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[1.1][SSP-SMP][Forge] Metallurgy [V1.3pr2]

metallurgy ore mining tools 1.1 smp ssp terrain

3583 replies to this topic

#1

Posted 27 October 2011 - 04:43 PM

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POPULAR

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METALLURGY

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Disclaimer: Not everything in this image is in the mod yet, includes teasers for future content.

Metallurgy IRC Channel
Server: irc.esper.net
Channel: #Metallurgy





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Table of Contents

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News
Introduction
Planned Content
Recipes
Strength Chart
Configuration
Media
Downloads
Texture Packs
Banners
Feedback
Special Thanks
Donation
Rights of Use
Server Info

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NEWS

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Progress Report - "Its Coming.." - 4/30/12

Quote

Hey Everyone,

Title says it all.

Love,
Shadowclaimer





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Introduction

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What is Metallurgy?
Metallurgy is a comprehensive restructuring of Minecraft's ore system. As it stands Minecraft's gameplay consists of "make stone pickaxe, dig to hell, dig in line", which, although it has become the norm for the majority of the players, just plain lacks the fun of exploration and enthusiasm that actual exploratory mining should bring. The reasons for this is twofold.

1) The tier system of Wood -> Stone -> Iron -> Diamond is shallow and short, leading to only a few possible ores you can find
2) The height system encourages players to just dig as deep as possible as fast as possible since the best ores are found deeper down

Metallurgy attempts to address these two issues by expanding the base tier system drastically with the implementation of a plethora of new and colorful metals with a realistic basis in order to populate the Minecraft world.

Hey something's wrong with Notch's Ore Blocks..
In Minecraft ore spawns are generated in small groupings around the world, these "ore blocks" drop themselves, which are then smelted into bars. Metallurgy replaces the old ore blocks with new ore veins. These "veins" look like the old ore blocks, but instead of dropping themselves when mined, they drop a new ore "item" (it appears to be a nugget of ore) and each vein block has a random chance to drop a second ore chunk (doubling your output for the block!). Veins also have no spawn height limitation, meaning they can spawn high up on a mountain or deep underground! Explore to your heart's content!

As a note, every aspect of vein spawning is configurable in Metallurgy's config files, you can set spawn heights, vein density, and vein size! More on this later.

Oh cool I found <Insert Metal>, why can't I mine it?
Metallurgy uses a new tier system, a much more expanded version of Notch's, to try to funnel gameplay and keep people from instantly hording the best metals. The tier list can be found in a chart later on in the post. Every metal has a "mineable" level, which is the pickaxe level required to mine it, and every pickaxe has a "mining" level which is determined by what metal its made out of.

Later versions of Metallurgy will include tools to help know what level a metal is, what level pickaxes are, etc. For now there is a chart farther down to help you out.

So I mined a Copper Vein and obtained a Copper Ore! What can I do with it?
Glad you asked hypothetical person, for starters that Copper Ore is useless in its current form, its only good for throwing at people (Nah I'm kidding it even sucks at that!) It needs to be processed! Simply take the Copper Ore to a Workbench (or in your personal crafting grid) and turn it into Copper Dust!

Eventually Metallurgy will have a Machine to do this, for now its simply being done by hand. A little manual labor never killed anyone.

Cool! So uh.. what do I do now?
Smelt it! Dropping that dust into a furnace will output a nice Copper Bar for you to use for building or crafting, but there's something else Dust is useful for, Alloys! If you had a chunk of Tin or a chunk of Zinc you could grind those down and mix one of them with Copper to make Bronze or Brass instead!

That's awesome!
Isn't it Timmy, isn't it?

My name's not..
But wait there's more! The base version of Metallurgy comes with a small list of metals (Copper, Tin, Bronze, Manganese, Steel) but Metallurgy is MODULAR! Which means as time goes on there will be more and more sets of metals available! You pick and choose the ones you want! Maybe you'd want Fantasy Metals, which includes Mithril and Adamantine, for your server that'll fit in with Vanilla Minecraft, or maybe your post-modern industrial server is begging for Titanium and Cobalt courtesy of Modern Metals!

