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[1.6.4][Forge][SMP] Metallurgy - Putting the "Mine" back in "Minecraft"!

metallurgy ore mining tools 1.1 smp ssp terrain

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#1

Shadowclaimer
  • Location: Whiteland, Indiana
  • Minecraft: Shadowclaimer

Posted 27 October 2011 - 04:43 PM

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POPULAR


METALLURGY

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Metallurgy 3 Development has halted, for any information and updates please follow me on Twitter to keep up to date on M4 development and addon development.



Chat in the Metallurgy IRC Channel
Server: irc.esper.net
Channel: #Metallurgy

To Report Bugs Visit the Github at https://github.com/T...sues?state=open

YOU DO NOT NEED MY PERMISSION TO PUT METALLURGY IN YOUR MODPACK!

For information on the mod visit:
http://metallurgy2.w...etallurgy2_Wiki

For those wondering what Metallurgy contains, feast your eyes upon the grand spreadsheet: https://docs.google....o0ZUQxN2c#gid=0



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Staff

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Metallurgy Staff
Author/Director/Artist - Shadowclaimer
Producer/Programmer - RebelKeithy
Special Thanks
Assistance/Advisor - mDiyo
Bukkit Port - MazeXD
Wiki Editors - Ric_Br, Assassin2134, Waveshaper, kuroiXiru



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Information

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Metallurgy is a vast enhancement to the basic mining system, adding well over 48+ new metals (based on which submods you use). Our goal is to create a balanced atmosphere for players to explore and enjoy mining. Metallurgy 2 is also modular, configurable, and entirely tailoring for the player's experience.

You can find the configs in your .minecraft folder under Config/Metallurgy/(Metal Set)

As part of Metallurgy's addons, normal ores are put onto our spawn system of no height restrictions, we felt this created a more fun, exploratory system for mining. If you want to change Vanilla metals back to their old values, simply crack the Core config and under ores disable all of the listed ores (should all be vanilla names) which will reset anything we change about them.

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Base Metals
Adds Copper, Tin, Bronze, Hepatizon, Angmallen, Damascus Steel, Manganese, and Steel.

These are supplements ranging between Stone and Diamond with Steel being Diamond Equivalent but less durability. Installing Base Metals also gives you access to new metal Furnaces and Crushers (see below).

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Precious Metals
Adds Zinc, Brass, Silver, Electrum, and Platinum.

These metals create high enchantability, low durability tools, they can also be mixed with some other metals in other sets to create potent new metals. Precious Metals can also be turned into "Met" at a Mint, Met being a coin-like currency that's tradeable with Villagers.

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Nether Metals
Adds Ignatius, Shadow Iron, Lemurite, Shadow Steel, Midasium, Vyroxeres, Ceruclase, Adluorite, Inola&#91"]"]"]"]e, Kalendrite, Amordrine, Vulcanite, and Sanguinite to the Nether.

These metals vary in strength from midrange overworld metals to post-Diamond and are only obtainable in the Nether. Some Nether metals come with alternate uses (Ignatius/Vulcanite can be used for fuel for example). Nether Metals also comes with a new furnace called a Smelter that's powered specifically by lava.

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Fantasy Metals
Adds Prometheum, Deep Iron, Infusolium, Black Steel, Oureclase, Aredrite, Astral Silver, Carmot, Mithril, Rubracium, Quicksilver, Haderoth, Orichalcum, Celenegil, Adamantine, Atlarus, and Tartarite.

Fantasy metals spawn in the overworld and come in a very large variety, covering Stone through high end Nether in strength. They have higher enchantability by default, but are much rarer than their overworld counterparts. Fantasy Metals also comes with the Abstracter, allowing you to transmute old metals into Experience Orbs.

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Ender Metals
Adds Eximite, Meutoite, and Desichalkos.

Eximite is a high tier metal found throughout the Ender and can make weapons/armor/tools near Steel in strength. Meutoite is a Catalyst found throughout the Ender when mixed with Eximite creates Desichalkos, a strong and powerful alloy.






