Hi, i posted a previous topic about myth units (based on Age of Mythology (AOM)). (Previous Topic)
Now i gave it a second thought. There should be building that you can make which generate mobs for you, which are "tamed" and which you can give commands. You can also give them weapons and shield, armour, capes, mounts, pets, spells, etc.. These things makes the mob, which is under your control, stronger. You can also level it or mount one of there mounts by yourself, of wear their weapons etc... SO I NEED A MOD TEAM. AND I NEED SOMEONE WHO CAN DO TEXTURES.
Of course not ALL things of AOM/AOE are in this mod, they will come when this part of the mod is finished, cuz it is already a big coding.
To-Do-List:
Spoiler
-Genrating Empires ; different empires, npc, alliance, enemy, ....(more info at bottom)
-Textures for weapons
-Mob makers ;mounts and pets. (Textures to)
-The books
-Shield : coding
-If someone wanne start on updates, feel frreee^^ (pm me for more info)
-Genrating Empires ; different empires, npc, alliance, enemy, ....(more info at bottom)
-Textures for weapons
-Mob makers ;mounts and pets. (Textures to)
-The books
-Shield : coding
-If someone wanne start on updates, feel frreee^^ (pm me for more info)
Communication:
Spoiler
Chat room:
1st Option: (recommended) :
2nd Option:
Join our chat by going to this link : HERE type in /join #AgeOfMinecraft or #ageofminecraftmod
Leave suggestions, talk about mod there. ^^
Facebook:
AgeOfMinecraft
Emails:
yahoo : kevinradino@yahoo.com
skype : kevinradino
Chat room:
1st Option: (recommended) :
YouAreADevil, on 09 August 2011 - 11:40 PM, said:
Well, this is for IRC:
Click here to open the page to connect to Age Of Minecraft's IRC channel.
To connect to the right network:
From the drop-down box, scroll down to "Esper (webirc)"
Choose a nickname, and in the "channel" box, type #AgeOfMinecraft/#AgeOfMinecraftMod just like the picture

This should connect you to irc, simple enough, right?
Edit: This is used to connect straight to #AgeOfMinecraft/#AgeOfMinecraftMod, instead of going through World Of Minecraft's irc setup first.
Click here to open the page to connect to Age Of Minecraft's IRC channel.
To connect to the right network:
From the drop-down box, scroll down to "Esper (webirc)"
Choose a nickname, and in the "channel" box, type #AgeOfMinecraft/#AgeOfMinecraftMod just like the picture

This should connect you to irc, simple enough, right?
Edit: This is used to connect straight to #AgeOfMinecraft/#AgeOfMinecraftMod, instead of going through World Of Minecraft's irc setup first.
2nd Option:
Join our chat by going to this link : HERE type in /join #AgeOfMinecraft or #ageofminecraftmod
Leave suggestions, talk about mod there. ^^
Facebook:
AgeOfMinecraft
Emails:
yahoo : kevinradino@yahoo.com
skype : kevinradino
TEAM:
Spoiler
I have:
Team:
How to apply:
-Name
-What you are going to do
-Why you wanne do this
-How to contact you
-Any other Expiriences
-If so, who is gonna help you with that
Suggestions:
If you got suggestions PM me, leave a post or email me : kevin_kroket@hotmail.com
Thanks ^^
Buildings:I have:
Team:
Spoiler
(only ppl who have submitted something will appear in main team (some textures wont do tho, no offence))
-karmickoala = made dagger coding, made tin/copper/ultimate ore, made ultimate/tin/copper/ultimate/bronze block and ingots, working on some details, and testing it
-liljoeleo = modelling mounts/pets
-Rainfur = doing some heavy coding
-Mr. Rinkachi = doing unit textures
(only ppl who have submitted something will appear in main team (some textures wont do tho, no offence))
-karmickoala = made dagger coding, made tin/copper/ultimate ore, made ultimate/tin/copper/ultimate/bronze block and ingots, working on some details, and testing it
-liljoeleo = modelling mounts/pets
-Rainfur = doing some heavy coding
-Mr. Rinkachi = doing unit textures
How to apply:
-Name
-What you are going to do
-Why you wanne do this
-How to contact you
-Any other Expiriences
-If so, who is gonna help you with that
Suggestions:
If you got suggestions PM me, leave a post or email me : kevin_kroket@hotmail.com
Thanks ^^
Spoiler
Info:
I was thinking on more buildings, not just one, but we can start of with one. How you make the buildings is by following the difficult/easy crafting recipes. Or you can make the buildings like in MineColony, but that aint as much fun as gettin the items yourself and craft them.
There are also different types of buildings, one that generates infantry, another one artillery, another one cavalery, .... Basicly it is like a spawner only you can decide when you wanne spawn them and how many (you can spawn multiple at the same time). Like i said it can spawn multiple mobs, so this means mobs of the same type but also of different types. For example : you can spawn hoplites and axeman at same time. To level your building, which will cause you to spawn more and different units, you need money. The max level your building can get is level 10. When your building levels your units get stronger. And also the more levels your building gets the more a unit might cost.
IS FOR EVERY BUILDING DIFFERENT
THIS IS AN EXAMPLE, for the real one scroll more down.
level 1 building -> normal units
level 2 building -> first hero + 2 new units
level 3 building -> medium units + 1 new unit
level 4 building -> heavy units + 3rd hero + 1 new unit
level 5 building -> champion units + 1 new unit
level 6 building -> 3rd hero + 4th hero + elite units
level 7 building -> your units costs less + 1 new unit
level 8 building -> elite units + + 2 new units
level 9 building -> dark elite units (or neeed new name for this, obsidian armor) + 5th hero (if possible)
level 10 building -> ultimate units + 6th hero (only infantry, i think)
Pic :
Interface of block in middle of building.

Interface of the building level block.

Explaination :
BuildingInterface:
Units :
Heroes :
Progress Arrow :
Finished Unit Bar :
Spawn Button :
Resource Chest Interface :
Available Levels :
Progress Arrow :
Level :
Types of buildings:
They all have the building level block and the block in the middle, the same.
Barracks:
Achery Range:
Stables:
Money:
GoldCoin = 64 Iron Coins on the 65th iron coin you get 1 gold coin
IronCoin = 64 Bronze Coins on the 65th bronze coin you get 1 iron coin
BronzeCoin



Building Level Costs:
Building Levels costs money ofc shown below:

Info:
I was thinking on more buildings, not just one, but we can start of with one. How you make the buildings is by following the difficult/easy crafting recipes. Or you can make the buildings like in MineColony, but that aint as much fun as gettin the items yourself and craft them.
There are also different types of buildings, one that generates infantry, another one artillery, another one cavalery, .... Basicly it is like a spawner only you can decide when you wanne spawn them and how many (you can spawn multiple at the same time). Like i said it can spawn multiple mobs, so this means mobs of the same type but also of different types. For example : you can spawn hoplites and axeman at same time. To level your building, which will cause you to spawn more and different units, you need money. The max level your building can get is level 10. When your building levels your units get stronger. And also the more levels your building gets the more a unit might cost.
IS FOR EVERY BUILDING DIFFERENT
THIS IS AN EXAMPLE, for the real one scroll more down.
level 1 building -> normal units
level 2 building -> first hero + 2 new units
level 3 building -> medium units + 1 new unit
level 4 building -> heavy units + 3rd hero + 1 new unit
level 5 building -> champion units + 1 new unit
level 6 building -> 3rd hero + 4th hero + elite units
level 7 building -> your units costs less + 1 new unit
level 8 building -> elite units + + 2 new units
level 9 building -> dark elite units (or neeed new name for this, obsidian armor) + 5th hero (if possible)
level 10 building -> ultimate units + 6th hero (only infantry, i think)
Pic :
Interface of block in middle of building.

