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[1.2.5] Creative API


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49 replies to this topic

#1

pitman-87
    pitman-87

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Posted 11 October 2011 - 09:03 PM

I'm no longer going to update this API!

Here is a tutorial how you can add blocks with modloader:

http://www.minecraft...ding-tutorials/




Creative API 1.2.5
previous versions


The Creative API can use for adding custom Blocks and Items to the Creative Mode inventory.

User have to install the API like Modloader if they want to use Mods working with this API.


Tutorial for developers:

Spoiler:

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#2

cooldudepoke
  • Location: Ottawa
  • Minecraft: Cooldudepoke

Posted 11 October 2011 - 09:21 PM

Sigh...I already made this exact same API...

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#3

pitman-87
    pitman-87

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Posted 11 October 2011 - 09:22 PM

Realy? Where?

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#4

cooldudepoke
  • Location: Ottawa
  • Minecraft: Cooldudepoke

Posted 11 October 2011 - 09:23 PM

View Postpitman-87, on 11 October 2011 - 09:22 PM, said:

Realy? Where?

http://www.minecraft...ixed-major-bug/

There ^

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#5

cooldudepoke
  • Location: Ottawa
  • Minecraft: Cooldudepoke

Posted 11 October 2011 - 09:25 PM

Oh wait!

Nevermind :P
This API supports item and block subtypes...mine doesn't.
Carry on...lol

Edit: Oops, my API uses itemstacks so it can do subtypes anyway :P

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#6

pitman-87
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Posted 11 October 2011 - 09:35 PM

Oh wow I didn't noticed that one, exactly same name lol.

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#7

Vazkii
    Vazkii

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Posted 15 October 2011 - 12:29 PM

You should provide the source code, It's not really convenient to have to decompile all over again just to install this.

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#8

pitman-87
    pitman-87

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Posted 15 October 2011 - 12:51 PM

View PostVazkii, on 15 October 2011 - 12:29 PM, said:

You should provide the source code, It's not really convenient to have to decompile all over again just to install this.

You didn't need to decompile if you just want to install the mod  :huh:

You only need to decompile it with mcp one time like modloader, not every time or do you have the source of modloader?

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#9

boomshroom1
  • Minecraft: boomshroom

Posted 25 October 2011 - 11:42 PM

I also have an API that I was planning on adding this to, but I wanted it to take use of all new cappabiliies of 1.8. OnePoint8API  :D (link in sig)
Let me give a hug [SSSS]
Check out my modding APIs

#10

Franztheboy

Posted 27 October 2011 - 05:59 PM

I like it :)
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#11

L3gendGam3r
  • Minecraft: JaydenBadBoii

Posted 27 October 2011 - 06:07 PM

View Postpitman-87, on 15 October 2011 - 12:51 PM, said:

You didn't need to decompile if you just want to install the mod  :huh:

You only need to decompile it with mcp one time like modloader, not every time or do you have the source of modloader?

Do you have MCP mapping for this?


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#12

pitman-87
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Posted 25 November 2011 - 01:08 PM

Update for Minecraft 1.0.0

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#13

ShadowAlex1
  • Location: Perth, Western Australia
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Posted 26 November 2011 - 04:05 AM

thankyou so much for this mod, I can finally add blocks to creative mode

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#14

DefineEvil

Posted 29 November 2011 - 05:26 AM

I'm not a developer or anything but i was under the impression that you needed this for the magic box mod am i correct? if so than how do i intal this on mac?

#15

pitman-87
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Posted 29 November 2011 - 07:47 AM

View PostDefineEvil, on 29 November 2011 - 05:26 AM, said:

I'm not a developer or anything but i was under the impression that you needed this for the magic box mod am i correct? if so than how do i intal this on mac?

You actually don't need it, it's optional.

Install it like modloader, put all the class-files of the zip into your minecraft.jar.

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#16

TheMightyAnonym
  • Location: Somewheeeere over the rainbow waaay uuup hiiigh~!
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Posted 04 December 2011 - 12:55 AM

Could I get, like... a tutorial or something?

I'm java illiterate, sorry. I can install it... I just haven't the foggiest idea as to its usage. Do I make a file and punch text into it somewhere? Is there already a file? Does the mod make a file?
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#17

anLouisCh

Posted 04 December 2011 - 10:47 PM

Am I right in saying that this is only useful if a mod in question has added in code that takes advantage of it?

#18

pitman-87
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Posted 04 December 2011 - 11:02 PM

View PostanLouisCh, on 04 December 2011 - 10:47 PM, said:

Am I right in saying that this is only useful if a mod in question has added in code that takes advantage of it?

Yep

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#19

Zagatwork
  • Location: somewhere in this universe
  • Minecraft: zagatwork

Posted 09 December 2011 - 02:49 AM

This mod is amazing.  When i get home im downloading it and creating my own recipie( sorry for spelling)

#20

Bartjks
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Posted 12 December 2011 - 05:57 PM

sorry, how does this mod work?

:Diamond:  +  :GoldBar:  =  :iapprove: