When infinate size maps come out im going to plan out a midgar, definately =D(If infinate maps are in creative mode also). I need some sources, maby some idea's, and maby some contributors of people who are willing to help with this. I will run the project on a more democratic style, ware all working on it will decide what to do if all agree. All who want to participate will be on a list I will make below.
-Prepare2fire
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Presumably Midgar the fictional city of Final Fantasy 7, Midgar is basicaly made up of a circle of 8 (I think) interconnected sectors with another large plate that literally make up the upper sectors of the city with the Shinra corporation smack bang in the middle of it all. Each sector has a Mako reactor on the outskirts of the city.
Its a viciously huge project since getting the right scale would be a nightmare, plus most of the sectors are never seen in the game making this even more of a challenge depending on how detail you wish to be if you want to be able to map every location possible as the game play of the city of Midgar took up an entire CD with pre rendered cut scenes it its time.
Neko's concerns are well-founded. It'd be almost impossible to coordinate a team of individuals without forcing them into some sort of architectural standard, which they probably won't like.
And yeah, there's the problem with scale. Midgar doesn't seem so huge from the intro cut scene, but throughout the first disk it's apparent that it's very huge. A real city. Two, actually, if you count the slums as seperate.
Lastly, right now I don't think that Minecraft has the appropriate features for something like Midgar. You're going to need some kind of electricity to simulate Mako energy, and without even artificial lights, just torches, you're not going to get the look you need.
For those that know FFVII and Midgar (Doomwaffle makes me weep :cry: ), it is a very beloved location. Doing it poorly isn't going to cut it.
But I'll be interested to see your plans and ideas on it.
Neko's concerns are well-founded. It'd be almost impossible to coordinate a team of individuals without forcing them into some sort of architectural standard, which they probably won't like.
And yeah, there's the problem with scale. Midgar doesn't seem so huge from the intro cut scene, but throughout the first disk it's apparent that it's very huge. A real city. Two, actually, if you count the slums as seperate.
Lastly, right now I don't think that Minecraft has the appropriate features for something like Midgar. You're going to need some kind of electricity to simulate Mako energy, and without even artificial lights, just torches, you're not going to get the look you need.
For those that know FFVII and Midgar (Doomwaffle makes me weep :cry: ), it is a very beloved location. Doing it poorly isn't going to cut it.
But I'll be interested to see your plans and ideas on it.
I appriciate your input alot. If lava was transportable the mako effects would be done, but, being that its not, I would be out of luck. I thought of everythang you mentioned, I don't just shur into thangs and as for each structure, it will be made one at a time in a democratic manner to prevent utter chaos. A frame for the city will be made by myself and it might not be made extremely detailed, but, I will do my best.
Presumably Midgar the fictional city of Final Fantasy 7, Midgar is basicaly made up of a circle of 8 (I think) interconnected sectors with another large plate that literally make up the upper sectors of the city with the Shinra corporation smack bang in the middle of it all. Each sector has a Mako reactor on the outskirts of the city.
Its a viciously huge project since getting the right scale would be a nightmare, plus most of the sectors are never seen in the game making this even more of a challenge depending on how detail you wish to be if you want to be able to map every location possible as the game play of the city of Midgar took up an entire CD with pre rendered cut scenes it its time.
This would be very hard. To add, if you plan on going all out with Midgar, you would not only need to do the top surface but the slums and the secretive Reactor 0/ Deepgrounds HQ which is like another entire city itself but under the shinra building in Midgar.
If you don't feel up to it, you can always do the destroyed Midgar after the Meteor obliterates the city at the end of FF7. You can get looks of the destroyed Midgar in Advent Children and Dirge of Cerberus.
This sounds like an awesome project that would be a lot of fun to work on, especially seeing how I like architectural standards and symmetry. After a basic design is worked up I think the basic layout of the city would be very simple to implement albeit time consuming. The hard part is going to be filling in all of the details, but isn't it always? The different Weapons (Ruby, Emererald, ect.) should be somewhere in the map too. Although the more and more I get into the idea the more I just want to create the entire world of FFVII which is probably far too ambitious.
