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Faithful 32x32 Pack [UPDATE:FORESTRY!] (1.2.5)


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#2461

    Vattic

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Posted 18 November 2011 - 07:17 PM

Progress Report

It's been a while since I posted so I thought you might like to know what I've been working on. I've mostly been going through things missing in the main pack so no mod stuff yet. I've remade obsidian, I'm surprised nobody complained about it before. It's now the right colours / not so washed out and the detail is better.

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I've also finished the square moon phases, enderdragon egg, enderdragon, and the villagers.

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There's still more I want to finish before I release.

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View Postsilentsource, on 13 November 2011 - 06:45 PM, said:

@Vattic could you give me the link to the 1.9 Pre 3 update? I'm currently working on the ender crystal thingy and would like to use the old ender portal block texture for the crystal frame.

Or, if you wan't to it yourself, here's the current progress:
http://i.imgur.com/KKmAF.png
I don't think the old ender portal frames would really fit. I could finish this for you if you like? I will if I release before you finish. Nice work so far.

View PostWhiplashr, on 13 November 2011 - 06:51 PM, said:

I wanted to post some feedback.. I hope it will be taken as how it's meant.. constructive criticism, and not flames.

I don't like the new grass texture. Actually, I quite like the new grass texture. Wait.. what?

What I mean is, it's very nice looking, but it's so stylized it is no longer, IMO, "faithful".

This is the same problem I had with the changes to smoothstone in the past.

Don't get me wrong.. you are a fantastic artist, and these are lovely textures. It's just that the draw/allure of this texture pack is that it's "faithful" to the originals. And I personally feel that your smooth stone and grass textures are too fancy and stylized, and do not seem like upscaled versions of the originals anymore. Instead I think they would fit nicely into a personalized/stylized custom 32x32 texture set.

Again, it's just my feed back. I have made a backup of your old grass texture for my use, because I prefer it. I already do a bunch of cutting and pasting whenever you make a new version anyhow (because I prefer the HarryDG/Zombuster smooth stone, and I also use your smooth wood test.. and the high contrast grass. I think those look much nicer. But I do love your cobblestone and furnaces/etc).
Constructive criticism is welcome and invited. Often I get little feedback with updates unless I mess something up hehe. I'm going to go through and reply to what you've said in chunks.

The new grass texture is an experiment which most seem to have liked. The problem with up-scaling the original grass is that it's almost just noise applied to a nice green; This means I'm going to have to interpret it and there will always be people who don't like it. I've tried to keep some of the shapes the same and the shades of grey are the same. I'll continue providing alternatives for those that don't.
Spoiler
As for the smooth stone the problem is similar. I had to choose between staying faithful to the shapes or the spirit. I decided to try and stay faithful to the shapes. The HarryDG/Zombuster smooth stone is more faithful to the spirit. I can see advantages in both options but again different people use different ones.
Spoiler
That wood was never supposed to be released but I kept the wrong layers open when saving during an update and a small number of people who use the pack have been using them since. They are one of many tests. It's the same problem again really: Shape of spirit? I've found keeping to the shape leaves it not looking much like wood but I know some want that and I'm not happy with my own attempts at keeping it in the spirit of the 16x16 textures.

I'm going to keep trying new things and keep the alternatives updated as I can. What I really need to know is how many are using the alternative textures. They take time to update and I don't want to be working on something that's now being used. I'll have to find some way of setting up a few polls.

View PostSilver_Phoenix, on 14 November 2011 - 05:40 AM, said:

the texture for the redstone pipe in AdditionalPipes rev29 by Zeldo is missing, because it is invisible when i try and craft it
I'll have to look into that. Cheers for flagging it up.

View PostStefsarch7, on 14 November 2011 - 07:47 AM, said:

Since sand is updated in pre-release 6, could you try to make it actually 32x32 (Like the new grass), instead of tiled and edited from that?
I can but it will only be as an alternative texture. I don't know how much more sand like I can make it that what's currently in the pack.

View PostSeptimusH, on 15 November 2011 - 12:45 PM, said:

I'm working on really good looking Steve's Carts textures.
Steve's Carts?

View Postmadindehead, on 15 November 2011 - 11:01 PM, said:

Any chance of having textures for Nether Ores please?
http://www.minecraft...-converters/#no
Added to the list. This should be a nice and simple edit and there's some other interesting looking mods on there too.


View PostPiejacker875, on 16 November 2011 - 05:09 PM, said:

I notice people are always patching it wrong. Perhaps you should make that stuff with installation a little more noticeable so people stop reviewing it with it incorrectly installed.

