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[1.2.3]MiddleAgesMod V1.2.2

1.2.3 mod middleages npc monster magic new popular 1.2.1 10000

370 replies to this topic

Poll: [1.2.3]MiddleAgesMod V1.2.2 (195 member(s) have cast votes)

Do you like the mod?

  1. Yes (178 votes [91.75%])

    Percentage of vote: 91.75%

  2. No (16 votes [8.25%])

    Percentage of vote: 8.25%

Vote Guests cannot vote

#1

  • Location: Canton, North Carolina
  • Minecraft: TheWerty1124

Posted 26 October 2011 - 10:49 PM

NEWS(updated 3/9)
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REVIEW VIDEOS
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i suggest using risugami's recipebook

DOWNLOADS
current version V1.2.2- http://www.mediafire.com/?1p9306vyt5jlvp3



CONFLICTIONS
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MOD THAT ARE INCOMPATIBLE
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REQUIRES
Modloader- http://www.minecraft...ything-updated/

CHANGELOG
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SCREENSHOTS(no screenshots of new textures yet.)
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VIDEOS 12/12
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WEAPONS, STATS, ITEMS, AND ARMOR
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CRAFTING RECIPES
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PRIORITIES LIST
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BUGS
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CREDITS
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If You Support This Mod Use This.

[url=http://www.minecraftforum.net/topic/743550-181middleagesmodwip/][IMG]http://i1215.photobucket.com/albums/cc501/werty1124/Werty1124Sig.png[/IMG][/url]

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If anyone wants to make more banners feel free too.


If you dont like my work at least check this out!!!
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COPYRIGHT
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Register or log in to remove.

#2

Posted 26 October 2011 - 10:53 PM

Looks really cool so far.

#3

  • Location: Canton, North Carolina
  • Minecraft: TheWerty1124

Posted 26 October 2011 - 10:55 PM

View Postmatthew22389, on 26 October 2011 - 10:53 PM, said:

Looks really cool so far.

Thank you very much!
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#4

Posted 26 October 2011 - 11:05 PM

View PostThewerty1124, on 26 October 2011 - 10:55 PM, said:

Thank you very much!

You are very Welcome, if you are interested in help or such I am willing to help you (texturing). For the moment I have one suggestion: lighten up the hay it looks a little too much like dirt or mud

#5

  • Location: Canton, North Carolina
  • Minecraft: TheWerty1124

Posted 26 October 2011 - 11:31 PM

View Postmatthew22389, on 26 October 2011 - 11:05 PM, said:

You are very Welcome, if you are interested in help or such I am willing to help you (texturing). For the moment I have one suggestion: lighten up the hay it looks a little too much like dirt or mud

alright i might just do that and if your interested in texturing ill pm you what i need!
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#6

Posted 27 October 2011 - 12:06 AM

View PostThewerty1124, on 26 October 2011 - 11:31 PM, said:

alright i might just do that and if your interested in texturing ill pm you what i need!

I am indeed interested all other modders have simply taken my textures and then discontinued their projects I hope you will be different.

#7

  • Location: Canton, North Carolina
  • Minecraft: TheWerty1124

Posted 27 October 2011 - 12:09 AM

View Postmatthew22389, on 27 October 2011 - 12:06 AM, said:

I am indeed interested all other modders have simply taken my textures and then discontinued their projects I hope you will be different.


well i dont plan on discontinuing unless some major happens so i think its safe to say this mod will not be stopped until all features are done then i will still continue to update
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#8

Posted 27 October 2011 - 01:55 AM

View PostThewerty1124, on 27 October 2011 - 12:09 AM, said:

well i dont plan on discontinuing unless some major happens so i think its safe to say this mod will not be stopped until all features are done then i will still continue to update

Okay I am in then.

