Jump to content

Help
Latest News Article

[1.2.5]Chocolate quest. Mods for the adventurers. Winter is coming!

betterdungeons items adventure

1728 replies to this topic

Poll: [1.2.5]Chocolate quest. Mods for the adventurers. Winter is coming! (872 member(s) have cast votes)

What do you think about the mobs difficulty?

  1. Easy, they need more life and attack (122 votes [14.01%])

    Percentage of vote: 14.01%

  2. Easy, they need more attack (26 votes [2.99%])

    Percentage of vote: 2.99%

  3. Easy, they need more life (39 votes [4.48%])

    Percentage of vote: 4.48%

  4. They are fine right now (371 votes [42.59%])

    Percentage of vote: 42.59%

  5. Hard, they need less life (66 votes [7.58%])

    Percentage of vote: 7.58%

  6. Hard, they need less attack (146 votes [16.76%])

    Percentage of vote: 16.76%

  7. Hard, they need less life and attack (101 votes [11.60%])

    Percentage of vote: 11.60%

Vote Guests cannot vote

#1

  • Location: Mallorca, Spain

Posted 28 October 2011 - 03:59 AM

*
POPULAR

Download link:
Minecraft 1.2.5

Download Better dungeons version 0.932_1

Mirrors and older versions:
Spoiler

Adventure items 1.1
Minecraft 1.2.5
Adventure items 1.1

Minecraft 1.2.4
Adventure items

Minecraft 1.2.3
Adventure items

Spoiler

A video showing previews of some dungeons, by the nice Etalyx

More videos:
Spoiler

Installation guide:
Spoiler

FAQ
Spoiler


Version history:
Spoiler

Achievements:
Spoiler


Pics:
Spoiler

And the list of mobs:
Spoiler
Special thanks:
Spoiler

If someone want to help me with templates nether cities use 15x15 and 20 height templates:
You can use the exporter to export your buildings, or send me your map and I will export it.
Building exporter, customize your dungeons
Spoiler

Info for modders, and better dungeons events interface download
Spoiler

Future of the mod:
About SMP:
First of all, i'm working on a boss and dungeon in each biome, once this is completed and the mod reaches the 1.0 version, once this is done and the official modding API is released, if i'm still motivated to program, I will start making it for SMP, if i'm not motivated I will release the source code of the mod to let anyone who wants port it.
I will also add new random bosses(not dungeons bosses) that will spawn randomly around the world, and they will not despawn untill killed, something inspired in the battles of the game Monster Hunter.
And eventually I will add some items or random ideas I miss on the game.

If you want to help there is a list of what I need for the mod:
Wiki help
Sounds: horse, pirate phrases, or anything you think the mod its missing
Custom buildings: the mod have a good amount of buildings, but as more variation better.
Or if you apreciatted my work you can donate me with this button:

Posted Image

Copyright(
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted in other modpack as long as they provide a link back to this post.
My mods:

Posted Image


Register or log in to remove.

#2

  • Location: Veineirra, New Jackson
  • Minecraft: kanokarob

Posted 28 October 2011 - 04:01 AM

What version of MC is this for? I like it, and Ill download it once I know what version its for.

Fun! Make a version for 1.9pre5 and maybe fix the gen code so it isnt on the surface? or is that configurable?
Posted Image

#3

    Revize

    Carpenter

  • Members
  • 48 posts
  • Location: Behind You...

Posted 28 October 2011 - 04:17 AM

Lookin' Good. ;)
Koopa: Lord Bowser! Shall i train the goombas in kung fu and fire arms usage in case mario attacks?
Bowser: IDIOT!!! Goombas! March slowly! SLOOOOWEEEER!!!

#4

  • Location: Veineirra, New Jackson
  • Minecraft: kanokarob

Posted 28 October 2011 - 04:32 AM

Just tried it out, and its frickin BOSS. I fully support this mod, and please make a 1.9pre5 version!
Posted Image

#5

    Meta98

    Gold Miner

  • Members
  • 474 posts
  • Location: In minecraft ;D
  • Minecraft: Meta145

Posted 28 October 2011 - 04:45 AM

Holy mother of jesus. These should be less rare. Plus, epic mod by the looks. Need to try it out xD
Posted Image

#6

  • Location: USA
  • Minecraft: ChE_clarinetist

Posted 28 October 2011 - 04:48 AM

Some friendly advice to not get your thread locked/deleted (see the section rules announcement posted by Beltir):
  • You are required to have an installation guide for your mod posted in your OP (original post).
  • You are required to have a licensing statement/terms of service in your OP.
In general, please read announcements and stickies before posting so you know the rules.

#7

  • Location: USA Idaho
  • Minecraft: Creeper_Keeper

Posted 28 October 2011 - 05:03 AM

Looks awesome, but 1.8.1 makes me lag, so i cant wait until a 1.9 pre 5 version comes out :)

#8

  • Location: Mallorca, Spain

Posted 28 October 2011 - 05:08 AM

ChE_clarinetist: edited, thanks for the advise.
Meta98: will make it more rare next version, set chance to 1 in config.
Revize: thanks!
kanokarob: just wait to minecraft final release, it requires modloader, and if it's not updated i cant do it.
My mods:

Posted Image


#9

Posted 28 October 2011 - 10:34 AM

This is a very good start. make sure to find a very good default configuration setting. as may rooms and paths close to each other as shown in the images now are just too much. 1 block thick walls in large dungeons are too thin if there are creepers or traps planned.

the small dungeons in the first image look just about right.

