By Tommo Current Version: 0.46 Compatible with: 1.0
What is Wilderness mod?
Wilderness is a new mod in development by Tommo emphasing and improving upon the theme of survival, hunting, and trapping. It will bring a new element into minecraft and hopefully stimulate some adventurous minds! CREDITS TO PIEDUDEAUS, MINEMAPPER, WIPPER1799 AND FLAMINGARSE1 - and others! FOR THE VIDEOS <3
Current features Spikes
Spikes are a utility block in Wilderness mod to aid you in your aims of trapping. They will only do moderate damage if an animal or mob touches it. Spikes do not downgrade or destroy upon contact with a mob!
Deadly Trap
The Deadly Trap, hence the name, is a very deadly trap. It can only be triggered by an animal or a mob and will instantly kill the victim. The trap will then be triggered. An un-triggered deadly trap will drop if you destroy the triggered trap.
Blood
You can now splatter the blood of your victims!
WARNING: Blood will stay on the ground until you wash it off with water!
Pocket Knife
The pocket knife is currently only used for re-arming deadly traps which have been triggered, however many more uses will come for this item.
Trip wire
The trip wire can be triggered by any living creature(including you!) and will send a constant redstone signal. The block can be destroyed and re-placed. Later versions will only trigger rope.
Rope
Rope is the wilderness equivalent of redstone. At the moment rope has the exact same functionality as redstone and is just to give more of a 'wilderness' feel, however in later updated wilderness items will be limited to being only powered by rope.
Camouflage Floor
The camouflage floor is a very useful block, it has the same texture and biome colour as grass, however has a few holes in to signify it's not grass. In later updates this will be a useful utility to put around bait etc. It's crafted with 8 blocks of leaves. Camouflage blocks will destroy upon falling through them.
Campfire
The campfire can be thought of as the portable furnace, however, the campfire will only use wood (NOT PLANKS) as fuel. (wood duration as a fuel has been increased therefore.). A long as the campfire has fuel in it, it will always burn regardless of whether it has something to cook or not.
Mutton
Sheeps now drop mutton opon death, cook mutton for it to heal more.
Giant tree
Giant tree's will generate occasionally, these mighty tree's have trunks 4 blocks wide!
Bait Spike
The bait spike is a new block which has 9 slots which allow you to place bait inside to attract different animals. Bait attracts animals at a range similar to how far a zombie will detect you. Here is a list of bait for different animals:-
Spike Fall
The spike fall is a block which drops 3-6 spikes when triggered by a redstone current. Each spike can do up to 2 DAMAGE to the PLAYER and ANY CREATURES.
Tomahawk
The tomahawk is a throwing weapon which does alot of damage upon impact.
WARNING: TOMAHAWK IS IN EARLY DEVELOPMENT AND IF NOT FINISHED - BUT WORKS.
Chute
The chute will attract items within an 8 block radius and will store them into an inventory which can be opened by right clicking the chute.
Berry bushes
Berry bushes spawn randomly in the world and come with either no berries, red berries or purple berries, when harvested with a POCKET KNIFE the bush will drop 6-12 of it's corresponding berries.
Berries
Berries are harvested from berry bushes by using a POCKET KNIFE, they heal 1 hunger each.
Beehives
Beehives will randomly spawn in a high tree in your world. When destroyed, beehives drop honeycombs, which can be eaten straight away or put on bread to heal alot more.
Bees will also come out of the beehive and will attack and poison you, so be careful!
Automatic Breeding
Animals now breed together automatically, each animal can only produce up to 3 offspring to prevent overcrowding.
NOTE: Heart effects have been removed - hand breeding still works, you just wont see the hearts!
Version 0.45
- Bee's and beehives.
- Bugfixes
- Updated for 1.0
- New deadly trap mechanics and model
Version 0.4
- Blood now stains the floor until washed off with water.
- Chute system, attracts nearby items and stores them.
- Re-done the bait attraction system, now alot better.
- Berry bushes
- Berries.
Version 0.3
- Tomahawk (very early version, still bugged).
- Spike fall.
- Campfires take 1.5x longer to cook stuff than a furnace.
- Wood lasts alot longer in campfires.
- Campfires now burn as long as they have fuel (regardless of anything to cook).
- Campfires now only use WOOD as fuel.
- ALOT of bugfixes.
- Bait Spike which animals corresponding to bait.
Version 0.25
- Drops no longer drop 2 of themselves.
- Added bait.
- Added a campfire.
- Added giant trees.
- Added mutton.
- Blood now stains.
- New textures - THANKS FLAMINGARSE1 (dunno what your minecraft name is)
- Alot of bug fixes.
