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Mods (Beta 1.1_02 compatible! TeleportSigns,LightstoneTorch)


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#1

dougbenham
  • Location: Arizona

Posted 04 November 2010 - 12:58 PM

If you are looking for beta compatible Roundaround/TLUL has decided to update my mods for me as I have not had time myself. Thanks to them you can now use these mods:

TLUL has kindly taken on TeleportSigns as his own mod and he has separate thread support here:
http://www.minecraft...p?f=25&t=138613

Roundaround said:

Updates!  Updates everywhere!


Updated so far:
    [*:3s2i9n2r]Cactus Unleashed
    [*:3s2i9n2r]Chest Unleashed
    [*:3s2i9n2r]Fence Unleashed
    [*:3s2i9n2r]Glass Unleashed
    [*:3s2i9n2r]Glowing Ores
    [*:3s2i9n2r]Glowing Trees
    [*:3s2i9n2r]Glowing Water
    [*:3s2i9n2r]Lagless Explosions
    [*:3s2i9n2r]Lava Boat
    [*:3s2i9n2r]Lightstone Drop Fix
    [*:3s2i9n2r]Lightstone Torch
    [*:3s2i9n2r]Planet-Sized Sun and Moon
    [*:3s2i9n2r]Redstone Torch Burnout Fix
    [*:3s2i9n2r]Redstone Unleashed
    [*:3s2i9n2r]Super Trees
    [*:3s2i9n2r]Torch Unleashed

Tested so far:
    [*:3s2i9n2r]Cactus Unleashed
    [*:3s2i9n2r]Chest Unleashed
    [*:3s2i9n2r]Fence Unleashed
    [*:3s2i9n2r]Glass Unleashed
    [*:3s2i9n2r]Lagless Explosions
    [*:3s2i9n2r]Lava Boat
    [*:3s2i9n2r]Lightstone Drop Fix
    [*:3s2i9n2r]Lightstone Torch
    [*:3s2i9n2r]Torch Unleashed

Changes to originals:
    [*:3s2i9n2r]Glass Unleashed:
    -Added versions with and without glass drop fix.
    [*:3s2i9n2r]Torch Unleashed:
    -Removed the extra class that allowed redstone torches (I think) to be placed under water.  Just use my MoreDisplacement mod instead.  If anyone has a problem with this, I'll add it back in.
    [*:3s2i9n2r]Planet-Sized Sun and Moon:
    -Added HighClouds v1.10 compatible version of each size.

NEW!
    [*:3s2i9n2r]Stairs Unleashed:
    -In the spirit of updating unleashed mods, I used doug's code to apply it to stairs, too.  ;)

Downloads:

If you are looking for a collection of my mods for 1.2.6, look at the rest of this post.
If you are looking for a collection of my mods for 1.2.3, here it is: http://dl.dropbox.co...ction 1.2.3.zip
If you are looking for a collection of my mods for 1.2.2, here it is: http://dl.dropbox.co...ction 1.2.2.zip

Recent Changes:
    [*:3s2i9n2r]Updated Lagless Explosions to 1.01 -- Sunday, December 12th 2010
    [*:3s2i9n2r]Updated FenceUnleashed to 1.03 -- Saturday, December 11th 2010
    [*:3s2i9n2r]Updated TeleportSigns to 1.63 -- Saturday, December 11th 2010

Index:
BreathingApparatus 1.43
CactusUnleashed 1.12
ChestUnleashed 1.24
FenceUnleashed 1.03
GlassUnleashed 1.22
GlowingOres 1.01
GlowingTrees 1.03
GlowingWater 1.01
Hermes Boots 1.22
Lagless Explosions 1.01
Lava Boat 1.03
Lightstone Drop Fix 1.02
LightstoneTorch 1.11
Planet-sized Moon and Sun 1.02
RedstoneTorch Burnout Fix 1.01
RedstoneUnleashed 1.02
SuperTrees 1.43
TeleportSigns 1.63 -- Comes fully integrated with Risugami's Sign Tags
TorchUnleashed 1.34 -- If you only want torches on glass and fences (not all the other junk) use GlassUnleashed and FenceUnleashed instead

How To Install Mods!