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Utility Ores
Adds Phosphorite, Sulfur, Saltpeter, Magnesium, Potash, and Bitumen to the overworld. These ores drop straight items that are used to craft Fertilizer (Bonemeal replacement), Gunpowder, or Tar (Stickyball replacement). See below for recipes.

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To enhance mining, each Metallurgy metal set comes with a special "machine" that can be upgraded through the tiers that provides new functionality.

Crusher (Core)
The Crusher is included with all Metallurgy installs, it is crated by placing 4 cobblestone in the corners, 4 sticks in the straights, and a Stone Furnace in the middle. The Crusher uses coal and other basic fuels to turn raw Ore into Dust, increasing your output and allowing you to mix dusts to create alloys.

Note: If you have Base Metals installed, you have access to a Copper, Bronze, Iron, and Steel Crusher, each crafted using the previous tier and 8 bars around it. They are faster and more fuel efficient.

Metal Furnaces (Base)
Metal Furnaces come with every install of Base Metals, they are created from Copper, Bronze, Iron, and Steel Bars surrounding the previous tier of Furnace (starting with Stone). Each one is faster and more fuel efficient.

Precious Metal Chests and the Mint (Precious)
Precious Metals adds Precious Metal Chests to the game, crafted from Brass, Silver, Gold, Electrum, and Platinum, these chests have a much higher storage capacity than their basic wooden counterpart! They are crafted from the previous tier chest (starting at wood) and 8 of the next tier of bar. The Mint can hold a bar of a precious metal, right click the mint while holding a bar to put it in, then give it a red power pulse and it'll output coins.

Smelters (Nether)
Nether Metals adds Smelters, these special furnaces are crafted using 8 metal bars in addition to the previous tier of Smelter (starting at Stone Furnace). These Smelters store lava, simply right click with a bucket on lava on them to dump it in them, they then use this lava storage tank to smelt your metals at a very fast rate. Each tier of Smelter gets faster and a larger storage tank.

Abstracters (Fantasy)
Abstracters are fancy devices that come with Fantasy Metals and are made from Promtheum, Deep Iron, Black Steel, Oureclase, Aredrite, Mithril, Haderoth, Orichalcum, Adamantine, Atlarus, or Tartarite.. They are powered by Prometheum Dust, Astral Silver Dust, or Carmot Dust respectively. Input a metal bar in the top of any type, and the proper dust in the bottom, and it'll transmute the bar into raw experience for the user. Each tier of Abstracter increases the amount of exp given (applying a bonus), as well as speeding it up and making it more fuel efficient. You can craft an Abstracter with the previous tier and 8 metal bars (starting with a Stone Furnace).

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The Grand Minability Chart
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(Special thanks to ZeroLevels for some missing bits)

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Alloying Guide
You alloy two metals by mixing the respective dusts in a crafting bench or your own inventory. Most alloys carry on characteristics of their base components with a small bonus (usually in mining level, allowing access to higher tiers and allowing you to "skip" tiers)

Base Metals
Copper + Tin = Bronze
Bronze + Gold = Hepatizon
Iron + Gold = Angmallen
Iron + Bronze = Damascus Steel
Iron + Manganese = Steel

Precious Metals
Copper + Zinc = Brass (Requires Base)
Gold + Silver = Electrum

Nether Metals
Shadow Iron + Lemurite = Shadow Steel (2.0.3b: Shadow Iron + 2x Ignatius)
Ceruclase + Adluorite = Inola&#91"]"]"]"]e (2.0.3b: Vyroxeres + Ceruclase = Inola[profanity="&#91"]"]"]"]e)
Kalendrite + Platinum = Amordrine (Requires Precious)
Shadow Iron Dust + Ignatius Dust = Iron Dust

Fantasy Metals
Deep Iron + Infuscolium = Black Steel
Mithril + Silver = Quicksilver (Requires Precious)
Mithril + Rubracium = Haderoth
Orichalcium + Platinum = Celenegil (Requires Precious)
Adamantine + Atlarus = Tartarite
Prometheum Dust + Deep Iron Dust = Iron Dust

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Extra Recipes

Any Base Metal in a Rail, Bucket, or Shears recipe will produce a basic version of said item. For Rails you get more/less rails based on the metal used. Also any Precious Metal can be used to make Booster Tracks, resulting in more/less of said track based on the metal used. You can also craft Pistons using the recipe and replacing the Iron in the recipe with Bronze or higher quality Base Metals.