As of this post (1.2.3) Mithril, Orichalcum, and Adamantine were included in the base metals package, the split should come with 1.3.

Amaz-
Shut up, I'm not finished! I have permission to directly integrate ShieldMod into Metallurgy! So you'll be able to have shields made of my metals as well! Bows/Arrows are also planned, custom armor textures.. The future has never looked so bright and so damn SHINY!

Why can't I make a tool out of this metal?
Simply because you're an.. err.. Well you see here Timmy, some metals aren't suited for making tools. These metals are usually too soft or weak to be used for such. For explaining this we've classified metals as one of a set of categories.

Ore - Metals that can be mined in the world, melted down, and used to make tools/armor/etc.
Alloys - Combinations of ores that are used to make tools/armor/etc.
Catalysts - Metals that are mined out in the world, but can only be used by mixing with another metal to make an Alloy, you cannot make tools out of these.
Precious Metals - Metals can be used to make Coins but not tools/armor

What if I want to play this with other mods?
That's the best part, Metallurgy runs on ForgeAPI, meaning any other Forge mod is instantly compatible with Metallurgy! It also uses Forge's OreDictionary to allow similar metals between mods to be swapped for eachother in recipes! For those poor mods who aren't extinguished or fancy enough for Forge, they need not worry about compatibility issues because every.. single.. ID in Metallurgy is configurable, and Metallurgy doesn't directly modify any base classes!

Metallurgy runs a line of code on Chunk Generation that replaces any ore of Notch's old type with stone, allowing the spawn algorithms for Vein versions to take place. Thereby eliminating any base code edits!

Holy crap I found a bug/issue it..
Hold it right there made up question-spamming 11 year old, chances are the bug/issue you are reporting may have been already reported to me! Before you post make sure to check the previous 4 pages of the forum thread for any reports of that bug already. I constantly respond to concerns on the forums, any bug report is greatly appreciated, I just don't like seeing people posting a bug that was literally posted by someone else 2 posts up, and then answered in the post right above them.

You should totally add..
Hold it right there again, these posts, while helpful, are usually poorly informed or absurd. There are some gems in there, but they require research and to be well thought out. So before you post an idea for Metallurgy please take the time to think about it, and then look over the "Planned Content" below and make sure its not already in the pipeline.

Golly gee mister I'm going to start playing this mod right now!
Godspeed Timmy, godspeed.





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Recipes

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Workbench
<Metal> Ore = <Metal> Dust
Copper Dust + Tin Dust = Bronze Dust
Copper Dust + Zinc Dust = Brass Dust
4x <Metal> Bar = 4x <Metal> Brick
All Basic Tool Recipes + New Metals = New Metal Tool
All Basic Armor Recipes + New Metals = New Metal Armors
Stack of <Precious Metal> Coins = 9x <Precious Metal> Coins (Reversible)
9x Stack of <Precious Metal> Coins = Bag of <Precious Metal> Coins (Reversible)

Furnace
<Metal> Dust = <Metal> Bar
<Metal> Brick = <Metal> Bar
<Precious Metal> Bar = Stack of <Precious Metal> Coins (Reversible)





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STRENGTH CHART

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Configuration

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Every ID in Metallurgy as well as spawn procedures can be configured in the Metallurgy.cfg file found in the Config folder of your client (or server). Simply find the ore you want to tweak, and then the property. You can also "disable" an ore by setting veins per chunk to zero, however this could cause issues with advancing up the tiers (configurable mining levels coming soon!)

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Media

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Its been quite a few updates since the last time anyone's done a video and taken screenshots of Metallurgy, so I encourage everyone to upload your screenshots, upload your videos, and I'll fill the media section with up to date goodness for you all.



Spoiler

Screenshot Album:
http://imgur.com/a/lgmLG

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Downloads

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Version 1.2.3b SMP For Minecraft 1.1!
Client: http://adf.ly/5lhti
Server: http://adf.ly/5lhvO
1.3pr2.1: http://adf.ly/5Epc6
Requires ForgeAPI, Modloader, and ModLoaderMP

Instructions (Client)
1) Install Modloader, ModloaderMP, and then ForgeAPI (has to be in that order) into your Minecraft.jar
2) Run Minecraft.exe and let it boot up, if it crashes you messed up and try with a fresh install, if it gets to title screen close
2) Drop Metallurgy #.##.zip into your /mods folder
3) Run Minecraft.exe and enjoy!


