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[64x][1.2.5+12w16a] Misa's Realistic Texture Pack (UPDATED 25APR2012)

texture misa realistic pack randomobs 1.2 texture pack hd high resolution mcpatcher

5207 replies to this topic

#2061

    danbob

    Diamond Miner

  • Members
  • 859 posts
  • Location: my room
  • Minecraft: danbob123

Posted 05 May 2011 - 09:40 PM

now my minecraft doesnt work.....i have mc patcher ....ur texture ive saved it in the texture pack forlder patch minecraft now an error
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#2062

Posted 06 May 2011 - 04:10 PM

This texture pack is awesome!! You did a great job.
Could you change the top of the chest to stand out more when it is placed in the floor? Right now it is hard to spot because I place most of my chests into the floor.

Also, it would be huge if you could update the textures for Millenaire AND Industrial Craft for all the fans of those 2 mods.

Millenaire:
viewtopic.php?f=1032&t=247048&p=4612016#p4612016

Industrial Craft:
viewtopic.php?f=1032&t=199635&start=13140

Chests in floor:

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#2063

  • Location: Trying to make a wolf sit.

Posted 07 May 2011 - 10:22 AM

could you make it for x16? or will it look really bad?

#2064

  • Location: in my spaceship orbiting jupiter, planning on taking over the universe.

Posted 07 May 2011 - 10:27 AM

TheHappySauce said:

could you make it for x16? or will it look really bad?
the real question here is why whould you WANT this texture pack in 16x16? i mean whats the point
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#2065

  • Location: Trying to make a wolf sit.

Posted 07 May 2011 - 10:32 AM

Cybercobra said:

TheHappySauce said:

could you make it for x16? or will it look really bad?
the real question here is why whould you WANT this texture pack in 16x16? i mean whats the point
Heres the problem, my mods have MASSIVE problems when it comes to the mc patcher, so yea. If not, i would just use it x64

#2066

Posted 07 May 2011 - 05:52 PM

the monsters!*runs in corner hoping it turns day son*.....omg im always going to be peaceful on nether the ghast looks like a demon
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#2067

  • Location: Lithuania
  • Minecraft: augizzz999

Posted 07 May 2011 - 06:26 PM

could u make this skin in HD pls Posted Image
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#2068

  • Location: U.K
  • Minecraft: Nathan911

Posted 08 May 2011 - 02:23 AM

I love the mod but hate the skins for the character =( would i be able to get rid of the skins for the character & some mobs but keep the rest of the texture?

#2069

    Grugsy

    Nether Resident

  • Members
  • 2488 posts
  • Location: Texas
  • Minecraft: Grugsy

Posted 08 May 2011 - 02:24 AM

Nathan911 said:

I love the mod but hate the skins for the character =( would i be able to get rid of the skins for the character & some mobs but keep the rest of the texture?

yup...just replace them with ones you like
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#2070

Posted 08 May 2011 - 05:59 PM

Thanks for your amazing work! Keep it up! :D :D

Wolfpax said:

Note: Next time you feel like bringing up Herobrine, just delete Minecraft, your worlds, convince them to delete your forum account. Hell, melt down your computer, send it through a shredder, and scatter the flakes in the ocean.

#2071

  • Location: NC
  • Minecraft: VashTS240
  • Xbox:VashTS 240

Posted 09 May 2011 - 03:26 AM

Can you make an official alternative sun/moon size?

I shrunk them to 1/4 size, but... idk... seems a little blocky to me (after the resize)

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A little hard to tell in these images, but, the moon especially, seems to have a distorted feel from the shrink.

#2072

Posted 09 May 2011 - 11:51 AM

I finally got bump mapping working thanks to looking at your normals, big thanks man!
Have the first and possibly only :Skeleton: I've handed out on the forums :Diamond:

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#2073

Posted 09 May 2011 - 07:13 PM

Hey misa, do you think you can make the shovels the other way so that they are facing down when you're looking at a player? And facing kind of like forward when you dig? Just like in gerudokus pack? That would be great.

I'll be awaiting a response. Thanks.

#2074

Posted 09 May 2011 - 08:44 PM

For anyone interested, I updated the terrain_nh and terrain_s maps for this pack (kinda hacky, but looks good). The texture for the sides of grass blocks has been put into terrain_s, fixing a weird issue with shiny side-grass, along with the new booster rail sets. I've also flattened the terrain_nh panels for flowers and saplings, since they tended to morph and slide around when viewed ingame.

Fair warning, it comes with a few personal changes I made. Wood surfaces, grass, dirt, and smooth stone are more matte than shiny, and ores other than diamond have a more dull lustre. I also edited the specular color of the metal on chests and whatnot to have a yellowish, sort of tarnished tinge.

Use these with Dax's latest release of the GLSL shader mod, and follow the instructions for installing that, replacing the default shaders with the ones in "bump mapping" in the alternative shaders folder. You'll have to manually put the terrain_nh and terrain_s files into minecraft.jar, since Dax's patcher doesn't seem to do that properly.

http://dl.dropbox.co...anhsmaps151.zip

I'm posting this as-is, meaning I won't make requested edits unless it's actually an error. I'll probably edit this as needed when things get updated and it breaks, but probably for only as long as I use Misa's wonderful texture pack.

#2075

    aid257

    Out of the Water

  • Members
  • 6 posts

Posted 10 May 2011 - 04:57 PM

pros: i love everything about this pack! its awesome! all the mobs, items, blocks are nicely made.