Copper Furnace = 8x Copper Bars + Stone Furnace
Bronze Furnace = 8x Bronze Bars + Copper Furnace
Iron Furnace = 8x Iron Bars + Bronze Furnace
Steel Furnace = 8x Steel Bars + Iron Furnace

Stone Crusher = 4x Stone (Corners) + 4x Sticks (Straights) + Stone Furnace
Copper Crusher = 8x Copper Bars + Stone Crusher
Bronze Crusher = 8x Bronze Bars + Copper Crusher
Iron Crusher = 8x Iron Bars + Bronze Crusher
Steel Crusher = 8x Steel Bars + Iron Crusher

Abstracter = 8x <Metal> Bars + Previous Abstractor Tier (Nothing for Prometheum)
Tartarite Enchanting Table = 1x Enchanting Table (Center) + 5x Tartarite (U around Enchanting Table) + 1x Enchanted Book (Top)

Smelter = 8x <Metal> Bars + Previous Smelter Tier (Nothing for Ignatius)

Mint = 3x Iron Bars (Top Row) + 2x Sticks (Sides) + Redstone Dust (middle) + 2x Iron Bars (Bottom corners) + 1x Piston (Bottom Center)

Golden Cog (Used in Mint Loader) = 4x Gold Bar (Straights) + Iron Bar (Center)
Mint Loader = 2x Pistons (Sides) + 4x Gold Cogs (Corners) + Chest (Center) + 2 Iron Bars (top and bottom)

4x <Metal> Bars in a square = 4x <Metal> Bricks
1x <Metal> Bricks = 1x <Metal> Bar
9x <Metal> Bars = 1x <Metal> Block
1x <Metal> Block = 9x <Metal> Bars

Glass + Crusher = Glass Dust
Glass Dust + Iron Dust = Red Glass Dust
Glass Dust + Copper Dust = Blue Glass Dust
Glass Dust + Bronze Dust = Green Glass Dust
Glass Dust + Angmallen Dust = Orange Glass Dust
Glass Dust + Manganese Dust = Purple Glass Dust
Glass Dust + Gold Dust = Yellow Glass Dust
Glass Dust + Hepatizon Dust = Black Glass Dust
Glass Dust + Steel Dust = White Glass Dust
<Color> Glass Dust + Furnace = <Color> Glass

(Base Metals Only)
<Metal> Bar x 7 (in ladder shape) = <Metal> Ladder

(Also works with normal Glass)
6x Stone (top/bottom rows) + 2x <Color> Glass (sides) + Torch = <Color> Lantern

Utility Ores
Phosphorus + Magnesium + Saltpeter = 8x Fertilizer
Phosphorus + Magnesium + Potash = 8x Fertilizer
Phosphorus + Saltpeter + Potash = 8x Fertilizer
Saltpeter + Magnesium + Potash = 8x Fertilizer
Stick + Phosphorus (above) = 4x Matches
4x Magnesium + 4x Phosphorus + TNT (center) = LE TNT
4x Sulfur + 4x Saltpeter + TNT (center) = HE TNT
Charcoal + Sulfur + Saltpeter = Gunpowder x4
Bitumen (+Furnace) = Tar
Tar + Blaze Powder = Magma Cream
Tar + Piston = Sticky Piston
Magnesium + Flint = Magnesium Igniter

Nether Metals
Vulcanite Bar x2 = Blaze Rod
Midasium Dust + Any Dust = Gold Dust

Ender Metals
4x Metuoite in a circle = 4x Ender Pearls

Industrialcraft 2 Additional Recipes
Copper Crusher + 7 Iron Bars + Circuit (top) = Macerator
Bronze Crusher + 5 Iron Bars + Circuit (top) = Macerator
Iron Crusher Circuit (top) = Macerator
Steel Crusher Circuit (top) = Macerator



