[64x][1.2.5+12w16a] Misa's Realistic Texture Pack (UPDATED 25APR2012)
#41
Posted 02 November 2010 - 10:50 PM
Cue song: "Don't Fear The Creeper...."
#43
Posted 02 November 2010 - 11:14 PM
Laterz.
CDR's PTC HD Infinity [128x Texture Pack]
How to find the minecraft.jar file
Modifying the minecraft.jar file
One Stop Mod Shop
#44
Posted 02 November 2010 - 11:23 PM
Just one quick question:
Does it work with Biomes? I.E. Does your grass, leaves and such, change color according to the biome area?
Only thing holding me back!
Thanks so much!
If someone says ____ speaks to them; they're insane.
Get the picture?
#45
Posted 02 November 2010 - 11:35 PM
It all looks stunning
#47
Posted 02 November 2010 - 11:39 PM
Aegwadar said:
Does it work with Biomes? I.E. Does your grass, leaves and such, change color according to the biome area?
Absolutely! That was one of the first things I adapted to the Halloween Patch. Grass changes are fairly subtle though to make up for the fact that the side view of grass is currently unaffected by biomes. So mostly you'll just get some slight yellowing in dryer/colder regions.
Tree foliage has a pretty dynamic range though and can go from bright green in tropical areas to brown near desert areas and almost greyish near arctic areas. I plan to expand on this further to produce even more color variance in the future.
#48
Posted 03 November 2010 - 12:13 AM
#49
Posted 03 November 2010 - 02:04 AM



First time posting a picture dont kill me if I messed it up lol.
So i posted that picture to see if you think my textures look like they are supposed to. I think I did something wrong they do not see as sharp as they do in your screen shots. If its normal awesome if not any advice would be very welcome xD.
Again thank you very much for the work you put in this texture pack.
http://tullugeon.imgur.com/
#50
Posted 03 November 2010 - 02:19 AM
#51
Posted 03 November 2010 - 02:22 AM
mhn3773 said:
It's pretty cool to see my work in use by other players. Thanks for the screenshots. :) And yeah, that's how it should look. The reason my screenshots look so smooth is because they're shrunken down from a much larger resolution. Also I was running 8x Anti-Aliasing on my video card. If you have a modern video card, force on AA and you'll notice a big improvement.
#53
Posted 03 November 2010 - 04:56 AM
Misa said:
mhn3773 said:
It's pretty cool to see my work in use by other players. Thanks for the screenshots.
Hmm that is a sweet idea i never thought about that. =-) thank you for the tip hehe. When I something better I will post more screen shots of your awesome textures.
I have a few more shots I took after adjusting my video card settings xD


Hope you like them. You can click for larger ones to I belive not sure if that only works for me
http://tullugeon.imgur.com/
#54
Posted 03 November 2010 - 06:33 AM
- I'm having a bit of a hard time distinguishing Stone/Iron/Diamond tools from each other in-game. Any chance of distinguishing the design or coloring further? I.E. Stone items could have a cruder look to them, etc.
- I am getting some visual artifacts around torches and was wondering if anyone else is:
http://picasaweb.google.com/lh/photo/aR ... directlink
#55
Posted 03 November 2010 - 07:26 AM
nsmyrnos said:
- I am getting some visual artifacts around torches and was wondering if anyone else is:
http://picasaweb.google.com/lh/photo/aR ... directlink
The item icons were rushed together at the last minute just to release a complete texture pack, I definately plan to eventually redo a lot of the icons and make each weapon/tool have a unique shape.
As far as those visual artifacts, I'm guessing you need to do a clean re-install on a vanilla minecraft.jar using the HD fix set to 64x64. I had a similar issue with artifacts when I first dabbled in texture packs that were above 32x32 and I'm pretty sure that's what fixed it for me. If they persist, I'd mess around with video card settings, perhaps disabling anisotropic filtering. Basically the problem is likely either with the client or the video rendering, not the texture pack itself, so those are the places I'd look for a solution.
#56
Posted 03 November 2010 - 07:30 AM
Misa said:
Verrie77 said:
If the game just isn't loading the world altogether, you probably need to delete the "version"
It worked...thankyou thankyou thankyou !!!!
#57
Posted 03 November 2010 - 08:30 AM
Moving lava and water doesn't tile very good with still lava and water, they look too different. I would prefer if they looked the same just with the animation on the moving lava and water.
I also think the gravel should be more grey than sand color as it is now.
But overall your pack is really awesome
#58
Posted 03 November 2010 - 08:43 AM
EDIT : it works now !
#59
Posted 03 November 2010 - 08:46 AM

I am a Dragon, writing the tale of the world that has been, will be, and is. Due to the forum having a URL restriction, if you wish to see my full list of work, please refer to my signature in the now-dead TGO forums Here: http://thegoldenorde...server-downtime
Curse
MMO-Champion
WowStead
Arena Junkies
Minecraft Forums
DarthHater
Diablo Fans
Terraria Online














