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[1.6.4][Forge][SMP] Metallurgy - Putting the "Mine" back in "Minecraft"!

metallurgy ore mining tools 1.1 smp ssp terrain

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#11541

Hakker9nl

Posted 09 September 2013 - 02:03 PM

somehow Metallurgy is crashing on the Midas ore here..

Pastebin
I did change the entire ID list of it so it's now on blockID 804 instead of 904 and on Item ID 17050 instead of 27050.
This hasn't proven to be an issue until I updated my server so I don't know if it's just an ID conflict or that there is an incompatibility all of a sudden.

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#11542

Shurhaian

Posted 09 September 2013 - 02:11 PM

View PostHakker9nl, on 09 September 2013 - 02:03 PM, said:

somehow Metallurgy is crashing on the Midas ore here..

Pastebin
I did change the entire ID list of it so it's now on blockID 804 instead of 904 and on Item ID 17050 instead of 27050.
This hasn't proven to be an issue until I updated my server so I don't know if it's just an ID conflict or that there is an incompatibility all of a sudden.
If one of your updates was to Factorization, that's probably responsible; there's a known crash with Metallurgy in the new FZ builds. neptunepink says it's fixed in the next build, but no idea when that will actually release.

#11543

Hakker9nl

Posted 09 September 2013 - 02:37 PM

ah I guess it's that then thanks for the info

#11544

Kafkakama

Posted 09 September 2013 - 02:40 PM

View PostSoloUno, on 08 September 2013 - 08:58 PM, said:

Its in the same place as your mods folder, inside the .minecraft folder, its called config, then inside there are alls the config files for the mods you use.
Ah, there it is. Thank you.

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#11545

lastchance

Posted 09 September 2013 - 07:18 PM

I love this mod. i like to see more of this mod, i was thinking of a few basic upgrade to the whole mint thing going on. but maybe i am better off making a mod that work with yours?

#11546

Tremuto
    Tremuto

    Redstone Miner

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Posted 10 September 2013 - 01:28 AM

Hey I have a question regarding the Ender Metals. I was wondering just how common and dense the ores are, because I can't seem to find plentiful amounts to take back to the Overworld yet. I've just recently killed the EnderDragon and now I'm looking for some of the ores but I've only found just about 20 ores of Eximite and haven't even seen Meutoite, and this is in about an hour and a half of searching for the ores.

I'm only asking because the description kinda leads one on that the ores can be found rather easily. I understand if this was done on purpose as The End is an difficult realm, but finding the ores are ridiculous, especially since they frequently spawn at the lowest point in The End. Just want some feedback.
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#11547

Bounty_Bam

Posted 10 September 2013 - 02:31 PM

I am not seeing any ore at all in the Overworld. As far as I am aware i have no clashing mods.

I am running:

ArchimedesShip
Backpack 1.12
Better Farming Mod 1.6.2
Buildcraft
Flan's Mod
KeithyUtils 1.2
lloverlay v0.18
MCA v3.5.0
Metallurgy 3.2.3
Tall Doors 1.6.2
traincraft 4.1.0
twilightforest 1.19
ZansMinimap 1.6.2

I can see everything from Metallurgy in the creative menu, I just don't see any ore in the world.

#11548

Bounty_Bam

Posted 10 September 2013 - 07:47 PM

After creating a new world, I can now see the new ores!
Is starting a new world required for metallurgy? :(

#11549

arthahar
    arthahar

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Posted 10 September 2013 - 07:52 PM

It's not required. But you need go to new not explored parts of map for find new ores.

#11550

Mckye
    Mckye

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Posted 10 September 2013 - 09:59 PM

having some issues, can't figure out where everything goes, i have tried putting everything in the mods folder including kiethyutils, also tried putting things in the minecraft.jar but I'm just not getting it. some help would be appreciated, I'm on the latest forge, and using a few other mods.

Spoiler:


#11551

many_camy
  • Location: Portland, Victoria
  • Minecraft: manycamy

Posted 11 September 2013 - 08:28 AM

can anyone tell me what the best level is to dig for ores? i am digging at level 11, the best for vanilla, but there seems to be barely any. i have only seen a few ores, like prometheum and zinc. i will try going up a bit.
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#11552

many_camy
  • Location: Portland, Victoria
  • Minecraft: manycamy

Posted 11 September 2013 - 10:01 AM

also, something that will make me very happy is adding in some sort of miners backpack, because there arent many things that annoy me more than having to throw away stuff that i want in favour of stuff that i want more because of a lack of inventory space.
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Mallemaroking: Drinking heavily on a Greenlandic whaling ship that's stuck in ice.
Gossypiboma: a sponge accidentally left inside one's body during surgery.

#11553

SirusKing
  • Location: Official IC2 Texturer
  • Minecraft: SirusKing

Posted 11 September 2013 - 03:35 PM

Perhaps the metal ladders could be climbed faster? I mean, they should be better then flimsy unsanded wood ones made of flimsy sticks ;p
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#11554

Tremuto
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Posted 11 September 2013 - 04:34 PM

View PostMckye, on 10 September 2013 - 09:59 PM, said:

having some issues, can't figure out where everything goes, i have tried putting everything in the mods folder including kiethyutils, also tried putting things in the minecraft.jar but I'm just not getting it. some help would be appreciated, I'm on the latest forge, and using a few other mods.

Spoiler:

You're mixing Metallurgy 2 and 3, which is a no no. Only download KeithyUtils and Metallurgy 3.2 into the Mods folder (with Forge installed of course).