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Downloads

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Bug Tracker:
https://github.com/T...;amp;state=open

Metallurgy Downloads
Requires Forge
Metallurgy 3.1

If you encounter bugs, please note the following before reporting:
-Try installing a clean install entirely.
-Try manually installing instead of automatic, MCPatcher is having known issues for example with Forge right now, and the others are prone to bugs sometimes.
-Make sure you're getting the latest Forge, we provide a link straight to it in our thread.
-Other mods can cause conflicts, Optifine is known to cause messups in a variety of mods. So try installing it without other mods first THEN see what happens.

Installation
-Install Forge by extracting it into your Minecraft.jar and deleting META-INF
-Run Minecraft, get to title screen, exit.
-Put Metallurgy Core into your mods folder. (DONT EXTRACT!)
-Put any Metal Sets you want into your mods folder. (DONT EXTRACT!)
-Run Minecraft, enjoy.

Server Installation
-Obtain the server.jar from http://www.minecraft.net
-Install Forge's latest server version into it (DO NOT DELETE META-INF FROM SERVER!)
-Run the Server, when its done booting type "stop" in the console
-Delete the World folder it just created, drop (not extract!) the Metallurgy files into the Mods folder it just created
-Start up, enjoy.

Texture Packs

Sphax
by MrTylon
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http://bdcraft.net/f...r1-metallurgy-2

Painterly Textures
by Archdeco

Summerfields
by HimmelsDaemon



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Videos

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Tartarite Enchant Explanation by Ghost Panda



Metallurgy Survival Series by Ghost Panda

http://www.youtube.c...vz3-LWVRGg1vlD3

Mod Review by xxJOBOOXxx

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Screenshots

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Courtesy Luke616
Spoiler:

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Banners

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Copy paste this into your signature.

Quote

[url=http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/][center][b][color=Black]Metallurgy: Putting the "Mine" back in Minecraft.[/b][/center][/color][center][IMG]http://i.imgur.com/cRF9r.png[/IMG][/center][/url]

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Compatibility

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Here is a list of mods with known issues or known compatibility with Metallurgy.
-Any Forge mod has full OreDictionary support, meaning their ores will work with ours and vice versa if they share names. Build Copper Wires in IC2 with our Copper, use our Silver in RP2, you name it!
-Buildcraft has full compatibility, their quarries will mine our ores, their pipes pump lava into our smelters, and their pipes will transport to/from any of our machines.
-Industrialcraft 2 has a ton of support from us, you can crush our ores in their Macerator, you can craft their Macerators using our Crushers and Circuits/Iron Bars, their Drills will mine at a level equivalent to what they are (Iron-Iron, Diamond-Diamond). You will need to adjust their config to list our Ore ID's under Miners however.
-Twilight Forest will spawn our ores in their dimension!
-Mystcraft supports our ores for the Dense Ore-type world, just a warning though, its crazy. We also provide a Mystcraft Addon for our mod that enables metal set symbols, allowing you to set them to spawn in a world.

To note: If you plan on running Metallurgy with another mod that adds ores of the same name, we highly, HIGHLY recommend you disable their spawns and leave the M2 ones the only one for balance purposes and gameplay purposes.

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Servers

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Sk8's Public Server
209.236.122.133:25565
-No griefing, cheating, or spawn camping.

Paul's Experimental Tech Server








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Donation

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Please consider taking a moment to donate to the mod, me and Keith are just normal guys that do this in our spare time. We've spent literally thousands of hours an ad revenue really doesn't pay what you guys probably think it does (it pays for our morning coffee/mountain dew). We'd really appreciate it if you'd even drop a single dollar into the mod's fund.

Thanks for your time.

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Rights of Use

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Metallurgy's art and code assets may be our creations, but being the user you're granted plenty of rights towards the mod.

