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METALLURGY
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Metallurgy IRC Channel
Server: irc.esper.net
Channel: #Metallurgy
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Table of Contents
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NewsIntroduction
Planned Content
Recipes
Strength Chart
Configuration
Media
Downloads
Texture Packs
Banners
Feedback
Special Thanks
Donation
Rights of Use
Server Info
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NEWS
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Progress Report - "Its Coming.." - 4/30/12Quote
Title says it all.
Love,
Shadowclaimer
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Introduction
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What is Metallurgy?Metallurgy is a comprehensive restructuring of Minecraft's ore system. As it stands Minecraft's gameplay consists of "make stone pickaxe, dig to hell, dig in line", which, although it has become the norm for the majority of the players, just plain lacks the fun of exploration and enthusiasm that actual exploratory mining should bring. The reasons for this is twofold.
1) The tier system of Wood -> Stone -> Iron -> Diamond is shallow and short, leading to only a few possible ores you can find
2) The height system encourages players to just dig as deep as possible as fast as possible since the best ores are found deeper down
Metallurgy attempts to address these two issues by expanding the base tier system drastically with the implementation of a plethora of new and colorful metals with a realistic basis in order to populate the Minecraft world.
Hey something's wrong with Notch's Ore Blocks..
In Minecraft ore spawns are generated in small groupings around the world, these "ore blocks" drop themselves, which are then smelted into bars. Metallurgy replaces the old ore blocks with new ore veins. These "veins" look like the old ore blocks, but instead of dropping themselves when mined, they drop a new ore "item" (it appears to be a nugget of ore) and each vein block has a random chance to drop a second ore chunk (doubling your output for the block!). Veins also have no spawn height limitation, meaning they can spawn high up on a mountain or deep underground! Explore to your heart's content!
As a note, every aspect of vein spawning is configurable in Metallurgy's config files, you can set spawn heights, vein density, and vein size! More on this later.
Oh cool I found <Insert Metal>, why can't I mine it?
Metallurgy uses a new tier system, a much more expanded version of Notch's, to try to funnel gameplay and keep people from instantly hording the best metals. The tier list can be found in a chart later on in the post. Every metal has a "mineable" level, which is the pickaxe level required to mine it, and every pickaxe has a "mining" level which is determined by what metal its made out of.
Later versions of Metallurgy will include tools to help know what level a metal is, what level pickaxes are, etc. For now there is a chart farther down to help you out.
So I mined a Copper Vein and obtained a Copper Ore! What can I do with it?
Glad you asked hypothetical person, for starters that Copper Ore is useless in its current form, its only good for throwing at people (Nah I'm kidding it even sucks at that!) It needs to be processed! Simply take the Copper Ore to a Workbench (or in your personal crafting grid) and turn it into Copper Dust!
Eventually Metallurgy will have a Machine to do this, for now its simply being done by hand. A little manual labor never killed anyone.
Cool! So uh.. what do I do now?
Smelt it! Dropping that dust into a furnace will output a nice Copper Bar for you to use for building or crafting, but there's something else Dust is useful for, Alloys! If you had a chunk of Tin or a chunk of Zinc you could grind those down and mix one of them with Copper to make Bronze or Brass instead!
That's awesome!
Isn't it Timmy, isn't it?
My name's not..
But wait there's more! The base version of Metallurgy comes with a small list of metals (Copper, Tin, Bronze, Manganese, Steel) but Metallurgy is MODULAR! Which means as time goes on there will be more and more sets of metals available! You pick and choose the ones you want! Maybe you'd want Fantasy Metals, which includes Mithril and Adamantine, for your server that'll fit in with Vanilla Minecraft, or maybe your post-modern industrial server is begging for Titanium and Cobalt courtesy of Modern Metals!
As of this post (1.2.3) Mithril, Orichalcum, and Adamantine were included in the base metals package, the split should come with 1.3.
Amaz-
Shut up, I'm not finished! I have permission to directly integrate ShieldMod into Metallurgy! So you'll be able to have shields made of my metals as well! Bows/Arrows are also planned, custom armor textures.. The future has never looked so bright and so damn SHINY!
Why can't I make a tool out of this metal?
Simply because you're an.. err.. Well you see here Timmy, some metals aren't suited for making tools. These metals are usually too soft or weak to be used for such. For explaining this we've classified metals as one of a set of categories.
Ore - Metals that can be mined in the world, melted down, and used to make tools/armor/etc.
Alloys - Combinations of ores that are used to make tools/armor/etc.
Catalysts - Metals that are mined out in the world, but can only be used by mixing with another metal to make an Alloy, you cannot make tools out of these.
Precious Metals - Metals can be used to make Coins but not tools/armor
What if I want to play this with other mods?
That's the best part, Metallurgy runs on ForgeAPI, meaning any other Forge mod is instantly compatible with Metallurgy! It also uses Forge's OreDictionary to allow similar metals between mods to be swapped for eachother in recipes! For those poor mods who aren't extinguished or fancy enough for Forge, they need not worry about compatibility issues because every.. single.. ID in Metallurgy is configurable, and Metallurgy doesn't directly modify any base classes!
Metallurgy runs a line of code on Chunk Generation that replaces any ore of Notch's old type with stone, allowing the spawn algorithms for Vein versions to take place. Thereby eliminating any base code edits!
Holy crap I found a bug/issue it..
Hold it right there made up question-spamming 11 year old, chances are the bug/issue you are reporting may have been already reported to me! Before you post make sure to check the previous 4 pages of the forum thread for any reports of that bug already. I constantly respond to concerns on the forums, any bug report is greatly appreciated, I just don't like seeing people posting a bug that was literally posted by someone else 2 posts up, and then answered in the post right above them.
You should totally add..
Hold it right there again, these posts, while helpful, are usually poorly informed or absurd. There are some gems in there, but they require research and to be well thought out. So before you post an idea for Metallurgy please take the time to think about it, and then look over the "Planned Content" below and make sure its not already in the pipeline.
Golly gee mister I'm going to start playing this mod right now!
Godspeed Timmy, godspeed.
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Recipes
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Workbench<Metal> Ore = <Metal> Dust
Copper Dust + Tin Dust = Bronze Dust
Copper Dust + Zinc Dust = Brass Dust
4x <Metal> Bar = 4x <Metal> Brick
All Basic Tool Recipes + New Metals = New Metal Tool
All Basic Armor Recipes + New Metals = New Metal Armors
Stack of <Precious Metal> Coins = 9x <Precious Metal> Coins (Reversible)
9x Stack of <Precious Metal> Coins = Bag of <Precious Metal> Coins (Reversible)
Furnace
<Metal> Dust = <Metal> Bar
<Metal> Brick = <Metal> Bar
<Precious Metal> Bar = Stack of <Precious Metal> Coins (Reversible)
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STRENGTH CHART
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Configuration
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Every ID in Metallurgy as well as spawn procedures can be configured in the Metallurgy.cfg file found in the Config folder of your client (or server). Simply find the ore you want to tweak, and then the property. You can also "disable" an ore by setting veins per chunk to zero, however this could cause issues with advancing up the tiers (configurable mining levels coming soon!)===================================================
Media
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Its been quite a few updates since the last time anyone's done a video and taken screenshots of Metallurgy, so I encourage everyone to upload your screenshots, upload your videos, and I'll fill the media section with up to date goodness for you all.Screenshot Album:
http://imgur.com/a/lgmLG
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Downloads
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Version 1.2.3b SMP For Minecraft 1.1!Client: http://adf.ly/5lhti
Server: http://adf.ly/5lhvO
1.3pr2.1: http://adf.ly/5Epc6
Requires ForgeAPI, Modloader, and ModLoaderMP
Instructions (Client)
1) Install Modloader, ModloaderMP, and then ForgeAPI (has to be in that order) into your Minecraft.jar
2) Run Minecraft.exe and let it boot up, if it crashes you messed up and try with a fresh install, if it gets to title screen close
2) Drop Metallurgy #.##.zip into your /mods folder
3) Run Minecraft.exe and enjoy!
Instructions (Server)
1) Install ModloaderMP and THEN ForgeAPI into your Minecraft_Server.jar
2) Run it!