Edit: I'm not sure what texture this is, but I noticed it in RC2 so I made a version in faithful. I think it might be the enderegg thing... Anyway, here's this comparison thing.
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If you use it, it is somewhere at the enchantment table...
People really should know to patch last but then it was a mistake I've made before. I should rewrite that red text I suppose. Cheers for the enderdragon egg texture but I've already made one.

View Post7spiderman, on 18 November 2011 - 02:59 AM, said:

hey do i have permission to mess with your pack for personal use. ive been looking for the original pack but couldnt find it and i cant archive mine for some reason and yours is as close as i can get. :rolleyes:
I don't quite follow your reasons but you can go ahead. If you release with any Faithful32 stuff please give credit and link back to this topic.

View PostDeathguise, on 18 November 2011 - 04:10 PM, said:

Is there a tutorial on how to install the separate mod textures into the faithful pack?
There is a .txt document with each mod support .zip with full instructions. If you find one without please let me know and I'll add one.

Thanks again everyone.

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A double resolution graphics pack that stays faithful to the originals.


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#2462

    Vattic

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Posted 18 November 2011 - 10:12 PM

Update Time

1.0 ready, still a few missing things but it works fine.

New this update:
  • Obsidian
  • Villagers
  • Enderdragon
  • Enderdragon Egg
  • Square Moon Phases
  • Blaze

Download Section

Posted Image
A double resolution graphics pack that stays faithful to the originals.


#2463

    Vattic

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Posted 18 November 2011 - 10:52 PM

If you downloaded before now please download again. I forgot to add the new enderdragon health bar. Sorry.

Posted Image
A double resolution graphics pack that stays faithful to the originals.


#2464

  • Minecraft: Whiplashr

Posted 18 November 2011 - 11:23 PM

great work, as always, and thanks for responding to my feedback.

Is it still necessary to delete the enderman_eyes.png and spider.eyes.png? I was getting that weird white texture error.

#2465

    Vattic

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Posted 18 November 2011 - 11:33 PM

View PostWhiplashr, on 18 November 2011 - 11:23 PM, said:

great work, as always, and thanks for responding to my feedback.

Is it still necessary to delete the enderman_eyes.png and spider.eyes.png? I was getting that weird white texture error.
No problem, thank you for posting some feedback.

With the latest patcher I've had no problem with the eyes.

Posted Image
A double resolution graphics pack that stays faithful to the originals.


#2466

  • Location: The Interwebs
  • Minecraft: celticguy08

Posted 18 November 2011 - 11:49 PM

Although I do think the new obsidian is pretty HD, I really didn't mind the old obsidian, and I would say that I actually enjoy the old obsidian texture. Could you still keep it as an alternate for us nostalgic guys?

Oh, and I am still working on my texture pack, so thats why I'm still not doing Mod support, but I am glad you finished the Equivalent Exchange support.

Im making myself a new signature soon, but im les tired.

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#2467

    Vattic

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Posted 19 November 2011 - 12:15 AM

View Postcelticguy08, on 18 November 2011 - 11:49 PM, said:

Although I do think the new obsidian is pretty HD, I really didn't mind the old obsidian, and I would say that I actually enjoy the old obsidian texture. Could you still keep it as an alternate for us nostalgic guys?
Sad to hear you don't prefer the new one but I've added the original to the alternate textures section of the OP.

View Postcelticguy08, on 18 November 2011 - 11:49 PM, said:

Oh, and I am still working on my texture pack, so thats why I'm still not doing Mod support, but I am glad you finished the Equivalent Exchange support.
I have wondered if you were still working on it.

Posted Image
A double resolution graphics pack that stays faithful to the originals.


#2468

  • Minecraft: magma_blaziken

Posted 19 November 2011 - 02:15 AM

Is it just me or the round moon is missing from the zip file?

#2469

  • Minecraft: Piejacker875

Posted 19 November 2011 - 02:59 AM

View PostVattic, on 18 November 2011 - 07:17 PM, said:

Cheers for the enderdragon egg texture but I've already made one.
Yeah, mine was like a quick place holder. I crystallized the purple dots and stretched out the lines on the black background and just used the 'smooth' version that Paint.NET gave me. I thought it was a little too unnoticeable and dark so that is why I made it brighter. I should have kept it as it, though.
See my "About Me" page. Signatures are now way too restrictive. I'm an oompa loompa. 20% more chocolate than you.

#2470

  • Minecraft: TheKing027

Posted 19 November 2011 - 05:08 AM

Can you add Randomobs support?
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?

#2471

    Nukr666

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Posted 19 November 2011 - 07:16 AM

View PostKrookedFishie, on 19 November 2011 - 05:08 AM, said:

Can you add Randomobs support?
It's Already on the list. And he's working on it, and as a matter of fact, I'm currently using the textures he made. People really need to check the list before asking.

And Vattic, if your reading this, the reason I asked is because I thought you had forgot about it. :P

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#2472

  • Minecraft: Latiasracer

Posted 19 November 2011 - 02:40 PM

Awesome Texture Pack. Love it. Well done! :Diamond: :D
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#2473

Posted 19 November 2011 - 03:29 PM

I love this texture pack. The grass and gravel in the new version look a bit too noisy. Maybe i need to get used to it.

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#2474

  • Location: New Brunswick
  • Minecraft: verticity

Posted 19 November 2011 - 03:46 PM

I love the texturepack - probably my favorite Minecraft HD pack - it retains faithful as the name implies, and I love that.

what font did you use for the banner, by the way?

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#2475

  • Location: In Herobrine's lair, beating the living crap out of him with Notch's personal sword! Where else?

Posted 19 November 2011 - 04:39 PM

You forgot the moon.png in the round moon+sun file. Please add it because you obviously forgot it.
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#2476

  • Minecraft: _Jamie

Posted 19 November 2011 - 05:11 PM

View Postdarthvader45, on 19 November 2011 - 04:39 PM, said:

You forgot the moon.png in the round moon+sun file. Please add it because you obviously forgot it.
By chance are you still in 1.8? Unless I'm mistaken the moons are taken from moon_phases now in MC1.0
:)

Posted Image
A double resolution graphics pack that stays faithful to the originals.


#2477

    Vattic

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Posted 19 November 2011 - 05:48 PM

View PostZeroforces, on 19 November 2011 - 02:15 AM, said:

Is it just me or the round moon is missing from the zip file?

View Postdarthvader45, on 19 November 2011 - 04:39 PM, said:

You forgot the moon.png in the round moon+sun file. Please add it because you obviously forgot it.
I forgot that 1.8.1 needed it as a separate moon.png rather than taking it from moon_phases.png. I've added a round moon to make it backwards compatible.

View PostKrookedFishie, on 19 November 2011 - 05:08 AM, said:

Can you add Randomobs support?
Still working at it. You can see a preview by downloading this and then dragging the "mob" folder into your faithful32.zip.

View Postbeatfreak, on 19 November 2011 - 03:29 PM, said:

I love this texture pack. The grass and gravel in the new version look a bit too noisy. Maybe i need to get used to it.
I hadn't meant to include the gravel, I like the grass, however. I am of two minds about the gravel. I'll leave it for now, see what feedback I get, and keep alternatives in the OP.

View PostVerticity, on 19 November 2011 - 03:46 PM, said:

what font did you use for the banner, by the way?
I didn't use any font. I had to mimic the style of the originals. It's the first time my secondary school (UK middle school equivalent) graphic design classes have come in handy for a long while. It was a surprisingly lengthy process to get it looking right.

Thanks again folks.

Posted Image
A double resolution graphics pack that stays faithful to the originals.


#2478

Posted 19 November 2011 - 08:18 PM

I am going to ask you to do a about a quadret of mods for me. Generally i wouldn't ask so much if each mod wasn't but 5 textures each. There Addons to industrailcraft2. Anyways there in the spoilers:

In order from most wanted to least wanted:
Spoiler


#2479

Posted 19 November 2011 - 08:23 PM

Let me start off by saying fantastic work. I made the 'upgrade' to HD textures a few weeks ago, and this TP is the first and only one I have used since. The constant updates that are added very quickly after a version update are excellent. The mod support was probably the main thing that drew me into this texture pack other than the HD textures.

This brings me to my next point.

I only have 2 pet peeves (or one): 1) The 'Portal Gun' textures haven't been updated in awhile. Since new items were added since the textures were last updated, some textures are missing. If you can update this, it would be greatly appreciated.

Also, is it possible to work on textures for Red Power 2, because the textures in 'Mod Support' are still the Red Power 1 textures?

Thanks a bunch,

Slash25

#2480

Posted 19 November 2011 - 09:11 PM

View PostVattic, on 06 November 2010 - 12:23 AM, said:

3) Download the latest texture patcher from this thread:Texture Patcher by Kahr.
4) Save to Desktop for easy access.
5) Open the Patcher.
6) Open the "Options" tab.
7) Select "Default" for water, lava, fire, and portal in the drop boxes.

-Revise that the setting are like this:
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I have to change of "Custom" to "Default"?