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[16x][1.2.5] █ LAR Games Texture Pack █


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#1

  • Minecraft: largames

Posted 06 November 2010 - 11:43 PM

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Screenshots:
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Download:
Download V1.1( Latest and Zip File)


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[URL=http://www.minecraftforum.net/topic/73728-16x173%E2%96%88-lar-games-texture-pack-%E2%96%88/]
[IMG]http://img705.imageshack.us/img705/2355/largamestexturepackbann.png[/IMG][/URL]



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LAR stands for Luis Antonio Renteria.

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#2

Posted 07 November 2010 - 12:13 AM

This is really good for 16x16, I'll try it when it's finished C: . Keep it up bro!

#3

Posted 07 November 2010 - 12:19 AM

Looks great .. You should send this in to the contest
LOL

#4

  • Minecraft: largames

Posted 07 November 2010 - 03:45 AM

Thanks for the replies. I was kind of expecting this to get ignored. My topics have a habit of doing that.
Added some snow world textures:


-Luis
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LAR stands for Luis Antonio Renteria.

#5

    Urthman

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Posted 07 November 2010 - 04:14 AM

I really, really like the way you've made the smooth stone, dirt, and cobblestone all tile together. I always get hung up over how cobblestone needs to look sort of man-made and sort of like something you'd get from dousing lava with water. This is a great solution to that problem, and also a great way to make natural dirt/rock formations fit together. Your furnace looks great too.

I like the design for the gravel, but having it so dark doesn't fit with the rest quite so well. Maybe you could try making it more of a dirt brown/tan, or let it be gray and rely on a change in the pattern to differentiate it from stone and cobblestone?

I'm personally not a fan of the streaks-style glass, but I like your use of blue there.

I'm not wild about the ores either. Is that yellowish one in the first screen shot gold or iron? They look like a decal pasted onto the stone pattern. Is there a way to make them look like they're embedded in the stone pattern somehow? What if you colored the "cracks" between the stones the color of the ore, maybe widening the cracks in a few places to let more color show through?

Your sand is the best 16x16 sand I've seen. The snow looks great too. In general, having used 32x32 for a while now, I'm really surprised and impressed with how good this looks in 16x16. This is really great work!

#6

    Rijjka

    Tree Puncher

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Posted 07 November 2010 - 04:23 AM

Well my only quibble is that the snow looks like a recolour of the sand, which I thought looked good by the way. So give that snow some personality!

#7

  • Minecraft: largames

Posted 07 November 2010 - 06:31 AM

Urthman said:

I really, really like the way you've made the smooth stone, dirt, and cobblestone all tile together. I always get hung up over how cobblestone needs to look sort of man-made and sort of like something you'd get from dousing lava with water. This is a great solution to that problem, and also a great way to make natural dirt/rock formations fit together. Your furnace looks great too.

I like the design for the gravel, but having it so dark doesn't fit with the rest quite so well. Maybe you could try making it more of a dirt brown/tan, or let it be gray and rely on a change in the pattern to differentiate it from stone and cobblestone?

I'm personally not a fan of the streaks-style glass, but I like your use of blue there.

I'm not wild about the ores either. Is that yellowish one in the first screen shot gold or iron? They look like a decal pasted onto the stone pattern. Is there a way to make them look like they're embedded in the stone pattern somehow? What if you colored the "cracks" between the stones the color of the ore, maybe widening the cracks in a few places to let more color show through?

Your sand is the best 16x16 sand I've seen. The snow looks great too. In general, having used 32x32 for a while now, I'm really surprised and impressed with how good this looks in 16x16. This is really great work!

Thanks for all of positive feedback there. Also, Those are some really helpful suggestions you gave, and I agree with you about the ores and the gravel. I'll see what I can do with the gravel, and now that I look at it well, I see what you mean about the ores looking pasted on. I will definitely fix that.

About the snow, It was originally a filler, but I liked how it came out, so I kept it that way. Although I do agree that it needs to look more unique, which I will work on.
Thanks for the constructive criticism guys!

Edit:
How's this for the new snow?

-Luis
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LAR stands for Luis Antonio Renteria.

#8

    Urthman

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Posted 07 November 2010 - 07:39 AM

I like the new snow. You're really good at that tiling stuff! All of your tiles really flow together so seamlessly and without the kind of obvious repetition that makes the pattern look artificial.

#9

  • Minecraft: largames

Posted 07 November 2010 - 08:01 AM

Thanks. I've been working on 2d platform games for a while, so It's something you have to get used to I guess. Although, 16x16 is incredibly difficult to tile. Lol.
Time War's textures are way bigger than that, so it is a pretty big adjustment.

Anyway, I'm conflicted about this tree texture. Does it fit?


-Luis
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LAR stands for Luis Antonio Renteria.

