just have to know... i cant upload in schematics so i will upload in whole maps
Posted Image
Wh47 Y4 G0NN4 D0 H473R xD
1

#17 User is offline

  • Group: Members
  • Posts: 139
  • Joined: 03-October 10

Posted 30 October 2011 - 10:13 AM

Yay! New thread :D Can't wait for this one to reach 200+ pages!
Posted Image
3

#18 User is offline

  • Group: Members
  • Posts: 329
  • Joined: 18-September 11

Posted 30 October 2011 - 10:20 AM

Neat a new thread. These quotes are from the previous thread.

View Postdeviator, on 30 October 2011 - 02:26 AM, said:

Something I thought was pretty neat... have the builder guy follow you down into the earth before building the city:
Spoiler



I'm totally doing that when the next update comes around.


View PostTyberAlyx, on 30 October 2011 - 06:05 AM, said:

Anyways, for those that played the pre-release, do you think miners should get a chance of getting iron instead of cobble? (also, I could do diamonds and gold, but that is just way overpowered in my opinion.)


I don't think its really a issue. Since most of the time I have enough money to buy most stuff that iron is needed for. Doing diamonds would be a little OP.

Also I kind of don't like the mining system.

For one you can only have 1 person mining at a time, if you try to right click another one the first one stops and it digs another quarry.

The range that they "throw" cobble at you is kind of weird. I was out of my mine and above ground and he was still tossing cobble at me.

One suggestion I have is make a Tier 1 upgrade for Quarry/Mineshaft where you can send NPCs to mine. I would think having them mine into a chest is possible but not sure.
Posted Image
4

#19 User is offline

  • Group: Members
  • Posts: 584
  • Joined: 03-July 11
  • Location: Germany
  • Minecraft: MisteriosM

Posted 30 October 2011 - 10:23 AM

So I have a coment at page 3? wow thas cool you normaly never get it in such great mods.
Posted Image
looking for an epic Adventuremap? cklick here: http://www.minecraft...ower-challenge/
2

#20 User is offline

  • Group: Members
  • Posts: 150
  • Joined: 25-December 10
  • Minecraft: Nottellingyou

Posted 30 October 2011 - 10:32 AM

View Posthillzabeth, on 30 October 2011 - 06:56 AM, said:

I'm writing and managing the wiki for Tale of Kingdoms, so this post is reserved for updates and such!

The link for the wiki is here.

10/29/11 - Working on a wiki page for the different kingdom buildings through tiers 1 & 2!


Good work on the wiki it looks very professional and easy to follow keep up the good work.

@TyberAlyx It might be a good idea to put on your other thread on the 1st post that there is a new thread up in big bold letters or ppl will just bug you about not being answered.
Life is really like this so get over it and start living
Posted Image
3

Share this topic:


  • 307 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

57 User(s) are reading this topic
0 members, 57 guests, 0 anonymous users