Instructions (Server)
1) Install ModloaderMP and THEN ForgeAPI into your Minecraft_Server.jar
2) Run it!

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Base Tool Art Replacement
http://adf.ly/5lhwR

Instructions:
1) Drop into your Mods folder
2) Run Minecraft.exe and enjoy!

Industrialcraft 2 Macerator Support
Client: http://www.mediafire...c16673iszf7xyxn
Server: http://www.mediafire...w05p336d3p56idn
(http://forum.industr...d&threadID=4403)
Extra credit goes to Alblaka's team, the new IC2 API is SLICK!
(Requires Industrialcraft 2)

Instructions:
1) Drop into your Mods folder
2) Run Minecraft.exe and enjoy!
If you recieve a NoClassDef Error add a "z" to the beginning of the name of the mod's .zip (IE: "zMetallurgy Macerator.zip"





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Texture Packs

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Painterly Pack (Recolored by Archdeco)

Norsecraft Pack (Recolored by Painted_Celt)
Spoiler


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Banners

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Metallurgy, a Minecraft Expansion
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[center][b][url=http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/][color="#000000"]Metallurgy, a Minecraft Expansion
[IMG]http://i.imgur.com/Li5mg.png[/IMG][/color][/b]
[/center][/url]

Metallurgy, a Minecraft Expansion
Posted Image


[center][b][url=http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/][color="#000000"]Metallurgy, a Minecraft Expansion
[IMG]http://i.imgur.com/dr0Th.png[/IMG][/center][/url][/color][/b]

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[center][b][url=http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/][img]http://mag.racked.eu/cimage/7636uxu/Metallurgy/Metal%2C+metal+everywhere./mca.png[/img][/b][/center][/url]

By silentshadow117

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[center][url=http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/][img]http://i.imgur.com/3qbn4.png[/img][/url][/center]

By silentshadow117

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[url=http://www.minecraftforum.net/topic/744918-100ssp-metallurgy-a-minecraft-expansion-v110bupdated-112711/][img]http://i.imgur.com/SrmHH.jpg[/img][/url]

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Feedback

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Any feedback is greatly appreciated, whether it be new types of ore, problems with current ore/artwork/balance, comments, criticism, professings of love and eternal adoration. You're welcome to them I'll address them all where I can.

Also Bug Reports are VITAL to this mod thriving, if you run into ANY issues, please report them!

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Special Thanks

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mDiyo - For his massive assistance with Metallurgy, without him this mod wouldn't be possible
Paranoidium - For being a superfan and answering posts while I sleep and providing the utmost feedback wherever possible
Xiru - For also being a superfan and providing great feedback
MasonsBro - For permission to integrate his ShieldMod into Metallurgy and for being a classy guy

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Donation

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Please consider taking a moment to drop $1 or more into my Paypal, I've spent a lot of my personal time on this modification and although I don't expect monetary gain from it. It's really nice, and provides me with a driving force to work harder.

So please consider donating, every dollar helps.

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Rights of Use

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Metallurgy's art and code assets may be mine, but being the user you're granted plenty of rights towards the mod.
You may (Without my permission, I encourage all of these actually)
-Make Videos
-Take Screenshots
-Discuss Metallurgy by name wherever
-Host servers
-Create Texturepacks for Metallurgy
-Put Metallurgy in Modpacks as long as you link back to this thread and give credit
You may not
-Use my art for other things
-Decompile my code
-Repost my mod under an adfly link

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#2

Posted 27 October 2011 - 06:47 PM

I'm considering a renaming for the modification as the name "Minecraft+" doesn't cover what the mod does properly, and its most likely been taken by another modification. I've toyed with various -craft suffixes and such but can't seem to find any that really stick out except for one.

"Metallurgy"

I think I may rename the modification Metallurgy: A Minecraft Expansion, since it encompasses the topic subject and the general content of the modification (IE: New metals and working with them) and its not currently used be another modification that I can tell.

