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[1.2.3] Advanced HUD 3.2.2 - compatibility update - change your HUD the way you really want it!


715 replies to this topic

#1

Posted 06 October 2011 - 03:17 PM

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POPULAR


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I am rewriting the mod for 1.2.5, this is why it's taking so long to update. Please stop reminding me. Check out my last post in this topic for a progress update.


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This mod will let you customize the HUD (heads-up display). You can reposition them anywhere on the screen, let them fade out when you don't need them or choose to hide them. On top of that you can switch out the look of most of the bars.

To use the mod press H (default) to open the HUD menu

This mod is not compatible with any other mod that changes agq.class (in general any mod that makes changes to the HUD).


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v3.2.2 for minecraft 1.2.3: download
- you can find older versions in version history


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This mod does not require Modloader to work.
- Backup your bin/minecraft.jar if you already have some mods installed.
- Open the bin/minecraft.jar with winrar and place all the files from the mod's zip in there.
- Remove the META-INF folder in the bin/minecraft.jar.
- Please report any suggestions, ideas, bugs or conflicts with other mods in this topic.


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If you find any bugs with the current version, that are not on this list, please report them in this thread.


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- Anything that changes the ais.class file.
- rei's minimap works. If you're having trouble see here

mods that change the ais.class file:
- Pokemobs
- What's my light level

If you find any conflicts with the current version and other mods, that are not on this list, please report them in this thread.


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- More options to change the HUD around.
- Adjustable fade conditions.
- Vertical health, armor, etc.
- A coordinate bar.
- A light level meter.


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v3.2.2 for minecraft 1.2.3
- Fixed compatibility issues with Zombe's mod pack, playerAPI, smart moving mod and probably alot of other mods.
- decreased the margins on the align to axis feature on the reposition screen.

older versions:
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Thanks to Tenor471 for the original idea.
Thanks to Mojang for making minecraft.
Thanks to you for not TL;DR-ing this text.

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#2

  • Location: At a table, playing D&D
  • Minecraft: pointlessvids101

Posted 06 October 2011 - 03:19 PM

I've always wanted a mod like this, thank you very much.
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#3

  • Location: Great Britain
  • Minecraft: Welka

Posted 06 October 2011 - 03:46 PM

That is so useful ! Thanks.

You get some :Diamond: :Diamond: et +1 on your reputation :)
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#4

  • Location: im in your blades stealing your edges
  • Minecraft: longshot136

Posted 06 October 2011 - 03:52 PM

isnt this already in the game sort of with f1 ???
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#5

Posted 06 October 2011 - 05:03 PM

View Postlinkinpark1, on 06 October 2011 - 03:52 PM, said:

isnt this already in the game sort of with f1 ???

Sort of, but not quite.

This HUD overhaul will hide the the HUD, but not the arm. Also the hud elements will pop back in if they're changed.

EDIT: in hindsight, minecraft 1.9 does provide this functionality, but this mod has grown into so much more now.

#6

  • Minecraft: mlman97

Posted 06 October 2011 - 05:22 PM

Cool!
If this post helped you...Press the + under my post :D
My youtube Channel: http://www.youtube.c...ser/mrpxpgaming

#7

Posted 06 October 2011 - 11:13 PM

I've updated the mod to 1.3 please re-download it. :)

changes:
- Fixed the timer script. Timers keep track of how long a HUD element appears on screen. Their countdown speed was synced to the fps, in v1.3 they are synced to the game's tick rate.
- Added a timer to the health bar.
- The health bar now appears when your health is 4 hears or lower.
- Speed increase yaaaay.

#8

    TehJazz

    Zombie Killer

  • Members
  • 187 posts

Posted 06 October 2011 - 11:36 PM

I can't use any texture packs but the default when using this so yah probably not gona use till that's fixed.
Check out MineGolf. MiniGolf in Minecraft! viewtopic.php?f=1034&t=355014

I'm so cool cause I say I'm cool like all the cool kids.

#9

Posted 06 October 2011 - 11:42 PM

Pretty sweet, I like :)
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#10

Posted 06 October 2011 - 11:55 PM

View PostTehJazz, on 06 October 2011 - 11:36 PM, said:

I can't use any texture packs but the default when using this so yah probably not gona use till that's fixed.

Texture packs work fine for me.
Could you provide more info?
Could you list the other mods you are using?

#11

    TehJazz

    Zombie Killer

  • Members
  • 187 posts

Posted 07 October 2011 - 01:15 AM

View PostTurboSlow, on 06 October 2011 - 11:55 PM, said:

Texture packs work fine for me.
Could you provide more info?
Could you list the other mods you are using?

I can't catch the crash report because it black screens a second after I see it and I'm using
BuildCraft 1.8.1, old survival mode mods, connected textures mod, and portal gun.
Check out MineGolf. MiniGolf in Minecraft! viewtopic.php?f=1034&t=355014

I'm so cool cause I say I'm cool like all the cool kids.

#12

Posted 07 October 2011 - 11:01 AM

View PostTehJazz, on 07 October 2011 - 01:15 AM, said:

I can't catch the crash report because it black screens a second after I see it and I'm using
BuildCraft 1.8.1, old survival mode mods, connected textures mod, and portal gun.

The only time I could reproduce the black screen that you were having was when I forgot to install modloader.

I've checked all the mods you mentioned. Only the Old Survival Mode in 1.8 mod has the same files as my mod (meaning the mods might conflict). However the game does not break if you have both of them installed. Just install modloader first (to be sure you won't get a black screen from that), then Old Survival Mode and then my mod and minecraft will work just fine.


And I still don't get how you can't use texture packs when using my mod.

#13

  • Location: New Zealand
  • Minecraft: libraryaddict

Posted 07 October 2011 - 11:33 AM

Brillant mod.
However I mostly prefer the normal HUD view lol.
But I still like the exp bar change with it smoothly raising.
What does that look like with health and hunger?

#14

  • Location: Great Britain
  • Minecraft: Welka

Posted 07 October 2011 - 11:56 AM

I think you should change the key used to activate your mod so we can either completely remove the HUD classic style (F1) for those who like to make screnshots (like me)or have you mod activated.
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#15

Posted 07 October 2011 - 12:21 PM

View PostLibraryaddict, on 07 October 2011 - 11:33 AM, said:

Brillant mod.
However I mostly prefer the normal HUD view lol.
But I still like the exp bar change with it smoothly raising.
What does that look like with health and hunger?
You mean health and hunger raising an lowering smoothly? O.o That's difficult to make since those bars are made of several small icons (the exp bar is 1 texture so that's easy to animate). I'll put it on the list anyway.

View PostWelka1982, on 07 October 2011 - 11:56 AM, said:

I think you should change the key used to activate your mod so we can either completely remove the HUD classic style (F1) for those who like to make screnshots (like me)or have you mod activated.

If you press F1 you can cycle trough the 3 HUD modes;
- Adaptive-HUD mode (default)
- Classic-normal mode
- Classic-no-HUD mode

I'm probably going to replace Classic-normal mode with a mode that always hides the HUD, like Classic-no-HUD mode but with the arm.

#16

  • Location: Great Britain
  • Minecraft: Welka

Posted 07 October 2011 - 01:12 PM

View PostTurboSlow, on 07 October 2011 - 12:21 PM, said:

If you press F1 you can cycle trough the 3 HUD modes;
- Adaptive-HUD mode (default)
- Classic-normal mode
- Classic-no-HUD mode

I'm probably going to replace Classic-normal mode with a mode that always hides the HUD, like Classic-no-HUD mode but with the arm.

The cycling between mods is good thing. I think you should leave it like that and allow the player to still have the classic-normal mode. You could possibly add an "hardcore" mode where you only see your hand and if you want to know what health you've got or your hunger bar, you'd have to press E for it.
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#17

Posted 07 October 2011 - 01:21 PM

wow. this is pretty cool

#18

Posted 07 October 2011 - 01:44 PM

View PostWelka1982, on 07 October 2011 - 01:12 PM, said:

The cycling between mods is good thing. I think you should leave it like that and allow the player to still have the classic-normal mode. You could possibly add an "hardcore" mode where you only see your hand and if you want to know what health you've got or your hunger bar, you'd have to press E for it.

Good idea. hardcore mode will replace Adaptive-HUD mode when the game's difficulty is set to hard.

#19

  • Location: Above the Clouds

Posted 07 October 2011 - 01:52 PM

Nice! This looks very appealing. Bookmarking for future reference.

Elegant as the Wind, Silent as a Forest, Mysterious as the Ocean,
Fierce as Fire, Immovable as a Mountain, Righteous as the Light!


#20

  • Location: Norway FTW!
  • Minecraft: HTOdinTH

Posted 07 October 2011 - 02:10 PM

HUD = Herpy Uber Derp!
Anyways it's an awesome mod.
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