- Camouflage flooring now destroys when you fall through it.
Version 0.22
- Trees now have a small chance to drop a leaf block - used in camouflage floors.
- Camouflage flooring.
- Rope.
- Bugfixes. Version 0.18
- Added tripwire, currently sends a constant redstone signal when triggered, later versions will only trigger rope.
- A few bugfixes.
Version 0.16
- Added pocket knife
- Triggered deadly traps now can be re-armed by using a pocket knife on it.
Version 0.15
- Added deadly traps with 2 states, active and triggered, these will kill your victim instantly.
- Added a blood splatter system. The blood will splatter when you damage the mob in any way.
Version 0.1
- Got the base code down and added a simple trapping utility: spikes.
Download & installation Required: ModLoader Required: MCForge Download: http://adf.ly/41Hc5 (wait 5 seconds and click 'skip ad', also if you support my work feel free to click an ad if your feeling generous :smile.gif:). Download Mirror: http://adf.ly/42zLn
Instructions: Download the Wilderness mod files from one of the download locations above, then open up your minecraft.jar file with winrar or 7zip, then drag and drop the files inside of your downloaded file into your minecraft.jar.
Known Compatible Mods
- IndustrialCraft2
- BuildCraft
- Eloraam's mods (all of them).
- TooManyItems
- Mo' Creatures
- POWER CRYSTALS' MODS - MINEFACTORY RELOADED 1.3.2
- The laser mod
- Backpack
- Wireless redstone
- Xp book
- TF2 Teleport and sentry
- Clay Soldiers
- Special armor
- Light sensor
- Single Player Commands
- Rei's Minimap
- Optifine
(Please report compatibilities and incompatibilities so i can list them).
If you would like to contact me regarding anything to do with the Wilderness mod, add me on skype: iyf-tommo
P.S. If anyone would like to improve the textures in this mod, feel free to send me a pm with the link to the texture and If it's better i'll replace it. Thanks, oh and make sure it's 16x16.
Compatible Texture packs
Donate
I have put many, many hours of unpaid time into this mod, if you are feeling generous or would just like to help me out, feel free to click the link above and donate, thankyou.
CREDITS: Notch and the Mojang team, Me, flamingarse, ModLoader, MCForge, James Gosling, earth.. woah woah woah..wait a second... im getting carried away here.
Four irons to kill one mob... maby consider getting more spikes from four irons, like 16 or something...
The spikes don't get triggered, they last forever and are used to damage a mob rather than to trap it. A good example is some sort of pitfall where the pit has spikes at the bottom.
Thanks for all of the amazing comment guys, keep them coming! I will continue to bring out new content as fast as i can :smile.gif:!
Next update: Probably baited traps where a certain food attracts a certain animal, and also add some support for the trap keeping the items which are dropped by its victim.
The spikes don't get triggered, they last forever and are used to damage a mob rather than to trap it. A good example is some sort of pitfall where the pit has spikes at the bottom.
Thanks for all of the amazing comment guys, keep them coming! I will continue to bring out new content as fast as i can :smile.gif:!
Next update: Probably baited traps where a certain food attracts a certain animal, and also add some support for the trap keeping the items which are dropped by its victim.
A suggestion here. Add twine or rope triggered traps such as a deadfall, where a mob walks through the twine and it drops a rock or log attached to the rope. You could have some sort of pulley or stick trigger system to get the rope to where you need it to be, because it can hardly just lay loose around blocks.
You could make spring loaded deadly traps, where a deadly trap or some other trap is combined with a wooden arm that is then triggered by the rope/pulley system. Of course all of this could instead just be powered by redstone... but electrics doesn't feel right to me.
If you were to implement the spring deadly traps with ropes, make em' with sticks, as in the picture. If you go the springs/ redstone option, I reckon the spring deadly traps should be planky.
Thats if you can do any of this and want to :wink.gif:
YES!!!!!! finaly someone has made a decient trapping mod! i have been putting posts for someone to make this!Im not very good at modding and stuff but i will give it a try! if you need any help just ask.I guess i could do texturing!
do these traps damage you too? and how about when it kills a mod, the trap sucks it up (like a chest) and keeps it there until you retrieve it. so the items dont disappear. maybe some sort of GUI so we can use it kinda like a chest.but with 4 spots for meat/ leather. just some suggestions :biggrin.gif:
*Level up!*
By Tommo Current Version: 0.46 Compatible with: 1.0
What is Wilderness mod?
Wilderness is a new mod in development by Tommo emphasing and improving upon the theme of survival, hunting, and trapping. It will bring a new element into minecraft and hopefully stimulate some adventurous minds!
