[size=small][font=lucida sans unicode,lucida grande,sans-serif][size=x-large]The Gun Mod 2.0.3[/size][/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]The Gun Mod allows users to create their own content with an easy to use and intuitive GUI. It implements a system for modular weapon design and ballistic physics.[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif][size=large]Required[/size] Minecraft Forge
v0.9.61
-Quick hotfix to gun creator class files attempting to load minecraft.jar classes v0.9.6
-Added crafting system
-Implemented custom third-person rendering of guns
-Fixed damage cooldown bug when damaging entities v0.9.5
-Quick hotfix to loading of outdated gun files v0.9.4
-Updated to Minecraft version 1.1
-Add multiplayer support v0.9.1
-Updated burst fire logic to work correctly v0.9
-Added reload sounds
-Updated gun file format (old files will still work!)
-Added "smooth" zooming in and out of scopes v0.8
-Added projectile types
-Refactored logic of projectiles and shooters
-Added more scope types v0.7:
-Added a grenade launcher to the default Weapons pack
-Added particle release on gun shot
-Refactored some logic within projectile and shooter classes
-Updated to Minecraft v1.0.0! v0.6:
-Removed support for .GUN file within the mod (ingame). The mod will only load GUN2 files. In order to convert your .GUN files to .GUN2, open the .GUN files in the GunCreator and save them as .GUN2 files.
-Fixed errors that were occurring with the rushed v0.5 update
-Added support for custom weapons that can be created by myself. Look for some in the future! v0.5:
-Changed format of GUN file to a more modular format and introduced the reinvented GUN file as GUN2 files (GUN files will still work)
-Changed ammo consumption to per shot instead of per projectile (shotgun cartridges should work as intended)
-Allowed multiple weapons to use the same ammunition (simply make the bullet name the same [EXACT same] for both weapons)
[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif][size=large]FAQ[/size][/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Q: How do I create a gun?
A: Run the GunCreator program either using the Run.bat file on Windows operating systems or using the command "java -jar GunCreator.jar" on other operating systems. When opened it should look like the image below:
Let's run down the options that you are able to play with when creating a gun with examples and explanations in (parentheses).[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Gun Name: The name of the gun. ("AK47", "M16", "Uzi", "UberSniper")[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Bullet damage: The number of half hearts of damage that the gun will do to an entity. (4 = 2 hearts of damage, 10 = 5 hearts of damage, etc.)[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Bullet range: The range of the bullet; how far can the bullet travel before it receives diminishing returns on its damage [you can't snipe people for full damage with a pistol if the pistol's range is short]. (2000 would be a sniper rifle, 100 might be a pistol)[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Bullet item ID: The item ID of the bullet for the gun. This must be a unique ID that will not conflict with other items [whether they be items from other mods or items from the original game] (2000, 4051, etc.)[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Rounds per minute: The number of rounds the gun can shoot in one minute. Note that the maximum number of rounds the game can handle per minute is around 4200 rpm. (60 for a sniper, 420 for a machine gun, etc.)[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Reload time (ms): The length of time it will take to reload the gun in milliseconds. (1000 = 1 second, 2500 = 2.5 seconds)[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Gun Item ID: The item ID of the gun. This must be a unique ID [and different from the bullet ID[ that will not conflict with other items [whether they be items from other mods or item from the original game (see Bullet item ID examples)[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Clip size: The number of rounds the gun can hold in it's clip; how many bullets a full gun can shoot before it needs to reload (30 for an assault rifle, 6 for a sniper rifle, etc.)[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Recoil: The vertical recoil of the gun (I would suggest to not put any value here for now until I fully implement recoil)[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Horizontal recoil: The horizontal recoil of the gun (see Recoil explanation)[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Fire mode: The mode of firing that the gun uses. (Single = you must click once for each round fired, Automatic = you can hold down the mouse to continuously fire, Burst = you must click once for every fire of a burst of three rounds)[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Scope type: The scope that the gun has when pressing the zoom key. (Sniper = a crosshair with reduced vision)[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Scope zoom: The factor that the scope zooms in by when pressing the zoom key. (1.0 = normal vision, 2.5 = 2.5x the vision of normal, etc.)[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]There are three parts of creating a gun that require you to provide files. These files can be chosen by clicking on their respective buttons in the GunCreator GUI or by dragging and dropping the file from your operating system into the GunCreator GUI and onto their respective buttons. The buttons are:[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Gun icon: The large button in the center of GUI represents the icon that the gun will have ingame[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Bullet icon: The smaller button beneath the Gun icon button that represents the icon that the bullet for the gun will have ingame[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Shoot sound: The elongated button below the Bullet icon button that represents the sound that the gun will make when it is fired (.ogg file is suggested)[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Q: Where do I put my .GUN2 files?