Interface of the building level block.

Explaination :
BuildingInterface:
Units :
Spoiler

In this grid you can see the units that are available, each time your building levels, you can have more units and different ones. When you go stand with your mouse on your unit, you can see how much it costs (like in Millénaire, when you trade). If you dont have the required resources, you cant buy the unit.
Heroes :
Spoiler

This grid shows you the available heroes, the max heroes you can have is 5-6 (depending what type of unit). The difference between a hero and a unit : heroes are little stonger and their weapons glow.
Progress Arrow :
Spoiler

This arrow shows you how far the progress is, needed to create a unit. The arrow wont start until you selected the units you want (different or the same) and there has to be a pause of 10 seconds between it before it starts. When the progress is started you cant change the units you have selected.
Finished Unit Bar :
Spoiler

In this bar you can see what units you have created. They can max stack till 30.
Spawn Button :
Spoiler

When you press this button, all the units in the bar above will spawn in the building, all level 1.
Resource Chest Interface :
Available Levels :
Spoiler

I think this part explains enough altho not everything. You can buy your building's levels here, levels will cost you resources. How much? Go and stand with your mouse on it to see. You cant buy level 4 without buying level 1,2,3 first. ETC...
Progress Arrow :
Spoiler

This arrow only starts working when you have selected a lvl and will show you when the level is done. When your building levels alot of things can change. More info found above (i think).
Level :
Spoiler

This shows you on what level you are on, so you dont buy the same level twice. xD
Types of buildings:
They all have the building level block and the block in the middle, the same.
Barracks:
Spoiler
Barracks : Out of this "big spawner"/building you can let infantry units spawn (more info later.) To make them spawn right click on a certain block (block in the middle), opens up an interface (shown above).
Barracks lvl 1 :
Level 1 : 2 units (Militia + Hypaspist) + 1 hero(Theseus)
You can only spawn 1 unit of the same kind at same time.
Level 2 : 1 new unit (Hoplite) + 1 hero (Perseus)
You can only spawn 1 unit of the same kind at same time.
Level 3 : 1 new unit (Axeman) + 1 hero (Heracles)
You can spawn 2 different units at same time.
Level 4 : 1 new unit (Spearman) + 1 hero (Jason)
You can spawn 3 different units at same time.
Level 5 : Change apperance of building, 1 new unit (Huskarl) + 1 hero (Atalanta) + Medium Unit
You can spawn 4 different units at same time.
Level 6 : 1 new unit (Ulfsark)
You can spawn 5 different units at same time.
Level 7 : 1 hero (Ajax)
You can spawn 6 different units at same time.
Level 8 : Change apperance of building, 1 new unit (Myrmidon) + Heavy Unit
You can spawn 7 different units at same time.
Level 9 : 1 hero (Arkantos)
You can spawn 8 different units at same time. + Champion Unit
Level 10 : You can spawn max different units at same time + heroes are cheaper.
Schematics :
Barracks lvl 1:
AdF.ly
Mediafire
Barracks lvl 5 :
AdF.ly
Mediafire
Barracks lvl 8 :
AdF.ly
Mediafire
Barracks : Out of this "big spawner"/building you can let infantry units spawn (more info later.) To make them spawn right click on a certain block (block in the middle), opens up an interface (shown above).
Barracks lvl 1 :
Spoiler


Barracks lvl 5 :

Spoiler


Barracks lvl 8 :

Spoiler


Total :

Spoiler

Levels:
Level 1 : 2 units (Militia + Hypaspist) + 1 hero(Theseus)
You can only spawn 1 unit of the same kind at same time.
Level 2 : 1 new unit (Hoplite) + 1 hero (Perseus)
You can only spawn 1 unit of the same kind at same time.
Level 3 : 1 new unit (Axeman) + 1 hero (Heracles)
You can spawn 2 different units at same time.
Level 4 : 1 new unit (Spearman) + 1 hero (Jason)
You can spawn 3 different units at same time.
Level 5 : Change apperance of building, 1 new unit (Huskarl) + 1 hero (Atalanta) + Medium Unit
You can spawn 4 different units at same time.
Level 6 : 1 new unit (Ulfsark)
You can spawn 5 different units at same time.
Level 7 : 1 hero (Ajax)
You can spawn 6 different units at same time.
Level 8 : Change apperance of building, 1 new unit (Myrmidon) + Heavy Unit
You can spawn 7 different units at same time.
Level 9 : 1 hero (Arkantos)
You can spawn 8 different units at same time. + Champion Unit
Level 10 : You can spawn max different units at same time + heroes are cheaper.
Schematics :
Barracks lvl 1:
AdF.ly
Mediafire
Barracks lvl 5 :
AdF.ly
Mediafire
Barracks lvl 8 :
AdF.ly
Mediafire
Achery Range:
Spoiler
Archery Range : Spawns artillery. Works same as barracks, only looks different.
Archery Range lvl 1 :
Level 1 : 1 unit (Peltast)
You can only spawn 1 unit of the same kind at same time.
Level 2 : 1 new unit (Toxotes)
You can only spawn 1 unit of the same kind at same time.
Level 3 : 1 hero (Hippolyta)
You can spawn 2 different units at same time + Medium Unit.
Level 4 : 1 new unit (Slinger)
You can spawn 3 different units at same time.
Level 5 : Change apperance of building.
You can spawn 4 different units at same time.
Level 6 : 1 new unit (Trowing Axeman)
You can spawn 5 different units at same time.
Level 7 : Heavy Unit.
Level 8 : Change apperance of building, 1 new unit (Gastraphetes)
You can spawn 6 different units at same time.
Level 9 : 1 hero (Odysseus) + Champion Unit.
You can spawn 7 different units at same time.
Level 10 : You can spawn max different units at same time + heroes get cheaper.
Schematics :
Archery Range lvl 1 :
AdF.ly
Mediafire
Archery Range lvl 5 :
adF.ly
Mediafire
archery Range lvl 8 :
AdF.ly
Mediafire
Archery Range : Spawns artillery. Works same as barracks, only looks different.
Archery Range lvl 1 :
Spoiler


Archery Range lvl 5 :

Spoiler


Archery Range lvl 8 :

Spoiler


Total :