Lagless Explosions 1.01

This mod changes any explosion to not drop any blocks as a result of the explosion and also turns off the graphical 'poof' from it. This will help if you want to have massive TNT explosions :Iron:

http://dl.dropbox.co...sExplosions.zip

History:
1.01 -- Fixed major bug.
1.0 -- Initial.

=============================================================


GlowingOres 1.01 -- Requires Risugami's ModLoader.

This mod changes coal, iron, gold, diamond, and redstone ores to give off light.

NOTE: The ores might need to recalculate their lighting. You can force this by placing a torch nearby them then removing it!

http://dl.dropbox.co...GlowingOres.zip

History:
1.01 -- MC 1.2.6 support.
1.0 -- Initial.

=============================================================


RedstoneTorch Burnout Fix 1.01

This mod makes it so that redstone torches no longer burn out.

http://dl.dropbox.co...Burnout Fix.zip

History:
1.01 -- MC 1.2.6 support.
1.0 -- Initial.

=============================================================

LightstoneTorch 1.11 -- Requires Risugami's ModLoader.

This mod adds a new item that acts extremely similar to the redstone torch; however, this torch acts like a T Flip-Flop! Meaning when you give it a current, it will turn on, but if you take the current away (like what happens when you press a button) the torch will stay on. Then if you send a new current (pulse), it will turn off, and then you can take the current away (like what happens when you press a button) and the torch will stay off. Then the cycle repeats. Perfect simulation of a T Flip-Flop. Excellent to start implementing computers in Minecraft!

http://dl.dropbox.co...tstoneTorch.zip

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I demonstrate the functionality of the new torch:
NW0rp57Sd6k

History:
1.11 -- MC 1.2.6 support.
1.1 -- Added SmartStairs compatible version.
1.01 -- MC 1.2.3 support.
1.0 -- Initial.

=============================================================

CactusUnleashed 1.12

This mod allows you to place cactus on any surface and you can place cacti next to each other.

http://dl.dropbox.co...usUnleashed.zip

History:
1.12 -- MC 1.2.6 support.
1.11 -- MC 1.2.3 support. Also increased maximum cactus height to 5 instead of 3.
1.1 -- Cacti no longer grow in air.
1.0 -- Initial.

=============================================================

Lava Boat 1.03 -- Requires Risugami's ModLoader.

This mod allows you to craft a new type of boat with cobblestone! It is able to withstand the heat of lava! Sail around those huge open areas in the nether with Lava Boat!

http://dl.dropbox.co...ft/LavaBoat.zip

History:
1.03 -- MC 1.2.6 support.
1.02 -- Fixed bug where regular boat was placed instead of a lava boat.
1.01 -- MC 1.2.3 support.
1.0 -- Initial.

Posted Image
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=============================================================

RedstoneUnleashed 1.02

This mod allows redstone circuitry to work at infinite distances. There are 2 versions. The instant one is what I think to be a faster way of doing redstone; however, some circuits that depend on timing, such as the T Flip-Flop, will require the other version that is not instantaneous. Both versions are included in the download.

http://dl.dropbox.co...neUnleashed.zip

History:
1.02 -- MC 1.2.6 support.
1.01 -- MC 1.2.3 support.
1.0 -- Initial.

Posted Image

=============================================================

FenceUnleashed 1.03

This mod allows pretty much everything on fences.. Torches, ladders, doors, tracks, switches, buttons, pressure plates, etc.

http://dl.dropbox.co...ceUnleashed.zip

History:
1.03 -- Fixed bug where you couldn't put fences on fences.
1.02 -- MC 1.2.6 support.
1.01 -- MC 1.2.3 support.
1.0 -- Initial.

