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"Happy Isles" (In Dev Game)


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Poll: "Happy Isles" (In Dev Game) (60 member(s) have cast votes)

What color should hell hill be?

  1. Red dirt and grass (19 votes [31.67%])

    Percentage of vote: 31.67%

  2. Purple dirt and grass (1 votes [1.67%])

    Percentage of vote: 1.67%

  3. Red dirt and purple grass (16 votes [26.67%])

    Percentage of vote: 26.67%

  4. Purple dirt and red grass (24 votes [40.00%])

    Percentage of vote: 40.00%

Vote

#1

Posted 09 October 2011 - 03:27 PM

Hi, I and a few other people are making an Indie game called Happy Isles (written in Java)

In the game, you customize a character, and create a massive island (which is randomly generated). The goal of the game is to take control of the island, and build your empire. At the begining, you start out with a pickaxe and an axe (sounds a lot like minecraft or terraria, but keep reading) and you collect materials, once you have enough materials, you set up the blueprints table, which shows you the recipes for buildings you can currently make (you unlock more as you level up). After you get some houses set up, NPCs will start to move in.

The NPCs can be given jobs like hunting, mining, wood cutting, etc. They can be found out and about while they're doing their jobs, and you can collect whatever they've collected themselves so far.

Each building has construction time, and different graphics for the building process. Houses can be used for NPCs to live in, and for you to take refuge in and sleep in for the night. The Forge is used to make and upgrade a piece of equipment's stats. The outhouse is used for switching classes (it can be used whenever the player desires), there are different types of each building that can be made from different materials, there are also decorative buildings, and protective buildings like watchtowers and walls.

The classes are Swordsman, Magician, Hunter, and Impacter.

Swordsman: Uses swords, can run at a fair speed using up small amounts of stamina, does an average amount of damage. Swordsmen can get better equipment through upgrading and gathering materials.
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Magician: Uses magic (in the form of colored flames), can't run, but can teleport short distances using small amounts of mana for each teleport, can deal small or large amounts of damage, depending on the spell, equipment, and target. Magicians can get better equipment through enchanting, and magic research (using gems).
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Hunter: Uses bows, has unlimited arrows, can run much longer than the swordsman, and can charge arrow shots for greater distance and damage. Hunters get better equipment through gathering materials and crafting with them.
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Impacter: Uses a massive hammer that it swings in two different directions for each hit, can't run, each shot takes up stamina, but is evened out with massive amounts of damage, and quick stamina regeneration (from food).
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Also, there are boots and gloves, I just don't wanna put them on the concept art.

I was thinking the game could be $5 on steam, with free updates. My main goal in life is to have a game on steam.

Workers-
Me- Artist, Web designer, and Publisher
JappeJJ- Music Director

here's the logo/home screen
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For contact about Development:

Twitter: @Silly_Zebra
Twitter(Jappe): @JappeJJ
Twitter(Josh): @JohGoins
E-mail: SillyZebra@LIVE.com

System Requirements:
Will be posted once we actually figure them out ;)

If you wanna support Happy Isles, we made a banner :D
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[url=www.minecraftforum.net/topic/699319-happy-isles-in-dev-game/][img]http://oi42.tinypic.com/2vcuqfq.jpg[/img][/url]

Website:none, yet

Here's a list of planned features-
Spoiler

Visit our (under construction) forum:
none, yet

Update
I'm going to code this game on my own now, and my classes won't start until hopefully the first semester of school next year (hopefully not the second semester), in the mean time there's not really anything to talk about here, so we should let this thread die for a while, I can always bump it, once I start my programming class. And remember, the game isn't dead, I'm not gonna give up.
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#2

    biz02

    Redstone Miner

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Posted 09 October 2011 - 03:29 PM

View PostSillyZebra, on 09 October 2011 - 03:27 PM, said:

So I'm making something blah blah blah...

anyway, I need a name for a game, the game is an overhead kind of view, 32x, you create a little guy and chop stuff down, and build stuff like houses, and smithing places, and can upgrade them. Eventually people move in and you can have them go out and complete simple tasks for you, like cutting trees, gathering stones, hunting, gathering food/water, etc. and you can meet them when you travel and take stuff off there hands. With weapons and armor, you can gather certain materials and tier up every weapon, from splintery wooden swords to eventually sharp sturdy wooden swords, and studded armor, and stuff. That's the basic idea of the game

and before you say minecraft or terraria, here's a screenshot-
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First glance, I thought it looked like Trogdor.

