[1.1.0] BuildCraft 2.2.12 / 3.1.2 - (Blueprints, Pipes, Quarry, Auto Crafting, Building, Engines)
#42
Posted 27 April 2011 - 10:18 PM
can someone please tell me if this is just for the newest MC?
#43
Posted 27 April 2011 - 10:23 PM
P.S.: My pet
#44
Posted 27 April 2011 - 10:48 PM
#45
Posted 27 April 2011 - 11:01 PM
Since I exclusively play Minecraft in multiplayer mode with my wife
Cheers,
IuliusCaesar
#46
Posted 27 April 2011 - 11:03 PM
*Edit: I have tested it and it appears to not be working with TooManyItems properly, or it just is glitching with 1.5_01
*Edit 2: For all people having this problem, the solution is to make sure TMI is fully up to date (Today's update)
#47
Posted 27 April 2011 - 11:03 PM
EDIT: Dworps, I am using TMI and the only issue i am having is with Diamond pipes, If you are getting something else that's buggy, mind posting it? maybe i could help.
EDIT 2: 15 Minutes till rendering is done, In awesome HD action
#49
Posted 27 April 2011 - 11:22 PM
massachi said:
EDIT: Dworps, I am using TMI and the only issue i am having is with Diamond pipes, If you are getting something else that's buggy, mind posting it? maybe i could help.
EDIT 2: 15 Minutes till rendering is done, In awesome HD action
Do you got an AIM or Skype? If so send me a private message with it and we can talk there alright?
#50
Posted 27 April 2011 - 11:29 PM
BAD:
metalman11ty1 said:
I am having the same problem. Please attempt to fix this!
Good:
I love how you balanced out the mod with the speed at which normal pipes/ unpowered gold pipes move things within them. Very effective. LOVE IT!!!( I hope you actually intended it to go that slow, I would look pretty stupid if it was something I messed up!)
GREAT :
THIS MOD!!!!!!!!!!!
You get:
and:
#51
Posted 27 April 2011 - 11:37 PM
#52
Posted 27 April 2011 - 11:46 PM
i have added this to the mod folder... didnt work. i put all the files in the minecraft.jar and it didnt work.. is there a step im missing?
#53
Posted 27 April 2011 - 11:55 PM
Just a question though since I haven't found the answer in the OP : which blocks IDs does the mod use? And could you use Property Reader to make them editable?
(OMG l'accent français au passage
Stupid signatures being outdated and stuff D;
#54
Posted 28 April 2011 - 12:28 AM
#55
Posted 28 April 2011 - 12:51 AM
#56
Posted 28 April 2011 - 01:03 AM
#57
Posted 28 April 2011 - 01:09 AM
#59
Posted 28 April 2011 - 01:34 AM
#60
Posted 28 April 2011 - 02:09 AM
I noticed that some of the blocks seem to move slower or have more friction and the following block catches up and when they are on the same position, one of the blocks vanishes. The blocks start out of the chest at even intervals but travel changes that, to prevent the blocks from over running others you need to feed them into the pipe with separation of about 2-3 meterwhich is about 12-17 seconds apart (just a guestimate at the moment).
Will be testing on a level ground tomorrow for exact distances and if there is any loss when the pipeline is not complicated nor elevated at places.
I have done the test using only the wood pipes and without using accelerator pipes, I might test with accelerators at later date .
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