Cons, dislike the redstone item skin (block is awesome tho :) ) and the rain REALLY eats my fps

over all my Favorite 64x texture pack of all time :Diamond: :Diamond: :)

#2076

  • Location: NCC-1701
  • Minecraft: evercharmer

Posted 11 May 2011 - 12:03 PM

Hey, I've been working on a texture pack, and it has some of your stuff in it. The first post says you're cool with it if people use your stuff in their packs/compilations if they follow your guidelines, which I'm certainly willing to do, so I'm just going to go on ahead and post it in the next few days. This is what I'm going to put in my post where I'm crediting you (the asterisks mean I've edited those things):

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Misa's Realistic: from terrain.png: bed*, bookshelf*, breaking animation, cactus, cake, log bottom, mob spawner, note block, record player, reeds, saplings, spiderweb, wheat. From particles.png: bobber, note, sweat drops. Things form the following folders: mob, title.
I thought I should run this by you. If for whatever reason you'd rather I not, just let me know and I'll take it down.

#2077

  • Location: Norway
  • Minecraft: ShadowWolfie

Posted 11 May 2011 - 06:27 PM

My texture pack doesn't show the newest things (power/detectorrails etc.)
I tried to download it again, but it doesn't work, and I have McPatcher (although I don't really understand what it does or is)
Any ideas on how to make it update?

#2078

    Misa

    Redstone Miner

  • Members
  • 533 posts
  • Location: California, USA
  • Minecraft: Misa

Posted 11 May 2011 - 09:22 PM

BlackNavi said:

Could you change the top of the chest to stand out more when it is placed in the floor? Right now it is hard to spot because I place most of my chests into the floor.

Also, it would be huge if you could update the textures for Millenaire AND Industrial Craft for all the fans of those 2 mods.
The tops of chests seem to stand out fine from normal planks to me. :/ Need a bit more to go off of than "make it stand out more"

Regarding the mods: As I don't frequently browse the forums, I do appreciate people bringing mods to my attention, but I have certain requirements for mods I'll even consider supporting. I figured I'd just post my stance in full on this kinda thing by giving you criteria I use when selecting mods to support. I'll add a link to this post in my main thread's FAQ as well so future questsions of this nature need not a direct response. ...So here goes!

1. The mod must not require other mods to run. This includes Modloader. Modloader has been a huge source of headaches when it comes to compatibility with mods I support. If the mod cannot be installed via standard drag and drop method, I'm not interested. I'd rather manually merge class files than deal with Modloader. Also I don't want my mod installation to be a cluttered mess of other things I need to do just to get other things working.

2. The mod must not add new entities to the game. This is to avoid issues with corrupting saved worlds. I've been playing the same main world since indev. I've no desire to add items to the game that will corrupt this save when it's no longer supported. (Yes, I know Notch added an improvement in the last patch to safely un-corrupt corrupted maps. But it still has issues with some entities added.) Mods like Wild Grass get around this by reusing existing entities in a variety of conditions.

3. The mod must be mostly aesthetic (Graphical with little or no change to default gameplay). Basically I'm somewhat of a purist when it comes to gameplay, but think the look of things could definitely be improved! Good examples of aesthetic mods that require art support are WildGrass and Randomobs. They don't change gameplay as much as they just make the world prettier.

While I really like the concepts of the last two suggestions made in this thread, their implementation leaves much to be desired in terms of stability with future updates. So yeah, hopefully you all now have a better idea of mods I'm looking to support.

TheHappySauce said:

could you make it for x16? or will it look really bad?
It'll look really bad.

augizzz999 said:

could u make this skin in HD pls
Wrong forum. I don't do player skin requests in a texture pack thread. :|

VashTS240 said:

Can you make an official alternative sun/moon size?

I shrunk them to 1/4 size, but... idk... seems a little blocky to me (after the resize)
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DevilWingS said:

Hey misa, do you think you can make the shovels the other way so that they are facing down when you're looking at a player? And facing kind of like forward when you dig?
I've already addressed this before. It's not going to happen. My reasons for not doing this are as such:
-First, it does not look any more realistic, no one in reality digs towards their feet unless they're squatting down and finalizing a trench, It's horribly counter-productive from a physics standpoint.
-Second, When you flip the shovels your player character in the third person looks like s/he was dropped on the head repeatedly as a child. They hold it like it's a bazooka with the shovel head below the fist.. Who on Earth does this?
-Third, If you really want backwards shovels that make no sense, you can easily do it on your own in a graphics editor that supports transparency. Paint.NET is a free program that anyone can use to do this. Just flip the shovels horizontally and you're done.

aid257 said:

Cons, dislike the redstone item skin (block is awesome tho :GoldBar: ) and the rain REALLY eats my fps
I may redo that if I have time with all the other stuff I'm working on. The current pile is sorta unrealistically, mathematically precise in its angles... As far as rain goes, you can resize the rain's resolution to 1/4 or delete it entirely.

ShadowWolfie said:

Any ideas on how to make it update?
Read the installation instructions. (Or better yet the whole first post.) and if that fails head to my tinychat. I'm kinda tired of repeatedly mentioning that that's the place where I give tech support. I will not answer tech support questions in the thread anymore. If people cannot read the first post (as it asks them to do in big, bold, red letters), It's their problem. Others may help you in the thread, but yeah, if you want an immediate response from me, go to my tinychat. You don't even have to sign-up for it.
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#2079

Posted 12 May 2011 - 12:58 AM

Texture pack is the best by far, Keep up the good work :D

#2080

  • Location: NC
  • Minecraft: VashTS240
  • Xbox:VashTS 240

Posted 12 May 2011 - 04:15 AM

Misa said:

VashTS240 said:

Can you make an official alternative sun/moon size?

I shrunk them to 1/4 size, but... idk... seems a little blocky to me (after the resize)
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Thank you. I, personally, think a smaller sun/moon looks even more realistic.

:D :Diamond: :Diamond: :Diamond: :Diamond: /5