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[1.1.0] Tale of Kingdoms Ver. 1.3.0
Poll: What do you think is the best step for the mod?
Ended May 15, 2014
*NEW* Forum: tok.ev-gaming.net
IMPORTANT NOTE WHEN UPGRADING: Delete KingdomMod.props file.
What is Tale of Kingdoms?
How to Install Tale of Kingdoms?
If you want to set prices for other mods, enable GenerateCodeForPrices in the props file.
When enabled and ran along side other mods, it will generate a text file where your Minecraft.exe is located. There you could send me the pricelist you have set and I will credit you for setting its prices. The more mod tale of kingdom support, the more you could buy and sell! Message me the code or post the code in the thread alright?
Download Here
To edit your save file, open your .minecraft folder and locate your save folder. Place the editor along with the KingdomModSave.dat and run the jar file.
WARNING: USING THE SAVE EDITOR ON A WRONG VERSION COULD DAMAGE YOUR SAVEFILE.
Tale of kingdoms Walkthrough by mohfe2
Change-log:
- Version 1.3.0 pre3:
- Possibly all Major Bugs and some exploits fixed
- Prototype Excalibur
- Version 1.3.0 pre2:
-Fixed World Gen of outpost on current saves.
- Version 1.3.0 pre:
-Added Death Penalty System. There is now a bank in the guild where you could store your gold.
Default is 20% of what you are holding, you can change the percentage in the props file.
-Added Resource Outpost. If you have a save progress, hit repair entire kingdom for it to spawn. Its located at the left of the kingdom facing when facing the entrance.
-Added Enchantments for Mage Hall. Its still random though you could expect to get the highest possible in each roll. Enchantments is payed by gold.
-Lots of Bugfixes I have collected throughout your posts.
- Version 1.2.4:
-Duplicate Guild Master after the fight fixed.
-Can't change honor, wood resource, and cobblestone resource in the editor fixed.
-Missing Guild Master when the attack started fixed.
- Version 1.2.3:
-Worker "We must go further underground sir!" Bug fixed (Apparently, the miner should be underground, not just deep. Must have blocks above him)
-Guild Attack happens directly after surrendering the survivors leading the player unprepared problem fixed
(added range from guild to trigger event)
-Mod not working in multiplayer world fix
-Missing Guild Master/Guild Master gets killed in guild attack event fixed (just go in and out and he should respawn).
-Fixed the reficule holes and the burned villages still spawning on a non-tale of kingdoms map(this should really fix it XD)
-Changed Gold recipe to coins with Gold nuggets to coin. 40 gold per nugget.
-Doggy Talent Supported
NEW Tale of kingdoms Save Editor for Version 1.2.3
- Version 1.2.2:
-Fixed bug on reficule holes and burned villages still spawning.
-Fixed the falling on the void with bind light bug.
- Version 1.2.1:
-Minecraft Version 1.0.0 compatibility
-Multiple Saves
-Added Changing wood requirement to planks instead in the props file
-Buy 16 option in the buy menu
-MajorFix on Workers (woodcutters cut more efficiently, Set 1 mine per miner)
-stock gui lag fix (enable in config file shoplagfix)
-Fix on the bandit dying decrementing the archers number instead of the bandit itself
-Reficule Still fighting in peaceful (they are invulnerable in peaceful, make them not cheap to kill)
-Total Fix of missing guild members
-Reficule holes and burned villages still spawning on non-tale of kingdoms maps
- Version 1.2.0:
Tale of kingdoms Version 1.2.0
- Those who got the early copies of this version. The tier 1 bug is fixed as well as the other defenders not guarding (mage and priestess are not considered defenders)
- Added more configurations to props file (rarity, reficule tweaks, lag fixes)
- Major Fix in Guild Event as well as guild fix option.
- Defenders will not roam around anymore and will guard the area they are set on. They will purse enemies then return to their post
- Resource System Changed. Each buildings now have a specific amount of resource to build it. (Resource number are set based on the functionality of the buildings)
- Hunters can now be retired and will refund 1000 gold in the guild master.
- Stock Market now changes prices every 1 whole day.
- Tier 3 Unlocked!
Tier 3 will have more buildings which are
The Tavern
The library
The Chapel
The Mage Hall
and 4 houses
The tavern will have 2 NPCs which is the house keeper and the one-eyed gambler
-The house keeper is similar to the one in the guild, but is now for your tavern.
-the one-eyed gambler is the new npc that you could play tavern/betting game with called round robin!
The library only has 1 npc which is the librarian
The librarian has 3 functions:
-Study, you will gain xp in a large amount but you could only study in time intervals meaning if you study once you have to wait to study again
-Invest, here you will invest gold to have better lore. This will make your town folks more knowledgeable and produce more tax
-Research. This is a secret function you will see in the future, but not in the next update.
The Chapel has 1 npcs and probably has 1 of the most useful functions of tale of kingdoms
-The priest will be able to bind you in light. Binding you in light will resurrect you upon death, but once you die, the bond will break and you have to be bind again. Think of it as a second life.
-You will be able to recruit priestess! priestess are prominent healers that heal your troops in time intervals around her.
-and the last function is rejuvenation. You will be fully healed, and the hunger bar fully satisfied.
The mage hall currently has 1 function which is to hire mages, they strike using lightning and pack a punch so a group of 3 is no match to any mobs, partner it with warriors to defend them will likely decimate any foes.
the mage hall will include enchantments for a price and to be able to buy potions in the future so keep an eye out!
Added Mod Support:
• Millenaire - all items and blocks have been priced based on Millenaire pricings, and what one gold bar in Millenaire currency translates to 150 Gold coins.
• Humans+ - Swords, flags and food
• Twilight Forest - All blocks and items
• Castle Defenders - Medallion only (seemed silly to sell blocks)
• Crystal Wing
• Recipe Book
• Pchan's Airships
• More Health
• Elemental Arrows
• Mystic Ruins
• Doggy Talents
Thanks to thomas for the support!
Current Mods Supported:
Balkon's Weapon Mod
Infitools
Pam's Mods
Mo's Creeps and Weirdos
ExtendCraft
Millenaire
Humans+
Twilight Forest
Castle Defenders
Crystal Wing
Recipe Book
Pchan's Airships
More Health
Elemental Arrows
Mystic Ruins
Doggy Talents
The above does not represent a list of compatible mods, but rather you can buy and sell items associated with the above mods. Almost all mods are compatible with Tale of Kingdoms.
Please show your support if you like my work!
^awesome banner made by KensukeNL!^
Thank you so much Jesus Rubalcava,Thomas Jauncey, Collin Scarborough, Jaime Ramos, Anthony Ayre, Michael Lohmann, Brian Rands, Tim Graham, Damià Pastor Pons and chokato hutt for the donations!
Best played with SummerFields and millenaire!!
Link to old thread here: http://www.minecraft...ngdoms-ver-105/
CREDITS:
The builders that compiled and made them all epic:
-BrooksP
-ECC
-Dravenkai
-Pirogeth
-LittleMikey
-kyle
-colten
-brooksp
-clonealex
-TarAlcrin
-MatrexsVigil, Inspired me to start on modding, read thru all my rants and ramblings, and the nicest person I know in this forums
-pigpig278, Helped with the prices.
-Zid's Modding Tutorials, I may not posted even once in your thread, but your tutorial greatly helped me in so many ways!
-dadminz- for the guild schematics!
-tkmatty and novv for their building schematics on planet minecraft!
-LeCrispy, A real avid beta tester, really showed in the bugs and the points I missed.
-2St0n3d, for fixing the guild! Making it prettier and secure at the same time.
-EtAlyx He made the video O.P. his videos are so good! check his channel!
-BrooksP, jeir, LittleMikey, Droziw and DD.Joker for being a really a nice guy that answers peoples problems concerning the mod
-All my beta testers! thank you so much for all your outputs! You guys are so many
-KensukeNL, Skydas and looloo1 for the banners!
-vlamer12 For the genius suggestion for to prevent friendly fire from arrows
-Monkey_Nuts, Dakilla816, xMasamunex, Rocke, RealBrick, Studnicky for the skins from various websites!
-Cowsgomoo,zezzame, and gussak for setting up the prices of other mods!
-Stewiecraft, for teaching me how to get the coordinates of blocks pointed at
Guys, it is free to add tale of kingdoms to any modpacks. Just give a link back to this thread alright?
part1 try2
part4
MY STEAM ID : MRPORKMAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . .the guy above me is telling the truth.
There, now you share a part in the first post! She will be handling the wiki and the new updates and the faq :laugh.gif:
Anyways, I died and went on a forest killing spree. I now have 13 stacks of 64 wood.
I died again. I pity that forest.
And the old OP was "glitched"? O.O How? And, why?
Can't change the title and the poll. It happened 2 times now and I suggested to the admin that I will just make a new thread instead of bugging them to fix it :tongue.gif:
that happens to my posts tocan you make tex support so we can make support texture pack for this
11th! :tongue.gif:
Gaming, history, science and technology enthusiast. Don't mind my cynicism.
Nevermind- they just cant be able to see the sun
Try: "Lakes, River, Jungle Guild, Desert & Jungle" or the numeric for it is "-781574762", as your seed. I got a swamp instead of a jungle but it has some appeal :tongue.gif:
Yaayy!!
Can't wait for the 2nd part!!
I'm totally doing that when the next update comes around.
I don't think its really a issue. Since most of the time I have enough money to buy most stuff that iron is needed for. Doing diamonds would be a little OP.
Also I kind of don't like the mining system.
For one you can only have 1 person mining at a time, if you try to right click another one the first one stops and it digs another quarry.
The range that they "throw" cobble at you is kind of weird. I was out of my mine and above ground and he was still tossing cobble at me.
One suggestion I have is make a Tier 1 upgrade for Quarry/Mineshaft where you can send NPCs to mine. I would think having them mine into a chest is possible but not sure.
not shore if it is a bug but it can get anoying.
i love the mod and keep up the good work :smile.gif:
If I update to 1.0.5, will all my progress lost? I know that you said NOT to download it in the main page as it can destroy our current project, but I saw Jeir said that it's okay.
In short, is it okay to update from 1.0.3 o 1.0.5/ the pre-release?
Thanks. :smile.gif:
Mine updated fine but I backed up everything just in case. Save a copy of your Kingdom files and your world first than if it doesn't work you still have it.
Its hit or miss it seems. Ive upgraded through 1.0.3 to 1.0.5 to pre-release and never lost progress. But others have. The only thing I can recommend is to back up your save file as well as your KingdomModSave.dat file and try the update. If it works awesome, if not then downgrade back to 1.0.3.