Spoiler

Levels :
Level 1 : 1 unit (Peltast)
You can only spawn 1 unit of the same kind at same time.
Level 2 : 1 new unit (Toxotes)
You can only spawn 1 unit of the same kind at same time.
Level 3 : 1 hero (Hippolyta)
You can spawn 2 different units at same time + Medium Unit.
Level 4 : 1 new unit (Slinger)
You can spawn 3 different units at same time.
Level 5 : Change apperance of building.
You can spawn 4 different units at same time.
Level 6 : 1 new unit (Trowing Axeman)
You can spawn 5 different units at same time.
Level 7 : Heavy Unit.
Level 8 : Change apperance of building, 1 new unit (Gastraphetes)
You can spawn 6 different units at same time.
Level 9 : 1 hero (Odysseus) + Champion Unit.
You can spawn 7 different units at same time.
Level 10 : You can spawn max different units at same time + heroes get cheaper.
Schematics :
Archery Range lvl 1 :
AdF.ly
Mediafire
Archery Range lvl 5 :
adF.ly
Mediafire
archery Range lvl 8 :
AdF.ly
Mediafire
Stables:
Spoiler
Stables : Spawns cavalery. Works same as other buildings.
Stable lvl 1 :
Level 1 : 2 units (Hippikon and Prodomos)
You can only spawn 1 unit of the same kind at same time.
Level 2 : 1 new unit (Jarl)
You can spawn 2 different units at same time.
Level 3 : 1 new unit (Raider) + 1 hero (Achillis)
You can spawn 3 different units at same time.
Level 4 : 1 new unit (Hetairoi) + Medium Units
You can spawn 3 different units at same time.
Level 5 : Change apperance of building, 1 hero (Chiron)
You can spawn 4 different units at same time.
Level 6 : 1 new unit (Camelery)
You can spawn 5 different units at same time.
Level 7 : 1 new unit (Chariot Archer) + Heavy Units
You can spawn 6 different units at same time.
Level 8 : Change apperance of buidling, 1 hero (Bellerophon)
You can spawn 7 different units at same time.
Level 9 : 1 new unit (War Elephant) + Champion Units
You can spawn 8 different units at same time.
Level 10 : Heroes get cheaper.
You can spawn max different units at same time.
Schematics:
Stable lvl 1 :
AdF.ly
Mediafire
Stable lvl 5 :
AdF.ly
Mediafire
Stable lvl 8 :
Mediafire
AdF.ly
Stables : Spawns cavalery. Works same as other buildings.
Stable lvl 1 :
Spoiler



Stable lvl 5 :


Spoiler



Stable lvl 8 :


Spoiler




Levels :



Level 1 : 2 units (Hippikon and Prodomos)
You can only spawn 1 unit of the same kind at same time.
Level 2 : 1 new unit (Jarl)
You can spawn 2 different units at same time.
Level 3 : 1 new unit (Raider) + 1 hero (Achillis)
You can spawn 3 different units at same time.
Level 4 : 1 new unit (Hetairoi) + Medium Units
You can spawn 3 different units at same time.
Level 5 : Change apperance of building, 1 hero (Chiron)
You can spawn 4 different units at same time.
Level 6 : 1 new unit (Camelery)
You can spawn 5 different units at same time.
Level 7 : 1 new unit (Chariot Archer) + Heavy Units
You can spawn 6 different units at same time.
Level 8 : Change apperance of buidling, 1 hero (Bellerophon)
You can spawn 7 different units at same time.
Level 9 : 1 new unit (War Elephant) + Champion Units
You can spawn 8 different units at same time.
Level 10 : Heroes get cheaper.
You can spawn max different units at same time.
Schematics:
Stable lvl 1 :
AdF.ly
Mediafire
Stable lvl 5 :
AdF.ly
Mediafire
Stable lvl 8 :
Mediafire
AdF.ly
Money:
GoldCoin = 64 Iron Coins on the 65th iron coin you get 1 gold coin
IronCoin = 64 Bronze Coins on the 65th bronze coin you get 1 iron coin
BronzeCoin



Building Level Costs:
Building Levels costs money ofc shown below:

