Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

Forestry for Minecraft, Trees, Bees and more!


  • Please log in to reply
8631 replies to this topic

#4901

Creeper_huger

Posted 19 June 2012 - 11:12 PM

though i do understand why its a disappointment that this mod is not in technic because its quick and easy to insttail alot of mods at once with and this mod when so well with it as it added nature to a more modern type of game play i understand but its a litle  silly if you just read this hole thing thank you i don't care how much hate you give me this is my opinion

Register or log in to remove.

#4902

Pelirow
    Pelirow

    Nether Resident

  • Members
  • 2137 posts

Posted 20 June 2012 - 12:55 AM

View PostCreeper_huger, on 19 June 2012 - 11:12 PM, said:

though i do understand why its a disappointment that this mod is not in technic because its quick and easy to insttail alot of mods at once with and this mod when so well with it as it added nature to a more modern type of game play i understand but its a litle  silly if you just read this hole thing thank you i don't care how much hate you give me this is my opinion

If you're complaining that Technic doesn't have Forestry, go complain to the people who made Technic. They tried to use Forestry without permission and then tried to "ask" for permission AFTER already taking the mod. Simple as that.

And as far as I can gather, it does not seem terribly difficult to manually add Forestry to a Technic modded game on your own. If you really like the mod that much, you can go through just a little effort to add this one mod.

EDIT: I'm having problems with my bee breeding. Nearly every time I breed Modest bees with Meadows bees and analyze them in the beealyzer, when I place them in my inventory they go to saving chunks crash and I lose the bees in question. It's getting pretty frustrating in regards to trying to learn about the bees and making the hybrids when I keep crashing and losing them.

I am in 1.4.6.2. Is anyone else having a problem with inexplicable saving chunks crashes after combining different bee types (specifically meadows and modest bees) and subsequently losing the new bees either after they are bred in an apiary or after analyzing them in a beealyzer?

#4903

TheYoHanSolo

Posted 20 June 2012 - 04:00 AM

What would be cool is if you added animal farms to forestry.
Need help with bee breeding in forestry? If so check this out:http://www.minecraft...irs-permission/+ a WIP Extra bees guide too. I also have a Thaumcraft WIP guide! Come chech it out! http://www.minecraft...edfirst-update/

#4904

SirSengir
    SirSengir

    Obsidian Miner

  • Members
  • 1449 posts
  • Location: Germany
  • Minecraft: sirsengir

Posted 20 June 2012 - 06:26 AM

View Postharley9699, on 19 June 2012 - 10:11 PM, said:

I was reading somewhere about invisible recipes. I tried the Beta with the latest forge and found no recipes, not even the Thermionic Fabricator (realizing the others are Carpenter recipes). Ideas? Thanks.

Edit: Has nothing to do with nei since I don't use nei. :)

All recipe mods will have to update.
Posted Image

#4905

harley9699

Posted 20 June 2012 - 06:44 AM

View PostSirSengir, on 20 June 2012 - 06:26 AM, said:

All recipe mods will have to update.
So are they there and I just can't see them? I can build them by using the wiki? Or no? Thanks.


Posted Image


#4906

SirSengir
    SirSengir

    Obsidian Miner

  • Members
  • 1449 posts
  • Location: Germany
  • Minecraft: sirsengir

Posted 20 June 2012 - 08:18 AM

View Postharley9699, on 20 June 2012 - 06:44 AM, said:

So are they there and I just can't see them? I can build them by using the wiki? Or no? Thanks.

All recipes are there.

EDIT: You can't "see" recipes in vanilla Minecraft anyway, so I am assuming you are using some kind of recipe mod. Those cannot handle the new ore dictionary yet and will all need to update.
Posted Image

#4907

harley9699

Posted 20 June 2012 - 01:26 PM

View PostSirSengir, on 20 June 2012 - 08:18 AM, said:

All recipes are there.

EDIT: You can't "see" recipes in vanilla Minecraft anyway, so I am assuming you are using some kind of recipe mod. Those cannot handle the new ore dictionary yet and will all need to update.

Excellent! Will try them out. Yes, I use CraftGuide 1.4.4.


Posted Image


#4908

Pelirow
    Pelirow

    Nether Resident

  • Members
  • 2137 posts

Posted 20 June 2012 - 01:43 PM

Congratulations:

Bee breeding has replaced the Q-block as my favorite Minecraft "c'mon baby, gimme something good!" emotion inducer. :P

Still doing trial and error so it's a bit of a crapshoot for me. In the event I get stumped, does anyone know which thread on the Buildcraft forums dedicated to Forestry bees will give me hints but not spoilers? I've been avoiding looking for helpful hints over there for fear of seeing something that's more than hints.