A: Place the .GUN2 files in your ".../.minecraft/heuristix/guns/" directory.
Q: How do I zoom in (or use my scope)?
A: Press the "z" key.
Q: How do I reload?
A: Press the "r" key.
Q: Why is my game crashing when I __________?
A: Your game could be crashing for a variety of reasons. Most likely, there is some sort of error with the mod that will need to be fixed. Before posting, try reinstalling the mod in a fresh minecraft.jar. Make sure you are updated to the latest version. If that does not work, go to your ".../.minecraft/heuristix/" folder. Open the file called "log.txt". Then go to your ".../.minecraft/heuristix/guns/" folder. Open the file called "log.txt". Copy and paste both logs into a post on this thread so that I can see what is happening.
Follow this template for bug reports:
TheGunMod Client Version: <version_number> GunCreator Version: <version_number> Short Description of Error: <description> Logs:
Note: recoil is still being tweaked. It's implementation at the moment is very simple and does not work well. When creating guns I would suggest not adding recoil until I get around to a better system.
PLEASE GIVE ME SUGGESTIONS AND ASK QUESTIONS
Feel free to post your own guns (make sure all images and sounds are free to be used [either made by you or openly licensed]).[/font][/size]
This looks awesome, being able to build your own guns, but the download doesnt work, the adcraft thing counts down but the word download isnt a link, do you have to be signed in? (ill be watching this post)
How would you obtain this gun in game? If you were to create a gun it wouldn't be put into the mod till it went through you? It sounds like a nice way to edit the properties of a nice already made gun mod and less of a gun creating mod.
This looks awesome, being able to build your own guns, but the download doesnt work, the adcraft thing counts down but the word download isnt a link, do you have to be signed in? (ill be watching this post)
You may be looking for the download link in the top right (like on adf.ly) but on adcraft the download link appears in the middle of the page after a certain amount of time (5ish seconds).
This needs allot of work before it can become pratical your aiming at non mod creators to create guns. Its just crazy to ask them to do all the work the gui dosen't help much at all.
I am working on a set of basic guns that people can use, but obviously the main point of the mod is so people can customize their own weapons. In a few days I'll release some skins and sound files people can use and a few more guns. If you have any suggestions to increase the usability of the GunCreator then feel free to suggest them. Would you prefer a more "artsy" (if you will..) GUI?
ok, so when i click the link, it goes to adcraft. there between two square ads towards the bottom of the screen, there is a countdown, when it finishes DOWNLOAD appears, but i click the word and nothing happens, the computors not blocking the site so i dont really think i have a solution. i believe ive used adcraft before for somthing else?
This looks awesome, being able to build your own guns, but the download doesnt work, the adcraft thing counts down but the word download isnt a link, do you have to be signed in? (ill be watching this post)
Right click DOWNLOAD, and open hit "open in new tab" and it should go to dropbox... you can download from there, or your download should start immediately
Right click DOWNLOAD, and open hit "open in new tab" and it should go to dropbox... you can download from there, or your download should start immediately
lol i dont know why but the open in new tab selection is grey'ed out as in, invalid.
also at te top of adcraft it says in construction some functions might not work. could this be said function?
how come every time i put the gun file in the heuristix folder my minecraft crashes
Make sure you have the latest version downloaded (v0.3.2). If you downloaded the very first version I posted (v0.3) you may have some obscure errors that I overlooked.
I have looked into this and there isn't a really good way to do this. The reason that ironsights in other games like CoD look so cool is because they have an animation of the character bringing the gun up to the character's face. Things like this are near impossible to do well in the minecraft engine. I can make it more like Source engine "ironsights", i.e. the guns just zoom in slightly if they don't have a scope.
lol i dont know why but the open in new tab selection is grey'ed out as in, invalid.also at te top of adcraft it says in construction some functions might not work. could this be said function?
What internet browser are you using? The download button should bring you straight to a file hosted on dropbox.
Ok, Two things:
1: Instructions; what exactly we must do in order to make our own guns?
(and then after making the guns, what else must we do.)
2: Packaging: To make things a bit easier, you should do ONE gun, the creator, and the mod itself into one download.
