In the Minecraft world, players have to use physical attacks to deal damage to their opponent.
Facing a large amount of mobs, this can become very difficult. You can be easily overwhelmed, and what happens when you run out of food?
That was the problem N. Winterer and his group of warriors wanted to fix.
They set out on an adventure, through the Far Lands, over the oceans, even through the Nether itself..
Until they finally reached the homeland of the elves. The group made agreements and with the elves, each side trading items of use.
And so, the group eventually returned, bringing magic spells back and providing help for all the Minecraft adventurers.
Main link (Chinese): Bahamut - gamer.com.tw
Facebook: Here Firstly, sorry for that my English is not really good. I'm from HongKong (_ _)
NeonJ fixed some of the grammatical errors. :3
DraviteXT also redid a lot of the English :3
To meet the Elves' agreements for the magic stones, adventurers must offer them one of the most useful materials found underground - Redstone.
For those who aren't aware of magic, the runestones are as useful as gravel. Only those who have learnt the art of spellcasting will know the true value of these stones.
Recent Minecraftians have discovered a way to craft fake runestones, using the power from ancient books. This method is merely refining cobblestone in a certain way. However, it is extremely inefficient, only crafting 4 runestones at a time.
Runestone Lv2 - Rune of Trader
An upgraded runestone, which only requires sugar for the trades. Four can be crafted by sticking the sugar to 8 Runestones.
Why sugar? Maybe it is the favourite dessert for the elfs.
Other than being a reagent, it also has it's own function.
Right-clicking while looking towards the sky will convert your experience into bookshelves,
and will do the opposite when looking at the ground.
Also, a trader rune + any skill -> 2 of that skill
"We Mana User won't kill by sword, but read ! Haha..."
Runestone Lv3 - Rune of Memories
An upgraded Lv. 2 Runestone, which only requires sugar for the trades. It can be crafted by sticking sugar to 8 Runestones (Lv. 2).
Other than being a reagent, it also has it's own function.
Right-clicking on a block while standing on it will cause your Runestone to create a puff of white smoke, setting your Warp Point.
Right-clicking while looking up will cause you to warp to your set point.
Warning: Warp Points vanish when you restart your game.
Runestone Lv4 - Rune of Rider
An upgraded Lv. 3 Runestone, which only requires sugar for the trades. It can be crafted by sticking sugar to 8 Runestones (Lv. 3).
Other than being a reagent, it also has it's own function.
You may ride on any entities by right-clicking them.
Berserk Pearl
Composed of 64 Ender Pearl.
Absorbs all the runestones in your inventory, and fills a huge amount of Mana to the master uncontrollably.
The user can then cast any spell they've learnt without any bounds.
To learn the next skill:
One skill required:
Two skills required:
To upgrade a skill:
Blank -> Skill
- Skill tree - provided by ka48(in Bahamut)
Both English and Chinese versions are able now.
- Skills
- Fire Type
Firewall (Lv3 Max.)
Consume: Lv 1~2: Runestone*1Lv 3: Lv2 Runestone*1
Places a wall of fire in front of you and burns enemies.
Fireball (Lv3 Max.)
Required skill: Firewall Lv3
Consume: Lv 1: Runestone*1Lv 2~3: Lv2 Runestone*1
Cast a rushing, explosive fireball.
After being upgraded, the fireball becomes a transparent hyper-thermal compressed ball of gas, inflicting higher damage.
Hyper Fever (Lv3 Max.)
Required skill: Fireball Lv3
Consume: Lv 1: Runestone*1Lv 2~3: Lv2 Runestone*1
Casts an extremely hot blaze in front of you and burns enemies.
Range and damage are increased after being upgraded.
Blocks will catch on fire when the skill is Lv3.
Flame Enchantment (Lv3 Max.)
Required skill: Fireball Lv2
Consume: Lv 1~2: Lv3 Runestone*1Lv 3: Lv4 Runestone*1
For 180s, flame is attached to your weapons.
Anything that is hit by your weapon is set ablaze.
After upgrading, your slashes will set the ground on fire.
Cannot stay with: Curing Breathe, Thunder Enchantment, Rose Thorns
Inferno Charm
Required skill: Flame Enchantment Lv3
Consume: Lv 1: Lv4 Runestone*1
A mighty spell that was used by the ancient elf king, which can burn everything within the area.
For 60s, you are immune to fire, and surrounding entities/blocks will catch on fire.
In addition, right-clicking with this condition causes spinning flames to be released and inflicts fire damage to all entities in a 30*30 block range. The closer you are, the more damage is inflicted.
Cannot stay with: Aqua Amulet
- Water Type
Aqua Heal (Lv2 Max.)
Consume: Lv 1: N/ALv 2: Runestone*1
Once you step into water, the Water Goddess Undina provides you the ability to heal yourself.
Aqua Altar (Lv2 Max.)
Required skill: Aqua Heal Lv2
Consume: Lv 1~2: Runestone*1
In an area with life power, water can be extracted and instantly form an Aqua Altar for water supplies.
The Altar forms a 2x2 "infinite water source" at Lv2.
Curing Breathe (Lv3 Max.)
Required skill: Aqua Altar Lv2
Consume: Lv 1~2: Lv3 Runestone*1Lv 3: Lv4 Runestone*1
Extract water molecules from the air and recover your HP constantly for 30s, without actually being in water.
Cannot stay with: Flame Enchantment, Thunder Enchantment, Rose Thorns
Aqua Amulet
Required skill: Curing Breath Lv3
Consume: Lv 1: Lv3 Runestone*1
A mighty spell that has been used by the ancient elf king, which can heal all entities in the area.
For 60s, you can extinguish fire and be immune to it, actions in water can be quicker, and surrounding entities can be healed.
It causes an opposite effect to the Endermen.
Cannot stay with: Inferno Charm
- Thunder Type
Thunder Strike (Lv3 Max.)
Consume: Lv 1: Runestone*1
Summon lightning from the sky and strike the ground within an area of 7x7.
Note that it is impossible to effectively use this skill underground.
Ore Detecting (Lv2 Max.)
Required skill: Thunder Strike Lv1 + Instant Rush Lv1
Consume: Lv 1~2: Runestone*1
Scan the area in the front to check if there are any valuable ores.
Mob Detecting (Lv2 Max.)
Required skill: Ore Detecting Lv2
Consume: Lv 1~2: Runestone*1
Scan the area in the front to check if there are any mobs.
Lightning Chain (Lv3 Max.)
Required skill: Thunder Strike Lv3
Consume: Lv 1~3: Lv2 Runestone*1
Release an electric breath that shocks mobs. Mobs that are shocked will diffuse the electricity to other living things, chaining a maximum of 7 times.
Thunder Enchantment (Lv3 Max.