Units/mobs:
Spoiler
There are a bunch of different mobs/units you can choose to spawn, but limited. The higher your level of your building the more and different units you can spawn. Your units can also level, there attack will increase, so as their defense. When you shift-right-click on one of YOUR units, you get this interface :
There are only 5 different artillery units, 8 different infantry units and 8 different cavalery units. And heroes
Explaination:
The selected area shown in picture below:
Inventory:
The selected area is the spell/aura-area. Inhere you can place books that causes your units to gain power. For example when you put "The book of fire" in there, your unit gets fire weapons. Artillery will have fire arrows, infantry and cavalery will have fire weapons. Than they can put other mobs on fire.
The selceted are is the attack-status-area.
-Guard : When you select guard the interface will close and you need to choose 2 blocks on the map, and the unit will move from spot to spot the whole time. They have to move via the red line :
Not via the black line and they cant have any objects in their path. When there is a mob (skeleton, enemy, zombie, spider, pig, cows, everything but your other units.) in a range of 5 blocks your unit will attack it.
-Attack Ally : When you click on this buttom you will get new interface.
When you click on name of any unit, the small window next to it will turn green, which means he will attack that kinda unit. To turn it off click the name of the unit again, and the small window wont be green anymore. You can select them all of just a few that is up to you. When you press Attack Mobs, all your "setting" in Attack Units will be turned off automaticly.
-Attack Mobs : When you click on this buttom you will get another interface.
And works the same way as the new interface you get when you press "Attack Units".
Ofcourse when you install a mod like Mo'Creatures, the unit wont have the mobs in there optios. Need to ask maker of Mo'Creatures if i can. Also other mods that contain mobs.
This area is the dicipline-area. Here you can choose a captain for your "team" of units. When you choose a unit as captain other units of you will follow him (the-selected-captain). When you press formation, unit will follow a random formation with other units in a range of 10x10 blocks. When there aint a captain in the area of the 10x10 blocks they will form a square. When there is a captain, they will form a circle, rectangle, triangle or square. When circle; the captain stands in middle, when square; captain will stand in front of them, same for rectangle and when triangle; captain will stand at the top.
The selected area is the level-area. This shows the level of the units, max level is 15. When you click on "Level" you can see the unit's stats. Like this :
The selected area is the customization-are. When you click this the next interface pops-up (This was suggested by darkzombies, infact i added a little more. His idea was basicly for adding colors to units.) I Spent alot time on this, i hope you like it ^^
Explanation:
This shows you the model of the unit your are changing/customizing.
This area/gird shows you what wool you added or attribute or aura/spell/buff.
This is the Aura/Spell/Buff System, you can use these to make your unit stronger but arent permanent. Also you need to unlock it by level and have enough money. When you unlocked an aura, you can use it the first time for free, BUT the other times it will cost you (not too much).
Alright now you also have the arrows under the grid, this means you have different pages. I will now explain each single one of them. (Textures from rmvx)
YOU CAN ONLY HAVE 1 AURA A TIME, YOU CANT HAVE 2 OR MORE ACTIVATED, UNLESS THE SPELL/ARUA/BUFF IS PERMANENT, IF THEY ARE PERM YOU CAN HAVE MORE SPELL/BUFF/AURA ACTIVATED
Cost to unlock : 10 Iron Coins
Cost to use : 2 Bronze Coins
Effect : Makes your unit better at handling a weapon, which causes to increase his attack by 1-2 (random).
Duration : 3 Mins
Cooldown: Rest of day of minecraft (day and night)
(Changes to unit : gets purple-pink glow everywhere around him for 3 Mins)
Cost to unlock : 5 Iron Coins
Cost to use : 2 Bronze Coins
Effect : Heals your unit completely and for the remaining time the aura is active, he wont be able to die.
Duration : 2 Mins
Cooldown: Rest of day of minecraft (day and night)
(Changes to unit : gets floting, blue, tiny sparkles around him for 2 Mins)
Cost to unlock : 1 Gold Coin
Cost to use : 1 Iron Coin
Effect : Heals all his teammates (up to 29 cuz he is the 30th, 1 team is 1 cpt and 29 soldiers) and gives them a bonus in def (adds 1 def to all units in his team) for the remaining time.
Duration : 4 Mins
Cooldown: Rest of day of minecraft (day and night)
(Changes to units : The captain gets blue glow all over his body and the teammates also but a weaker glow.)
Cost to unlock : 5 Iron Coins
Cost to use : 5 Bronze Coins
Effect : Gives your unit 2 extra attack for the remaining time (1 attack = 0.5 heart).
Duration : 4 Mins
Cooldown : 2 Mins
(Changes to unit : his weapon will start glowing, in a random color)
Cost to unlock : 6 Gold Coins
Cost to use : 10 Iron Coins
Effect : The unit, which has to be guarding an area, will receive a better vision. He will see mobs comming from a further distance. I recommand you use archer for this, because this buff will increase his range. Instead of attacking a mob which is 2 blocks far he will attack a mob that is 10 blocks far for example. And his defense will also increase for when the mobs get closer or when you use this buff on a infantry-cavalery unit.
Duration : One day on minecraft.
Cooldown: 2 days on minecraft (day and night)
(Changes to unit : his eyes will light up in the dark like glowstone, and his hands will start to glow purple)
Cost to unlock : 30 Iron Coins
Cost to use : 20 Bronze Coins
Effect : Melee units only will get a chance to put their enemy on fire and their attack increases with 3 attack (1 attack = 0.5 heart)
Side-Effect : Unit will "burn his hands" and will lose up to 2 heart, so be sure he has enough health and pork, so he dont die)
Duration : 5 Mins
Cooldown: Rest of day of minecraft (day and night)
(Changes to unit : his hands will start to burn but it wont hurt him till the buff/spell ends)
Cost to unlock : 5 Iron Coins
Cost to use : 3 Iron Coins
Effect : You unit does the next 5 hits, crits. He will do double damage in other words.
Duration : 5 hits of the unit
Cooldown: Rest of day of minecraft (day and night)
(Changes to unit : his weapons will start glowing and stops glowing after 5 hits)
Cost to unlock : 25 Iron Coins
Cost to use : 40 Bronze Coins
Effect : The unit will hit the mob and the damage he took, he will gain in hp. (Example : when unit hits 2 hearts he will gain 2 hearts)
Duration : 10 Mins
Cooldown: Rest of day of minecraft (day and night)
(Changes to unit : his weapon will start glowing black-red and when he draws hearts of his opponent, you can see the heart floating towards the unit)
Cost to unlock : 20 Iron Coins
Cost to use : 10 Bronze Coins
Effect : Your unit will move as fast in water as on land and his speed on land will increase x2.
Duration : One day on minecraft
Cooldown: 10 Mins
(Changes to unit : his legs will glow blue)
NEXT PAGE
Cost to unlock : 35 Iron Coins
Cost to use : 5 Iron Coins
Effect : The unit will shoot poison arrows, which will have a 75% of poisoning the enemy.
Duration : 12 Mins
Cooldown: Rest of day of minecraft (day and night)
(Changes to unit : Range wep will glow green)
Cost to unlock : 1 Gold Coin
Cost to use : 10 Iron Coins
Effect : Decreases damage a unit takes from enemies, so in other words it will increase the defense of the unit.
Duration : 7 Mins
Cooldown: Rest of day of minecraft (day and night)
(Changes to unit : units armour will have a light-blue glow)
Cost to unlock : 20 Gold Coins
Cost to use : n/a
Effect : You unit can mount a normal white/black horse.
Duration : Permanent
(Changes to unit : the mount xD)
Cost to unlock : 30 Gold Coins
Cost to use : n/a
Effect : Your unit can mount the previous mounts + Pegasus, Elephant, Camel, Donkey and Zebra.
Duration : Permanent
(Changes to unit : the mount)
Cost to unlock : 40 Gold Coins
Cost to use : n/a
Effect : Your unit can mount previous mounts + Big Tiger and Golem
Duration : Permanent
(Changes to unit : the mounts)
Cost to unlock : 50 Gold Coins
Cost to use : n/a
Effect : Your unit can mount previous mounts + Dragon
Duration : Permanent
(Changes to unit : the mount)
Cost to unlock : 10 Iron Coins
Cost to use : 5 Bronze Coins
Effect : Your unit's attribute changes to Ice and for his next 20 hits he shoots ice missles to enemeies, which deals x1.5 the normal damage.
Duration : The next 20 hits
Cooldown: 5 Mins
(Changes to unit : Weapon will glow light blue and his eyes as well)
Cost to unlock : 20 Iron Coins
Cost to use : 10 Bronze Coins
Effect : Your unit's attribute will change to Fire and for the next 40 hits he shoots fire missles to enemies, which deals x2 the normal damage.
Duration : The next 40 hits
Cooldown: 7 Mins
(Changes to unit : Weapon will glow red and his eyes slighty but not much)
Cost to unlcok : 2 Gold Coins
Cost to use : n/a
Effect : Your units speed will increase, x0.8 Speed extra
Duration : Permanent
(Changes to unit : he gets feathers on his boots)
(MORE TO COME..IN UPDATES MAYBE)
Unit Exp:
The next picture will show you how much a unit needs to lvl up, max lvl is 15. And will also show you how much exp it will get from units and mobs.
Stats:
-Units:
Units have different stats, heroes are stronger. Units can get stronger by having a pet, shield, cape, book/spell/aura.
Attack/Defense Stats:
Hearts:
-Heroes:
Attack remains same overal, glow of weapons and have different skins.
Gird:
Costs:
Bronze = Bronze Coins, Iron = Iron Coins and Gold = Gold Coins
Units:
Pets:
MODELS+TEXTURE DONE BY JOEY
Pets can be givin to any unit, they increase their speed and defend their master.
What pets? -Dog ; Gives 2 attack
-Cat ; Gives 1 attack
-Wolf ; Gives 2 attack, gives the ability to a unit to transform into werewolf.
-Fox ; Gives a speed bonus

-Ape ; Gives 3 attack
-Snake ; Gives the ability to a unit to poison another unit/mobs.
-Lion ; Gives ability to a unit to stun other units/mobs. And gives 3 attack.
-Gorilla ; Gives 5 attack
-Dragon ; Gives the ability to a unit to put another unit/mob on fire. Gives an extra 4 attack.
-....
Pets can be found everywhere in the world.
Mounts:
Mounts can ONLY BE USED ON CAVALERY, they basicly give them more speed.
MODELS+TEXTURES MADE BY JOEY
What mounts?
-Normal black horse ; Normal speed

-Normal brown horse ; Normal speed x1.2

-Pegasus ; Can fly (duh) normal speed x1.3

-Elephant ; Normal speed x0.8, can carry 3 units, artillery can shoot from it. THIS IS ONLY MOD THAT CAN CARRY OTHER UNITS BUT CAVALERY
-Camel ; Normal speed x1.4
-Zebra ; Normal speed x1.2
-Donkey ; Normal speed x1.1
-Big tiger ; Normal speed x1.4
-Golem ; Normal speed x0.8




-Dragon ; Can fly, normal speed x1.5
Mounts can be found everywhere in the world.
DIFFERENCE BETWEEN 2 DRAGONS : MOUNT DRAGON IS MUCH BIGGER THAN PET DRAGON, PET DRAGON STAYS FOREVER SMALL.
Types:
Infantry : Infantry are melee using mobs, you can give these mobs melee weapons and shields, or 2 handed weapons, etc..(more info at the item part). You can spawn these mobs out of a building named Barracks.
Artillery : Artillery are range using mobs, you can give them spears, throwing weps, bows, crosbows, etc... They are spawn out of Archery Range.
Cavalery : Cavalery are same as infantry only on a mount. Can be spawn out of stables, and they are spawned with a horse.
Heroes : Can be spawn from the different buildings. ATTACK DOESNT CHANGE WHEN THEY LEVEL OR WHEN THE BUILDING LEVELS UP. They have a glow arround there wep.
There are a bunch of different mobs/units you can choose to spawn, but limited. The higher your level of your building the more and different units you can spawn. Your units can also level, there attack will increase, so as their defense. When you shift-right-click on one of YOUR units, you get this interface :
Spoiler


