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Old Passive Mob Spawning Mod?


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20 replies to this topic

#1

requimrar
  • Location: Singapore
  • Minecraft: requimrar

Posted 26 October 2011 - 11:31 AM

Hey there... I was wondering, would it be possible to bring back old passive mob spawning from 1.7 and before? You know, when they would only spawn on grass, check for spawning every tick and despawn as usual?

Now they only check for spawn every 400 ticks, and only have the highest chance of spawning when generating new terrain. Now with the hunger bar, food is very important. So basically they don't spawn in your proximity. Now I can't make heads or tails of the mob spawning code, but perhaps someone can?

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#2

Nompop
    Nompop

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Posted 26 October 2011 - 11:33 AM

I Kinda Miss The Old Spawning Code Too...
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#3

JohnnyZwei

Posted 26 October 2011 - 11:38 AM

What I'd like is the world generation code from 1.3 Beta. Doing that combined with the old passive mob spawning, yet keeping the new content, is what I'd love to see made.
+1 to OP
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#4

Scorpio926
  • Minecraft: Scorpio926

Posted 26 October 2011 - 11:42 AM

Yeah the old spawning code was nice. Something you could do is take two cows you find, two pigs you find, and whatever other animals you want, and bring them into a big hole. Use wheat on them to make you follow (do them one set at a time. Having two cows together could have them make a baby on the way there) and make the hole have an entrance from the side so you can just go in, get your wheat to make them go into 'love mode', and watch as the animals rapidly increase. Now you have an animal farm. Make sure the hole isn't so deep that the animals die. You only need to make it 2 deep. I know it's kinda complicated but this is the best way to make an animal farm. If you wanted to get really advanced you could make sections that are filled with a certain kind of animal and press a button to release that one animal but that would be a lot more complicated. So just start with the hole with animals in it.

#5

TripleHeadedSheep
  • Location: Menaldum, Netherlands
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Posted 26 October 2011 - 11:42 AM

True, I hope Notch will think about it :/
I make models 'n stuff :)

#6

BorgMercenary
  • Location: In the Delta Quadrant on the edge of Fluidic Space
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Posted 26 October 2011 - 11:45 AM

I'm going to have to play the other side here and go against it. The reason passive mob spawning is like it is now is because they're breedable now and don't despawn. In theory, if you have a wheat farm (and who doesn't?) you have an infinite amount of animals. And besides, you can grow all of you food in your farms if need be.
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#7

requimrar
  • Location: Singapore
  • Minecraft: requimrar

Posted 26 October 2011 - 12:05 PM

Honestly? I'm either never updating to 1.9 or I'm gonna go back to 1.7.3. I am NOT playing the pre-release, don't tell me about animals having sex.

Things like these irritate me:

The new torch lighting having the centre blocks white
The passive mob code
(in 1.9pr3) 3.5 hearts for a diamond sword??? Honestly, anything that doesn't die from 2 hits with a diamond sword is too powerful.
Zombies have 11 hearts???!!!
EXP WTF
ENCHANTING WTF

The last two makes me think, MC is veering (in the wrong direction, imho) towards becoming an RPG game. It's about fighting exploding penises, punching sheep for wool (i miss that) and smelting sand that makes this game interesting; not having to CRIT HIT a ZOMBIE 3 times to kill it, not having to worry about hunger, and not having to venture 100+ blocks to find a cow.

#8

milte345
  • Location: in the gravel pits of the badlands killing snipers

Posted 26 October 2011 - 12:42 PM

View Postrequimrar, on 26 October 2011 - 12:05 PM, said:

Honestly? I'm either never updating to 1.9 or I'm gonna go back to 1.7.3. I am NOT playing the pre-release, don't tell me about animals having sex.

Things like these irritate me:

The new torch lighting having the centre blocks white
The passive mob code
(in 1.9pr3) 3.5 hearts for a diamond sword??? Honestly, anything that doesn't die from 2 hits with a diamond sword is too powerful.
Zombies have 11 hearts???!!!
EXP WTF
ENCHANTING WTF

The last two makes me think, MC is veering (in the wrong direction, imho) towards becoming an RPG game. It's about fighting exploding penises, punching sheep for wool (i miss that) and smelting sand that makes this game interesting; not having to CRIT HIT a ZOMBIE 3 times to kill it, not having to worry about hunger, and not having to venture 100+ blocks to find a cow.
Amen
If you can code click This
Posted Image

#9

requimrar
  • Location: Singapore
  • Minecraft: requimrar

Posted 26 October 2011 - 03:36 PM

Your meaning?

#10

milte345
  • Location: in the gravel pits of the badlands killing snipers

Posted 26 October 2011 - 06:02 PM

View Postrequimrar, on 26 October 2011 - 03:36 PM, said:

Your meaning?
i agree
If you can code click This
Posted Image

#11

JonathanTheBlack

Posted 26 October 2011 - 07:14 PM

Wah.  You don't have to play the survival aspect of it using the new hunger bar.  There are mods out there already that get rid of it.  Go look for them.

#12

its me peardude
  • Location: The North Pole
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Posted 28 December 2011 - 01:09 PM

View PostBorgMercenary, on 26 October 2011 - 11:45 AM, said:

I'm going to have to play the other side here and go against it. The reason passive mob spawning is like it is now is because they're breedable now and don't despawn. In theory, if you have a wheat farm (and who doesn't?) you have an infinite amount of animals. And besides, you can grow all of you food in your farms if need be.

I don't have a wheat farm because I don't have the patince for it. I also watch another youtuber who dosen't like weat farms because of no patince for it.
All I want for Christmas is feeesh!

#13

its me peardude
  • Location: The North Pole
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Posted 28 December 2011 - 01:15 PM

View PostJonathanTheBlack, on 26 October 2011 - 07:14 PM, said:

Wah.  You don't have to play the survival aspect of it using the new hunger bar.  There are mods out there already that get rid of it.  Go look for them.


The OP is saying that by the time they find anaimal its night.
All I want for Christmas is feeesh!

#14

IHaveAuthoritah

Posted 06 January 2012 - 02:01 AM

I know this is old, but PLEASE someone make this!

( ͡° ͜ʖ ͡°)


#15

Sims_doc
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Posted 06 January 2012 - 12:22 PM

Honstly i don't really care about the old world generation but i do about the spawning.
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#16

Holipza
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Posted 18 March 2012 - 01:31 PM

I'd also like this.

#17

Mikedude1998
  • Minecraft: Mikedude98

Posted 03 May 2012 - 09:19 AM

I also want the old passive mob spawning


Posted Image


#18

cieraz
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Posted 03 May 2012 - 09:27 AM

View PostBorgMercenary, on 26 October 2011 - 11:45 AM, said:

I'm going to have to play the other side here and go against it. The reason passive mob spawning is like it is now is because they're breedable now and don't despawn. In theory, if you have a wheat farm (and who doesn't?) you have an infinite amount of animals. And besides, you can grow all of you food in your farms if need be.
I know this is late but in old  worlds I killed everything and had lots of food... but now I can't do that. which makes me annoyed

#19

Nerdgazm
    Nerdgazm

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Posted 03 May 2012 - 01:09 PM

Somebody make this mod!! I miss having tons of animals around my house, now I have to walk thousands of blocks to find any D:

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#20

pigletx2
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Posted 11 February 2013 - 04:40 PM

I reaallly need this mod for my FTB modpack world, as the old spawn stuff that was put into it seems to be broken for me.
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