In the game, you customize a character, and create a massive island (which is randomly generated). The goal of the game is to take control of the island, and build your empire. At the begining, you start out with a pickaxe and an axe (sounds a lot like minecraft or terraria, but keep reading) and you collect materials, once you have enough materials, you set up the blueprints table, which shows you the recipes for buildings you can currently make (you unlock more as you level up). After you get some houses set up, NPCs will start to move in.
The NPCs can be given jobs like hunting, mining, wood cutting, etc. They can be found out and about while they're doing their jobs, and you can collect whatever they've collected themselves so far.
Each building has construction time, and different graphics for the building process. Houses can be used for NPCs to live in, and for you to take refuge in and sleep in for the night. The Forge is used to make and upgrade a piece of equipment's stats. The outhouse is used for switching classes (it can be used whenever the player desires), there are different types of each building that can be made from different materials, there are also decorative buildings, and protective buildings like watchtowers and walls.
The classes are Swordsman, Magician, Hunter, and Impacter.
Swordsman: Uses swords, can run at a fair speed using up small amounts of stamina, does an average amount of damage. Swordsmen can get better equipment through upgrading and gathering materials.

Magician: Uses magic (in the form of colored flames), can't run, but can teleport short distances using small amounts of mana for each teleport, can deal small or large amounts of damage, depending on the spell, equipment, and target. Magicians can get better equipment through enchanting, and magic research (using gems).

Hunter: Uses bows, has unlimited arrows, can run much longer than the swordsman, and can charge arrow shots for greater distance and damage. Hunters get better equipment through gathering materials and crafting with them.

Impacter: Uses a massive hammer that it swings in two different directions for each hit, can't run, each shot takes up stamina, but is evened out with massive amounts of damage, and quick stamina regeneration (from food).

Also, there are boots and gloves, I just don't wanna put them on the concept art.
I was thinking the game could be $5 on steam, with free updates. My main goal in life is to have a game on steam.
Workers-
Me- Artist, Web designer, and Publisher
JappeJJ- Music Director
here's the logo/home screen

For contact about Development:
Twitter: @Silly_Zebra
Twitter(Jappe): @JappeJJ
Twitter(Josh): @JohGoins
E-mail: SillyZebra@LIVE.com
System Requirements:
Will be posted once we actually figure them out
If you wanna support Happy Isles, we made a banner

[url=www.minecraftforum.net/topic/699319-happy-isles-in-dev-game/][img]http://oi42.tinypic.com/2vcuqfq.jpg[/img][/url]
Website:none, yet
Here's a list of planned features-
Visit our (under construction) forum:
none, yet
Update
I'm going to code this game on my own now, and my classes won't start until hopefully the first semester of school next year (hopefully not the second semester), in the mean time there's not really anything to talk about here, so we should let this thread die for a while, I can always bump it, once I start my programming class. And remember, the game isn't dead, I'm not gonna give up.
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