But, how about Lil'Village or Tinytown?
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#3

Posted 09 October 2011 - 03:30 PM

I'll keep those in mind, but the game's going to be a very violent one
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#4

  • Location: Denmark
  • Minecraft: Hekmawful

Posted 09 October 2011 - 03:30 PM

JappeJJ = Musican.
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#5

Posted 09 October 2011 - 03:32 PM

View PostJappeJJ, on 09 October 2011 - 03:30 PM, said:

If this game ever is gonna get published or try able please tell me :).
If you ever need a musican i will gladly make something for you.

Is there currently any playable version of this game? It looks awesome.

I don't really have a good name for the game..
Thanks, and I could definately use someone for sounds!

There isn't a playable version right now, my friend still needs to get his computer to start coding it, but you can be a tester when we get a good amount of work done :)
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#6

  • Location: Denmark
  • Minecraft: Hekmawful

Posted 09 October 2011 - 03:36 PM

Just edited this silly little comment.
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#7

Posted 09 October 2011 - 03:39 PM

Ok, you can help with the game if you want, you'll get payed when the game is released,

Hopefully $5 with free DLC isn't too much for the game
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#8

  • Location: Denmark
  • Minecraft: Hekmawful

Posted 09 October 2011 - 03:43 PM

Ciaossu.
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#9

Posted 09 October 2011 - 03:45 PM

Ok, I don't either I figured the game would connect to paypal or something
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#10

Posted 09 October 2011 - 04:05 PM

There are a few naming conventions you could find handy:
- call it somewhat absurd/funny yet related to the game (ie. "We Look at the Sky"; "Dig-Dig, Chop-Chop") (already existing games with that title: "Time Fcuk", "Aaaa!: A Reckless Disregard for Gravity"),
- call it using "Some Feature & Some Feature" pattern (ie. "Trees & Dirts") (see: "Mount & Blade", "Command & Conquer", "Ghosts & Goblins"),
- use "Something of (the) Something" pattern (see: "Realm of the Mad God", "Shadow of the Collossus"),
- name your game after players enemies (see: "Creeper World" - great game by the way),
- create a name which you will later use for your game's setting by:
a) merging two or more words (see Elder Scrolls games subtitles: "Dagger(_)fall", "Morrow(_)wind", "Sky('s_)rim"),
b) add some consonants and -ia to already existing word (see: Terra (Earth in Latin) - "Terraria") or to some random vowel (see: "Tibia"),
c) Walt Disney's Doodle Method / Randomness Method: hit the keyboard randomly and/or put your pet animal on it and/or write a simple random characters generator program and modify what you get afterwards.

Hope that helps.

What do you get when you mix together old people, advice memes, skins and Enderman? THIS.


#11

Posted 09 October 2011 - 04:09 PM

Thanks for the ideas
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#12

Posted 09 October 2011 - 05:18 PM

I updated the OP
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#13

Posted 09 October 2011 - 07:24 PM

Any suggestions for the game? I was thinking a portal to the icey lands, and other villages/castles
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#14

  • Location: Sweden

Posted 09 October 2011 - 08:20 PM

looks like something i would play :P
hope you finish it and good luck :)

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#15

Posted 09 October 2011 - 10:59 PM

Does anyone know how to make a good looking walking animation? This is the best I can do-

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#16

  • Location: United States

Posted 09 October 2011 - 11:37 PM

Town Quest
Barbra Streisand

Quote

The Cosmos is all that is or was or ever will be.
- Carl Sagan

#17

Posted 10 October 2011 - 06:40 PM

Barbara streisand... maybe.
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#18

    Kid2277

    Diamond Miner

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Posted 10 October 2011 - 08:07 PM

View PostSillyZebra, on 09 October 2011 - 10:59 PM, said:

Does anyone know how to make a good looking walking animation? This is the best I can do-


Fine, but mute it a little more. Add a couple of frames so it's smoother and limit how far the arms go. The legs seem ok.

If you aren't on it then GTFon TIGSource.

Also, that tree needs way more real estate (tiles it uses). If you've added collision detection, let the guys go behind most of the trunk and all the leaves.

EDIT: If you want it on steam it better be damn well polished.
I develop games then lose the code and fail to release them.

#19

Posted 10 October 2011 - 08:13 PM

Well, there's no coding yet, that was all made in Paint.net. My coder will start as soon as he gets his alien ware, until then everything's just art.
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#20

  • Location: Sitting on the line of fantasy and reality, where poptart cats are born.

Posted 10 October 2011 - 08:16 PM

Its looking nice!
The nyan-creeper has arrived...
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