If you're a developer and seeking access to the source code for M2 to create new submods or addons for it, please feel free to drop me or RebelKeith a PM (either on the forums or on IRC) and we'll get back to you.

You may
-Make Videos
-Take Screenshots
-Discuss Metallurgy by name wherever
-Host servers and advertise it as running Metallurgy
-Create Texturepacks for Metallurgy
-Put Metallurgy in Modpacks as long as you link back to this thread and give proper credit.

You may not
-Use Metallurgy's art for other, non-Metallurgy, things. (usage for Metallurgy-related activities like banners is fine!)
-Repost Metallurgy under an Adfly link that is not ours.
Designer/Artist on Metallurgy, Aquaculture, and Atum
Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer

Register or log in to remove.

#2

Shadowclaimer
  • Location: Whiteland, Indiana
  • Minecraft: Shadowclaimer

Posted 27 October 2011 - 06:47 PM

I'm considering a renaming for the modification as the name "Minecraft+" doesn't cover what the mod does properly, and its most likely been taken by another modification. I've toyed with various -craft suffixes and such but can't seem to find any that really stick out except for one.

"Metallurgy"

I think I may rename the modification Metallurgy: A Minecraft Expansion, since it encompasses the topic subject and the general content of the modification (IE: New metals and working with them) and its not currently used be another modification that I can tell.

Edit: Renamed the title post that for now to avoid conflict, if any better name suggestions come along I may run with them.
Designer/Artist on Metallurgy, Aquaculture, and Atum
Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer

#3

Shadowclaimer
  • Location: Whiteland, Indiana
  • Minecraft: Shadowclaimer

Posted 27 October 2011 - 06:55 PM

View PostIndieHaz, on 27 October 2011 - 06:52 PM, said:

looks pretty nice!

Thanks!

I was going for kinda simple, just a bunch of new ores and tools that you can find.

I should've noted also due to a lot of discussion I was considering making all ore spawnable at any height, and just making the ores progressively rarer, the reason being that truthfully the "challenge" of mining deep underground is nonexistant anymore. If ore could spawn everywhere people would be more inclined to explore every inch of the world looking for that two piece Adamantine vein hiding in that forest somewhere, or to tear up a full quarry of land looking for some vein.
Designer/Artist on Metallurgy, Aquaculture, and Atum
Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer

#4

Shadowclaimer
  • Location: Whiteland, Indiana
  • Minecraft: Shadowclaimer

Posted 27 October 2011 - 07:04 PM

View PostIndieHaz, on 27 October 2011 - 07:00 PM, said:

Yeah that could work, though still make some ores only available at certain levels.

Well I'd like to put three new ores into the Nether as special ores, and I may leave Adamantine at the bottom of the world. Its just the issue is everyone is going to still dive straight to the bottom of the world and start digging one wide tunnels for eternity as per usual.
Designer/Artist on Metallurgy, Aquaculture, and Atum
Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer

#5

Shadowclaimer
  • Location: Whiteland, Indiana
  • Minecraft: Shadowclaimer

Posted 27 October 2011 - 07:25 PM

View PostIndieHaz, on 27 October 2011 - 07:21 PM, said:

Well it is minecraft lol :P

Anyway, I think that'll be good as you have some variety

I also have artwork for Gems stored on my personal storage stuff, still torn on how to implement them. First idea was that they would be a randomly dropped from Smoothstone or ores, but I kinda like the Dwarf Fortress style Gem veins. I'm also just unsure what gems would be used for right now.
Designer/Artist on Metallurgy, Aquaculture, and Atum
Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer

#6

Shadowclaimer
  • Location: Whiteland, Indiana
  • Minecraft: Shadowclaimer

Posted 28 October 2011 - 03:00 PM

Yea I'm looking for solid feedback on a Gem system for the game, I need the following points from anyone willing to provide feedback.

Gem Spawning
Method 1) Gems spawn in the world as ore veins, only one or one to three large
Method 2) Gems are randomly dropped from any smoothstone or ore that is dug out

Gem Usages
Any ideas welcome here, I've contemplated using them akin to metals (IE: you can make weapons/armor out of them), or them being used to make special equipment (Staves? Circlets?)