There are only 5 different artillery units, 8 different infantry units and 8 different cavalery units. And heroes
Explaination:
The selected area shown in picture below:
Spoiler

The charactar that is standing there should be the mob you are using. Example : when you shift-right-click a hoplite, there should be a hoplite and not you. The thing next to the character is HIS inventory.
Inventory:
Spoiler

The selected area is the armor-area in this grid, you can just like you would do normally, put his armor. BUT his armor looks different than yours and the hero. All heroes have unique armor and skin. You can put every piece of armor in here you can wear to.
Spoiler

The selected area is the extra-armor-area. Here you can put a cape for the looks and a shield for more defense. You can also put a sword in here to make him stronger. (Or any other weapon.)
Spoiler

The selected area is the pet-mount-area. In this area you can give your units a pet, ONLY the cavalery can change from mount (mount is the saddle, pet is the dish of pets). Pets is just for fun and they defend their master. Mounts increase the speed of CAVALERY units.
Spoiler

The selected area is the food-area. You can place some pork in it, so you unit can heal itself durning battle. The pork works only 1 time here, and doesnt count as "food" as in the resource chest.
Spoiler


The selected area is the spell/aura-area. Inhere you can place books that causes your units to gain power. For example when you put "The book of fire" in there, your unit gets fire weapons. Artillery will have fire arrows, infantry and cavalery will have fire weapons. Than they can put other mobs on fire.
Spoiler


The selceted are is the attack-status-area.
-Guard : When you select guard the interface will close and you need to choose 2 blocks on the map, and the unit will move from spot to spot the whole time. They have to move via the red line :
Spoiler


Not via the black line and they cant have any objects in their path. When there is a mob (skeleton, enemy, zombie, spider, pig, cows, everything but your other units.) in a range of 5 blocks your unit will attack it.
-Attack Ally : When you click on this buttom you will get new interface.
Spoiler


When you click on name of any unit, the small window next to it will turn green, which means he will attack that kinda unit. To turn it off click the name of the unit again, and the small window wont be green anymore. You can select them all of just a few that is up to you. When you press Attack Mobs, all your "setting" in Attack Units will be turned off automaticly.
-Attack Mobs : When you click on this buttom you will get another interface.
Spoiler


And works the same way as the new interface you get when you press "Attack Units".
Ofcourse when you install a mod like Mo'Creatures, the unit wont have the mobs in there optios. Need to ask maker of Mo'Creatures if i can. Also other mods that contain mobs.
Spoiler


This area is the dicipline-area. Here you can choose a captain for your "team" of units. When you choose a unit as captain other units of you will follow him (the-selected-captain). When you press formation, unit will follow a random formation with other units in a range of 10x10 blocks. When there aint a captain in the area of the 10x10 blocks they will form a square. When there is a captain, they will form a circle, rectangle, triangle or square. When circle; the captain stands in middle, when square; captain will stand in front of them, same for rectangle and when triangle; captain will stand at the top.
Spoiler


The selected area is the level-area. This shows the level of the units, max level is 15. When you click on "Level" you can see the unit's stats. Like this :
Spoiler


Spoiler


The selected area is the customization-are. When you click this the next interface pops-up (This was suggested by darkzombies, infact i added a little more. His idea was basicly for adding colors to units.) I Spent alot time on this, i hope you like it ^^
Spoiler


Explanation:
Spoiler


This shows you the model of the unit your are changing/customizing.
Spoiler


This area/gird shows you what wool you added or attribute or aura/spell/buff.
Spoiler

This arrow shows you the progress, on upgrading your unit. This can take 10 sec till 5 mins.
Spoiler

This is a preview of your model of the unit you are changing.
Spoiler

This show you the attributes that are available. You need to have certain lvl to unlock them and have money for it. (More commin soon...) The effect of this attribute = basicly deciding what type your weapons is. When you choose fire, your weapon will get fire effects.(More commin soon...)Attributes are : Water, fire, lightning, earth, wind, ice, dark, light and poison.
Spoiler

This shows you what color you can trim your unit with. Also you need to unock it by level and have enough money to buy it. (Trim = coloring the edges of armour, or something like that for me) Is usefull to make teams. Or to see, when you battle an enemy, which units are yours and which arent. 
Spoiler

Ok, now this is a big part that i need to explain. So sit back and read ^^
This is the Aura/Spell/Buff System, you can use these to make your unit stronger but arent permanent. Also you need to unlock it by level and have enough money. When you unlocked an aura, you can use it the first time for free, BUT the other times it will cost you (not too much).
Alright now you also have the arrows under the grid, this means you have different pages. I will now explain each single one of them. (Textures from rmvx)
YOU CAN ONLY HAVE 1 AURA A TIME, YOU CANT HAVE 2 OR MORE ACTIVATED, UNLESS THE SPELL/ARUA/BUFF IS PERMANENT, IF THEY ARE PERM YOU CAN HAVE MORE SPELL/BUFF/AURA ACTIVATED
Spoiler

Requirement : Level 2 unit
Cost to unlock : 10 Iron Coins
Cost to use : 2 Bronze Coins
Effect : Makes your unit better at handling a weapon, which causes to increase his attack by 1-2 (random).
Duration : 3 Mins
Cooldown: Rest of day of minecraft (day and night)
(Changes to unit : gets purple-pink glow everywhere around him for 3 Mins)
Spoiler

Requirement : Level 3 unit
Cost to unlock : 5 Iron Coins
Cost to use : 2 Bronze Coins
Effect : Heals your unit completely and for the remaining time the aura is active, he wont be able to die.
Duration : 2 Mins
Cooldown: Rest of day of minecraft (day and night)
(Changes to unit : gets floting, blue, tiny sparkles around him for 2 Mins)
Spoiler

Requirement : Level 4 unit + unit needs to be captain
Cost to unlock : 1 Gold Coin
Cost to use : 1 Iron Coin
Effect : Heals all his teammates (up to 29 cuz he is the 30th, 1 team is 1 cpt and 29 soldiers) and gives them a bonus in def (adds 1 def to all units in his team) for the remaining time.
Duration : 4 Mins
Cooldown: Rest of day of minecraft (day and night)
(Changes to units : The captain gets blue glow all over his body and the teammates also but a weaker glow.)
Spoiler

Requirement : Level 5 unit
Cost to unlock : 5 Iron Coins
Cost to use : 5 Bronze Coins
Effect : Gives your unit 2 extra attack for the remaining time (1 attack = 0.5 heart).
Duration : 4 Mins
Cooldown : 2 Mins
(Changes to unit : his weapon will start glowing, in a random color)
Spoiler