=============================================================

GlassUnleashed 1.22

This mod allows redstone circuitry to work on glass surfaces. You can also place ladders, doors, tracks, torches, switches, and buttons.
This mod also includes the drop fix (drop glass when glass is destroyed). However you can use the non-drop fix version which is included in the download.

http://dl.dropbox.co...ssUnleashed.zip

History:
1.22 -- MC 1.2.6 support.
1.21 -- MC 1.2.3 support.
1.2 -- Added BetterGlass compatible version.
1.1 -- Included non-drop fix version.
1.0 -- Initial.

Posted Image

=============================================================

GlowingTrees 1.03 -- Requires Risugami's ModLoader.

This mod changes leaves to give off light.

NOTE: The trees might need to recalculate their lighting. You can force this by placing a torch nearby them then removing it!

http://dl.dropbox.co...lowingTrees.zip

History:
1.03 -- MC 1.2.6 support.
1.02 -- MC 1.2.3 support.
1.0 -- Initial.

Posted Image

=============================================================

GlowingWater 1.01 -- Requires Risugami's ModLoader.

This mod changes water to give off light.

NOTE: The water might need to recalculate its lighting. You can force this by placing a torch nearby then removing it!

http://dl.dropbox.co...lowingWater.zip

History:
1.01 -- MC 1.2.6 support.
1.0 -- Initial.

=============================================================

Hermes' Boots 1.22 -- Requires Risugami's ModLoader.

Kin_Sokat said:

... paintlerly Hermes' boots...
Posted Image
Just re-name it hermes_1, make sure it's .png (it should be already, but just in case), and place it in the armor folder in the hermes boots .zip.
If anyone wants the boots done for any other texture pack, Pm me or post something saying so and i'll do my best.

This mod adds Hermes' Boots to the game. Hermes' Boots will only activate when you've fallen from a dangerous height. After falling a few blocks in air, the boots kick in and allow you to float safely to the ground. The boots have a specific durability and it is variably affected by the height of your falls, so if you fall from a great height, the boots' durability will quickly decrease.

Posted Image

Twinskies demonstrates Hermes' Boots along with the Grappling Hook by 303!
CMFRrYIiISg

http://dl.dropbox.co...ermes Boots.zip (NOTE: If you want BreathingApparatus compatibility, overwrite any BreathingApparatus files with the ones from this package)

History:
1.22 -- MC 1.2.6 support.
1.21 -- MC 1.2.3 support.
1.2 -- Added No Durability version.
1.1 -- Fixed bug where if you removed boots mid-flight, game crashes.
1.0 -- Initial.

=============================================================

Planet-sized Moon and Sun 1.02

This mod makes it so that your moon and/or sun are variably larger than the usual size. Combine this with Xau's HD Texture Fix then replace the terrain/moon.png and terrain/sun.png with cool planets and you have amazingness!

The download includes: "Moon x3 Sun x3", "Moon x5", "Moon x10". If you want more, please ask.
http://dl.dropbox.co...oon and Sun.zip

Here's instructions on how to use it!
1. Download from the link above.
2. Make sure Minecraft is not running!
3. If your moon.png or sun.png is smaller than 512x512 then skip to step 6.
4. Downlaod Xau's HD Texture Fix.
5. Run Xau's HD Texture Fix. This step depends on the size of sun.png and/or moon.png. If it's between 512x512 and 1024x1024, set the "Tile Size" option to 64x64. If it's between 1024x1024 and 2048x2048, set it to 128x128. If it's larger than that, set it to 256x256. Click on Patch, it shouldn't give any errors.
6. Copy the desired f.class file into the minecraft.jar.
7. Download the image you would want to use as a moon, rename it moon.png. Do the same with the image you want to use as a sun (rename it to sun.png).
8. Copy it into the "terrain" folder inside your minecraft.jar.
9. Enjoy.

Posted Image

Moons that you can use (or you can find your own):
Moon #1
Moon #2
Moon #3
Moon #4
Moon #5
Most of them 1500x1500 at full resolution, courtesy of Burning Liquid @ Deviantart. The first one is even 3000x3000.