Base Tool Art Replacement
http://adf.ly/5lhwR
Instructions:
1) Drop into your Mods folder
2) Run Minecraft.exe and enjoy!
Industrialcraft 2 Macerator Support
Client: http://www.mediafire...c16673iszf7xyxn
Server: http://www.mediafire...w05p336d3p56idn
(http://forum.industr...d&threadID=4403)
Extra credit goes to Alblaka's team, the new IC2 API is SLICK!
(Requires Industrialcraft 2)
Instructions:
1) Drop into your Mods folder
2) Run Minecraft.exe and enjoy!
If you recieve a NoClassDef Error add a "z" to the beginning of the name of the mod's .zip (IE: "zMetallurgy Macerator.zip"
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Texture Packs
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Painterly Pack (Recolored by Archdeco)Norsecraft Pack (Recolored by Painted_Celt)
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Banners
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Metallurgy, a Minecraft Expansion

[center][b][url=http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/][color="#000000"]Metallurgy, a Minecraft Expansion [IMG]http://i.imgur.com/Li5mg.png[/IMG][/color][/b] [/center][/url]
Metallurgy, a Minecraft Expansion

[center][b][url=http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/][color="#000000"]Metallurgy, a Minecraft Expansion [IMG]http://i.imgur.com/dr0Th.png[/IMG][/center][/url][/color][/b]
[center][b][url=http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/][img]http://mag.racked.eu/cimage/7636uxu/Metallurgy/Metal%2C+metal+everywhere./mca.png[/img][/b][/center][/url]
By silentshadow117
[center][url=http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/][img]http://i.imgur.com/3qbn4.png[/img][/url][/center]
By silentshadow117

[url=http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/][img]http://i.imgur.com/SrmHH.jpg[/img][/url]
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Feedback
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Any feedback is greatly appreciated, whether it be new types of ore, problems with current ore/artwork/balance, comments, criticism, professings of love and eternal adoration. You're welcome to them I'll address them all where I can.Also Bug Reports are VITAL to this mod thriving, if you run into ANY issues, please report them!
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Special Thanks
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mDiyo - For his massive assistance with Metallurgy, without him this mod wouldn't be possibleParanoidium - For being a superfan and answering posts while I sleep and providing the utmost feedback wherever possible
Xiru - For also being a superfan and providing great feedback
MasonsBro - For permission to integrate his ShieldMod into Metallurgy and for being a classy guy
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Donation
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Please consider taking a moment to drop $1 or more into my Paypal, I've spent a lot of my personal time on this modification and although I don't expect monetary gain from it. It's really nice, and provides me with a driving force to work harder.So please consider donating, every dollar helps.
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Rights of Use
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Metallurgy's art and code assets may be mine, but being the user you're granted plenty of rights towards the mod.You may (Without my permission, I encourage all of these actually)
-Make Videos
-Take Screenshots
-Discuss Metallurgy by name wherever
-Host servers
-Create Texturepacks for Metallurgy
-Put Metallurgy in Modpacks as long as you link back to this thread and give credit
You may not
-Use my art for other things
-Decompile my code
-Repost my mod under an adfly link
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