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[Maya] Character Rig [Updated with new rigs!]


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#81

florisheld

Posted 13 May 2012 - 01:43 PM

Uh yeah donwloaded it but how i can change the Skin Texture??????Posted Image
Found it in read me sorry!

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#82

aje14700
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Posted 13 May 2012 - 03:08 PM

View Postexpert12345677, on 15 April 2012 - 03:13 PM, said:

What you are asking for kid would take a month or two to build in maya. Last i checked if there had been one like captainsparklez's rig it would already have like, a few million downloads. The rig being offered to you right now is the one you should use for the time being. Maybe you can also learn to make your own rig? The problem with the one you are asking for is that it is so advanced that if you don't have a background in the program, you would probably kill yourself. You could also try asking BoostrapBuckaroo (Don't no if i spelled that right) if he could give you the rig. Another problem is the texturing, all of that stuff in Revenge and Fallen Kingdom was done by hand. Sorry but there is no special rig on this thread.
-Expert

I'm acually working on a rig as stated above. It's really not that hard. I currently have eyes moving about, eyes resizing, individual eye brow movement(rotation and up and down). I have only been working on it for 3 days, and that's with finals, school projects, homework, and a social life. I only started using maya right off the bat, knowing nothing, about a week  or two ago. Mouth shoun't be too hard. individual fingers will the the hardest part. And some reason for the life of me, i cant get bones to work propery.

On a completly different note, i made a small dance video with this rig i thought you guys might like. It should be running faster but i needed it to be 30 seconds long.

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#83

birnco
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Posted 13 May 2012 - 08:52 PM

View Postaje14700, on 13 May 2012 - 03:08 PM, said:

I'm acually working on a rig as stated above. It's really not that hard. I currently have eyes moving about, eyes resizing, individual eye brow movement(rotation and up and down). I have only been working on it for 3 days, and that's with finals, school projects, homework, and a social life. I only started using maya right off the bat, knowing nothing, about a week  or two ago. Mouth shoun't be too hard. individual fingers will the the hardest part. And some reason for the life of me, i cant get bones to work propery.

I actually have a fully functional face rig at the moment( except horizontal mouth resizing) Do you know any good resources for the body movement?

When i try to import into my project it only lets me edit and move the "bones" so to speak but not the blocks themeselves. Please help!

#84

aje14700
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Posted 13 May 2012 - 09:52 PM

View Postbirnco, on 13 May 2012 - 08:52 PM, said:

I actually have a fully functional face rig at the moment( except horizontal mouth resizing) Do you know any good resources for the body movement?

When i try to import into my project it only lets me edit and move the "bones" so to speak but not the blocks themeselves. Please help!
perhaps it is in a reference layer? if you build this shouldnt you have a good handle on it?
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#85

obsidianCore

Posted 14 May 2012 - 01:49 PM

how would i implement maya models into minecraft?
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#86

WolfieMario
  • Minecraft: WolfieMario

Posted 14 May 2012 - 01:57 PM

View PostobsidianCore, on 14 May 2012 - 01:49 PM, said:

how would i implement maya models into minecraft?
You don't; this one is for making animations and renders. I believe there is a tool floating around on this forum that lets you convert 3D models into Minecraft code, however. I may be wrong of course - it might just be a tool for making models that can be used in Minecraft Posted Image

The reason this particular model is impossible in Minecraft (without significant rewrites to code) is because the arms and legs can bend (meaning they have more than 8 vertices, otherwise they wouldn't look like they do when bent), meanwhile Minecraft's code only produces models made of boxes with 8 vertices each.

#87

obsidianCore

Posted 14 May 2012 - 02:02 PM

ok so lets say i am good at coding (witch i am not) and i have model with that fit to limits of minecraft i can use maya to model mobs and items for mods?
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#88

voxtec7
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Posted 14 May 2012 - 04:06 PM

I love your rig but could you add some facial expressions?...
atleast eye brows would be okay!

#89

aje14700
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Posted 14 May 2012 - 09:13 PM

View PostobsidianCore, on 14 May 2012 - 02:02 PM, said:

ok so lets say i am good at coding (witch i am not) and i have model with that fit to limits of minecraft i can use maya to model mobs and items for mods?
you could make something to look like what you want, but there isnt anything that could take maya into java code. You would have to model what you want, and then use it as a guide when coding.
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#90

WolfieMario
  • Minecraft: WolfieMario

Posted 15 May 2012 - 02:10 AM

View Postaje14700, on 14 May 2012 - 09:13 PM, said:

you could make something to look like what you want, but there isnt anything that could take maya into java code. You would have to model what you want, and then use it as a guide when coding.
Or use Techne; apparently it lets you model and export as code. Currently it has an Import button which seems to do nothing, so you'd have to make the model within Techne.