History:
1.02 -- MC 1.2.6 support.
1.01 -- MC 1.2.3 support.
1.0 -- Initial.

=============================================================

Lightstone Drop Fix 1.02

This mod makes it so that lightstone drops 9 lightstone dusts instead of the usual 1 lightstone dust.

http://dl.dropbox.co...ne Drop Fix.zip

History:
1.02 -- MC 1.2.6 support.
1.01 -- MC 1.2.3 support. Also, I changed it from lightstone block to 9 lightstone dusts so that the dust may be used with the LightstoneTorch.
1.0 -- Initial.

=============================================================

BreathingApparatus 1.43

This mod makes it so you can more easily work underwater. Wearing a pumpkin (un-lit) will allow you to breathe forever underwater. Holding LControl while underwater completely disables the slowed movement underwater. Custom diving helmet and instructions included in download (courtesy of Sade1212)!

http://dl.dropbox.co...ngApparatus.zip (NOTE: If you want Hermes' Boots compatibility, overwrite any BreathingApparatus files with the ones from the Hermes' Boots package)

History:
1.43 -- MC 1.2.6 support.
1.42 -- Fixed bug where the underwater movement fix was applied to lava instead of water.
1.41 -- MC 1.2.3 support.
1.4 -- Added Day/Night mod compatibility.
1.3 -- MC 1.2.2 support.
1.2 -- Added StackMod 0.01a compatibility.
1.1 -- Added BridgeBlock 3.2, 303's ModLoader 1.3, and ShrinkingPowder compatibility.
1.0 -- Initial.

=============================================================

TeleportSigns 1.63 -- Comes fully integrated with Risugami's Sign Tags

This mod makes it so you have the ability to right-click on a sign and it will instantly teleport you to a location you specify. There is also another function that will make it so signs will tell you what their position is.

Firstly, the [x, y, z] coordinates must be on the 4th line of your sign and they must have brackets surrounding the coordinates and there must be commas separating each. The values can have decimals, so long as they stay on 1 line. After creating the sign, simply right-click on the sign and you are teleported to your destination.

Secondly, the [LOC] functionality can be put on any line of the sign. After creating the sign, simply right-click on the sign and it will replace [LOC] (must be upper-case with brackets surrounding it), with the current location of that sign. Note that if you are placing the sign on the ground (not wall-mounted), you need to account for the fact that the coordinates that it gives you are precisely at that ground-level. So if you are creating a teleport sign, you should increase the y coordinate by about 1.8 (this is about how tall you are). If any of this doesn't make sense or if you want to see a video demonstration, just ask and I'll get around to it.

Feedback, comments and suggestions are appreciated.

http://dl.dropbox.co...leportSigns.zip

History:
1.63 -- Fixed bug that happened when updating with MCP (MCP's reobfuscation was broken for a function).
1.62 -- MC 1.2.6 support.
1.61 -- Fixed another bug that broke the mod..
1.6 -- Fixed huge bug when I updated for 1.2.3.
1.52 -- MC 1.2.3 support (Sign Tags 1.4).
1.51 -- Fixed minor bug.
1.5 -- MC 1.2.2 support, comes fully integrated with Risugami's Sign Tags 1.32.
1.4 -- Updated Sign Tags 1.31 compatibility. Also added a modified version of Sign Tags that displays your system clock time instead of the in-game time.
1.3 -- Added functionality to make signs have infinite lettering (not limited to 15 characters).
1.2 -- Added a SignTags compatible version to the download.
1.1 -- Minimized the mod to just mw.class.
1.0 -- Initial.

=============================================================

ChestUnleashed 1.23

This mod makes it so you can open chests even when they have blocks above them.

http://dl.dropbox.co...stUnleashed.zip

History:
1.24 -- Added Chest Store On Collision 1.1 compatible version and Minecart Mania 2.1h compatible version.
1.23 -- MC 1.2.6 support.
1.22 -- Added Minecart Mania 2.1 compatible version.
1.21 -- MC 1.2.3 support.
1.2 -- Added Chest Store On Collision v1c compatible version.
1.1 -- MC 1.2.2 support.
1.0 -- Initial.