Required skill: Lightning Chain Lv3
Consume: Lv 1~2: Lv3 Runestone*1Lv 3: Lv4 Runestone*1
For 180s, electricity is attached to your weapons.
If anything is hit by your weapon, they have a chance to be set ablaze, and they will instantly be paralyzed in a shocked state after being struck.
Cannot stay with: Curing Breathe, Flame Enchantment, Rose Thorns
Thunder Squall
Required skill: Thunder Enchantment Lv3
Consume: Lv 1: Lv3 Runestone*1
A mighty spell that has been used by an ancient elf king, which can smash all of the users surroundings.
As the wind roars, 8 thunder strikes continuously strike the ground within the area of which the spell was cast.
- Nature Type
Natural Barrier (Lv2 Max.)
Consume: Lv 1: Runestone*2 (only requires 1 when saplings are on the ground)
Absorbs the life essence in the ground to call upon a barrier of trees.
The first cast summons a line of tree saplings, and the second cast will instantly grow the saplings into a large tree barrier.
The barrier can also be cast on sands, but in the form of invisible mana gases, which become cactus after realization.
Note that this life essence only exists in dirt, grass, and natural sand, but not in the cobblestone that has lost it's essence after being mined.
Life Blessing (Lv4 Max.)
Required skill: Natural Barrier Lv1 + Aqua Heal Lv1
Consume: Lv 1~2: Runestone*1Lv 3: Lv2 Runestone*1Lv 4: Lv3 Runestone*1
Cast with a 25% chance, fertilizes the 5x5 area in front of you with full life essence.
Probability of fertilizing can be increased through upgrading.
Climber Cage (Lv1 Max.)
Required skill: Natural Barrier Lv2
Consume: Lv 1: Runestone*1
Grow climbers and vines from the ground and twist them to form a strong cage in front of you.
Seed Crafting (Lv3 Max.)
Required skill: Life Blessing Lv3
Consume: Lv 1~2: Runestone*1Lv 3: Lv2 Runestone*1
Feel the natural breath from the air movement, concentrate it into your hand, and mold the power into lively seeds.
Rose Thorns (Lv3 Max.)
Required skill: Climber Cage Lv1
Consume: Lv 1~3: Lv3 Runestone*1
Different from enchantment, this skill just attaches thorns to your weapon, and your strikes will inflict multiple damage to your enemy. The thorns will wither away in 180s.
After being upgraded (Under the condition that Poison Vapor is learnt) slashes will also cause poisoning.
Cannot stay with: Curing Breathe, Flame Enchantment, Thunder Enchantment
Poison Vapor
Required skill: Rose Thorns Lv3
Consume: Lv 1: Lv2 Runestone*1
Cast a poisonous gas in front of you.
Entities who breathe in the gases will be struck with continuous poison damage.
- Mid-air Type
Teleport (Lv2 Max.)
Consume: Lv 1~2: Runestone*1
Teleport 6m/15m towards the direction you point to.
You can cast it while looking upward to head towards the clouds, or just to commit suicide by falling.
Basic Summon (Lv3 Max.)
Required skill: Teleport Lv2
Consume: Lv 1~3: Runestone*1
Master the chaos technology, and summon a random creature from another dimension.
Summoned creatures will have more variety after the skill is upgraded.
Cave Escape (Lv2 Max.)
Required skill: Basic Summon Lv3
Consume: Lv 1~2: Lv3 Runestone*1
Using the chaos technology, you can teleport back to the surface. However, your landing will not be exactly above where you cast the spell.
Accuracy can be increased after upgrading.
Memories Cradle (Lv1 Max.)
Required skill: Cave Escape Lv1
Consume: Lv 1: Lv3 Runestone*1
Using the chaos technology, you may teleport back to your peaceful bed.
Advanced Summon (Lv1 Max.)
Required skill: Cave Escape Lv2
Consume: Lv 1: Lv4 Runestone*1
Mastering the chaos technology, you may summon a creature from another dimension that will fight for you.
Nuclear Gravity
Required skill: Advanced Summon Lv1
Consume: Lv 1: Lv4 Runestone*1
Mastering the chaos technology, force nuclear fission from a material to duplicate and attract the product to the user like twin atoms.
- Snow Type
Snow Trick (Lv1 Max.)
Consume: Lv 1: N/A
Throws 20 snowball at once with no cost !! =P
Can also put out fires.
Snow Trick 2 (Lv1 Max.)
Required skill: Snow Trick Lv1 + Natural Barrier Lv1
Consume: Lv 1: Runestone*1
Randomly freezes an enemy in front of you, turning it into a snowman!
Glacier Road (Lv1 Max.)
Required skill: Snow Trick 2 Lv1
Consume: Lv 1: Runestone*1
Casting this will freeze the water in front of you, turning it into slippery ice.
Glacier Elves love this spell.
WinderSnow
Required skill: Glacier Road Lv1
Consume: Lv 1: Lv2 Runestone*1
Throw a weighty and frozen snowball, causing entities in a particular area to freeze and become immobile.
- Arrow Type
Arrow Crafting (Lv3 Max.)
Consume: Lv 1~2: Runestone*1Lv 3: Lv2 Runestone*1
A technique of quick arrow crafting recorded in the ancient books, which consumes the energy of runestones to create ammunition.
Triple Arrow (Lv2 Max.)
Required skill: Arrow Crafting Lv1
Consume: Lv 1~3: Runestone*1
A technique of multi-shot recorded in the ancient books, in which only one of the shot arrows actually exists. The spell can be charged like a normal bow, and launches three arrows using the power of the runestones.
If you charge the spell without any runestones, it will still shoot a normal arrow using higher power than a regular bow.
Crescent Shoot (Lv1 Max.)
Required skill: Triple Arrow Lv2
Consume: Lv 1: Runestone*1
A technique of arc shooting recorded in the ancient books.
It's name originates from when you look down at the spell from the sky, as the large volley of arrows shot form a cresent-like shape.
This spell can also be charged like a normal bow.
Archer's movement - Agility Up (Lv3 Max.)
Required skill: Crescent Shoot Lv1
Consume: Lv 1~2: Lv3 Runestone*1
Archer's speciality, an ancient physical skill recorded in the books, which increases walk speed and jump height, without consuming any energy.
Cannot stay with: Sky Riding
Archer's movement - Sky Riding (Lv2 Max.)
Required skill: Agility Up Lv3
Consume: Lv 1~2: Runestone*1
Archer's speciality, an ancient physical skill recorded in the books, which greatly increases the users jump height, without consuming any energy.
This spell can be canceled at any time.
Cannot stay with: Agility Up
PiercerShot
Required skill: Sky Riding Lv2
Consume: Lv 1: Runestone*1
A technique of powerful shooting recorded in the ancient books.