Requirement : Level 6 unit + unit needs to be guarding.
Cost to unlock : 6 Gold Coins
Cost to use : 10 Iron Coins
Effect : The unit, which has to be guarding an area, will receive a better vision. He will see mobs comming from a further distance. I recommand you use archer for this, because this buff will increase his range. Instead of attacking a mob which is 2 blocks far he will attack a mob that is 10 blocks far for example. And his defense will also increase for when the mobs get closer or when you use this buff on a infantry-cavalery unit.
Duration : One day on minecraft.
Cooldown: 2 days on minecraft (day and night)
(Changes to unit : his eyes will light up in the dark like glowstone, and his hands will start to glow purple)
Spoiler

Requirement : Level 7 unit + melee unit (not artillery)
Cost to unlock : 30 Iron Coins
Cost to use : 20 Bronze Coins
Effect : Melee units only will get a chance to put their enemy on fire and their attack increases with 3 attack (1 attack = 0.5 heart)
Side-Effect : Unit will "burn his hands" and will lose up to 2 heart, so be sure he has enough health and pork, so he dont die)
Duration : 5 Mins
Cooldown: Rest of day of minecraft (day and night)
(Changes to unit : his hands will start to burn but it wont hurt him till the buff/spell ends)
Spoiler

Requirement : Level 8 Unit + non-artillery
Cost to unlock : 5 Iron Coins
Cost to use : 3 Iron Coins
Effect : You unit does the next 5 hits, crits. He will do double damage in other words.
Duration : 5 hits of the unit
Cooldown: Rest of day of minecraft (day and night)
(Changes to unit : his weapons will start glowing and stops glowing after 5 hits)
Spoiler

Requirement : Level 9 Unit + non-artillery
Cost to unlock : 25 Iron Coins
Cost to use : 40 Bronze Coins
Effect : The unit will hit the mob and the damage he took, he will gain in hp. (Example : when unit hits 2 hearts he will gain 2 hearts)
Duration : 10 Mins
Cooldown: Rest of day of minecraft (day and night)
(Changes to unit : his weapon will start glowing black-red and when he draws hearts of his opponent, you can see the heart floating towards the unit)
Spoiler

Requirement : Level 9 unit + non-artillery
Cost to unlock : 20 Iron Coins
Cost to use : 10 Bronze Coins
Effect : Your unit will move as fast in water as on land and his speed on land will increase x2.
Duration : One day on minecraft
Cooldown: 10 Mins
(Changes to unit : his legs will glow blue)
NEXT PAGE
Spoiler

Requirement : Level 9 unit + non-melee
Cost to unlock : 35 Iron Coins
Cost to use : 5 Iron Coins
Effect : The unit will shoot poison arrows, which will have a 75% of poisoning the enemy.
Duration : 12 Mins
Cooldown: Rest of day of minecraft (day and night)
(Changes to unit : Range wep will glow green)
Spoiler

Requirement : Level 10 unit
Cost to unlock : 1 Gold Coin
Cost to use : 10 Iron Coins
Effect : Decreases damage a unit takes from enemies, so in other words it will increase the defense of the unit.
Duration : 7 Mins
Cooldown: Rest of day of minecraft (day and night)
(Changes to unit : units armour will have a light-blue glow)
Spoiler

Requirement : Level 12 Unit + non-cavalery
Cost to unlock : 20 Gold Coins
Cost to use : n/a
Effect : You unit can mount a normal white/black horse.
Duration : Permanent
(Changes to unit : the mount xD)
Spoiler

Requirement : Level 12 Unit + non-cavalery + previous spell bought
Cost to unlock : 30 Gold Coins
Cost to use : n/a
Effect : Your unit can mount the previous mounts + Pegasus, Elephant, Camel, Donkey and Zebra.
Duration : Permanent
(Changes to unit : the mount)
Spoiler

Requirement : Level 12 Unit + non-cavalery + previous spell bought
Cost to unlock : 40 Gold Coins
Cost to use : n/a
Effect : Your unit can mount previous mounts + Big Tiger and Golem
Duration : Permanent
(Changes to unit : the mounts)
Spoiler

Requirement : Level 12 Unit + non-cavalert + previous spell bought
Cost to unlock : 50 Gold Coins
Cost to use : n/a
Effect : Your unit can mount previous mounts + Dragon
Duration : Permanent
(Changes to unit : the mount)
Spoiler

Requirement : Level 13 Unit
Cost to unlock : 10 Iron Coins
Cost to use : 5 Bronze Coins
Effect : Your unit's attribute changes to Ice and for his next 20 hits he shoots ice missles to enemeies, which deals x1.5 the normal damage.
Duration : The next 20 hits
Cooldown: 5 Mins
(Changes to unit : Weapon will glow light blue and his eyes as well)
Spoiler

Requirement : Level 14 Unit
Cost to unlock : 20 Iron Coins
Cost to use : 10 Bronze Coins
Effect : Your unit's attribute will change to Fire and for the next 40 hits he shoots fire missles to enemies, which deals x2 the normal damage.
Duration : The next 40 hits
Cooldown: 7 Mins
(Changes to unit : Weapon will glow red and his eyes slighty but not much)
Spoiler

Requirement : Level 15 Unit
Cost to unlcok : 2 Gold Coins
Cost to use : n/a
Effect : Your units speed will increase, x0.8 Speed extra
Duration : Permanent
(Changes to unit : he gets feathers on his boots)
(MORE TO COME..IN UPDATES MAYBE)
Unit Exp:
The next picture will show you how much a unit needs to lvl up, max lvl is 15. And will also show you how much exp it will get from units and mobs.
Spoiler



You can train your units also by letting them attack other units you own.


Stats:
-Units:
Units have different stats, heroes are stronger. Units can get stronger by having a pet, shield, cape, book/spell/aura.
Attack/Defense Stats:
Spoiler

1 ATTACK = HALF A HEART OF DMG
Hearts:
Spoiler

Due to some calculations all units should get 2 more hearts every stage^^
-Heroes:
Attack remains same overal, glow of weapons and have different skins.
Gird:
Spoiler

All HEROES HAVE 15 HEARTS
Costs:
Bronze = Bronze Coins, Iron = Iron Coins and Gold = Gold Coins
Units:
Spoiler

Heroes (only heroes get cheaper):
Spoiler


Pets:
MODELS+TEXTURE DONE BY JOEY
Pets can be givin to any unit, they increase their speed and defend their master.
What pets? -Dog ; Gives 2 attack
-Cat ; Gives 1 attack
-Wolf ; Gives 2 attack, gives the ability to a unit to transform into werewolf.
-Fox ; Gives a speed bonus

-Ape ; Gives 3 attack
-Snake ; Gives the ability to a unit to poison another unit/mobs.
-Lion ; Gives ability to a unit to stun other units/mobs. And gives 3 attack.
-Gorilla ; Gives 5 attack
-Dragon ; Gives the ability to a unit to put another unit/mob on fire. Gives an extra 4 attack.
-....
Pets can be found everywhere in the world.
Mounts:
Mounts can ONLY BE USED ON CAVALERY, they basicly give them more speed.
MODELS+TEXTURES MADE BY JOEY
What mounts?
-Normal black horse ; Normal speed

-Normal brown horse ; Normal speed x1.2

-Pegasus ; Can fly (duh) normal speed x1.3

-Elephant ; Normal speed x0.8, can carry 3 units, artillery can shoot from it. THIS IS ONLY MOD THAT CAN CARRY OTHER UNITS BUT CAVALERY
-Camel ; Normal speed x1.4
-Zebra ; Normal speed x1.2
-Donkey ; Normal speed x1.1
-Big tiger ; Normal speed x1.4
-Golem ; Normal speed x0.8




