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[64x][1.6.2] Misa's Realistic Texture Pack (UPDATED 1JUL13)

texture misa realistic pack randomobs texture pack hd high resolution mcpatcher 1.6

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#6741

Gotcha!
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Posted 24 November 2012 - 04:07 PM

Hope you don't mind, Misa. I don't really like the infinite plank length, as well as the white berch blocks.
So I recoloured your old planks and thought: Hey, I'll post it here in case someone else likes to do some replacing.
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#6742

EmfireLP2012

Posted 24 November 2012 - 07:10 PM

View PostSpezialeinheit, on 24 November 2012 - 01:27 PM, said:

I have Misa201. I can Upload it when Misa give me the permission Posted Image

View PostSpezialeinheit, on 24 November 2012 - 01:27 PM, said:

I have Misa201. I can Upload it when Misa give me the permission Posted Image
No, I mean the 172 or earlier versions ;D

#6743

Skaro
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Posted 24 November 2012 - 07:28 PM

I like to mix texture packs sometimes, because for instance I used to like lb's lapis, obsidian, and planks better.
However, the connected textures makes the obsidian 100x better. I am still not too fond of the bathroom tile lapis blocks, or the planks, but I am too lazy to change the lapis, so I'll stay with it, and the planks I would have to change so many items.

I do not really mind the planks, LB's are just much better.
I don't even know if it is legal to mix texture packs, even for personal use ._.
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#6744

Golrith
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Posted 24 November 2012 - 09:05 PM

If it's personal use, you can do what you like, just don't release what you've done without permission from all the original artists.

For my FTB gaming, I'm using Misa as the foundation, and then Sphax or T42 textures for the machine mods, and I've been adjusting various natural world item mod textures to match Misa style.

I've even expanded on the natural foliage CTM that Misa has made, and created my own texture and properties file to expand the number of grass/fern/flower textures being used by using some resources I have, and some from other texture packs.
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#6745

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Posted 24 November 2012 - 11:59 PM

View PostGotcha!, on 24 November 2012 - 04:07 PM, said:

Hope you don't mind, Misa. I don't really like the infinite plank length, as well as the white berch blocks.
So I recoloured your old planks and thought: Hey, I'll post it here in case someone else likes to do some replacing.
Posted Image

I like it, post it pleas

#6746

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Posted 25 November 2012 - 01:26 AM

@Hikeman: Err, I posted it and you quoted it. :P
You'll have to open up the .zip file and modify the terrain.png yourself I'm afraid. Mine would be useless to you since it is heavily modified.

#6747

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Posted 25 November 2012 - 11:51 AM

View PostGotcha!, on 25 November 2012 - 01:26 AM, said:

@Hikeman: Err, I posted it and you quoted it. Posted Image
You'll have to open up the .zip file and modify the terrain.png yourself I'm afraid. Mine would be useless to you since it is heavily modified.

hey man,, i don't see a link for the zip you are saying ,, pleas direct me ))

#6748

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Posted 25 November 2012 - 11:59 AM

View PostHikeman, on 25 November 2012 - 11:51 AM, said:

hey man,, i don't see a link for the zip you are saying ,, pleas direct me ))
He means that you have to merge his plank images into the terrain.png of Misas pack which you downloaded as a zip-file.
If you do so don't forget to delete the CTM-files for the birch and spruce planks.

#6749

Hikeman
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Posted 25 November 2012 - 02:20 PM

View PostKexikus, on 25 November 2012 - 11:59 AM, said:

He means that you have to merge his plank images into the terrain.png of Misas pack which you downloaded as a zip-file.
If you do so don't forget to delete the CTM-files for the birch and spruce planks.

Aaaaaaa  MIas's  .zip file (The texture pack itself :D )!  Now I get it )))
And I was searching around to find a zip a file with a textures, which Gotcha!  made )
Thanks for the tip Kexikus !! ;)  
p.s. BTW Kexikus,, are you a male or female

#6750

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Posted 25 November 2012 - 05:19 PM

View PostHikeman, on 25 November 2012 - 02:20 PM, said:

Aaaaaaa  MIas's  .zip file (The texture pack itself Posted Image )!  Now I get it )))
And I was searching around to find a zip a file with a textures, which Gotcha!  made )
Thanks for the tip Kexikus !! Posted Image  
p.s. BTW Kexikus,, are you a male or female
No problem and male. Why?

#6751

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Posted 25 November 2012 - 08:10 PM

View PostKexikus, on 25 November 2012 - 05:19 PM, said:

No problem and male. Why?

no special reason man :D is just your nickname sounds too cute for a guy :P )) but no offence pleas :)
what does it mean though ?

#6752

Kexikus
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Posted 25 November 2012 - 09:22 PM

View PostHikeman, on 25 November 2012 - 08:10 PM, said:

no special reason man Posted Image is just your nickname sounds too cute for a guy Posted Image )) but no offence pleas Posted Image
what does it mean though ?
Well it comes from the german word "keks" for cookie. I just added an "x" to it and the ending "us" years ago and it remained my nick since that day. But I don't think we should discuss this here.

Btw: @ Misa:
Any chances for a creeper teaser picture?

#6753

Darkdemon88

Posted 26 November 2012 - 06:16 PM

Great Texture pack love it. One thing needs is a difference between Carrots and potatoes, right now there's not really anyway to differentiate, but except for that love it couldn't be any better

#6754

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Posted 26 November 2012 - 11:05 PM

not sure if you saw this or not misa .... as tweeted by dinnerbone Seems hd textures are becoming part of vanilla minecraft. .....


also I was shown this page
which says
"
Rendering engine rewrite
  • Current engine has some bugs
  • Will require a higher OpenGL feature-set
    • Will include some sort of fallback for older hardware
  • Support for high resolution textures[5]
    • The internal layout of texture packs will change
      • Every block will have its own texture file
    • Supports the use of animated textures for all blocks[2]
    • The geometry of individual textures can differ
    • Not intended to support HD skins
    • More advanced blocks"


#6755

Misa
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Posted 27 November 2012 - 12:24 AM

It really seems Dinnerbone has it out for me and other well-established texture pack authors sometimes. I'll wait on actually passing judgement until I get a snapshot to play with though. I'm glad they're finally re-writing the render engine at least. The current one is a big, disgusting mess. Now if only they could get off of Java.

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#6756

Skaro
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Posted 27 November 2012 - 12:46 AM

I wonder how high their HD support goes. I am hoping it goes to at least 128x :D
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#6757

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Posted 27 November 2012 - 01:18 AM

View PostMisa, on 27 November 2012 - 12:24 AM, said:

...Now if only they could get off of Java...
... and give us a C++ MC...
That'd be AWESOME :)
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#6758

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Posted 27 November 2012 - 02:04 AM

View PostMisa, on 27 November 2012 - 12:24 AM, said:

It really seems Dinnerbone has it out for me and other well-established texture pack authors sometimes. I'll wait on actually passing judgement until I get a snapshot to play with though. I'm glad they're finally re-writing the render engine at least. The current one is a big, disgusting mess. Now if only they could get off of Java.


I am not looking forward to every texture having its own image file. Seems there should be a better way to do it that that.

#6759

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Posted 27 November 2012 - 06:13 AM

There is no better way than that, they're going the right way with the 1.5 update (also, more Redstone stuff , woohoooo)
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"Better than Default" v1.7 is ready for download


#6760

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Posted 27 November 2012 - 08:10 AM

Single textures makes it a ton easier to release compatability packs, and to pick and choose much easier which textures you prefer. As long as they do a logical naming system....

You know what I hope, that they contact Misa and use her textures as default :D
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