=============================================================

TorchUnleashed 1.34

This mod makes it so you can put torches underwater and on glass, ice, ladders, tracks, other torches, and fences.

http://dl.dropbox.co...chUnleashed.zip

History:
1.34 -- MC 1.2.6 support.
1.33 -- Added ice.
1.32 -- MC 1.2.3 support.
1.3 -- MC 1.2.2 support.
1.2 -- Added torches underwater.
1.1 -- Added ladders, tracks, and fences.
1.0 -- Initial.

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=============================================================

SuperTrees 1.43

This mod makes it so you can put a sapling down and walk away a bit, then come back in less than a minute and there will be a tree. No need to wait several nights.

http://dl.dropbox.co.../SuperTrees.zip

History:
1.43 -- MC 1.2.6 support.
1.42 -- MC 1.2.3 support.
1.41 -- The download comes with 'More Leaves With Tallness', 'Normal Leaves With Tallness', 'Normal Leaves Without Tallness', and 'Normal Leaves With Tallness Grow In Air'. All version have instant tree generation.
1.4 -- Trees no longer grow in the air..
1.3 -- Trees now grow no matter where you put them (ledges, next to other trees, etc)!
1.2 -- Includes folder 'More Leaves' with file that obviously gives.. more leaves on trees.
1.1 -- MC 1.2.2 support.
1.0 -- Initial.

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#2

seronis
    seronis

    Lapis Lazuli Collector

  • Members
  • 1120 posts
  • Location: Ohio, USA
  • Minecraft: seronis

Posted 04 November 2010 - 01:02 PM

Perfect.  Tree doesnt look too big.  Does it have any random height variation without having to be a full mutant tree?

#3

Nurio
    Nurio

    Void Walker

  • Members
  • 1649 posts
  • Location: The Netherlands
  • Minecraft: Nurio

Posted 04 November 2010 - 01:03 PM

Interesting. Especially the Torch on Glass will be very helpful.

Nurio's SplotchBlock Texture Pack - http://www.minecraft...pic.php?t=38671


#4

LeeKiwi
    LeeKiwi

    Tree Puncher

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Posted 04 November 2010 - 01:04 PM

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The tree took around 30-40s to grow from a sapling.

#5

dougbenham
  • Location: Arizona

Posted 04 November 2010 - 01:07 PM

You guys like?

The trees are from 10-12 blocks high. The normal is something like 4-6 blocks high.

edit: If you don't like how high the trees are then just don't include the pn.class file when you update your minecraft.jar.

#6

Tei
    Tei

    Diamond Miner

  • Members
  • 700 posts

Posted 04 November 2010 - 01:11 PM

So nice :-D

#7

oODigitOo
  • Minecraft: Taylorington

Posted 04 November 2010 - 01:23 PM

Very nice mods. Thank you :GoldBar:
I intend to live forever. So far so good!

#8

connardman
  • Location: Toulon
  • Minecraft: connardman

Posted 04 November 2010 - 01:28 PM

Got a black screen after cliking "play offline"

Tried with the ed.class only and still no luck.

Deleted my bin folder for a fresh install and... *Black screen of death*

:Skeleton:

#9

dougbenham
  • Location: Arizona

Posted 04 November 2010 - 01:30 PM

connardman said:

Got a black screen after cliking "play offline"

Tried with the ed.class only and still no luck.

Deleted my bin folder for a fresh install and... *Black screen of death*

:Skeleton:
Did you delete the META-INF folder..?

#10

oODigitOo
  • Minecraft: Taylorington

Posted 04 November 2010 - 01:45 PM

Well just to report i have tested my MC with all three of the .class files provided and they all work perfectly  :D

So thanks again for these dougbenham. keep up the great work.
I intend to live forever. So far so good!

#11

connardman
  • Location: Toulon
  • Minecraft: connardman

Posted 04 November 2010 - 01:49 PM

Quote

Did you delete the META-INF folder..?