Edit: Renamed the title post that for now to avoid conflict, if any better name suggestions come along I may run with them.

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#3

  • Location: Moon

Posted 27 October 2011 - 06:52 PM

looks pretty nice!
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#4

Posted 27 October 2011 - 06:55 PM

View PostIndieHaz, on 27 October 2011 - 06:52 PM, said:

looks pretty nice!

Thanks!

I was going for kinda simple, just a bunch of new ores and tools that you can find.

I should've noted also due to a lot of discussion I was considering making all ore spawnable at any height, and just making the ores progressively rarer, the reason being that truthfully the "challenge" of mining deep underground is nonexistant anymore. If ore could spawn everywhere people would be more inclined to explore every inch of the world looking for that two piece Adamantine vein hiding in that forest somewhere, or to tear up a full quarry of land looking for some vein.

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#5

  • Location: Moon

Posted 27 October 2011 - 07:00 PM

View PostShadowclaimer, on 27 October 2011 - 06:55 PM, said:

Thanks!

I was going for kinda simple, just a bunch of new ores and tools that you can find.

I should've noted also due to a lot of discussion I was considering making all ore spawnable at any height, and just making the ores progressively rarer, the reason being that truthfully the "challenge" of mining deep underground is nonexistant anymore. If ore could spawn everywhere people would be more inclined to explore every inch of the world looking for that two piece Adamantine vein hiding in that forest somewhere, or to tear up a full quarry of land looking for some vein.

Yeah that could work, though still make some ores only available at certain levels.
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#6

Posted 27 October 2011 - 07:04 PM

View PostIndieHaz, on 27 October 2011 - 07:00 PM, said:

Yeah that could work, though still make some ores only available at certain levels.

Well I'd like to put three new ores into the Nether as special ores, and I may leave Adamantine at the bottom of the world. Its just the issue is everyone is going to still dive straight to the bottom of the world and start digging one wide tunnels for eternity as per usual.

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#7

  • Location: Moon

Posted 27 October 2011 - 07:21 PM

View PostShadowclaimer, on 27 October 2011 - 07:04 PM, said:

Well I'd like to put three new ores into the Nether as special ores, and I may leave Adamantine at the bottom of the world. Its just the issue is everyone is going to still dive straight to the bottom of the world and start digging one wide tunnels for eternity as per usual.

Well it is minecraft lol :P

Anyway, I think that'll be good as you have some variety
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#8

Posted 27 October 2011 - 07:25 PM

View PostIndieHaz, on 27 October 2011 - 07:21 PM, said:

Well it is minecraft lol :P

Anyway, I think that'll be good as you have some variety

I also have artwork for Gems stored on my personal storage stuff, still torn on how to implement them. First idea was that they would be a randomly dropped from Smoothstone or ores, but I kinda like the Dwarf Fortress style Gem veins. I'm also just unsure what gems would be used for right now.

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#9

Posted 28 October 2011 - 03:00 PM

Yea I'm looking for solid feedback on a Gem system for the game, I need the following points from anyone willing to provide feedback.

Gem Spawning
Method 1) Gems spawn in the world as ore veins, only one or one to three large
Method 2) Gems are randomly dropped from any smoothstone or ore that is dug out

Gem Usages
Any ideas welcome here, I've contemplated using them akin to metals (IE: you can make weapons/armor out of them), or them being used to make special equipment (Staves? Circlets?)

Please post some feedback.. its highly needed to advance.

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#10

Posted 01 November 2011 - 11:54 AM

Decided for now that the precious gems will be found as "Rough Gems" which are mined from "veins" of 1-3, then these gems can be smelted/purified in a Furnace to get a Raw Gem, which is cut at a workbench. Also debating whether they will stack or not.

They will be implemented in the next full version, they won't serve a purpose (yet) but with integration with OreDictionary other mods will be able to draw from them to use in recipes. I'm working on sprites as we speak.

I'm also seeking concepts for other metals/alloys that could be implemented.

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#11

  • Location: The Firestation
  • Minecraft: pie90087

Posted 01 November 2011 - 01:46 PM

View PostShadowclaimer, on 01 November 2011 - 11:54 AM, said:

Decided for now that the precious gems will be found as "Rough Gems" which are mined from "veins" of 1-3, then these gems can be smelted/purified in a Furnace to get a Raw Gem, which is cut at a workbench. Also debating whether they will stack or not.