The shot will never be stopped by anything, allowing it to pierce through mobs and terrain alike.
The spell shoots the arrow instantly, which means you can't charge it back like a normal bow. However, the shot is not effected by gravity and will always fly straight-on.
- Melee Type
Instant Rush (Lv2 Max.)
Consume: Lv 1~2: Runestone
Rush and assault enemies, causing damage in a certain area.
Rushing on dirt / grass will convert them into farmland.
Spinning Sword (Lv3 Max.)
Required skill: Instant Rush Lv2
Consume: Lv 1: Lv2 Runestone*1
Viciously slashes in 360 degrees, damaging all surrounding enemies.
Range and damage can be increased after upgrading.
This spell clears away all plants including tall grass, flowers, reeds, etc.
Also extinguishes fire.
Thunder Cry (Lv1 Max.)
Required skill: Spinning Sword Lv3 + Thunder Strike Lv2
Consume: Lv 1: Lv2 Runestone*1
Sends an extremely powerful slash tainted with electricity, knocking back enemies and simultaneously shocking them.
Repairing Spirit - Armor (Lv3 Max.)
Required skill: Spinning Sword Lv2
Consume: Lv 1~3: Lv3 Runestone*1
The smith's passion of repairing armor is converted into a spirit that continuously shields your armor from damage.
For 30s, your equipped armor is continuously repaired.
Repairing Spirit - Weapon (Lv3 Max.)
Required skill: Repairing Spirit - Armor Lv1
Consume: Lv 1~3: Lv3 Runestone*1
The smith's passion of maintaining weapons is converted into a spirit that will refine your weapons.
For 30s, all equipped tools and weapons are continuously repaired.
Please use the key 1~9 wisely.
- Log
[Really sorry about this log only being provided in a Chinese version, there is such a huge amount of translation required that I would never do it.]
v7.0 - in the "log" folder inside the rar file
v6.0 - in the "log" folder inside the rar file
v5.1 - in the "log_omake" folder inside the rar file
v5.0 - in the "log_omake" folder inside the rar file
v4.0 - in the "log_omake" folder inside the rar file
v3.0 - in the "log_omake" folder inside the rar file
v2.0 - in the "omake" folder inside the rar file
v1.3 - After dealing with the Mid-air Elf, Snow Elf also wants to play with other warriors~
However, the Nature Elf think that it is unfair for providing large amount of wood,
so players have to consume one more runestone, but at the same time tree barriers can be stand on shallow waters from now on.
v1.0 - First of all, the most basic four elements are brought to you now.
After reading the recipes, you can obviously know that to master the mana technology really need a lots of readings ~
And also it requires a certain time playing before you get your skills, so please try your best to learn them all ~
- Simple Log (actually more detail on the technical side)
v7.0 (11 Mar 2012)
- new system - store Mana for use instead of Runes
- new system - Status icons are available on the right-bottom corner
- rune renewed - using Berserk Pearl will fill up all mana
- skill renewed - Poison Vapor now cause twice damage than before
- skill renewed - Repairing skill are now according to the durability
- skill renewed - Rose Thorns are now higher damage & larger range
- skill renewed - Nuclear Gravity change target to only 1 block instead of multiple
- rune recipe - Rune of Trader + any skills => 2 of that skill
- bug fixed - InfernoCharm won't cause self-damage anymore
- bug fixed - RoseThorns won't broke the weapons in a short time anymore
- bug fixed - Glacier Road won't generate runes anymore
- bug fixed - Cave Escape & Memorial Cradle won't broke crash in other dimensions anymore
- bug fixed - Thunder Cry won't crash by hitting pigman again
- bug fixed - Thunder Strike should be seen in SMP now (maybe, 'cause i can't test about it)
- bug fixed - Nuclear Gravity, Spinning Sword, Snow Trick 2, Climber Cage are now normally give out the correct block
v6.2 (23 Jan 2012)
- Compatible with 1.1.0
v6.1_Stable (22 Jan 2012)
- SMP Crashing bugs are removed: for summoning and teleporting
v6.1_SMP (28 Dec 2011)
- SMP version is available
v6.1 (24 Dec 2011)
- Compatible with 1.0.0
v6.0_config (19 Nov 2011)
- Config file package attached
v6.0_forge (6 Nov 2011)
- Forge compatible
v6.0 (31 Oct 2011)
- new skill - InfernoCharm
- new skill - AquaAmulet
- new skill - SkyRiding
- new skill - NuclearGravity
- new skill - PoisonVapor
- new skill - WinderSnow
- new skill - PiercerShoot
- new skill - ThunderSquall
- rune renewed - Rider Stone as runestone Lv 4
- rune renewed - Trader Stone as runestone Lv 2
- skill renewed - Detecting skills radius increased by 1 (about 20% each)
- Bugs with compating to 1.8.1 are fixed (mainly crashed when enemies get hits)
- Bug that SnowTrick cannot put off fires have fixed
- a secret pearl composed by ender pearl
v5.1 (01 Oct 2011)
- skill renewed - TS cause hatred
- skill renewed - SW can harvest plants
- skill renewed - ST2 & CC can remove any block that cause a hole on the cage
- skill renewed - CC now with vine attached
- skill renewed - SC now can craft new seeds
- skill renewed - BS now summon by throwing balls instead of instant summon
- rune recipe - sugar consuming is reduced 4 times for runestone upgrading
v5.1pre (25 Sep 2011)
- Compatible with 1.8.1
- ArrowType Skill's arrows can be picked up (only a single arrow in a cast)
- ArrowType Attack Skills can charge as the bow but deal more damage than the bow
v5.0 (03 Sep 2011)
- new skill - AgilityUp
- new skill - FlameEnchantment
- new skill - ThunderEnchantment
- new skill - RoseThorns
- new skill - CuringBreath
- new skill - WeaponReparingSpirit
- new skill - ArmorReparingSpirit
- skill renewed - IR can push targets
- skill upgrade - LC_Lv3, SC_Lv3
- Bug fixed on Memories Cradle which will become error when bedChunk does not exist
v4.0 (23 Aug 2011)
- new skill - ThunderCry
- new skill - LightningChain
- new skill - CaveEscape
- new skill - MemoriesCradle
- new skill - AdvancedSummon
- new skill - CrescentShoot
- new skill - Seed Crafting
- rune recipe - the alternate recipe can produce 2 more Runestone
- skill renewed - Tp will not ignore by plants
- skill renewed - TA increased damage and cannot reuse the arrows anymore
- skill renewed - BS with new FX
- skill renewed - Fire type skills increased damage substantially
- skill upgrade - SW_Lv3, TS_Lv3, TA_Lv2, LB_Lv4, HF_Lv3, AA_Lv2, MD_Lv2, LC_Lv2, CE_Lv2
v3.4 (13 Aug 2011)
- skill renewed - AH with new FX
- skill renewed - NB with new FX
- skill renewed - AA with new FX
- skill renewed - LB with new FX
- skill renewed - ST2 will kill plants and put out fire
- skill renewed - ST can put out fire
- skill renewed - AA can be refilled
- Bugs fixed
- New Audio install into all 36 skills, AudioMod is needed start from this version. Thanks for RPGMakerXP and PacDV free SE.