Please post some feedback.. its highly needed to advance.
Designer/Artist on Metallurgy, Aquaculture, and Atum
Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer

#7

Shadowclaimer
  • Location: Whiteland, Indiana
  • Minecraft: Shadowclaimer

Posted 01 November 2011 - 11:54 AM

Decided for now that the precious gems will be found as "Rough Gems" which are mined from "veins" of 1-3, then these gems can be smelted/purified in a Furnace to get a Raw Gem, which is cut at a workbench. Also debating whether they will stack or not.

They will be implemented in the next full version, they won't serve a purpose (yet) but with integration with OreDictionary other mods will be able to draw from them to use in recipes. I'm working on sprites as we speak.

I'm also seeking concepts for other metals/alloys that could be implemented.
Designer/Artist on Metallurgy, Aquaculture, and Atum
Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer

#8

pie90087
  • Location: The Firestation
  • Minecraft: pie90087

Posted 01 November 2011 - 01:46 PM

View PostShadowclaimer, on 01 November 2011 - 11:54 AM, said:

Decided for now that the precious gems will be found as "Rough Gems" which are mined from "veins" of 1-3, then these gems can be smelted/purified in a Furnace to get a Raw Gem, which is cut at a workbench. Also debating whether they will stack or not.

They will be implemented in the next full version, they won't serve a purpose (yet) but with integration with OreDictionary other mods will be able to draw from them to use in recipes. I'm working on sprites as we speak.

I'm also seeking concepts for other metals/alloys that could be implemented.

I believe the gems should stack, and also you should add Titanium and make Diamond tools as good as gold tools.

#9

Shadowclaimer
  • Location: Whiteland, Indiana
  • Minecraft: Shadowclaimer

Posted 01 November 2011 - 02:04 PM

View Postpie90087, on 01 November 2011 - 01:46 PM, said:

I believe the gems should stack, and also you should add Titanium and make Diamond tools as good as gold tools.

Titanium is a bit too modern for my tastes, every mod and their mother has it basically as the upgraded Diamond.

As for stacking gems, yea after sitting here thinking about it, I'd want to kill myself already given the sheer amount of crap that I already have to carry while mining.

As for tweaking Diamonds, sadly when it comes to compatibility and usability I need to leave the base game alone as much as possible. This also means the Rock changes will probably be cancelled.
Designer/Artist on Metallurgy, Aquaculture, and Atum
Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer

#10

Dugatee
    Dugatee

    Iron Miner

  • Members
  • 348 posts

Posted 01 November 2011 - 10:26 PM

Looks nice! But add alloys, Like Addy-Mithy Alloy.
Also what about Titanium and Tungsten with a Tungsten-Titanium Alloy?
A good compromise would be to Have 2 versions of the mod one with the Raw Gems and Nuggets and another without.

#11

Shadowclaimer
  • Location: Whiteland, Indiana
  • Minecraft: Shadowclaimer

Posted 02 November 2011 - 12:11 PM

View PostDugatee, on 01 November 2011 - 10:26 PM, said:

Looks nice! But add alloys, Like Addy-Mithy Alloy.
Also what about Titanium and Tungsten with a Tungsten-Titanium Alloy?
A good compromise would be to Have 2 versions of the mod one with the Raw Gems and Nuggets and another without.

I had tested such a thing, but when it came down to mixing the two styles of ore into a new style it came out really.. ugly.. and just didn't work out to have more "mid tiers".

I'm looking into some other metals, some fictional some real, for my mod. I'm also contemplating splitting the mod into sections. So it'd be broken down like this:

Additional Ores - Adds Copper, Tin, Bronze, Manganese, and Steel
Valuable Ores - Adds Zinc, Brass, Silver, and Platinum
Fantasy Ores - Adds Mithril, Orichalcum, and Adamantine
Nether Ores - Adds Umbrum, Midasium, and Vulcanite
Utility Ores - Adds Phosphate, Sulfur, and Saltpeter
Gems - Adds various Gems that can be found while mining

Then people could pick and choose their ore sets at will they wish to implement.
Designer/Artist on Metallurgy, Aquaculture, and Atum
Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer

#12

Shadowclaimer
  • Location: Whiteland, Indiana
  • Minecraft: Shadowclaimer

Posted 02 November 2011 - 01:05 PM

Contemplating implementing Azurite as a blue ore between Steel and Mithril as a Fantasy Ore.

Posted Image
Designer/Artist on Metallurgy, Aquaculture, and Atum
Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer

#13

Shadowclaimer
  • Location: Whiteland, Indiana
  • Minecraft: Shadowclaimer

Posted 02 November 2011 - 02:41 PM

Posted Image

When I go about implementing the Nether Metals I also want to implement a generic stone called Firestone in the Nether, this would have the same properties as Netherrack (burns infinitely) and would be found throughout the walls. Nether Ores would be found inside Firestone.

Firestone when broken makes Cobbled Firestone, which can be smelted into Smooth Firestone again. It works as a building material for Stairs/Slabs/Bricks as well.
Designer/Artist on Metallurgy, Aquaculture, and Atum
Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer

#14

Shadowclaimer
  • Location: Whiteland, Indiana
  • Minecraft: Shadowclaimer

Posted 02 November 2011 - 07:55 PM

Had the mod moved to the Mods section since there is a legit release now.

Please report any and all bugs here, I'll try to document them for addressing next week in the main release.
Designer/Artist on Metallurgy, Aquaculture, and Atum
Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer

#15

Sepheroth02
  • Location: Canada
  • Minecraft: Sepheroth01

Posted 02 November 2011 - 08:00 PM

Think you can make a alternate texture for the texture pack Gerodoku? its really the only thing thats stopping me from using the mod :D

#16

Shadowclaimer
  • Location: Whiteland, Indiana
  • Minecraft: Shadowclaimer

Posted 02 November 2011 - 08:05 PM

View PostSepheroth02, on 02 November 2011 - 08:00 PM, said:

Think you can make a alternate texture for the texture pack Gerodoku? its really the only thing thats stopping me from using the mod :D

I may do an alternate ore texure for each ore, but it would be based on Gerudoku's Gold or Iron texture primarily and just be a recolor of those.
Designer/Artist on Metallurgy, Aquaculture, and Atum
Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer

#17

CcDasher

Posted 02 November 2011 - 08:07 PM

ForGive me if i Mist this.
But, How do I Install it ,Step By Step?
Posted Image

#18

Shadowclaimer
  • Location: Whiteland, Indiana
  • Minecraft: Shadowclaimer

Posted 02 November 2011 - 08:09 PM

View PostCcDasher, on 02 November 2011 - 08:07 PM, said:

ForGive me if i Mist this.
But, How do I Install it ,Step By Step?

1) Extract the .rar
2) Open your Minecraft.jar in Winrar
3) Drag the files into it, override
4) Delete META-INF from inside the jar file
5) Run
Designer/Artist on Metallurgy, Aquaculture, and Atum
Follow me on Twitter for Updates and Streams: http://twitter.com/Shadowclaimer

#19

CcDasher

Posted 02 November 2011 - 08:11 PM

no Mod Loader?
Posted Image

#20

Shadowclaimer
  • Location: Whiteland, Indiana
  • Minecraft: Shadowclaimer

Posted 02 November 2011 - 08:12 PM

View PostCcDasher, on 02 November 2011 - 08:11 PM, said:

no Mod Loader?

I have Modloader already installed into it.

This version was poorly made truthfully I'll man up and say that. It was created right after 1.8.1's release and used an unofficial MCP version to create and thus its a tad annoying and ridiculous. So right now I don't know/think its compatible with much.

The next version that I'm starting after MC's base release and MCP's 1.0 version after release will be aiming for compatibility entirely. MCForge, Modloader/MP, OreDictionary, the works.
Designer/Artist on Metallurgy, Aquaculture, and Atum
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