Andeerz, on 13 October 2011 - 02:09 AM, said:
How about the crossbow in the game have similar advantages and disadvantages to bows as real life?
IRL crossbows are useful (in comparison to bows) because:
1. once you draw the string, it can lock in place, allowing you to prepare to fire before engagement with whatever target (think about how annoying it is in the game to charge up your bow while being chased by a creeper when you want to shoot it then and now!) This makes crossbows really easy to use and rather accurate even in the hands of an amateur.
2. they can have winches and stuff to make them have ridiculously high pulls (and from this great speed, range, and power)
So, if crossbows were in minecraft, I'd go ahead and just make bows and crossbows have the same killing power (same range and speed of projectile, as well as same damage), or maybe make crossbows have even greater power (greater range and speed of projectile, as well as greater damage), similar to how they tended to be in real life (if we are talking about medieval common infantry crossbows). Both weapons would be balanced from some of the reasons stated above, namely resource requirements (more stuff needed for the crossbow) and mechanisms of loosing the projectile (which affects firing rate and how much energy you can choose to put in the projectile). Each weapon would maintain their pros and cons while maintaining verisimilitude.
Basically, if crossbows are in, make them have similar advantages and disadvantages over bows as they did in real life and you won't have to worry about balance. Also, you will have a weapon in the game that actually brings something new to the table as opposed to just being a version of the bow that has contrived quirks and arbitrary differences in damage and range that make no damned sense.
1. That's what I was planning, the drawback of having the luxury of firing immediately would be a couple second long reload time.
2.This is a very simple crossbow that the user pulls on the string himself to get it ready to fire. This, combined with the "bow" being smaller, is why the crossbow would shoot half as far as a bow.
Like I've said in previous posts, I really think the crossbow should be made to be an alternate weapon to the bow:
Distance is half that of the bow, but damage is double. Instead of waiting to "charge" a shot before hand, you reload after a shot which takes the same amount of time. Even though the two ranged weapons are "balanced" in a sense, they both have different uses. You can shoot a mob at a distance with the bow, then keep shooting it as it runs toward you. With the crossbow you must get closer and aim your shots well, as the mobs will get to you sooner than if you had a bow.
So in the end each weapon is personal preference, and are both good for certain situations. But that's my idea of the cross bow. Your idea could work, but the crossbow would need to include more expensive materials, as you've stated.