#10

    Atro

    Out of the Water

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  • Minecraft: AtroFR

Posted 07 November 2010 - 08:36 AM

Would you look at that, I registered just to post this.

The sand and snow look amazing, just about everything tiles so nicely. About the glass, I too prefer glass without streaks. Maybe a nice wooden border or a lattice pattern could make up for the lack of detail. The ores are kind of off but I like the diversity, every pack should at least make them different and not just recolor. Urthman's suggestion with ore peeking out from cracks is really interesting. I also like the simpleness of the original ore, them being pasted onto the smoothstone texture with no shadows and only highlights really makes them stand out without it looking too busy. The wood texture seems a little too saturated with color, maybe lighten/dull it up a bit but it is otherwise grand.

The gravel and bedrock stand out too much. For the gravel, I think that a pinkish/tan hue works great. Bedrock looks like a mix between obsidian and restone, something that just might be mine-able. Perhaps a darker and messier version of cobblestone would look better? It needs to give off a 'you can't get past me' vibe.

The workbench and furnace look a little off to me. I'm not a fan of the cloth on the workbench or the hole on the furnace. The tree looks decent, perhaps a bit too contrasting between the middle and the edges.

Overall, a very promising texture pack. Keep it up. I'm really looking forward to the finished product.

#11

  • Minecraft: largames

Posted 07 November 2010 - 09:27 AM

Thanks for all the suggestions guys! I really am trying to take them all into consideration.
Here are the new ores: (I completely remade gold)


And here's the Obsidian:


-Luis
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LAR stands for Luis Antonio Renteria.

#12

Posted 07 November 2010 - 09:34 AM

This is pretty beautiful. Especially love the sand. I could see myself using this, Great job so far, man!
"Did the primary buffer panel just fall off my gorram ship for no apparent reason?"-Malcolm Reynolds

#13

  • Minecraft: largames

Posted 07 November 2010 - 10:15 AM

Thanks again guys.
I decided to redo the gravel, but I really can't decide how I want it to look.
Here's what it looks like right now:

I'm not really sure about this one.

And here's a closer look at the workbench:


Here's the updated terrain file:


-Luis
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LAR stands for Luis Antonio Renteria.

#14

Posted 07 November 2010 - 10:44 AM

This is looking really nice from the screenshots. I'm gonna have to try this out later.
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#15

  • Minecraft: hotdog1997

Posted 07 November 2010 - 11:09 AM

I think it would be a good idea to redo TNT as I have just noticed you kept the TNT the same. Maybe if you made it look as if it had a digital detonator on top?
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#16

    Advize

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  • Minecraft: Advize

Posted 07 November 2010 - 04:20 PM

The sand looks nice but it doesn't tile very well with other sand blocks placed above it.

Edit: By that, I mean vertically. Sand tiles just fine with sand placed on any side of it, just not sand hills and stuff.

#17

Posted 07 November 2010 - 04:32 PM

I really like these textures, not being a fan of changing textures my self these are really good as you haven't changed them dramatically like most of them on here but enough to notice a change.
It looks really good, Nice job dude!
Thats a nice everything you have there... Would be a shame if something happend to it [SSSS]

#18

    Urthman

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Posted 07 November 2010 - 07:39 PM

I like the new gravel. If you're not satisfied with it you could try making it more brown or more yellow instead of blue-gray. You could also try taking those dark dots that represent the bits of stones and expanding them just a bit so they look more like a physical stone than a dot of noise.

The new ores are better. I think it might be possible to make the ore look even more like it's peeking out through the existing cracks in the stone. It might involve leaving a bit more of the center stone intact. You can see examples of what I'm talking about (done in very different styles, so I'm definitely not asking you to copy anyone) in these texture packs:

Animal Crafting:
viewtopic.php?t=48464

Dusty's textures:
viewtopic.php?t=45333

You might also consider adding a little more dark orange to the gold. And maybe you'd want to make the shiny white highlights on your coal a little more subtle. I think the colors on your diamond and iron are great and the redstone looks good too.

Oh that new obsidian looks great. And I think the vertical tiling on the sand works okay. It's worth it for how good it looks laid out flat on the beach.

#19

  • Minecraft: largames

Posted 09 November 2010 - 03:57 AM

Thanks for the feedback Urthman, you're definitely the most helpful person in this topic when it comes to suggestions. lol.
Anyway, I agree about the sand, and I chanced the gravel a tiny bit, not noticeable at all.
Here's some new additions.

New door and half steps:

Record Player and I changed the orientation of the wood.

New Tnt:

-Luis
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LAR stands for Luis Antonio Renteria.

#20

  • Minecraft: largames

Posted 09 November 2010 - 05:50 AM

What do you guys think of the new tiles?

-Luis
Posted Image
LAR stands for Luis Antonio Renteria.