CREDITS TO PIEDUDEAUS, MINEMAPPER, WIPPER1799 AND FLAMINGARSE1 - and others! FOR THE VIDEOS <3
Current features
Spikes
Spikes are a utility block in Wilderness mod to aid you in your aims of trapping. They will only do moderate damage if an animal or mob touches it. Spikes do not downgrade or destroy upon contact with a mob!
Deadly Trap
The Deadly Trap, hence the name, is a very deadly trap. It can only be triggered by an animal or a mob and will instantly kill the victim. The trap will then be triggered. An un-triggered deadly trap will drop if you destroy the triggered trap.
Blood
You can now splatter the blood of your victims!
WARNING: Blood will stay on the ground until you wash it off with water!
Pocket Knife
The pocket knife is currently only used for re-arming deadly traps which have been triggered, however many more uses will come for this item.
Trip wire
The trip wire can be triggered by any living creature(including you!) and will send a constant redstone signal. The block can be destroyed and re-placed. Later versions will only trigger rope.
Rope
Rope is the wilderness equivalent of redstone. At the moment rope has the exact same functionality as redstone and is just to give more of a 'wilderness' feel, however in later updated wilderness items will be limited to being only powered by rope.
Camouflage Floor
The camouflage floor is a very useful block, it has the same texture and biome colour as grass, however has a few holes in to signify it's not grass. In later updates this will be a useful utility to put around bait etc. It's crafted with 8 blocks of leaves. Camouflage blocks will destroy upon falling through them.
Campfire
The campfire can be thought of as the portable furnace, however, the campfire will only use wood (NOT PLANKS) as fuel. (wood duration as a fuel has been increased therefore.). A long as the campfire has fuel in it, it will always burn regardless of whether it has something to cook or not.
Mutton
Sheeps now drop mutton opon death, cook mutton for it to heal more.
Giant tree
Giant tree's will generate occasionally, these mighty tree's have trunks 4 blocks wide!
Bait Spike
The bait spike is a new block which has 9 slots which allow you to place bait inside to attract different animals. Bait attracts animals at a range similar to how far a zombie will detect you. Here is a list of bait for different animals:-
Cow - wheat and seeds.
Chicken - wheat and seeds.
Sheep - wheat and seeds.
Pig - cooked beef, chicken, pork and mutton.
Zombie - rotten flesh.
Skeleton - bones.
Creeper - gunpowder.
Spider/Cavespider - cooked pork.
Enderman - ender pearl.
Spike Fall
The spike fall is a block which drops 3-6 spikes when triggered by a redstone current. Each spike can do up to 2 DAMAGE to the PLAYER and ANY CREATURES.
Tomahawk
The tomahawk is a throwing weapon which does alot of damage upon impact.
WARNING: TOMAHAWK IS IN EARLY DEVELOPMENT AND IF NOT FINISHED - BUT WORKS.
Chute
The chute will attract items within an 8 block radius and will store them into an inventory which can be opened by right clicking the chute.
Berry bushes
Berry bushes spawn randomly in the world and come with either no berries, red berries or purple berries, when harvested with a POCKET KNIFE the bush will drop 6-12 of it's corresponding berries.
Berries
Berries are harvested from berry bushes by using a POCKET KNIFE, they heal 1 hunger each.
Beehives
Beehives will randomly spawn in a high tree in your world. When destroyed, beehives drop honeycombs, which can be eaten straight away or put on bread to heal alot more.
Bees will also come out of the beehive and will attack and poison you, so be careful!
Automatic Breeding
Animals now breed together automatically, each animal can only produce up to 3 offspring to prevent overcrowding.
NOTE: Heart effects have been removed - hand breeding still works, you just wont see the hearts!
Updates
- Fixed particle bugs.
- Added automatic animal breeding.
Version 0.45
- Bee's and beehives.
- Bugfixes
- Updated for 1.0
- New deadly trap mechanics and model
Version 0.4
- Blood now stains the floor until washed off with water.
- Chute system, attracts nearby items and stores them.
- Re-done the bait attraction system, now alot better.
- Berry bushes
- Berries.
Version 0.3
- Tomahawk (very early version, still bugged).
- Spike fall.
- Campfires take 1.5x longer to cook stuff than a furnace.
- Wood lasts alot longer in campfires.
- Campfires now burn as long as they have fuel (regardless of anything to cook).
- Campfires now only use WOOD as fuel.
- ALOT of bugfixes.
- Bait Spike which animals corresponding to bait.
Version 0.25
- Drops no longer drop 2 of themselves.
- Added bait.
- Added a campfire.
- Added giant trees.
- Added mutton.
- Blood now stains.