I'm not a noob, I installed tons of mods you know.

No way I made such a big mistake.

Tss.

And I...  :)  

*Run away crying*


Posted Image

Works Perfectly, thank you.  :D

#12

dougbenham
  • Location: Arizona

Posted 04 November 2010 - 01:56 PM

connardman said:

Quote

Did you delete the META-INF folder..?


I'm not a noob, I installed tons of mods you know.

No way I made such a big mistake.

Tss.

And I...  :Notch:  

*Run away crying*


Posted Image

Works Perfectly, thank you.  :Skeleton:
:SSSS: nice screenshot

#13

PurplePenguin04

Posted 04 November 2010 - 02:26 PM

It would be awesome if the tall trees were part of a biome. Really tall trees with 2X2 thick trunks could make for a nice redwood forest.

#14

redkevin25

Posted 04 November 2010 - 02:38 PM

wow it works!

maby make a

- super cactus
- super bamboo
- super wheat

#15

Hoodwink
    Hoodwink

    Nether Resident

  • Curse Premium
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Posted 04 November 2010 - 05:25 PM

Those trees made me think "Redwoods" - I know they're not THAT tall, but they evoke the feeling all the same, when compared to standard trees.

Very nice to have torches back on glass, too!

/salute
SsssssssssssssssssssssssssSURPRISE!  "What the FUUUU..."  BOOM

Cue song: "Don't Fear The Creeper...."

#16

Helminthophobe
  • Minecraft: Roheit

Posted 04 November 2010 - 06:04 PM

Is it just me or does the "insta-tree" mod not seem to work all the time? I've almost suffocated from a short tree instantly showing up and engulfing me in leaves, but other times the sapling just sits there. I haven't used the mod long enough to see if the non-instant saplings still grow. Anyone else notice this?

Edit: I'm so rude. I didn't even thank you for the upload... Thanks for the upload!
Posted Image

#17

dougbenham
  • Location: Arizona

Posted 04 November 2010 - 07:20 PM

Helminthophobe said:

Is it just me or does the "insta-tree" mod not seem to work all the time? I've almost suffocated from a short tree instantly showing up and engulfing me in leaves, but other times the sapling just sits there. I haven't used the mod long enough to see if the non-instant saplings still grow. Anyone else notice this?

Edit: I'm so rude. I didn't even thank you for the upload... Thanks for the upload!

Hmmm.. Well sometimes the sapling won't grow if you haven't placed it in a good spot, for instance if there are other trees close by it won't grow.. And I'm not really sure how it works but I think you need to walk away a bit, and maybe get out of the line of sight of the sapling before it will turn into a tree. As for you getting short trees.. That is strange.

#18

Helminthophobe
  • Minecraft: Roheit

Posted 04 November 2010 - 08:59 PM

I know before this you just needed to have 4 vertical blocks worth of space for the sapling to grow in. I've done that. I used the mod on my work computer and after planning 12 or so saplings only 3 or 4 were instant. I came home and installed the mod on my personal computer and none of the trees have been instant so far. I have left to "work" in my mine and do a number of other things only to come back to saplings.
Posted Image

#19

Koitenshin
    Koitenshin

    Lapis Lazuli Collector

  • Members
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  • Minecraft: Koitenshin

Posted 04 November 2010 - 09:06 PM

Definitely giving these a shot.
Read me if you just can't build something

maplestory23 said:

I'm scared....I read the above post and understood more than half of it.....
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#20

dougbenham
  • Location: Arizona

Posted 04 November 2010 - 10:44 PM

Helminthophobe said:

I know before this you just needed to have 4 vertical blocks worth of space for the sapling to grow in. I've done that. I used the mod on my work computer and after planning 12 or so saplings only 3 or 4 were instant. I came home and installed the mod on my personal computer and none of the trees have been instant so far. I have left to "work" in my mine and do a number of other things only to come back to saplings.

Sometimes you just gotta find a good spot to plant them. As you can see, other people are not having problems so I don't know what you're doing wrong :)