Add furniture, floor-types (with alternating tiling patterns), torches, doors (metal doors with levers not always on both sides) and paintings, all with their rarity configurable.

traps are good, but at first add some code to use more materials for floors and walls, or traps will be spotted way too easily.

hollow places with no connection to the outside must be filled with rock or dirt, if there was air water or lava in that place before.

and please, make sure that there is little to no water flowing trough the dungeons and that most paths are at least 3 blocks high. water in low areas is not only very annoying, not too realistic, it also lags the hell ot of the game for larger dungeons because all mobs constantly jump in the water and move a lot more.

#10

  • Location: O'er the hills of Narnia, under the vile Nether, past the mountains of Sparta and through Mordor, you shall find me on.... EARTH.
  • Minecraft: Sir_Firespread

Posted 28 October 2011 - 10:45 AM

Hmmmm, why are the dungeons in the pics aboveground? Does this mod make dungeons more common? Do they spawn above ground now? How difficult are they?
Read updated infobox
Hullo, my name is Firespread. Sir Firespread, if you please. I'm naturally American and English is my native language, but I'm about 40% Russian, 20% French/German/Spanish/English, 10%Irish, 10% Israeli, 10% From every other developed country on earth, and 10% American.
So I guess you could say I'm Russian, even though I know none of the language. I do know some French, however. Anyway, I'm Sir Firespread, And I'm here to help. And rant.

#11

    DJEN

    Stone Miner

  • Members
  • 86 posts
  • Location: Why?

Posted 28 October 2011 - 10:48 AM

What the...
I hate selfish complainers who complain for no REASON.
I likePosted Image

#12

  • Location: Behind a Screen
  • Minecraft: DjGyarados

Posted 28 October 2011 - 11:19 AM

View Postkanokarob, on 28 October 2011 - 04:32 AM, said:

Just tried it out, and its frickin BOSS. I fully support this mod, and please make a 1.9pre5 version!
He can't make a 1.9pre5 version until MCP comes out , and it's only coming in 1.9 full release.

View Postkanokarob, on 28 October 2011 - 04:01 AM, said:

What version of MC is this for? I like it, and Ill download it once I know what version its for.

Fun! Make a version for 1.9pre5 and maybe fix the gen code so it isnt on the surface? or is that configurable?
He can't make a 1.9pre5 until MCP comes out, and it's only coming when 1.9 is fully released.

View PostCremonstonter2525, on 28 October 2011 - 05:03 AM, said:

Looks awesome, but 1.8.1 makes me lag, so i cant wait until a 1.9 pre 5 version comes out :)
There's not gonna be a 1.9pre5 release until MCP gets updated, which will only happen in the 1.9 full release.


Jeez.
Posted Image

#13

Posted 28 October 2011 - 11:33 AM

Dayum,son!Those things are huge!
Might try it later.
I'l give you some gold for your troubles.
:GoldBar: :GoldBar: :GoldBar: :GoldBar: :GoldBar:
Posted Image

#14

  • Location: Mallorca, Spain

Posted 30 October 2011 - 06:30 AM

username_not_taken: added floor, I wont add torches player must do it! and torches = less mobs.
Firespread:
Does this mod make dungeons more common? Yes, its configurable
How difficult are they? Depending on your skills

Uptdated to v0.2, can someone tell me how to put images in spoiler?
My mods:

Posted Image


#15

  • Location: The Netherlands
  • Minecraft: twannie1997

Posted 30 October 2011 - 06:57 AM

I think there should be level dungeons.
The lower, the harder dungeons get. Is the loot also configurable?

Image in spoiler is done like this:
[spoiler][IMG]Image link here[/IMG][/spoiler]

Zkyo said:

An enderman teleported into my basement at some point, and re-arranged all the "natural" blocks in there.

#16

  • Location: Mallorca, Spain

Posted 30 October 2011 - 03:12 PM

twannie1997: thanks, more lvl will be added in later versions, im working in a new algorithm to generete dungeons, im not happy with the current, it makes more mazes than dungeons, the new generator will include levels, entrance, and basically a more linear dungeon, with maybe a final boss at the end, like a resized, and op zombie, something easy till final minecraft uptade.
And yes, drop its configurable, default from dungeons, gold ingots(rare), + diamonts(very rare) and config file items
My mods:

Posted Image


#17

  • Minecraft: killkill85

Posted 30 October 2011 - 03:45 PM

Swamp caves=Terraria-esque underground jungle,woo!

They just need vines all over the place and a few jungle-themed mobs and it'll be so much better!

This looks really cool,by the way.
I don't need a signature,I am a signature.

Keeltoll said:

Yo dawg I heard you like playing Portal so now you can play Portal while playing Minecraft while going to Hell.

#18

    natepc

    Iron Miner

  • Members
  • 255 posts

Posted 30 October 2011 - 03:51 PM

Absolutely brilliant! Will try this when 1.9 comes out (I have too many mods atm, will lag if I add more...)

In short, many diamonds for you: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
I cannot confirm or deny that you are being searched for dangerous materials
~Fenrir Nonas, leader of the Nonas Guard (Damned traitors...)

#19

    Smepic

    Gold Miner

  • Members
  • 405 posts
  • Location: Norway
  • Minecraft: Smepic

Posted 30 October 2011 - 04:05 PM

The large dungeon looks amazing.
Posted Image

#20

Posted 30 October 2011 - 08:36 PM

This mod is not usable if you have any ore generating mods install ... the ores from the other mods are generated AFTER
your dungeons are (I am using industrial craft and Red power, both generate ores)