#9

  • Location: Canton, North Carolina
  • Minecraft: TheWerty1124

Posted 27 October 2011 - 02:00 AM

View Postmatthew22389, on 27 October 2011 - 01:55 AM, said:

Okay I am in then.

awesome
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#10

    DoLLaZ

    Redstone Miner

  • Members
  • 593 posts
  • Location: Australia
  • Minecraft: DoLLaZ

Posted 27 October 2011 - 09:31 PM

Hey great you started up the topic :D I'm working on the lanterns right now and I'll fix the top part of the middleages font

EDIT:I Updated the title
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#11

  • Location: Canton, North Carolina
  • Minecraft: TheWerty1124

Posted 27 October 2011 - 09:37 PM

good to hear
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#12

    DoLLaZ

    Redstone Miner

  • Members
  • 593 posts
  • Location: Australia
  • Minecraft: DoLLaZ

Posted 28 October 2011 - 10:45 AM

Can't wait till the release on saturday and sunday hopefully :D
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#13

  • Location: Canton, North Carolina
  • Minecraft: TheWerty1124

Posted 28 October 2011 - 07:30 PM

View PostDoLLaZ, on 28 October 2011 - 10:45 AM, said:

Can't wait till the release on saturday and sunday hopefully :D


hopefully wont have a ton of the features i want to add but it will have most of the basics
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#14

    DoLLaZ

    Redstone Miner

  • Members
  • 593 posts
  • Location: Australia
  • Minecraft: DoLLaZ

Posted 29 October 2011 - 01:10 AM

Hey maybe in later versions we could have randomly generated farms with farmers that protect the crops?
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#15

  • Minecraft: epiclinkfan101

Posted 29 October 2011 - 01:20 AM

This looks great! Oh, and I could also help with texturing, if you like.
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#16

  • Location: Canton, North Carolina
  • Minecraft: TheWerty1124

Posted 29 October 2011 - 06:23 AM

View Postepiclinkfan101, on 29 October 2011 - 01:20 AM, said:

This looks great! Oh, and I could also help with texturing, if you like.

ill take all i can get lol if you still want to help just pm me

View PostDoLLaZ, on 29 October 2011 - 01:10 AM, said:

Hey maybe in later versions we could have randomly generated farms with farmers that protect the crops?

may add that in v1.1 but ill definitely add something like it to the mod
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#17

  • Location: Auzzie Land!
  • Minecraft: Jun117

Posted 29 October 2011 - 07:23 AM

I could make the farm for you and I want to know one thing...

When I try to generate a door it only does it for the bottom half, how can I fix that?

Awesome job TheWerty!

:D

I just gave rep to all your posts because you deserve it.
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#18

  • Location: Canton, North Carolina
  • Minecraft: TheWerty1124

Posted 29 October 2011 - 07:43 AM

View PostClumsyRecon, on 29 October 2011 - 07:23 AM, said:

I could make the farm for you and I want to know one thing...

When I try to generate a door it only does it for the bottom half, how can I fix that?

Awesome job TheWerty!

:D

I just gave rep to all your posts because you deserve it.

well the top and bottom of the doors both have to separate ids so try putting both
of them but put the top above the bottom hahaha

if that dont work then i dont know
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#19

  • Location: Auzzie Land!
  • Minecraft: Jun117

Posted 29 October 2011 - 08:01 AM

I just fixed it, I just had to generate it as an int. That basically means it's a clone but the only bad thing is that it looks like 2 halves until you open both or just the bottom one.

I have to get off now.
:(

I'll be on tomorrow though.
:)
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#20

  • Location: Canton, North Carolina
  • Minecraft: TheWerty1124

Posted 29 October 2011 - 08:15 AM

View PostClumsyRecon, on 29 October 2011 - 08:01 AM, said:

I just fixed it, I just had to generate it as an int. That basically means it's a clone but the only bad thing is that it looks like 2 halves until you open both or just the bottom one.

I have to get off now.
:(

I'll be on tomorrow though.
:)

alright if you wanna make that farm it would be pretty useful so i can focus on the other things
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