v3.0 (10 Aug 2011)
- new skill - InstantRush
- new skill - SpinningSword
- new skill - OreDetecting
- new skill - MobDetecting
- new skill - HyperFever
- new skill - AquaAltar
- new skill - GlacierRoad
- skill upgrade - IR_Lv2, OD_Lv2, BS_Lv3, Fb_Lv3, LB_Lv3, AC_Lv3
v2.2 (03 Aug 2011)
- Bug fixed
- Compatible with version 1.6.6
v2.1 (03 Aug 2011)
- Bug fixed
v2.0 (01 Aug 2011)
- new skill - Arrow Crafting
- new skill - Snow Trick 2
- new skill - Basic Summon
- new skill - Fireball
- new skill - Life Blessing
- new skill - Climber Cage
- new skill - Triple Arrow
- skill renewed - AH can heal in rain
- skill renewed - TS can be accurate in rain
- skill renewed - NB with cactus added
- skill upgrade - FW_Lv3, AH_Lv2, TS_Lv2, NB_Lv2, Tp_Lv2
- new rune - Runestone 2
- new rune recipe - Runestone
v1.3 (23 Jul 2011)
- Bugs fixed
- new skill - Teleport
- new skill - Snow Trick
- skill renewed - NB into 2 parts
v1.0 (09 Jul 2011)
- new skill - Firewall
- new skill - Aqua Heal
- new skill - Thunder Strike
- new skill - Natural Barrier
Thanks for using my mod (_ _)
I just started playing minecraft about June this year, pretty new right?
So this is my first mod product.... Although I put it here on October, which is quite late =P
Hope to receive your opinions, and please tell me more about what you think about this mod (_ _)
Umm... I'd try my best translating into English.
Also sorry for inappropriate use of wordings.
Translated by DraviteXT
Yup, I draw all the skill icons and write the background story of this mod in the log_omake file.
They look great, don't they ? =]
I really love this mod and I really spent quite a lot of time to write it,
so please, please, please don't copy it.
(Ya I am really scared....'cause I post here just because of my friend's recommendation.....)
Hope you'll all enjoy it.
All the copyright of words, codings, drawings are owned by freezemusic
And Audios thanks for RPGMakerXP and PacDV free SE
ok im stuck how do you use the skills???
also im going to make a LP for it so i need to know that :tongue.gif:
EDIT: nevermind re-read the post :tongue.gif:
ok im stuck how do you use the skills???
also im going to make a LP for it so i need to know that :tongue.gif:
EDIT: nevermind re-read the post :tongue.gif:
To use a skill:
1. Prepare runestones in your pocket ;]
2. Right-click to use your skills~ =]
Ummmm......sorry, what means by LP ?
Quote from Halet »
Oooo!
You finally posted this mod to here~
It is a good mod~
Keep it up~(゚∀゚)
Ya, welcome here Halet ~(゚∀゚)
Thx for you supporting~
I don't know why your mod is not popular but I understand that you posted it yesterday because I can see it really interesting and impressive. No one has done this kind of skill features before, but I'm still curious of how it looks in-game. I'll come back after I tried it, by the way, +1 rep. for you!
I don't know why your mod is not popular but I understand that you posted it yesterday because I can see it really interesting and impressive. No one has done this kind of skill features before, but I'm still curious of how it looks in-game. I'll come back after I tried it, by the way, +1 rep. for you!
Thanks for supportings (_ _)
Maybe my post is lack of clear information so most player are not willing to read them all XD
ok im stuck how do you use the skills???
also im going to make a LP for it so i need to know that :tongue.gif:
EDIT: nevermind re-read the post :tongue.gif:
Cool, also thanks for your help, many many thanks >"<
Actually I haven't thought about other's helps before.....
A surprise for me lol
awesome mod man! its simple, its cool and its exactly what i was looking for my rpg-like ssp world. i dont know why its not popular around the forums, tomorrow i promisse il make a video of it, then il post it here.
there seems to be an error with some of your spells when i use fire ball and it hits world crashes D:
Thanks for reporting.
It has been a long time that no one report bugs so thanks a lot.
(Although this is a new bug after 1.8.1)
I'd fix it in v6.0 and it will be release soon=]
Wow this tops every magic mod that I've seen so far, it's so balanced!
A few "bugs"
-The texture for the Triple arrows and cresentshoots will drawback like a regular bow and arrow (Change texture maybe? :tongue.gif:)
-Crashes when Thundercry is used in water
-Ore detecting doesn't seem to work?
I think that's all I've found :smile.gif:
Still, fantastic mod, I always hoped for a magicy mod with content like this, very innovative :biggrin.gif:
Thanks a lot (_ _)
Bugs:
1. Yup, I'm wondering if player would like the charge motion or not for the bow skills..... so plz tell me if you like charging or just give a fixed damage shot~
......or make it as a timed-skill as well?
....or set the next shot to be multi-arrow after casting the skill?
Well, there are still many approach....
2. Also a bug after 1.8.1, player in water who used this skill will get a thunder shock =] I'll fix it in v6.0
3. Maybe the detecting range is not enough that I've set the detecting area of 5*5*5 in front of the character, so should I increase the size of detecting area?
I need help installing, dragging into mods folder or extracting into minecraft.jar doesn't do any good.
Sorry for lack of instructions.
1. Things in /resources put into /.minecraft/resources as well
2. Put all the other stuffs into minecraft.jar
3. DELETE META-INF folder in minecraft.jar
Facing a large amount of mobs, this can become very difficult. You can be easily overwhelmed, and what happens when you run out of food?
That was the problem N. Winterer and his group of warriors wanted to fix.
They set out on an adventure, through the Far Lands, over the oceans, even through the Nether itself..
Until they finally reached the homeland of the elves. The group made agreements and with the elves, each side trading items of use.
And so, the group eventually returned, bringing magic spells back and providing help for all the Minecraft adventurers.
Main link (Chinese): Bahamut - gamer.com.tw
Facebook: Here
Firstly, sorry for that my English is not really good. I'm from HongKong (_ _)NeonJ fixed some of the grammatical errors. :3
DraviteXT also redid a lot of the English :3
ManaSys_v7.0
[SSP][1.1.0]ManaSys_v7.0[client] [Download with adf.ly (Support us!)] [Direct Download]
(Requires ModloaderMP & AudioMod & Forge)
[SMP][1.1.0]ManaSys_v7.0[server] [Download with adf.ly (Support us!)] [Direct Download]
(Requires ModloaderMP & AudioMod & Forge)
** This is my 1st try on SMP, so please help to find bugs since I can't play 1P & 2P at the same time ;]
- Installation
- History Download
[1.6.6]ManaSys_v1.0 [Direct Download]
[1.7.3]ManaSys_v1.0 [Direct Download]
[1.6.6]ManaSys_v1.3 [Direct Download]
[1.7.3]ManaSys_v1.3 [Direct Download]
[1.7.3]ManaSys_v2.0 [Direct Download]
[1.7.3]ManaSys_v2.1 [Direct Download]
[1.6.6]ManaSys_v2.2 [Direct Download]
[1.7.3]ManaSys_v2.2 [Direct Download]
[1.7.3]ManaSys_v3.0 [Direct Download]
[1.7.3]ManaSys_v3.4 [Direct Download] (Requires AudioMod)
[1.7.3]ManaSys_v4.0 [Direct Download] (Requires AudioMod)
[1.7.3]ManaSys_v5.0 [Direct Download] (Requires AudioMod)
[1.8.1]ManaSys_v5.1pre [Direct Download] (Requires AudioMod)
[1.8.1]ManaSys_v5.1 [Direct Download] (Requires AudioMod)
[1.8.1]ManaSys_v6.0_b [Direct Download] (Requires AudioMod)
[1.8.1]ManaSys_v6.0f_b [Direct Download] (Requires AudioMod & Forge)
[1.8.1]ManaSys_v6.0f_patch [Download configuration patch]
[1.0.0]ManaSys_v6.1s[client] [Direct Download] (Requires MLMP & AudioMod & Forge)
[1.0.0]ManaSys_v6.1s[server] [Direct Download] (Requires MLMP & AudioMod & Forge)
[1.1.0]ManaSys_v6.2[client] [Direct Download] (Requires MLMP & AudioMod & Forge)
[1.1.0]ManaSys_v6.2[server] [Direct Download] (Requires MLMP & AudioMod & Forge)
NOTE: 【ModLoader】 is needed.
- Video (provided by JoBilly)
- Runestones
Runestone Lv1
To meet the Elves' agreements for the magic stones, adventurers must offer them one of the most useful materials found underground - Redstone.
For those who aren't aware of magic, the runestones are as useful as gravel. Only those who have learnt the art of spellcasting will know the true value of these stones.
Recent Minecraftians have discovered a way to craft fake runestones, using the power from ancient books. This method is merely refining cobblestone in a certain way. However, it is extremely inefficient, only crafting 4 runestones at a time.
Runestone Lv2 - Rune of Trader
An upgraded runestone, which only requires sugar for the trades. Four can be crafted by sticking the sugar to 8 Runestones.
Why sugar? Maybe it is the favourite dessert for the elfs.
Other than being a reagent, it also has it's own function.
Right-clicking while looking towards the sky will convert your experience into bookshelves,
and will do the opposite when looking at the ground.
Also, a trader rune + any skill -> 2 of that skill
"We Mana User won't kill by sword, but read ! Haha..."
Runestone Lv3 - Rune of Memories
An upgraded Lv. 2 Runestone, which only requires sugar for the trades. It can be crafted by sticking sugar to 8 Runestones (Lv. 2).
Other than being a reagent, it also has it's own function.
Right-clicking on a block while standing on it will cause your Runestone to create a puff of white smoke, setting your Warp Point.
Right-clicking while looking up will cause you to warp to your set point.
Warning: Warp Points vanish when you restart your game.
Runestone Lv4 - Rune of Rider
An upgraded Lv. 3 Runestone, which only requires sugar for the trades. It can be crafted by sticking sugar to 8 Runestones (Lv. 3).
Other than being a reagent, it also has it's own function.
You may ride on any entities by right-clicking them.
Berserk Pearl
Composed of 64 Ender Pearl.
Absorbs all the runestones in your inventory, and fills a huge amount of Mana to the master uncontrollably.
The user can then cast any spell they've learnt without any bounds.
To learn the next skill:
One skill required:
Two skills required:
To upgrade a skill:
Blank -> Skill
- Skill tree - provided by ka48(in Bahamut)
Both English and Chinese versions are able now.
- Skills
- Fire Type
Firewall (Lv3 Max.)
Consume: Lv 1~2: Runestone*1 Lv 3: Lv2 Runestone*1
Places a wall of fire in front of you and burns enemies.
Fireball (Lv3 Max.)
Required skill: Firewall Lv3
Consume: Lv 1: Runestone*1 Lv 2~3: Lv2 Runestone*1
Cast a rushing, explosive fireball.
After being upgraded, the fireball becomes a transparent hyper-thermal compressed ball of gas, inflicting higher damage.
Hyper Fever (Lv3 Max.)
Required skill: Fireball Lv3
Consume: Lv 1: Runestone*1 Lv 2~3: Lv2 Runestone*1
Casts an extremely hot blaze in front of you and burns enemies.
Range and damage are increased after being upgraded.
Blocks will catch on fire when the skill is Lv3.
Flame Enchantment (Lv3 Max.)
Required skill: Fireball Lv2
Consume: Lv 1~2: Lv3 Runestone*1 Lv 3: Lv4 Runestone*1
For 180s, flame is attached to your weapons.
Anything that is hit by your weapon is set ablaze.
After upgrading, your slashes will set the ground on fire.
Cannot stay with: Curing Breathe, Thunder Enchantment, Rose Thorns
Inferno Charm
Required skill: Flame Enchantment Lv3
Consume: Lv 1: Lv4 Runestone*1
A mighty spell that was used by the ancient elf king, which can burn everything within the area.
For 60s, you are immune to fire, and surrounding entities/blocks will catch on fire.
In addition, right-clicking with this condition causes spinning flames to be released and inflicts fire damage to all entities in a 30*30 block range. The closer you are, the more damage is inflicted.
Cannot stay with: Aqua Amulet
- Water Type
Aqua Heal (Lv2 Max.)
Consume: Lv 1: N/A Lv 2: Runestone*1
Once you step into water, the Water Goddess Undina provides you the ability to heal yourself.
Aqua Altar (Lv2 Max.)
Required skill: Aqua Heal Lv2
Consume: Lv 1~2: Runestone*1
In an area with life power, water can be extracted and instantly form an Aqua Altar for water supplies.
The Altar forms a 2x2 "infinite water source" at Lv2.
Curing Breathe (Lv3 Max.)
Required skill: Aqua Altar Lv2
Consume: Lv 1~2: Lv3 Runestone*1 Lv 3: Lv4 Runestone*1
Extract water molecules from the air and recover your HP constantly for 30s, without actually being in water.
Cannot stay with: Flame Enchantment, Thunder Enchantment, Rose Thorns
Aqua Amulet
Required skill: Curing Breath Lv3
Consume: Lv 1: Lv3 Runestone*1
A mighty spell that has been used by the ancient elf king, which can heal all entities in the area.
For 60s, you can extinguish fire and be immune to it, actions in water can be quicker, and surrounding entities can be healed.
It causes an opposite effect to the Endermen.
Cannot stay with: Inferno Charm
- Thunder Type
Thunder Strike (Lv3 Max.)
Consume: Lv 1: Runestone*1
Summon lightning from the sky and strike the ground within an area of 7x7.
Note that it is impossible to effectively use this skill underground.
Ore Detecting (Lv2 Max.)
Required skill: Thunder Strike Lv1 + Instant Rush Lv1
Consume: Lv 1~2: Runestone*1
Scan the area in the front to check if there are any valuable ores.
Mob Detecting (Lv2 Max.)
Required skill: Ore Detecting Lv2
Consume: Lv 1~2: Runestone*1
Scan the area in the front to check if there are any mobs.
Lightning Chain (Lv3 Max.)
Required skill: Thunder Strike Lv3
Consume: Lv 1~3: Lv2 Runestone*1
Release an electric breath that shocks mobs. Mobs that are shocked will diffuse the electricity to other living things, chaining a maximum of 7 times.
Thunder Enchantment (Lv3 Max.
Required skill: Lightning Chain Lv3
Consume: Lv 1~2: Lv3 Runestone*1 Lv 3: Lv4 Runestone*1
For 180s, electricity is attached to your weapons.
If anything is hit by your weapon, they have a chance to be set ablaze, and they will instantly be paralyzed in a shocked state after being struck.
Cannot stay with: Curing Breathe, Flame Enchantment, Rose Thorns
Thunder Squall
Required skill: Thunder Enchantment Lv3
Consume: Lv 1: Lv3 Runestone*1
A mighty spell that has been used by an ancient elf king, which can smash all of the users surroundings.
As the wind roars, 8 thunder strikes continuously strike the ground within the area of which the spell was cast.
- Nature Type
Natural Barrier (Lv2 Max.)
Consume: Lv 1: Runestone*2 (only requires 1 when saplings are on the ground)
Absorbs the life essence in the ground to call upon a barrier of trees.
The first cast summons a line of tree saplings, and the second cast will instantly grow the saplings into a large tree barrier.
The barrier can also be cast on sands, but in the form of invisible mana gases, which become cactus after realization.
Note that this life essence only exists in dirt, grass, and natural sand, but not in the cobblestone that has lost it's essence after being mined.
Life Blessing (Lv4 Max.)
Required skill: Natural Barrier Lv1 + Aqua Heal Lv1
Consume: Lv 1~2: Runestone*1 Lv 3: Lv2 Runestone*1 Lv 4: Lv3 Runestone*1
Cast with a 25% chance, fertilizes the 5x5 area in front of you with full life essence.
Probability of fertilizing can be increased through upgrading.
Climber Cage (Lv1 Max.)
Required skill: Natural Barrier Lv2
Consume: Lv 1: Runestone*1
Grow climbers and vines from the ground and twist them to form a strong cage in front of you.
Seed Crafting (Lv3 Max.)
Required skill: Life Blessing Lv3
Consume: Lv 1~2: Runestone*1 Lv 3: Lv2 Runestone*1
Feel the natural breath from the air movement, concentrate it into your hand, and mold the power into lively seeds.
Rose Thorns (Lv3 Max.)
Required skill: Climber Cage Lv1
Consume: Lv 1~3: Lv3 Runestone*1
Different from enchantment, this skill just attaches thorns to your weapon, and your strikes will inflict multiple damage to your enemy. The thorns will wither away in 180s.
After being upgraded (Under the condition that Poison Vapor is learnt) slashes will also cause poisoning.
Cannot stay with: Curing Breathe, Flame Enchantment, Thunder Enchantment
Poison Vapor
Required skill: Rose Thorns Lv3
Consume: Lv 1: Lv2 Runestone*1
Cast a poisonous gas in front of you.
Entities who breathe in the gases will be struck with continuous poison damage.
- Mid-air Type
Teleport (Lv2 Max.)
Consume: Lv 1~2: Runestone*1
Teleport 6m/15m towards the direction you point to.
You can cast it while looking upward to head towards the clouds, or just to commit suicide by falling.
Basic Summon (Lv3 Max.)
Required skill: Teleport Lv2
Consume: Lv 1~3: Runestone*1
Master the chaos technology, and summon a random creature from another dimension.
Summoned creatures will have more variety after the skill is upgraded.
Cave Escape (Lv2 Max.)
Required skill: Basic Summon Lv3
Consume: Lv 1~2: Lv3 Runestone*1
Using the chaos technology, you can teleport back to the surface. However, your landing will not be exactly above where you cast the spell.
Accuracy can be increased after upgrading.
Memories Cradle (Lv1 Max.)
Required skill: Cave Escape Lv1
Consume: Lv 1: Lv3 Runestone*1
Using the chaos technology, you may teleport back to your peaceful bed.
Advanced Summon (Lv1 Max.)
Required skill: Cave Escape Lv2
Consume: Lv 1: Lv4 Runestone*1
Mastering the chaos technology, you may summon a creature from another dimension that will fight for you.
Nuclear Gravity
Required skill: Advanced Summon Lv1
Consume: Lv 1: Lv4 Runestone*1
Mastering the chaos technology, force nuclear fission from a material to duplicate and attract the product to the user like twin atoms.
- Snow Type
Snow Trick (Lv1 Max.)
Consume: Lv 1: N/A
Throws 20 snowball at once with no cost !! =P
Can also put out fires.
Snow Trick 2 (Lv1 Max.)
Required skill: Snow Trick Lv1 + Natural Barrier Lv1
Consume: Lv 1: Runestone*1
Randomly freezes an enemy in front of you, turning it into a snowman!
Glacier Road (Lv1 Max.)
Required skill: Snow Trick 2 Lv1
Consume: Lv 1: Runestone*1
Casting this will freeze the water in front of you, turning it into slippery ice.
Glacier Elves love this spell.
WinderSnow
Required skill: Glacier Road Lv1
Consume: Lv 1: Lv2 Runestone*1
Throw a weighty and frozen snowball, causing entities in a particular area to freeze and become immobile.
- Arrow Type
Arrow Crafting (Lv3 Max.)
Consume: Lv 1~2: Runestone*1 Lv 3: Lv2 Runestone*1
A technique of quick arrow crafting recorded in the ancient books, which consumes the energy of runestones to create ammunition.
Triple Arrow (Lv2 Max.)
Required skill: Arrow Crafting Lv1
Consume: Lv 1~3: Runestone*1
A technique of multi-shot recorded in the ancient books, in which only one of the shot arrows actually exists. The spell can be charged like a normal bow, and launches three arrows using the power of the runestones.
If you charge the spell without any runestones, it will still shoot a normal arrow using higher power than a regular bow.
Crescent Shoot (Lv1 Max.)
Required skill: Triple Arrow Lv2
Consume: Lv 1: Runestone*1
A technique of arc shooting recorded in the ancient books.
It's name originates from when you look down at the spell from the sky, as the large volley of arrows shot form a cresent-like shape.
This spell can also be charged like a normal bow.
Archer's movement - Agility Up (Lv3 Max.)
Required skill: Crescent Shoot Lv1
Consume: Lv 1~2: Lv3 Runestone*1
Archer's speciality, an ancient physical skill recorded in the books, which increases walk speed and jump height, without consuming any energy.
Cannot stay with: Sky Riding
Archer's movement - Sky Riding (Lv2 Max.)
Required skill: Agility Up Lv3
Consume: Lv 1~2: Runestone*1
Archer's speciality, an ancient physical skill recorded in the books, which greatly increases the users jump height, without consuming any energy.
This spell can be canceled at any time.
Cannot stay with: Agility Up
PiercerShot
Required skill: Sky Riding Lv2
Consume: Lv 1: Runestone*1
A technique of powerful shooting recorded in the ancient books.
The shot will never be stopped by anything, allowing it to pierce through mobs and terrain alike.
The spell shoots the arrow instantly, which means you can't charge it back like a normal bow. However, the shot is not effected by gravity and will always fly straight-on.
- Melee Type
Instant Rush (Lv2 Max.)
Consume: Lv 1~2: Runestone
Rush and assault enemies, causing damage in a certain area.
Rushing on dirt / grass will convert them into farmland.
Spinning Sword (Lv3 Max.)
Required skill: Instant Rush Lv2
Consume: Lv 1: Lv2 Runestone*1
Viciously slashes in 360 degrees, damaging all surrounding enemies.
Range and damage can be increased after upgrading.
This spell clears away all plants including tall grass, flowers, reeds, etc.
Also extinguishes fire.
Thunder Cry (Lv1 Max.)
Required skill: Spinning Sword Lv3 + Thunder Strike Lv2
Consume: Lv 1: Lv2 Runestone*1
Sends an extremely powerful slash tainted with electricity, knocking back enemies and simultaneously shocking them.
Repairing Spirit - Armor (Lv3 Max.)
Required skill: Spinning Sword Lv2
Consume: Lv 1~3: Lv3 Runestone*1
The smith's passion of repairing armor is converted into a spirit that continuously shields your armor from damage.
For 30s, your equipped armor is continuously repaired.
Repairing Spirit - Weapon (Lv3 Max.)
Required skill: Repairing Spirit - Armor Lv1
Consume: Lv 1~3: Lv3 Runestone*1
The smith's passion of maintaining weapons is converted into a spirit that will refine your weapons.
For 30s, all equipped tools and weapons are continuously repaired.
Please use the key 1~9 wisely.
- Log
[Really sorry about this log only being provided in a Chinese version, there is such a huge amount of translation required that I would never do it.]
v7.0 - in the "log" folder inside the rar file
v6.0 - in the "log" folder inside the rar file
v5.1 - in the "log_omake" folder inside the rar file
v5.0 - in the "log_omake" folder inside the rar file
v4.0 - in the "log_omake" folder inside the rar file
v3.0 - in the "log_omake" folder inside the rar file
v2.0 - in the "omake" folder inside the rar file
v1.3 - After dealing with the Mid-air Elf, Snow Elf also wants to play with other warriors~
However, the Nature Elf think that it is unfair for providing large amount of wood,
so players have to consume one more runestone, but at the same time tree barriers can be stand on shallow waters from now on.
v1.0 - First of all, the most basic four elements are brought to you now.
After reading the recipes, you can obviously know that to master the mana technology really need a lots of readings ~
And also it requires a certain time playing before you get your skills, so please try your best to learn them all ~
- Simple Log (actually more detail on the technical side)
v7.0 (11 Mar 2012)
- new system - store Mana for use instead of Runes
- new system - Status icons are available on the right-bottom corner
- rune renewed - using Berserk Pearl will fill up all mana
- skill renewed - Poison Vapor now cause twice damage than before
- skill renewed - Repairing skill are now according to the durability
- skill renewed - Rose Thorns are now higher damage & larger range
- skill renewed - Nuclear Gravity change target to only 1 block instead of multiple
- rune recipe - Rune of Trader + any skills => 2 of that skill
- bug fixed - InfernoCharm won't cause self-damage anymore
- bug fixed - RoseThorns won't broke the weapons in a short time anymore
- bug fixed - Glacier Road won't generate runes anymore
- bug fixed - Cave Escape & Memorial Cradle won't broke crash in other dimensions anymore
- bug fixed - Thunder Cry won't crash by hitting pigman again
- bug fixed - Thunder Strike should be seen in SMP now (maybe, 'cause i can't test about it)
- bug fixed - Nuclear Gravity, Spinning Sword, Snow Trick 2, Climber Cage are now normally give out the correct block
v6.2 (23 Jan 2012)
- Compatible with 1.1.0
v6.1_Stable (22 Jan 2012)
- SMP Crashing bugs are removed: for summoning and teleporting
v6.1_SMP (28 Dec 2011)
- SMP version is available
v6.1 (24 Dec 2011)
- Compatible with 1.0.0
v6.0_config (19 Nov 2011)
- Config file package attached
v6.0_forge (6 Nov 2011)
- Forge compatible
v6.0 (31 Oct 2011)
- new skill - InfernoCharm
- new skill - AquaAmulet
- new skill - SkyRiding
- new skill - NuclearGravity
- new skill - PoisonVapor
- new skill - WinderSnow
- new skill - PiercerShoot
- new skill - ThunderSquall
- rune renewed - Rider Stone as runestone Lv 4
- rune renewed - Trader Stone as runestone Lv 2
- skill renewed - Detecting skills radius increased by 1 (about 20% each)
- Bugs with compating to 1.8.1 are fixed (mainly crashed when enemies get hits)
- Bug that SnowTrick cannot put off fires have fixed
- a secret pearl composed by ender pearl
v5.1 (01 Oct 2011)
- skill renewed - TS cause hatred
- skill renewed - SW can harvest plants
- skill renewed - ST2 & CC can remove any block that cause a hole on the cage
- skill renewed - CC now with vine attached
- skill renewed - SC now can craft new seeds
- skill renewed - BS now summon by throwing balls instead of instant summon
- rune recipe - sugar consuming is reduced 4 times for runestone upgrading
v5.1pre (25 Sep 2011)
- Compatible with 1.8.1
- ArrowType Skill's arrows can be picked up (only a single arrow in a cast)
- ArrowType Attack Skills can charge as the bow but deal more damage than the bow
v5.0 (03 Sep 2011)
- new skill - AgilityUp
- new skill - FlameEnchantment
- new skill - ThunderEnchantment
- new skill - RoseThorns
- new skill - CuringBreath
- new skill - WeaponReparingSpirit
- new skill - ArmorReparingSpirit
- skill renewed - IR can push targets
- skill upgrade - LC_Lv3, SC_Lv3
- Bug fixed on Memories Cradle which will become error when bedChunk does not exist
v4.0 (23 Aug 2011)
- new skill - ThunderCry
- new skill - LightningChain
- new skill - CaveEscape
- new skill - MemoriesCradle
- new skill - AdvancedSummon
- new skill - CrescentShoot
- new skill - Seed Crafting
- rune recipe - the alternate recipe can produce 2 more Runestone
- skill renewed - Tp will not ignore by plants
- skill renewed - TA increased damage and cannot reuse the arrows anymore
- skill renewed - BS with new FX
- skill renewed - Fire type skills increased damage substantially
- skill upgrade - SW_Lv3, TS_Lv3, TA_Lv2, LB_Lv4, HF_Lv3, AA_Lv2, MD_Lv2, LC_Lv2, CE_Lv2
v3.4 (13 Aug 2011)
- skill renewed - AH with new FX
- skill renewed - NB with new FX
- skill renewed - AA with new FX
- skill renewed - LB with new FX
- skill renewed - ST2 will kill plants and put out fire
- skill renewed - ST can put out fire
- skill renewed - AA can be refilled
- Bugs fixed
- New Audio install into all 36 skills, AudioMod is needed start from this version. Thanks for RPGMakerXP and PacDV free SE.
v3.0 (10 Aug 2011)
- new skill - InstantRush
- new skill - SpinningSword
- new skill - OreDetecting
- new skill - MobDetecting
- new skill - HyperFever
- new skill - AquaAltar
- new skill - GlacierRoad
- skill upgrade - IR_Lv2, OD_Lv2, BS_Lv3, Fb_Lv3, LB_Lv3, AC_Lv3
v2.2 (03 Aug 2011)
- Bug fixed
- Compatible with version 1.6.6
v2.1 (03 Aug 2011)
- Bug fixed
v2.0 (01 Aug 2011)
- new skill - Arrow Crafting
- new skill - Snow Trick 2
- new skill - Basic Summon
- new skill - Fireball
- new skill - Life Blessing
- new skill - Climber Cage
- new skill - Triple Arrow
- skill renewed - AH can heal in rain
- skill renewed - TS can be accurate in rain
- skill renewed - NB with cactus added
- skill upgrade - FW_Lv3, AH_Lv2, TS_Lv2, NB_Lv2, Tp_Lv2
- new rune - Runestone 2
- new rune recipe - Runestone
v1.3 (23 Jul 2011)
- Bugs fixed
- new skill - Teleport
- new skill - Snow Trick
- skill renewed - NB into 2 parts
v1.0 (09 Jul 2011)
- new skill - Firewall
- new skill - Aqua Heal
- new skill - Thunder Strike
- new skill - Natural Barrier
Thanks for DraviteXT's support with this banner
Thanks for using my mod (_ _)
I just started playing minecraft about June this year, pretty new right?
So this is my first mod product.... Although I put it here on October, which is quite late =P
Hope to receive your opinions, and please tell me more about what you think about this mod (_ _)
Umm... I'd try my best translating into English.Also sorry for inappropriate use of wordings.
Translated by DraviteXT
Yup, I draw all the skill icons and write the background story of this mod in the log_omake file.
They look great, don't they ? =]
I really love this mod and I really spent quite a lot of time to write it,
so please, please, please don't copy it.
(Ya I am really scared....'cause I post here just because of my friend's recommendation.....)
Hope you'll all enjoy it.
All the copyright of words, codings, drawings are owned by freezemusic
And Audios thanks for RPGMakerXP and PacDV free SE
This document is Copyright © 2011 of freezemusic and is the intellectual property of The Owner. Only Minecraftforum.net and mcmodcenter.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission. (Electronic mail is acceptable as long as you wait for a response.) If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek compensation for the damages through a lawsuit.
P.S. Oh, I like the copyrights paragraph, it looks so cool
Interesting. It gives you a bunch of skills to use in Minecraft.
also im going to make a LP for it so i need to know that :tongue.gif:
EDIT: nevermind re-read the post :tongue.gif:
You finally posted this mod to here~
It is a good mod~
Keep it up~(゚∀゚)
To use a skill:
1. Prepare runestones in your pocket ;]
2. Right-click to use your skills~ =]
Ummmm......sorry, what means by LP ?
Ya, welcome here Halet ~(゚∀゚)
Thx for you supporting~
Thanks for supportings (_ _)
Maybe my post is lack of clear information so most player are not willing to read them all XD
Sorry for my poor Engrish =[
It's glad to hear that, really really thank you >"<
Oh, a youtube video.....
Cool, also thanks for your help, many many thanks >"<
Actually I haven't thought about other's helps before.....
A surprise for me lol
Incredible !! These are much more closer to the meaning of my Chinese version's paragraphs !
And they are also clearer instructions than mine !
Thanks a lot, really (_ _)
Thanks for reporting.
It has been a long time that no one report bugs so thanks a lot.
(Although this is a new bug after 1.8.1)
I'd fix it in v6.0 and it will be release soon=]
Thanks a lot (_ _)
Bugs:
1. Yup, I'm wondering if player would like the charge motion or not for the bow skills..... so plz tell me if you like charging or just give a fixed damage shot~
......or make it as a timed-skill as well?
....or set the next shot to be multi-arrow after casting the skill?
Well, there are still many approach....
2. Also a bug after 1.8.1, player in water who used this skill will get a thunder shock =] I'll fix it in v6.0
3. Maybe the detecting range is not enough that I've set the detecting area of 5*5*5 in front of the character, so should I increase the size of detecting area?
I judge them by their avatars.
Thank you. But maybe a video can be much more descriptive than screenshots, 'cause most of them are .... action related (?)
Sorry for lack of instructions.
1. Things in /resources put into /.minecraft/resources as well
2. Put all the other stuffs into minecraft.jar
3. DELETE META-INF folder in minecraft.jar