Stylez84, on 22 October 2011 - 05:56 PM, said:
I've uploaded my mod spotlight on this mod. It's still processing so it's not available in HD as of yet. Hopefully it doesn't error out because I don't want to upload 2gb again. lol
Great, great stuff! Very good and thorough overview! I added it to the original post, since it's also a good tutorial. I hope you don't mind?
I also just finished packaging a "developer" version 1.0.5 (.1) which adds the forester as a new machine. Beware that this version is only for people who want to help testing/balancing. I haven't even made textures for the new machine yet - it looks just like any old arboretum.
http://dl.dropbox.co...lient-1.0.5.jar
CHANGELOG
1.0.5
- Feature: Following popular demand, ACME Inc., Forestry Division has released a new machine that enables people to get rid of their surplus skeleton bones. Rumor has it that it can be crafted like a logger but needs a finished arboretum instead of a plain sturdy machine. Place it into the vicinity of a bunch of saplings and supply it with catalyst and you will have grown trees instantly.
- New Item: The forester uses a catalyst to accelerate tree growth. The recipe released to potion tinkerers everywhere consists of six empty vials (three on each side), one bone in the middle and two fertilizers above and below. It creates six catalysts.
- New Item: Combine two blocks of glass (one above the other) to create eight empty vials. (Please report possible recipe conflicts with other mods!)
- Change: Wooden pipes extract saplings from top or bottom of a logger, wooden blocks from the sides.
- Change: Converted sturdy machine crafting component from block to item to free up a block id. IF YOU HAVE A STOCK OF STURDY MACHINES, USE THEM BEFORE UPGRADING! They will vanish with the upgrade.
- Bugfix: Biogas engine now tries to rotate to next powerable tile on placement.
- Bugfix: Logger does not accept input from pipes anymore.
- Bugfix: Bonemeal now grows saplings planted by the arboretum.