Holy ****. If you're actually serious about this, I would be more than happy to help, as long as accuracy prevails.
And on the note of how most sectors weren't shown, they were grid-based, and completely identical on the top-side.
The slums were just that. Slums. They were just thrown together, so that's more of a poetic license type of thing
[except for the sectors 7 and 6 slums.
Yeah, it's late, but I just registered for the forums yesterday.
Not to mention, just because something gets pushed back/cancelled, doesn't mean that you can't try again.
Did you know: The underside of the plate is 50 Meters above the ground?
Using some simple mathematics, it means that the Mako Reactor periphery is 0.8 kilometers in diameter!
800 meters wide. And the upper city's ground level is at least at 60 meters height. Yeeess... we'd need to either:
1. Build the UPPER and LOWER sections of midgar in two entirely separate locations,
2. Build midgar in Creative mode, where you actually -can- have more than a paltry 128 meters of altitude,
3. Wait for the height cap to either be raised or removed entirely.
-Prepare2fire
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http://www.youtube.com/watch?v=SluT3Q5velw
Its a viciously huge project since getting the right scale would be a nightmare, plus most of the sectors are never seen in the game making this even more of a challenge depending on how detail you wish to be if you want to be able to map every location possible as the game play of the city of Midgar took up an entire CD with pre rendered cut scenes it its time.
Neko's concerns are well-founded. It'd be almost impossible to coordinate a team of individuals without forcing them into some sort of architectural standard, which they probably won't like.
And yeah, there's the problem with scale. Midgar doesn't seem so huge from the intro cut scene, but throughout the first disk it's apparent that it's very huge. A real city. Two, actually, if you count the slums as seperate.
Lastly, right now I don't think that Minecraft has the appropriate features for something like Midgar. You're going to need some kind of electricity to simulate Mako energy, and without even artificial lights, just torches, you're not going to get the look you need.
For those that know FFVII and Midgar (Doomwaffle makes me weep :cry: ), it is a very beloved location. Doing it poorly isn't going to cut it.
But I'll be interested to see your plans and ideas on it.
Voyager of the Seas WIP ~~~~~ Big Book of Alchemy ~ Crafting Tech Tree
I appriciate your input alot. If lava was transportable the mako effects would be done, but, being that its not, I would be out of luck. I thought of everythang you mentioned, I don't just shur into thangs and as for each structure, it will be made one at a time in a democratic manner to prevent utter chaos. A frame for the city will be made by myself and it might not be made extremely detailed, but, I will do my best.
http://www.youtube.com/watch?v=SluT3Q5velw
Whoo! Good luck. It's gonna be difficult.
Ponies.
Fail and I don't blame you, a section of midgar would be extremely difficult
If you don't feel up to it, you can always do the destroyed Midgar after the Meteor obliterates the city at the end of FF7. You can get looks of the destroyed Midgar in Advent Children and Dirge of Cerberus.
Edit: Like Houston St. to the Hudson River in NYC.
And on the note of how most sectors weren't shown, they were grid-based, and completely identical on the top-side.
The slums were just that. Slums. They were just thrown together, so that's more of a poetic license type of thing
[except for the sectors 7 and 6 slums.
Not to mention, just because something gets pushed back/cancelled, doesn't mean that you can't try again.
Did you know: The underside of the plate is 50 Meters above the ground?
Using some simple mathematics, it means that the Mako Reactor periphery is 0.8 kilometers in diameter!
800 meters wide. And the upper city's ground level is at least at 60 meters height. Yeeess... we'd need to either:
1. Build the UPPER and LOWER sections of midgar in two entirely separate locations,
2. Build midgar in Creative mode, where you actually -can- have more than a paltry 128 meters of altitude,
3. Wait for the height cap to either be raised or removed entirely.
BUT IT IS POSSIBLE.
Raising a thread about Final Fantasy VII is easy...
Because FINAL FANTASY 7 REFUSES TO DIE. XD