- New textures - THANKS FLAMINGARSE1 (dunno what your minecraft name is)
- Alot of bug fixes.
- Camouflage flooring now destroys when you fall through it.
Version 0.22
- Trees now have a small chance to drop a leaf block - used in camouflage floors.
- Camouflage flooring.
- Rope.
- Bugfixes.
Version 0.18
- Added tripwire, currently sends a constant redstone signal when triggered, later versions will only trigger rope.
- A few bugfixes.
Version 0.16
- Added pocket knife
- Triggered deadly traps now can be re-armed by using a pocket knife on it.
Version 0.15
- Added deadly traps with 2 states, active and triggered, these will kill your victim instantly.
- Added a blood splatter system. The blood will splatter when you damage the mob in any way.
Version 0.1
- Got the base code down and added a simple trapping utility: spikes.
Download & installation
Required: ModLoader
Required: MCForge
Download: http://adf.ly/41Hc5 (wait 5 seconds and click 'skip ad', also if you support my work feel free to click an ad if your feeling generous :smile.gif:).
Download Mirror: http://adf.ly/42zLn
1.8.1 Download: http://adf.ly/3kY5N
Instructions: Download the Wilderness mod files from one of the download locations above, then open up your minecraft.jar file with winrar or 7zip, then drag and drop the files inside of your downloaded file into your minecraft.jar.
Known Compatible Mods
- BuildCraft
- Eloraam's mods (all of them).
- TooManyItems
- Mo' Creatures
- POWER CRYSTALS' MODS - MINEFACTORY RELOADED 1.3.2
- The laser mod
- Backpack
- Wireless redstone
- Xp book
- TF2 Teleport and sentry
- Clay Soldiers
- Special armor
- Light sensor
- Single Player Commands
- Rei's Minimap
- Optifine
(Please report compatibilities and incompatibilities so i can list them).
If you would like to contact me regarding anything to do with the Wilderness mod, add me on skype: iyf-tommo
P.S. If anyone would like to improve the textures in this mod, feel free to send me a pm with the link to the texture and If it's better i'll replace it. Thanks, oh and make sure it's 16x16.
Compatible Texture packs
Donate
I have put many, many hours of unpaid time into this mod, if you are feeling generous or would just like to help me out, feel free to click the link above and donate, thankyou.
CREDITS: Notch and the Mojang team, Me, flamingarse, ModLoader, MCForge, James Gosling, earth.. woah woah woah..wait a second... im getting carried away here.
Click Here To Know How To Get Rid Of Black Screen Problem Forever
The spikes don't get triggered, they last forever and are used to damage a mob rather than to trap it. A good example is some sort of pitfall where the pit has spikes at the bottom.
Thanks for all of the amazing comment guys, keep them coming! I will continue to bring out new content as fast as i can :smile.gif:!
Next update: Probably baited traps where a certain food attracts a certain animal, and also add some support for the trap keeping the items which are dropped by its victim.
you should add this information to main post
Thanks alot for the feedback guys, more updates coming soon! :smile.gif:
You could make spring loaded deadly traps, where a deadly trap or some other trap is combined with a wooden arm that is then triggered by the rope/pulley system. Of course all of this could instead just be powered by redstone... but electrics doesn't feel right to me.
This is the sort of thing I mean for the deadly traps. Or they could just be spring loaded. Although this one is far advanced, ideally the mod would just have a tie to the trap block and then the end rope tie. Simple!
http://www.google.com.au/imgres?q=spring spear trap&um=1&hl=en&sa=N&rlz=1B3GGLL_enAU388AU388&biw=1366&bih=561&tbm=isch&tbnid=i8PB-SfzOE1UhM:&imgrefurl=http://gizlihazineler.turkforumpro.com/t998-tuzaklar-tuzak-cetler&docid=DIHjmtMXyGj1ZM&imgurl=http://www.survivaljunction.com/images/stories/survival-skills-4.jpg&w=400&h=287&ei=JO2mTuj9K4ydmQWb1tCkDw&zoom=1
If you were to implement the spring deadly traps with ropes, make em' with sticks, as in the picture. If you go the springs/ redstone option, I reckon the spring deadly traps should be planky.
Thats if you can do any of this and want to :wink.gif:
Indeed, I do!
hmm.. that's weird, i'll do a clean reinstall and see if i get the same error.
FIXED: Forgot to post the download link to MCForge, install that mod, link can be found on the first post.
Yes, as i stated earlier in the thread i have plans for baited traps and maybe a new weapon/device to kill with.
For the next update, let's just say we'll have a nice tripwire system.
I totally agree! If it does this will go all the way!
P.S THANKYOU!
*Level up!*