Yeah, I know, you cant make extra money on having 3 different downloads.
Ok, Two things:1: Instructions; what exactly we must do in order to make our own guns?(and then after making the guns, what else must we do.)2: Packaging: To make things a bit easier, you should do ONE gun, the creator, and the mod itself into one download.Yeah, I know, you cant make extra money on having 3 different downloads.Personally, I just want to a pistol.
I will work on a quick tutorial for the creation of guns right now.
Anyway nice mod.. Rifles here i come..Uh oh??.. I put rifle in heuristix file in minecraft. folder but it nothing shows up when played.. Is there something wrong??
Make sure it's inthe the ".minecraft/heuristix/guns/" directory (not just .minecraft). At the moment guns don't have a crafting recipe so you have to use them in creative mode (or you can use TMI/Single Player Commands).
When i put it in the folder your said to put it in it doesn't work and gives me this error:
FINER: THROW
java.lang.NullPointerException
at mod_Guns.initItems(mod_Guns.java:75)
at mod_Guns.<init>(mod_Guns.java:53)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
The .Jar doesn't save the guns as .gun, you have to find the file after it is saved and rename it with .gun at the end.
did that it still doesn't work same error:
FINER: THROW
java.lang.NullPointerException
at mod_Guns.initItems(mod_Guns.java:75)
at mod_Guns.<init>(mod_Guns.java:53)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
The .Jar doesn't save the guns as .gun, you have to find the file after it is saved and rename it with .gun at the end.
did that it still doesn't work same error:
FINER: THROW
java.lang.NullPointerException
at mod_Guns.initItems(mod_Guns.java:75)
at mod_Guns.<init>(mod_Guns.java:53)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
[size=small][font=lucida sans unicode,lucida grande,sans-serif]The Gun Mod allows users to create their own content with an easy to use and intuitive GUI. It implements a system for modular weapon design and ballistic physics.[/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif][size=large]Required[/size]
Minecraft Forge
[size=large]Downloads[/size]
TheGunMod Files v2.0.3
GunCreator Files v1.5.2
Weapon files (Updated Wednesday, August 8, 2012, 8:27:42 PM (-5 GMT)
[size=large]Installation[/size]
[size=medium]Video[/size]
New installation video is coming!
[/font][/size]
[size=large]Media[/size]
[size=medium]Videos[/size]
[size=medium]Outdated Installation Video[/size]
[size=medium]Best of Minecraft[/size]
[size=medium]Gun Peripheral[/size]
[size=large]Information[/size]
Wiki Page
[size=large]Changelog[/size]
v0.9.61
-Quick hotfix to gun creator class files attempting to load minecraft.jar classes
v0.9.6
-Added crafting system
-Implemented custom third-person rendering of guns
-Fixed damage cooldown bug when damaging entities
v0.9.5
-Quick hotfix to loading of outdated gun files
v0.9.4
-Updated to Minecraft version 1.1
-Add multiplayer support
v0.9.1
-Updated burst fire logic to work correctly
v0.9
-Added reload sounds
-Updated gun file format (old files will still work!)
-Added "smooth" zooming in and out of scopes
v0.8
-Added projectile types
-Refactored logic of projectiles and shooters
-Added more scope types
v0.7:
-Added a grenade launcher to the default Weapons pack
-Added particle release on gun shot
-Refactored some logic within projectile and shooter classes
-Updated to Minecraft v1.0.0!
v0.6:
-Removed support for .GUN file within the mod (ingame). The mod will only load GUN2 files. In order to convert your .GUN files to .GUN2, open the .GUN files in the GunCreator and save them as .GUN2 files.
-Fixed errors that were occurring with the rushed v0.5 update
-Added support for custom weapons that can be created by myself. Look for some in the future!
v0.5:
-Changed format of GUN file to a more modular format and introduced the reinvented GUN file as GUN2 files (GUN files will still work)
-Changed ammo consumption to per shot instead of per projectile (shotgun cartridges should work as intended)
-Allowed multiple weapons to use the same ammunition (simply make the bullet name the same [EXACT same] for both weapons)
[size=small][font=lucida sans unicode,lucida grande,sans-serif][size=large]FAQ[/size][/font][/size]
[size=small][font=lucida sans unicode,lucida grande,sans-serif]Q: How do I create a gun?
A: Run the GunCreator program either using the Run.bat file on Windows operating systems or using the command "java -jar GunCreator.jar" on other operating systems. When opened it should look like the image below:
Let's run down the options that you are able to play with when creating a gun with examples and explanations in (parentheses).[/font][/size]
A: Place the .GUN2 files in your ".../.minecraft/heuristix/guns/" directory.
Q: How do I zoom in (or use my scope)?
A: Press the "z" key.
Q: How do I reload?
A: Press the "r" key.
Q: Why is my game crashing when I __________?
A: Your game could be crashing for a variety of reasons. Most likely, there is some sort of error with the mod that will need to be fixed. Before posting, try reinstalling the mod in a fresh minecraft.jar. Make sure you are updated to the latest version. If that does not work, go to your ".../.minecraft/heuristix/" folder. Open the file called "log.txt". Then go to your ".../.minecraft/heuristix/guns/" folder. Open the file called "log.txt". Copy and paste both logs into a post on this thread so that I can see what is happening.
Note: recoil is still being tweaked. It's implementation at the moment is very simple and does not work well. When creating guns I would suggest not adding recoil until I get around to a better system.
PLEASE GIVE ME SUGGESTIONS AND ASK QUESTIONS
Feel free to post your own guns (make sure all images and sounds are free to be used [either made by you or openly licensed]).[/font][/size]
You may be looking for the download link in the top right (like on adf.ly) but on adcraft the download link appears in the middle of the page after a certain amount of time (5ish seconds).
I am working on a set of basic guns that people can use, but obviously the main point of the mod is so people can customize their own weapons. In a few days I'll release some skins and sound files people can use and a few more guns. If you have any suggestions to increase the usability of the GunCreator then feel free to suggest them. Would you prefer a more "artsy" (if you will..) GUI?
can you make a mirror download?
Right click DOWNLOAD, and open hit "open in new tab" and it should go to dropbox... you can download from there, or your download should start immediately
lol i dont know why but the open in new tab selection is grey'ed out as in, invalid.
also at te top of adcraft it says in construction some functions might not work. could this be said function?
Make sure you have the latest version downloaded (v0.3.2). If you downloaded the very first version I posted (v0.3) you may have some obscure errors that I overlooked.
I have looked into this and there isn't a really good way to do this. The reason that ironsights in other games like CoD look so cool is because they have an animation of the character bringing the gun up to the character's face. Things like this are near impossible to do well in the minecraft engine. I can make it more like Source engine "ironsights", i.e. the guns just zoom in slightly if they don't have a scope.
What internet browser are you using? The download button should bring you straight to a file hosted on dropbox.
1: Instructions; what exactly we must do in order to make our own guns?
(and then after making the guns, what else must we do.)
2: Packaging: To make things a bit easier, you should do ONE gun, the creator, and the mod itself into one download.
Yeah, I know, you cant make extra money on having 3 different downloads.
Personally, I just want to a pistol.
Uh oh??.. I put rifle in heuristix file in minecraft. folder but it nothing shows up when played.. Is there something wrong??
I will work on a quick tutorial for the creation of guns right now.
Make sure it's inthe the ".minecraft/heuristix/guns/" directory (not just .minecraft). At the moment guns don't have a crafting recipe so you have to use them in creative mode (or you can use TMI/Single Player Commands).
I put the files in the correct place.
FINER: THROW
java.lang.NullPointerException
at mod_Guns.initItems(mod_Guns.java:75)
at mod_Guns.<init>(mod_Guns.java:53)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Rules posted here: http://rules.mcf.li/ or click signature.
did that it still doesn't work same error:
FINER: THROW
java.lang.NullPointerException
at mod_Guns.initItems(mod_Guns.java:75)
at mod_Guns.<init>(mod_Guns.java:53)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Rules posted here: http://rules.mcf.li/ or click signature.
did that it still doesn't work same error:
FINER: THROW
java.lang.NullPointerException
at mod_Guns.initItems(mod_Guns.java:75)
at mod_Guns.<init>(mod_Guns.java:53)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Rules posted here: http://rules.mcf.li/ or click signature.
Bullet Range: 999999999999999999999999999999999999
rpm: 99999999999999999999999999
reload: 0.1
clip: 9999999999999999999999
recoil: 0
Hor. Recoil: 0
type: automatic
scope: sniper
zoom: x3
A.K.A GOD OF WAR!!
Click Here To Know How To Get Rid Of Black Screen Problem Forever
I have only toomanyitems and installed it like a normal mod straight into the minecraft.jar
and modloader
Rules posted here: http://rules.mcf.li/ or click signature.