#4909

mkiger
    mkiger

    Tree Puncher

  • Members
  • 20 posts

Posted 20 June 2012 - 05:56 PM

View PostPelirow, on 20 June 2012 - 01:43 PM, said:

Congratulations:

Bee breeding has replaced the Q-block as my favorite Minecraft "c'mon baby, gimme something good!" emotion inducer. Posted Image

Still doing trial and error so it's a bit of a crapshoot for me. In the event I get stumped, does anyone know which thread on the Buildcraft forums dedicated to Forestry bees will give me hints but not spoilers? I've been avoiding looking for helpful hints over there for fear of seeing something that's more than hints.

You can breed a trait in (like nocturnal) and then breed back until the hybrid is gone. I.E. Modest to Meadows to get nocturnal, then breed back Meadows until you have nocturnal Meadows. Likewise, Fast worker trait, etc. You wind up with super basic bees that will give you very good advanced bees. My Meadows are nocturnal, fast workers, with fertility 4, and double production.

#4910

PwnPotato

Posted 20 June 2012 - 07:27 PM

Sengir, wir müssen reden........
hast du skype oder benutzt du teamspeak?

#4911

DragonFire115
  • Location: In a galaxy far, far away...
  • Minecraft: DragonFire115

Posted 20 June 2012 - 09:11 PM

It's a shame this isn't in Tekkit.
Posted Image

#4912

SirSengir
    SirSengir

    Obsidian Miner

  • Members
  • 1449 posts
  • Location: Germany
  • Minecraft: sirsengir

Posted 20 June 2012 - 09:14 PM

You didn't think it was just for postcards from the sea, right?

Posted Image
Posted Image

#4913

Chezzik
    Chezzik

    Redstone Miner

  • Members
  • 537 posts

Posted 20 June 2012 - 09:18 PM

View PostDragonFire115, on 20 June 2012 - 09:11 PM, said:

If I wanted to, how could I add this to Tekkit?

That's a question for the Tekkit forums.  I don't know if you noticed, but there's some bad blood between the the two parties.

I'm a nice guy, though, so I'll point you here:
http://forums.techni...513/#post-74144

#4914

JennyLeeP
  • Minecraft: JennyLeeP

Posted 20 June 2012 - 09:40 PM

View PostSirSengir, on 20 June 2012 - 09:14 PM, said:

You didn't think it was just for postcards from the sea, right?



More of them there teasers.   Wanting so badly to add that to my new shiny server.  
<<<( goes back to quiet patiently waiting corner)
Posted Image

#4915

harley9699

Posted 20 June 2012 - 10:32 PM

Just FYI: Upon first load----it (Beta) takes out all placed Additional Buildcraft Objects. Main cost to replace is obviously all of the pistons for the waterproof balance pipes. (then redstone for Insertion pipes). Remapping of the tin or something I'm only guessing.
DO like the new Beeswax uses---although am unclear right now what they're all for. Interesting. Sorry, think those came from denoflions. Now to the bigger, thermionic build (sans mail---------hell, might even build the mail stuff just to look at it)

Oh yeah, got my adventure bp figured out a while back as well. [just because someone has nine degrees doesn't mean they can code] Posted Image

Edit: Uh oh---right clicking Api pipes crashes to saving chunks.
Spoiler:


Posted Image


#4916

florastar

Posted 21 June 2012 - 02:40 AM

View PostSirSengir, on 20 June 2012 - 09:14 PM, said:

You didn't think it was just for postcards from the sea, right?

Posted Image

*gasps*
*dies*

#4917

Ghost Hacker
  • Location: The land of the true Yognauts.

Posted 21 June 2012 - 02:49 AM

Nice mod! I kinda flinch everytime I'm near bees now..
Posted Image

#4918

Pelirow
    Pelirow

    Nether Resident

  • Members
  • 2137 posts

Posted 21 June 2012 - 02:50 AM

View Postmkiger, on 20 June 2012 - 05:56 PM, said:

You can breed a trait in (like nocturnal) and then breed back until the hybrid is gone. I.E. Modest to Meadows to get nocturnal, then breed back Meadows until you have nocturnal Meadows. Likewise, Fast worker trait, etc. You wind up with super basic bees that will give you very good advanced bees. My Meadows are nocturnal, fast workers, with fertility 4, and double production.

Gotcha, thanks. I'm still trying to figure out how to get the acquired trait to "stick" to bees, but I guess that's just part of the genetics aspect. I made some nocturnal meadow queens but their offspring weren't all nocturnal meadows so I'm still learning now to make nocturnal meadows. Thanks for the tidbit, that was just enough of a hint without spoiling anything that I have a better idea now of what to try out.

View Postflorastar, on 21 June 2012 - 02:40 AM, said:

*gasps*
*dies*

Mmm, I'm missing something- care to explain what has you in a tizzy over that picture?

#4919

Ghost Hacker
  • Location: The land of the true Yognauts.

Posted 21 June 2012 - 02:52 AM

How was the tekkit incompatibility programmed? I'm not a coder, and that sounds as cool as heck.
Posted Image

#4920

harley9699

Posted 21 June 2012 - 03:11 PM

Please delete this.


Posted Image