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How to create your own texture pack.


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37 replies to this topic

#1

MCrifel
    MCrifel

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Posted 28 October 2011 - 08:48 PM

IF THIS HELPS PLEASE HIT THE GREEN LIKE BUTTON BELOW.
IF I GET MANY LIKES EVEN MORE PEOPLE WILL WATCH THIS TUTORIAL!



Hello everyone and you are probably having trouble making your own texture pack.
Well i will show you just how to create one.
First you wanna go to start and type %appdata%.
Then go in .minecraft.
Then in bin.
Then open the minecraft.jar with winrar.   get winrar here.
Then create a new folder on your desktop.
Drag the following folders and files in the folder.
achievement
armor
art
environment
gui
item
misc
mob
terrain
title
pack.png
pack.txt
particles.png
terrain.png

Once you have done that close your minecraft.jar and your bin.
Open your texture pack folder that you made.
You need paint.net for this.      get paint.net here.
To edit blocks Open terrain.png with paint.net
Then edit.

Posted Image


Once you have edited what you want save it and exit out.
REMEMBER TO SAVE!!!!!!!!!!!!!!!!!
If you want to edit items go to gui.
Then open with paint.net items.png

Posted Image


Discover what what is.
..Hint..
If you put it to public then first edit pack.text wich is what is sais in the texture pack menu.
And pack.png
Which is how it will appear.

This is very inportant.
If you are done editing and want to play do this.
Make a new winrar ZIP file.
IT MUST BE ZIP.
Then put your editet stuff in.
Go open minecraft.
Go to mods and texture packs.
And open texture pack folder.
Then put the ZIP file in.
Then if you want to change it go back to your folder make a new zip file and do the same.






I hope this helped if not ask what you need to know.
If you plan to put your own texture pack out there please put a link to this page.
IF THIS WORKS PLEASE GIVE IT A LIKE!!
I will be showing gimp soon!

How to update your texture pack to 1.0.0.

Its very simple not pictures required i think.
Just put everything from the new version minecraft.jar
And into your texture pack folder.
Its as simple as that.
Try my nazi zombies map
http://www.minecraft...aunted-mansion/

Register or log in to remove.

#2

NotFrank

Posted 28 October 2011 - 08:49 PM

isn't there already a sticky for this somewhere?

#3

MCrifel
    MCrifel

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Posted 28 October 2011 - 08:52 PM

idk
Try my nazi zombies map
http://www.minecraft...aunted-mansion/

#4

Mrjackop222

Posted 29 October 2011 - 04:34 PM

Cool thanks :D:D

Posted Image

#5

Azoid
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Posted 29 October 2011 - 04:50 PM

You should tell people to get GIMP (awful name but great program) image editor so they can have an easier time messing with opacity levels and colors.

#6

MCrifel
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Posted 30 October 2011 - 12:19 PM

View PostMrjackop222, on 29 October 2011 - 04:34 PM, said:

Cool thanks :D:D

Posted Image
Good that it works please hit the like button :D.
Try my nazi zombies map
http://www.minecraft...aunted-mansion/

#7

uDi3bro
    uDi3bro

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Posted 30 October 2011 - 01:29 PM

Nice guide, i'll be sure to try it later :)

#8

Cyntain
    Cyntain

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Posted 30 October 2011 - 01:38 PM

* cough wrong section * cough all ready done (use the search box)

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#9

Zeldaguy64
  • Location: Look behind you...
  • Minecraft: Zeldaguy64

Posted 30 October 2011 - 01:39 PM

Many people have done this before, and it's in the wrong section.

#10

eggsandwich99

Posted 03 November 2011 - 12:21 AM

thanks new texture pack comeing soon

#11

Darth_Sidius

Posted 08 November 2011 - 11:05 PM

I really need help. I am creating a texture for a new item one person wanted me to make but how do I start? Do I just open paint.net and just start coloring? Or do I need to do something? Help?
EDIT: I am not the one creating the item, he only wants me to do the texture.

#12

AwesomeDon703
  • Minecraft: AwesomeDon703

Posted 08 November 2011 - 11:29 PM

You explain things rather well.

#13

wool_aint_cool
  • Location: USA

Posted 09 November 2011 - 02:43 PM

thx for ourhelp i will get started on makeing an epic texterpack right away thanks

:)

#14

Leostereo
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Posted 09 November 2011 - 02:48 PM

View Postwool_aint_cool, on 09 November 2011 - 02:43 PM, said:

thx for ourhelp i will get started on makeing an epic texterpack right away thanks

:)
Remember that it takes a lot of work and skill to make an epic texture pack.

Posted Image


#15

moosemunch
  • Minecraft: moosemunch

Posted 09 November 2011 - 04:33 PM

This is so useful, there should be a sticky on this
Come to my server!
Spoiler:

#16

Helenaliyn
  • Location: Zabra'jin

Posted 09 November 2011 - 05:46 PM

View Postmoosemunch, on 09 November 2011 - 04:33 PM, said:

This is so useful, there should be a sticky on this
Oh, wait.

#17

MCrifel
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Posted 09 November 2011 - 07:54 PM

View PostDarth_Sidius, on 08 November 2011 - 11:05 PM, said:

I really need help. I am creating a texture for a new item one person wanted me to make but how do I start? Do I just open paint.net and just start coloring? Or do I need to do something? Help?
EDIT: I am not the one creating the item, he only wants me to do the texture.
Here
Get all the stuff from your %appdata% .minecraft bin then minecraft.jar that it says.
Then put it in a folder.
Go to gui.
Right click items then open with.
Then paint.net
Hope this helped!
Try my nazi zombies map
http://www.minecraft...aunted-mansion/

#18

echonite
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Posted 10 November 2011 - 06:09 AM

Sorry, but, crappiest tutorial I have ever seen.
Networking Tip of the Day: Your internal network is like an apartment building, and your router is like a doorman. Your external IP is your street address, and your internal IP is your apartment number. Ports are doorways into your building, and it is your router's job to keep track of these doors. Port forwarding is simply telling your router, if something comes in through a specific door, then you want it sent to your apartment.

#19

Red_M
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Posted 10 November 2011 - 10:06 PM

ok this is defiantly in the section...
admins move to tutorials section please?

-Red_M
-Red_M    
visit here for updates on my Skins, Maps, Mods and Texture packs!

#20

happyface12344

Posted 12 November 2011 - 03:20 PM

:tnt: :tnt: :tnt: :tnt: :tnt: :tnt: