Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

[1.6.4]Chocolate quest. Mods for the adventurers

betterdungeons items adventure

  • Please log in to reply
5150 replies to this topic

#41

Binkan Salaryman
  • Location: 〔 文 _ 文 〕
  • Minecraft: runee

Posted 02 November 2011 - 09:47 AM

View PostSmepic, on 30 October 2011 - 04:05 PM, said:

The large dungeon looks amazing.

yes, like the mod :3

Posted Image


Register or log in to remove.

#42

Tueman
    Tueman

    Iron Miner

  • Members
  • 292 posts

Posted 02 November 2011 - 01:25 PM

This broke my minecraft!
Posted Image
I got this from signature craft!

#43

blacklex11

Posted 02 November 2011 - 01:47 PM

you should add something like a maze dungeon
Posted Image

#44

WhitefoxBlack

Posted 02 November 2011 - 05:59 PM

I like how this is sounding

Minecraft needs more mods that give you an objective, like killing bosses.

Maybe once minecraft updates you could have each boss drop a cool new item,  or maybe have a new item in a chest in each dungeon a la Zelda?

#45

Chocolatin
  • Location: Mallorca, Spain

Posted 02 November 2011 - 10:30 PM

blacklex11: next dungeon will be pyramids with a maze inside, and at the end of the maze...
WhitefoxBlack: i'm not thinking on adding any new block or item, later I will make suport for customizable "big chests" drops, just like normal chests but apart.

BTW a preview of the first boss (will be on a closed chamber with a lava pool in mid) if someone want to make a better texture tell me and will send the model/empty texture, its supposed to be an sphinx, and its low light cause I want to keep the suprise factor :D
Posted Image
Posted Image

#46

Samug
    Samug

    Carpenter

  • Members
  • 52 posts

Posted 02 November 2011 - 10:33 PM

It's gonna be HUGE.

#47

WhitefoxBlack

Posted 03 November 2011 - 08:11 AM

View PostChocolatin, on 02 November 2011 - 10:30 PM, said:

WhitefoxBlack: i'm not thinking on adding any new block or item, later I will make suport for customizable "big chests" drops, just like normal chests but apart.

ah, well thats even better

are you thinking about adding smp support?

#48

apotato
    apotato

    Zombie Killer

  • Members
  • 169 posts

Posted 03 November 2011 - 10:56 AM

View PostDjGyarados, on 28 October 2011 - 11:19 AM, said:

He can't make a 1.9pre5 version until MCP comes out , and it's only coming in 1.9 full release.


He can't make a 1.9pre5 until MCP comes out, and it's only coming when 1.9 is fully released.


There's not gonna be a 1.9pre5 release until MCP gets updated, which will only happen in the 1.9 full release.


Jeez.
He could still update...
It just wouldn't be fun.

#49

ChosenLama
  • Location: somewhere in Germany
  • Minecraft: DeadlyLama

Posted 04 November 2011 - 09:26 AM

cool.
downloading :)
Posted Image
the tutorial for adding Ores to the above: http://www.minecraft.../topic/1113172-

#50

Valcain
    Valcain

    Gold Miner

  • Members
  • 366 posts
  • Location: Fontana, California
  • Minecraft: Valcain

Posted 04 November 2011 - 10:17 AM

None of them have spawners in them, do they? I'll DL and add it into my minecraft that I'll be doing a LP of,  if it works and doesnt have retarded mob spawners I'll have to break ><

Posted Image


#51

Chocolatin
  • Location: Mallorca, Spain

Posted 04 November 2011 - 09:31 PM

Valcain: rooms in dungeons can spawn with nothing, a chest, a spawner, or a chest and spawner. Each time a mob spawner is added it have a 1/100 chance of ghast, 4/100 enderman, 5/100 creeper, 20/100 spider, 30/100 skeleton, 40/100 zombie.
WhitefoxBlack: when this mod and minecraft reaches its final version.
Posted Image

#52

IamNickD
    IamNickD

    Tree Puncher

  • Members
  • 12 posts

Posted 04 November 2011 - 09:44 PM

ing awesome

#53

Aladur
    Aladur

    Zombie Killer

  • Members
  • 175 posts
  • Minecraft: Aladur

Posted 04 November 2011 - 09:48 PM

Dungeons should have been like this from the start. Thanks for making such an awesome mod :)

#54

Valcain
    Valcain

    Gold Miner

  • Members
  • 366 posts
  • Location: Fontana, California
  • Minecraft: Valcain

Posted 04 November 2011 - 09:49 PM

View PostChocolatin, on 04 November 2011 - 09:31 PM, said:

Valcain: rooms in dungeons can spawn with nothing, a chest, a spawner, or a chest and spawner. Each time a mob spawner is added it have a 1/100 chance of ghast, 4/100 enderman, 5/100 creeper, 20/100 spider, 30/100 skeleton, 40/100 zombie.
WhitefoxBlack: when this mod and minecraft reaches its final version.

Ah bleck.. I'll add it in anyway, if my Minecraft doesn't crash. I already have a few Mods installed. haha

Posted Image


#55

PaperMoon

Posted 04 November 2011 - 09:50 PM

wow this is awesome! great mod! best ive seen for a while :)
Experiar quid? Ad spectare nigrae chartae lunaem

#56

Captain KickAss

Posted 05 November 2011 - 03:59 AM

View PostChocolatin, on 04 November 2011 - 09:31 PM, said:

Valcain: rooms in dungeons can spawn with nothing, a chest, a spawner, or a chest and spawner. Each time a mob spawner is added it have a 1/100 chance of ghast, 4/100 enderman, 5/100 creeper, 20/100 spider, 30/100 skeleton, 40/100 zombie.
WhitefoxBlack: when this mod and minecraft reaches its final version.
Do you plan on adding spawners for slimes or silverfish when minecraft hits 1.0? I  think the final release doesn't limit slime spawning as much as it is at the moment.

#57

Chocolatin
  • Location: Mallorca, Spain

Posted 05 November 2011 - 04:04 AM

Captain KickAss: I have something on mind better than slime spawners, and about silverfish, probably will add them in a new nether dungeon, they will be a real pain with lava around :P.
BTW finished a new dungeon type: pyramids, they have stairs to a maze inside, and a boss at the end.
Posted Image

#58

streetstar5
  • Location: Harlem, NY

Posted 05 November 2011 - 04:21 AM

what mods does this conflict with? im using AMCO overhaul modpack
Posted Image

#59

Chocolatin
  • Location: Mallorca, Spain

Posted 05 November 2011 - 04:30 AM

View Poststreetstar5, on 05 November 2011 - 04:21 AM, said:

what mods does this conflict with? im using AMCO overhaul modpack
What problem are you having? can you send me the error log? or more info?
Posted Image

#60

Disturbed0ne
  • Location: PA, USA
  • Minecraft: Disturbed0ne

Posted 05 November 2011 - 05:12 AM

This mod is compatible with A LOT of other mods, I'm currently using arund 15+ mods regularly and I had no problem installing this and having it generate dungeons (even with ore mods, I'm using More Ores right now, the one with Ruby, copper, tin, brass and mystic ores)

great work on this, I can only see it getting better.

(I'll be bookmarking this thread and awaiting what you come up with! )