-Dragon ; Can fly, normal speed x1.5
Mounts can be found everywhere in the world.
DIFFERENCE BETWEEN 2 DRAGONS : MOUNT DRAGON IS MUCH BIGGER THAN PET DRAGON, PET DRAGON STAYS FOREVER SMALL.
Types:
Infantry : Infantry are melee using mobs, you can give these mobs melee weapons and shields, or 2 handed weapons, etc..(more info at the item part). You can spawn these mobs out of a building named Barracks.
Artillery : Artillery are range using mobs, you can give them spears, throwing weps, bows, crosbows, etc... They are spawn out of Archery Range.
Cavalery : Cavalery are same as infantry only on a mount. Can be spawn out of stables, and they are spawned with a horse.
Heroes : Can be spawn from the different buildings. ATTACK DOESNT CHANGE WHEN THEY LEVEL OR WHEN THE BUILDING LEVELS UP. They have a glow arround there wep.
Items:
Spoiler
There are books/spells/auras, armor, weapons, pets and mounts, capes and shields. And ofcourse new ores to mine ^^
Books/spells/auras:
Armor:
Weapons:
Capes:
Shields:
Tools:
Ores-Blocks-Ingots:
Stats:
There are books/spells/auras, armor, weapons, pets and mounts, capes and shields. And ofcourse new ores to mine ^^
Books/spells/auras:
Spoiler
-Book of fire ; gives units fire weapons, which makes there opponent catch fire.
-Book of TNT ; when the unit dies with this book, it will explode.
-Book of attack ; gives unit 2 attack
-Book of defense ; gives unit 2 defense
-Book of health ; heals the unitwhen health gets below 1/2
-More books to come....
-Book of fire ; gives units fire weapons, which makes there opponent catch fire.
-Book of TNT ; when the unit dies with this book, it will explode.
-Book of attack ; gives unit 2 attack
-Book of defense ; gives unit 2 defense
-Book of health ; heals the unitwhen health gets below 1/2
-More books to come....
Armor:
Spoiler
-Every unit can wear the armors there are now (gold armor, iron armor, diamond armor, leather armor, chainmail) but i want an obsidian armor, a bronze armor and an ulitmate armor. Infantry needs other armor than artillery, cavalery, heroes and yourself. Same counts for other ones. So i need many dudes who make icons and textures. The level of the unit and the level of the building decides what armor a unit can wear. For example the building is level 3 (medium units) and units are level 3 so they can wear iron and bronze.(need someone to make these NEW armor sets, and different amor sets of same type, u can call it infantry diamond set, artillery diamond set, etc....)
Level 1 building + level 1 unit : unit can wear leather and wood wep.
Level 3 building + level 3 unit : unit can wear bronze and stone.
Level 4 building + level 7 unit : unit can wear iron.
Level 5 building + level 9 unit : unit can wear gold.
Level 8 building + level 11 unit : unit can wear diamond.
Level 9 building + level 12 unit : unit can wear obsidian.
Level 10 building + level 14 unit : unit can wear ultimate.
-Every unit can wear the armors there are now (gold armor, iron armor, diamond armor, leather armor, chainmail) but i want an obsidian armor, a bronze armor and an ulitmate armor. Infantry needs other armor than artillery, cavalery, heroes and yourself. Same counts for other ones. So i need many dudes who make icons and textures. The level of the unit and the level of the building decides what armor a unit can wear. For example the building is level 3 (medium units) and units are level 3 so they can wear iron and bronze.(need someone to make these NEW armor sets, and different amor sets of same type, u can call it infantry diamond set, artillery diamond set, etc....)
Level 1 building + level 1 unit : unit can wear leather and wood wep.
Level 3 building + level 3 unit : unit can wear bronze and stone.
Level 4 building + level 7 unit : unit can wear iron.
Level 5 building + level 9 unit : unit can wear gold.
Level 8 building + level 11 unit : unit can wear diamond.
Level 9 building + level 12 unit : unit can wear obsidian.
Level 10 building + level 14 unit : unit can wear ultimate.
Weapons:
Spoiler
Not every unit can wear all weps.
Weps i need :
-Shortbow, throwing spear, all in gold, iron, diamon, wood, obsidian, bronze, ultimate.(need someone who will make these).
-Dagger/gladus (textures by Merf Avenger)








-Great Sword (textures by me ^^)








-2H Sword (textures by Joljo)








Update:








-Spears (textures by Joljo)








-Crossbows (textures by me)








-Slingers (textures by me)








-Throwing Axes (textures by me)








-Hammers (textures by me)








-Axes (textures by me)








-Longbows (textures by me)








-Halberts (textures by me)








-Lances (textures done by up uplusion23)








-WHO CAN WEAR WATH WEP?
Infantry:
Hoplite : Halbert/Poleaxe, spear.
Hypaspist : Dagger, sword, great sword, hammer, axe.
Myrmidon : Sword, dagger, axe, hammer.
Militia : Halbert/poleaxe, spear.
Ulfsark : Axe, hammer.
Huskarl : 2h sword, sword, dagger, axe, hammer, great sword.
Spearman : Spear (duh).
Axeman : Axe, hammer.
Artillery:
Toxotes : Shortbow, long bow.
Peltast : Throwing spear.
Gastraphetes : Crossbow.
Slinger : Slinger
Throwing Axeman : Throwing axe
Cavalery :
Hetairoi : Sword, axe.
Prodomos : Spear, halbert, lance.
Hippikon : Sword, great sword.
Raider : Sword, hammer, axe.
Jarl : Sword, lance, hammer, axe.
Camelery : Axe, sword.
Chariot Archer : Bow.
War Elephant : LOOOOONOG SPEAR.
Not every unit can wear all weps.
Weps i need :
-Shortbow, throwing spear, all in gold, iron, diamon, wood, obsidian, bronze, ultimate.(need someone who will make these).
-Dagger/gladus (textures by Merf Avenger)








-Great Sword (textures by me ^^)








-2H Sword (textures by Joljo)








Update:








-Spears (textures by Joljo)








-Crossbows (textures by me)








-Slingers (textures by me)








-Throwing Axes (textures by me)








-Hammers (textures by me)








-Axes (textures by me)








-Longbows (textures by me)








-Halberts (textures by me)








-Lances (textures done by up uplusion23)








-WHO CAN WEAR WATH WEP?
Infantry:
Hoplite : Halbert/Poleaxe, spear.
Hypaspist : Dagger, sword, great sword, hammer, axe.
Myrmidon : Sword, dagger, axe, hammer.
Militia : Halbert/poleaxe, spear.
Ulfsark : Axe, hammer.
Huskarl : 2h sword, sword, dagger, axe, hammer, great sword.
Spearman : Spear (duh).
Axeman : Axe, hammer.
Artillery:
Toxotes : Shortbow, long bow.
Peltast : Throwing spear.
Gastraphetes : Crossbow.
Slinger : Slinger
Throwing Axeman : Throwing axe
Cavalery :
Hetairoi : Sword, axe.
Prodomos : Spear, halbert, lance.
Hippikon : Sword, great sword.
Raider : Sword, hammer, axe.
Jarl : Sword, lance, hammer, axe.
Camelery : Axe, sword.
Chariot Archer : Bow.
War Elephant : LOOOOONOG SPEAR.
Capes:
Spoiler
(textures done by BlazingShadow)
Capes are worn to be fancy and for abilities.(Need someone who will make icons or/and texture or/and mod)
-Beginner cape : doesnt give any bonusses, only for peltast and hypaspist, they get spawned with it.

-Cape of fire : unit resists fire.

-Cape of health : unit gets one extra heart.

-Champion cape : extra bonus attack of 1.

-Hero cape : cape for heroes only, gives 1 attack.

-Captain cape : cape for a captain only, gives 2 extra hearts.

(textures done by BlazingShadow)
Capes are worn to be fancy and for abilities.(Need someone who will make icons or/and texture or/and mod)
-Beginner cape : doesnt give any bonusses, only for peltast and hypaspist, they get spawned with it.

-Cape of fire : unit resists fire.

-Cape of health : unit gets one extra heart.

-Champion cape : extra bonus attack of 1.

-Hero cape : cape for heroes only, gives 1 attack.

-Captain cape : cape for a captain only, gives 2 extra hearts.

Shields:
Spoiler
Shields can be worn by all cavalery SOME artillery, all infantry and heroes (some).
ajax (some shields are only for him.), jason, theseus.(again i need somene to make icons or/and texture or/and mod)
-Wooden shield.
-Stone shield.
-Bronze shield.
-Iron shield.
-Gold shield.
-Diamond shield.
-Obsidian shield.
-Ultimate shield.
-Every shield again only AJAX STYLE.
Shields can be worn by all cavalery SOME artillery, all infantry and heroes (some).
ajax (some shields are only for him.), jason, theseus.(again i need somene to make icons or/and texture or/and mod)
-Wooden shield.
-Stone shield.
-Bronze shield.
-Iron shield.
-Gold shield.
-Diamond shield.
-Obsidian shield.
-Ultimate shield.
-Every shield again only AJAX STYLE.
Tools:
Spoiler
Shovels:



Picks:



Hatchets:



Hoes:



Shovels:



Picks:



Hatchets:



Hoes:



Ores-Blocks-Ingots:
Spoiler
Bronze :
Block:


Ingot :
Bronze ingot is gained by combing a Tin and a Copper Ingot.

Ore:
Not available cuz you need to combine tin and copper to get bronze.
Tin:
Harder to find than Coal but easier as Iron
Block:

Ore:

Ingot:

Copper:
Harder to find than Coal but easier as Iron
Block:

Ore:

Ingot:

Obsidian:
Block:

Ingot:

Ultimate:
It is found as much as you find diamond, only ultimate takes longer to lose durability.
Block:

Ore:

Ingot:

Bronze :
Block:


Ingot :
Bronze ingot is gained by combing a Tin and a Copper Ingot.

Ore:
Not available cuz you need to combine tin and copper to get bronze.
Tin:
Harder to find than Coal but easier as Iron
Block:

Ore:

Ingot:

Copper:
Harder to find than Coal but easier as Iron
Block:

Ore:

Ingot:

Obsidian:
Block:

Ingot:

Ultimate:
It is found as much as you find diamond, only ultimate takes longer to lose durability.
Block:

Ore:

Ingot:

Stats:
Spoiler
Weapons:
Damage:
In the grid below is shown what damage a weapons can deal (hearts per hit; wood gladus hits 0.5 heart). Same counts for the damage to armour aswell (wood gladus damages 0.5 armour).

Weapons:
Damage:
In the grid below is shown what damage a weapons can deal (hearts per hit; wood gladus hits 0.5 heart). Same counts for the damage to armour aswell (wood gladus damages 0.5 armour).

Generating Empires:
Spoiler
I got this awesome idea from a guy named : Dargoria (thanks alot) and it basicly comes down on the same thing like Millénaire, the only difference is that there are new buildings added (my buildings) ^^. You can talk to the king of the empire to come to agreement or disagreement. And so you get allies and enemies. Your reputation will go around the world. When you have alot of enemies, the npc's will be scared of you and you cant trade with them or they are harder to get as ally. When you have alot of allies, other empires will join you automatically. When they are your ally you can trade with them, or you can visit the local shop to buy resources. You can also supply your ally empires to make them stronger.
Thanks for the idea bro ^^
Different types:
Basicly, the different types of empires decide what units they have. There is only 1 unit that belongs to every empire and that is the MILITIA.
-Greek empires :
Greek empires are the only empires besides you with heroes, egyptian and norse dont have heroes (for now).
The units they have are : Hoplite, Hypaspist, Myrmidon, Militia, Toxotes, Peltast, Gastraphetes, Hippikon, Prodomos, Hetairoi.
-Egytpian empires
The units they have : Spearman, Axeman, Slinger, Chariot Archer, Camelery, War Elephant, Militia.
-Norse Empires
The units they have : Ulfsark, Huskarl, Raider, Jarl, Throwing Axeman, Militia.
I got this awesome idea from a guy named : Dargoria (thanks alot) and it basicly comes down on the same thing like Millénaire, the only difference is that there are new buildings added (my buildings) ^^. You can talk to the king of the empire to come to agreement or disagreement. And so you get allies and enemies. Your reputation will go around the world. When you have alot of enemies, the npc's will be scared of you and you cant trade with them or they are harder to get as ally. When you have alot of allies, other empires will join you automatically. When they are your ally you can trade with them, or you can visit the local shop to buy resources. You can also supply your ally empires to make them stronger.
Thanks for the idea bro ^^
Different types:
Basicly, the different types of empires decide what units they have. There is only 1 unit that belongs to every empire and that is the MILITIA.
-Greek empires :
Greek empires are the only empires besides you with heroes, egyptian and norse dont have heroes (for now).
The units they have are : Hoplite, Hypaspist, Myrmidon, Militia, Toxotes, Peltast, Gastraphetes, Hippikon, Prodomos, Hetairoi.
-Egytpian empires
The units they have : Spearman, Axeman, Slinger, Chariot Archer, Camelery, War Elephant, Militia.
-Norse Empires
The units they have : Ulfsark, Huskarl, Raider, Jarl, Throwing Axeman, Militia.
Possible Updates:
Spoiler
MORE INFO:
Spoiler
Units need to be medium, heavy, .... to be able to wear a certain armor. When a unit can wear diamond, it can also wear gold, iron, bronze, leather. So it can wear lower lvl gear.
Also when the building upgrades and you have then medium units, the unit will cost more to spawn, cause of the new armor they CAN wear (they dont get spawned with it) and the increase of their stas.
Another thing is that all units get spawn with a wooden wep, and some with cape :
hypaspist, peltast
Last thing (for now) all the weps, armor that units are wearing will lose durability, like when you use a tool/weapon/armor. Only it takes longer and gold wont be destroyed as quick as usual.
NEW ORES : Tin and Copper which are easier to find than iron and difficulter to find than coal. Tin+copper = bronze
Units need to be medium, heavy, .... to be able to wear a certain armor. When a unit can wear diamond, it can also wear gold, iron, bronze, leather. So it can wear lower lvl gear.
Also when the building upgrades and you have then medium units, the unit will cost more to spawn, cause of the new armor they CAN wear (they dont get spawned with it) and the increase of their stas.
Another thing is that all units get spawn with a wooden wep, and some with cape :
hypaspist, peltast
Last thing (for now) all the weps, armor that units are wearing will lose durability, like when you use a tool/weapon/armor. Only it takes longer and gold wont be destroyed as quick as usual.
NEW ORES : Tin and Copper which are easier to find than iron and difficulter to find than coal. Tin+copper = bronze
Curse
MMO-Champion
WowStead
Arena Junkies
Minecraft Forums
DarthHater
Diablo Fans
Terraria Online
















