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[1.4.7] Advanced HUD 4.8.1

advancedhud advanced hud gui modloader 1.4.6

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1620 replies to this topic

#1

TurboSlow

Posted 06 October 2011 - 03:17 PM

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please read the FAQ before posting or sending me a pm!


DO NOT ASK FOR UPDATES! It is against the rules. I am working on the update. I don't know when it's done.

Advanced Hud will let you personalize your heads-up display. It is a mod that is entirely focused on esthetics and customizability while not adding or changing any game mechanics. Every hud item has its own menu with it's own set of parameters allowing you to set each hud item as you see fit. One of the key features of the mod is that you can reposition the hud items to anywhere on the screen. On top of that Advanced Hud adds 3 new hud items: a lightmeter, a minimap (beta) and a death counter (for livestreaming, etc) and it is ever expanding with new features being added every update. The writer of this page just blatantly copied the description from the advanced hud topic and was to lazy to even read what it said. Shame on him.
To use the mod press H (default) to open the HUD menu


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read this before posting or sending me a pm


Q1: Your mod does not work on my computer, it crashes the game or it won't show the settings menu.
A: Please check how to install the mod again (and use multiMC this time, no really).
Try removing other mods that change stuff to the hud.
Report the crash (with log) or incompatibility (also check the notes in the incompatibilities section) in this topic.
Please keep in mind that there's nothing that can tick me off more than someone saying the mod doesn't work and not providing any other information (in short).

Q2: Is it possible to mod the hud from mod X/Y
A: No, the way java works and (to my knowledge) the lack of a decent hud api means that adding hud items from other mods is a lot of effort for little reward.

Q3: Can you make the inventory screen movable
A: No, this mod is strictly HUD only. Making the inventory screen movable will add a lot of incompatibilities.

Q4: Can I add your mod to my modpack?
A: I do not allow my mod in modpacks, because modpacks take time update all the mods in them. This will create a backlog where people will ask about problems in old versions, while those versions are no longer supported. And I'm not willing to waste my time fixing problems with older versions of the mod or having to take another step asking people what version of the mod they have. EDIT: No means no, asking your users not to ask for help with older versions is not how the internet works. Could you please stop messaging me.

Q5: Does your mod work in multiplayer?
A: Everything that is changed is pure client side, so yes.


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Advanced Hud 4.8.1 for Minecraft 1.4.6 & 1.4.7
- Added the item tooltips hud item. I've applied my own coding to this one, so it's not the exact same as Mojang's; It won't appear every time the item takes damage and it will use the item's rarity color.
- Added a scroll bar to the settings menu as the mod now has 16 hud items which can't fit in a 3 * 5 grid anymore.

you can find older versions in version history below.


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I strongly recommend you use multiMC for installing mods
- Install modloader or forge (forge 3.3.7 and up)
- place the advancedHUD zip file in the mods folder (make the folder if it's not there).


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Note: this list is old. The mods listed here might not be incompatible anymore.
- The thirst mod - disables Advanced HUD when installed
- CJB's mods - disables Advanced HUD when installed
- VR-ChatMod v062 - causes a crash when you click a link in the chat.
- More Health Enhanced - Overwrites base classes.
- What's my Light Level - Overwrites base classes, while it should be using a modloader hook.
- Village Info - Overwrites base classes, while it should be using a modloader hook.
- Rei's minimap - place the Rei's minimap zip file in the mods folder. Don't install it in the jar.

Mods that change the hud are highly likely to be incompatible with this mod.
If you find any conflicts with the current version and other mods, that are not on this list, please report them in this thread.


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Spoiler:


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Spoiler:

Thanks to Tenor471 for the original idea.
Thanks to Mojang for making minecraft.
Thanks to you for not TL;DR-ing this text.

Register or log in to remove.

#2

pointlessvids101
  • Location: pooch
  • Minecraft: pointlessvids101

Posted 06 October 2011 - 03:19 PM

I've always wanted a mod like this, thank you very much.
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#3

Welka1982
  • Location: Great Britain
  • Minecraft: Welka

Posted 06 October 2011 - 03:46 PM

That is so useful ! Thanks.

You get some  :Diamond: :Diamond: et +1 on your reputation :)
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#4

linkinpark1
  • Location: im in your blades stealing your edges
  • Minecraft: longshot136

Posted 06 October 2011 - 03:52 PM

isnt this already in the game sort of with f1 ???
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#5

TurboSlow

Posted 06 October 2011 - 05:03 PM

View Postlinkinpark1, on 06 October 2011 - 03:52 PM, said:

isnt this already in the game sort of with f1 ???

Sort of, but not quite.

This HUD overhaul will hide the the HUD, but not the arm. Also the hud elements will pop back in if they're changed.

EDIT: in hindsight, minecraft 1.9 does provide this functionality, but this mod has grown into so much more now.

#6

Terperial
  • Minecraft: mlman97

Posted 06 October 2011 - 05:22 PM

Cool!
If this post helped you...Press the + under my post :D
My youtube Channel: http://www.youtube.c...ser/mrpxpgaming

#7

TurboSlow

Posted 06 October 2011 - 11:13 PM

I've updated the mod to 1.3 please re-download it. :)

changes:
- Fixed the timer script. Timers keep track of how long a HUD element appears on screen. Their countdown speed was synced to the fps, in v1.3 they are synced to the game's tick rate.
- Added a timer to the health bar.
- The health bar now appears when your health is 4 hears or lower.
- Speed increase yaaaay.

#8

TehJazz
    TehJazz

    Iron Miner

  • Members
  • 268 posts

Posted 06 October 2011 - 11:36 PM

I can't use any texture packs but the default when using this so yah probably not gona use till that's fixed.
Check out MineGolf. MiniGolf in Minecraft! viewtopic.php?f=1034&t=355014

I'm so cool cause I say I'm cool like all the cool kids.

#9

markoman
    markoman

    Tree Puncher

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Posted 06 October 2011 - 11:42 PM

Pretty sweet, I like :)
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#10

TurboSlow

Posted 06 October 2011 - 11:55 PM

View PostTehJazz, on 06 October 2011 - 11:36 PM, said:

I can't use any texture packs but the default when using this so yah probably not gona use till that's fixed.

Texture packs work fine for me.
Could you provide more info?
Could you list the other mods you are using?

#11

TehJazz
    TehJazz

    Iron Miner

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Posted 07 October 2011 - 01:15 AM

View PostTurboSlow, on 06 October 2011 - 11:55 PM, said:

Texture packs work fine for me.
Could you provide more info?
Could you list the other mods you are using?

I can't catch the crash report because it black screens a second after I see it and I'm using
BuildCraft 1.8.1, old survival mode mods, connected textures mod, and portal gun.
Check out MineGolf. MiniGolf in Minecraft! viewtopic.php?f=1034&t=355014

I'm so cool cause I say I'm cool like all the cool kids.

#12

TurboSlow

Posted 07 October 2011 - 11:01 AM

View PostTehJazz, on 07 October 2011 - 01:15 AM, said:

I can't catch the crash report because it black screens a second after I see it and I'm using
BuildCraft 1.8.1, old survival mode mods, connected textures mod, and portal gun.

The only time I could reproduce the black screen that you were having was when I forgot to install modloader.

I've checked all the mods you mentioned. Only the Old Survival Mode in 1.8 mod has the same files as my mod (meaning the mods might conflict). However the game does not break if you have both of them installed. Just install modloader first (to be sure you won't get a black screen from that), then Old Survival Mode and then my mod and minecraft will work just fine.


And I still don't get how you can't use texture packs when using my mod.

#13

Libraryaddict
  • Location: New Zealand
  • Minecraft: libraryaddict

Posted 07 October 2011 - 11:33 AM

Brillant mod.
However I mostly prefer the normal HUD view lol.
But I still like the exp bar change with it smoothly raising.
What does that look like with health and hunger?

#14

Welka1982
  • Location: Great Britain
  • Minecraft: Welka

Posted 07 October 2011 - 11:56 AM

I think you should change the key used to activate your mod so we can either completely remove the HUD classic style (F1) for those who like to make screnshots (like me)or have you mod activated.
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#15

TurboSlow

Posted 07 October 2011 - 12:21 PM

View PostLibraryaddict, on 07 October 2011 - 11:33 AM, said:

Brillant mod.
However I mostly prefer the normal HUD view lol.
But I still like the exp bar change with it smoothly raising.
What does that look like with health and hunger?
You mean health and hunger raising an lowering smoothly? O.o That's difficult to make since those bars are made of several small icons (the exp bar is 1 texture so that's easy to animate). I'll put it on the list anyway.

View PostWelka1982, on 07 October 2011 - 11:56 AM, said:

I think you should change the key used to activate your mod so we can either completely remove the HUD classic style (F1) for those who like to make screnshots (like me)or have you mod activated.

If you press F1 you can cycle trough the 3 HUD modes;
- Adaptive-HUD mode (default)
- Classic-normal mode
- Classic-no-HUD mode

I'm probably going to replace Classic-normal mode with a mode that always hides the HUD, like Classic-no-HUD mode but with the arm.

#16

Welka1982
  • Location: Great Britain
  • Minecraft: Welka

Posted 07 October 2011 - 01:12 PM

View PostTurboSlow, on 07 October 2011 - 12:21 PM, said:

If you press F1 you can cycle trough the 3 HUD modes;
- Adaptive-HUD mode (default)
- Classic-normal mode
- Classic-no-HUD mode

I'm probably going to replace Classic-normal mode with a mode that always hides the HUD, like Classic-no-HUD mode but with the arm.

The cycling between mods is good thing. I think you should leave it like that and allow the player to still have the classic-normal mode. You could possibly add an "hardcore" mode where you only see your hand and if you want to know what health you've got or your hunger bar, you'd have to press E for it.
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#17

Draktonius853

Posted 07 October 2011 - 01:21 PM

wow. this is pretty cool

#18

TurboSlow

Posted 07 October 2011 - 01:44 PM

View PostWelka1982, on 07 October 2011 - 01:12 PM, said:

The cycling between mods is good thing. I think you should leave it like that and allow the player to still have the classic-normal mode. You could possibly add an "hardcore" mode where you only see your hand and if you want to know what health you've got or your hunger bar, you'd have to press E for it.

Good idea. hardcore mode will replace Adaptive-HUD mode when the game's difficulty is set to hard.

#19

KamiKazeKenji
  • Location: Above the Clouds

Posted 07 October 2011 - 01:52 PM

Nice! This looks very appealing. Bookmarking for future reference.

Elegant as the Wind, Silent as a Forest, Mysterious as the Ocean,
Fierce as Fire, Immovable as a Mountain, Righteous as the Light!


#20

HTOdinTH
    HTOdinTH

    Tree Puncher

  • Members
  • 32 posts
  • Location: Norway FTW!
  • Minecraft: HTOdinTH

Posted 07 October 2011 - 02:10 PM

HUD = Herpy Uber Derp!
Anyways it's an awesome mod.
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