View Postmany_camy, on 11 September 2013 - 08:28 AM, said:

can anyone tell me what the best level is to dig for ores? i am digging at level 11, the best for vanilla, but there seems to be barely any. i have only seen a few ores, like prometheum and zinc. i will try going up a bit.

The ore generation is kinda funky, at least in my opinion, considering that I find it near impossible to find Ender ores throughout the floating island. The only thing consistent is the vanilla ores, which somewhat retain their original spawn heights (like diamond being the most dense at level 12). You can, however, change the spawn heights, density, and vein size in the config. Also, go and search for the Backpack Mod for your answer for a bigger mobile inventory space.

View PostSirusKing, on 11 September 2013 - 03:35 PM, said:

Perhaps the metal ladders could be climbed faster? I mean, they should be better then flimsy unsanded wood ones made of flimsy sticks ;p

The higher tier ladders already allow you to climb faster. Compare wooden ladders to steel ladders. You'll notice the difference instantly.
Just your friendly neighborhood otter.

#11555

many_camy
  • Location: Portland, Victoria
  • Minecraft: manycamy

Posted 11 September 2013 - 10:13 PM

View PostTremuto, on 11 September 2013 - 04:34 PM, said:

The ore generation is kinda funky, at least in my opinion, considering that I find it near impossible to find Ender ores throughout the floating island. The only thing consistent is the vanilla ores, which somewhat retain their original spawn heights (like diamond being the most dense at level 12). You can, however, change the spawn heights, density, and vein size in the config. Also, go and search for the Backpack Mod for your answer for a bigger mobile inventory space.
cool, thanks. maybe ill just mine at level 25 or so.(i have plenty of diamonds)
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Mallemaroking: Drinking heavily on a Greenlandic whaling ship that's stuck in ice.
Gossypiboma: a sponge accidentally left inside one's body during surgery.

#11556

many_camy
  • Location: Portland, Victoria
  • Minecraft: manycamy

Posted 13 September 2013 - 06:51 AM

anyone else have a problem when running this with twilight forest? some item id's are the same, and so things like blacksteel ingots have been replaced with naga scales, so when smelting black steel dust, it gives me naga scales, and i can make all the black steel stuff, but also the naga scale stuff. another one is oureclass dust and ingot; they have been replaced with steeleef axe and how, respectively. i changed the id's for the twilight forest stuff, added a 1 to the start, and i got this crash screen:
Spoiler:

and, in the crash reports folder:
Spoiler:

its not a game breaking bug, but its annoying.
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Mallemaroking: Drinking heavily on a Greenlandic whaling ship that's stuck in ice.
Gossypiboma: a sponge accidentally left inside one's body during surgery.

#11557

MrSecretPants

Posted 13 September 2013 - 04:38 PM

I am having compatability issues with the Metallurgy and RareOres mods.

When RareOres and Metallurgy run at the same time, all the Machines and TNT items you can craft in Metallurgy won't work. I can't craft them or even see them in the creative menu. I tested this with a clean minecraft, nothing but Forge and these two mods exactly as they are downloaded.

I am very conflicted. I don't know which mod I should unistall D:

#11558

Gurrok
    Gurrok

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  • Location: Knee deep in spawn configs

Posted 13 September 2013 - 10:31 PM

View Postmany_camy, on 13 September 2013 - 06:51 AM, said:

anyone else have a problem when running this with twilight forest? some item id's are the same, and so things like blacksteel ingots have been replaced with naga scales, so when smelting black steel dust, it gives me naga scales, and i can make all the black steel stuff, but also the naga scale stuff. another one is oureclass dust and ingot; they have been replaced with steeleef axe and how, respectively. i changed the id's for the twilight forest stuff, added a 1 to the start, and i got this crash screen:
Spoiler:

and, in the crash reports folder:
Spoiler:

its not a game breaking bug, but its annoying.
Out of bounds exception means the number is higher than the game will allow. TF seems to use a "smart ID" system when generating its item IDs (meaning it skips already used IDs when adding to your game the first time). However, if another mod gets installed that uses a static ID allocation, it will likely conflict. I see this all the time because I run TF and Metallurgy together a lot.

Your best bet is to delete the TF config and let it regenerate so it will skip over the now-used IDs taken by Metallurgy. Note that if you have a ton of TF items already in your game, they may be messed up. Another route would be opening all your configs and manually changing the IDs (which you already tried but went out of bounds with). Perhaps IDResolver (1.5.2 and older) or IDfix (1.6.x) mods would help?

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#11559

Aetherr_

Posted 14 September 2013 - 01:05 AM

Will there be Tinkers Construct support? And what are Sci Fi Alloy, Modern alloy, and elemental alloy? Great mod BTW! :)

#11560

many_camy
  • Location: Portland, Victoria
  • Minecraft: manycamy

Posted 14 September 2013 - 10:24 AM

View PostAetherr_, on 14 September 2013 - 01:05 AM, said:

Will there be Tinkers Construct support? And what are Sci Fi Alloy, Modern alloy, and elemental alloy? Great mod BTW! Posted Image

i'm guessing that they are just things that have been added in but takenout, probably for stability, or will be added. also, there is a section for on the spreadsheet for sword and armour abilities, of which only some have been actually implemented, pylons, which i have no idea what are for, and orbs, which i think is for storing xp. i cant wait until these things are added in, although it will make managing your inventory even harder. -_-
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Mallemaroking: Drinking heavily on a Greenlandic whaling ship that's stuck in ice.
Gossypiboma: a sponge accidentally left inside one's body during surgery.