For reference, here's the Minecraft code for the default humanoid model (used by players, etc.):
		bipedCloak = new ModelRenderer(this, 0, 0);
		bipedCloak.addBox(-5F, 0.0F, -1F, 10, 16, 1, par1);
		bipedEars = new ModelRenderer(this, 24, 0);
		bipedEars.addBox(-3F, -6F, -1F, 6, 6, 1, par1);
		bipedHead = new ModelRenderer(this, 0, 0);
		bipedHead.addBox(-4F, -8F, -4F, 8, 8, 8, par1);
		bipedHead.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
		bipedHeadwear = new ModelRenderer(this, 32, 0);
		bipedHeadwear.addBox(-4F, -8F, -4F, 8, 8, 8, par1 + 0.5F);
		bipedHeadwear.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
		bipedBody = new ModelRenderer(this, 16, 16);
		bipedBody.addBox(-4F, 0.0F, -2F, 8, 12, 4, par1);
		bipedBody.setRotationPoint(0.0F, 0.0F + par2, 0.0F);
		bipedRightArm = new ModelRenderer(this, 40, 16);
		bipedRightArm.addBox(-3F, -2F, -2F, 4, 12, 4, par1);
		bipedRightArm.setRotationPoint(-5F, 2.0F + par2, 0.0F);
		bipedLeftArm = new ModelRenderer(this, 40, 16);
		bipedLeftArm.mirror = true;
		bipedLeftArm.addBox(-1F, -2F, -2F, 4, 12, 4, par1);
		bipedLeftArm.setRotationPoint(5F, 2.0F + par2, 0.0F);
		bipedRightLeg = new ModelRenderer(this, 0, 16);
		bipedRightLeg.addBox(-2F, 0.0F, -2F, 4, 12, 4, par1);
		bipedRightLeg.setRotationPoint(-2F, 12F + par2, 0.0F);
		bipedLeftLeg = new ModelRenderer(this, 0, 16);
		bipedLeftLeg.mirror = true;
		bipedLeftLeg.addBox(-2F, 0.0F, -2F, 4, 12, 4, par1);
		bipedLeftLeg.setRotationPoint(2.0F, 12F + par2, 0.0F);
Notice how it's built out of boxes? Specifically, boxes specified by a corner position (x,y,z) and a length, height, depth, and scale. That's why it's inherently impossible to straight-up convert from Maya (or any other popular 3D format) to Minecraft code - it would have to only contain boxes, and those boxes cannot be rotated. Anything else a converter couldn't handle... And this model is one thing such a converter would not be able to handle.


EDIT: I should clarify that there's more code behind it than that; I just don't think it'll help to post it all.

#91

BearCroc411

Posted 15 May 2012 - 11:35 PM

how do you skin the rig and i know you change the char with ur own but how do i put that skin onto the rig?

#92

aje14700
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Posted 15 May 2012 - 11:46 PM

View PostBearCroc411, on 15 May 2012 - 11:35 PM, said:

how do you skin the rig and i know you change the char with ur own but how do i put that skin onto the rig?
open up the hypershade window. find lambert1, press and hold right mouse button, and move to "graph network"
find the file, double click and look to the right. find the path location, and change it to the char file.
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#93

ryanguy426
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Posted 20 May 2012 - 09:40 PM

(presses view screenshots) me: "OMFG! HEROBRINE..oh..its just a picture....>:("
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#94

TheLameFiLmz

Posted 23 May 2012 - 03:16 PM

I love you! finally!

#95

expert12345677
  • Minecraft: expert12345677

Posted 26 May 2012 - 06:17 PM

View PostGunterThePenguin, on 12 May 2012 - 07:25 AM, said:

Is the head rotatable now? Posted Image
Yes, sorry i have been away for a while and will make a video on how to fix the head

View PostBearCroc411, on 15 May 2012 - 11:35 PM, said:

how do you skin the rig and i know you change the char with ur own but how do i put that skin onto the rig?
please read all of the previous posts before jumping to the last page. I made a video on how to do this but nobody reads previous posts

Hey guys!
So I have been building minecraft tools lateley ad will put those up for download soon.
If you want to learn how to make them I will be making a vid on how to make an iron axe.
If you have time, please check out my YouTube channel and please subscribe! http://www.youtube.com/LeExpertGamer

#96

expert12345677
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Posted 27 May 2012 - 04:56 PM

View Post8BitAnimations, on 12 May 2012 - 05:05 PM, said:

Can you do all of the mobs next?
Yes, the zombie and pigman will be easy, I have almost finished the creeper and the pig.
-Expert
If you have time, please check out my YouTube channel and please subscribe! http://www.youtube.com/LeExpertGamer

#97

expert12345677
  • Minecraft: expert12345677

Posted 27 May 2012 - 05:04 PM

I have an update video on progress!
Shows some fixes with the downloads I posted on my video, also some projects that you all might like.
Here is the video link:
-Expert
If you have time, please check out my YouTube channel and please subscribe! http://www.youtube.com/LeExpertGamer

#98

apollo18
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Posted 12 June 2012 - 09:57 PM

awesome

#99

GuyFromHungary

Posted 06 August 2012 - 07:59 PM

As I can see, everyone's lights are very bright. Does anyone know, how to fix this?

#100

yodog14114
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Posted 06 August 2012 - 08:30 PM

I am having something go wrong when I open the .mb file, I am a little bit of a noob at this but when I open it, in 2011 its completely white and in 2012 its completely black, any reason?

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