So, after working on a font file I had been saving for a few months, I took the liberty of creating an Excel spreadsheet to quickly create the code needed to set the tracking (spacing between characters) for a font PNG file, based on Kahr's instructions. The link to this Font Calibrator file is below. The file has instructions in it, but if you need help, post here and I can try to help. (Keep in mind this was created in MS Excel 2010 and should work with Excel 2007.)
Now that that's out of the way, here is the font I created using Adobe Photoshop 6.0 (yes, it is super old but it works great!) and my Excel helper file. The font name is Berylium created by Typodermic Fonts, which I retrieved from www.dafont.com, a website that hosts a wide range of fonts. As this font is public domain/free to use, feel free to throw it in your texture pack, just remember to give credit where it is due!
Berylium font for MCpatcher v2.2+
Feb. 21, 2012 - UPDATE! I have updated the Excel spreadsheet to accommodate more characters that are frequently used by other languages. The characters in WHITE are now supported, whereas red characters are not. If I have missed any other characters, please feel free to message me and I will update the file. (Note: I will not add the various icons/borders/greek characters as they are very infrequently used.)

A few images below show what the font looks like in chat, menus and on a sign. If you like it, you can download it via the link below. Enjoy!



Curse
MMO-Champion
WowStead
Arena Junkies
Minecraft Forums
DarthHater
Diablo Fans
Terraria Online




