They will be implemented in the next full version, they won't serve a purpose (yet) but with integration with OreDictionary other mods will be able to draw from them to use in recipes. I'm working on sprites as we speak.

I'm also seeking concepts for other metals/alloys that could be implemented.

I believe the gems should stack, and also you should add Titanium and make Diamond tools as good as gold tools.
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#12

Posted 01 November 2011 - 02:04 PM

View Postpie90087, on 01 November 2011 - 01:46 PM, said:

I believe the gems should stack, and also you should add Titanium and make Diamond tools as good as gold tools.

Titanium is a bit too modern for my tastes, every mod and their mother has it basically as the upgraded Diamond.

As for stacking gems, yea after sitting here thinking about it, I'd want to kill myself already given the sheer amount of crap that I already have to carry while mining.

As for tweaking Diamonds, sadly when it comes to compatibility and usability I need to leave the base game alone as much as possible. This also means the Rock changes will probably be cancelled.

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#13

Posted 01 November 2011 - 10:26 PM

Looks nice! But add alloys, Like Addy-Mithy Alloy.
Also what about Titanium and Tungsten with a Tungsten-Titanium Alloy?
A good compromise would be to Have 2 versions of the mod one with the Raw Gems and Nuggets and another without.

#14

Posted 02 November 2011 - 12:11 PM

View PostDugatee, on 01 November 2011 - 10:26 PM, said:

Looks nice! But add alloys, Like Addy-Mithy Alloy.
Also what about Titanium and Tungsten with a Tungsten-Titanium Alloy?
A good compromise would be to Have 2 versions of the mod one with the Raw Gems and Nuggets and another without.

I had tested such a thing, but when it came down to mixing the two styles of ore into a new style it came out really.. ugly.. and just didn't work out to have more "mid tiers".

I'm looking into some other metals, some fictional some real, for my mod. I'm also contemplating splitting the mod into sections. So it'd be broken down like this:

Additional Ores - Adds Copper, Tin, Bronze, Manganese, and Steel
Valuable Ores - Adds Zinc, Brass, Silver, and Platinum
Fantasy Ores - Adds Mithril, Orichalcum, and Adamantine
Nether Ores - Adds Umbrum, Midasium, and Vulcanite
Utility Ores - Adds Phosphate, Sulfur, and Saltpeter
Gems - Adds various Gems that can be found while mining

Then people could pick and choose their ore sets at will they wish to implement.

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#15

Posted 02 November 2011 - 01:05 PM

Contemplating implementing Azurite as a blue ore between Steel and Mithril as a Fantasy Ore.

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#16

Posted 02 November 2011 - 02:41 PM

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When I go about implementing the Nether Metals I also want to implement a generic stone called Firestone in the Nether, this would have the same properties as Netherrack (burns infinitely) and would be found throughout the walls. Nether Ores would be found inside Firestone.

Firestone when broken makes Cobbled Firestone, which can be smelted into Smooth Firestone again. It works as a building material for Stairs/Slabs/Bricks as well.

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#17

Posted 02 November 2011 - 07:55 PM

Had the mod moved to the Mods section since there is a legit release now.

Please report any and all bugs here, I'll try to document them for addressing next week in the main release.

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#18

  • Location: Canada
  • Minecraft: Sepheroth01

Posted 02 November 2011 - 08:00 PM

Think you can make a alternate texture for the texture pack Gerodoku? its really the only thing thats stopping me from using the mod :D

#19

Posted 02 November 2011 - 08:05 PM

View PostSepheroth02, on 02 November 2011 - 08:00 PM, said:

Think you can make a alternate texture for the texture pack Gerodoku? its really the only thing thats stopping me from using the mod :D

I may do an alternate ore texure for each ore, but it would be based on Gerudoku's Gold or Iron texture primarily and just be a recolor of those.

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#20

Posted 02 November 2011 - 08:07 PM

ForGive me if i Mist this.
But, How do I Install it ,Step By Step?
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