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[1.1.0] BuildCraft 2.2.12 / 3.1.2 - (Blueprints, Pipes, Quarry, Auto Crafting, Building, Engines)


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#1

SpaceToad
  • Minecraft: spacetoad

Posted 25 April 2011 - 04:47 PM

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BuildCraft is a new game mod aiming at allowing users to build advanced structures and mechanisms.

Minecraft by Mojang AB
Code by:  SpaceToad
Pixels by: plashal

Follow the BuildCraft development live on  Facebook!

In addition, I'm starting an official BuildCraft website. Information will be progressively put on www.mod-buildcraft.com. Should be much more flexible than the OP to push information at some point.

IMPORTANT NOTE DO NOT SEND ME PM WITH YOUR PROBLEMS! It will be systematically ignored. Due to the amount of traffic, the only problems I'm considering are those reported by the BuildCraft support team members.

BUILDCRAFT 2.2.0 WORLDS CONTEST

Results are published on http://www.mod-build...ontest-results/.

IMPORTANT - INSTALLATION For anyone that has trouble installing BuildCraft on Windows, look-up the new installation assistant located at the beginning of the install section. That should help you with most of the problems.

REPORTING PROBLEMS Read the "Common Problems and Resolutions" a few lines below. If nothing fixed your issue, follow the directions on how to report. Do not send me a pm with your problem - it will be systematically ignored. Again, do follow the instructions on how to report on "Common Problems and Resolutions". I will not answer to a single support request that doesn't follow that procedure.

Here's a few videos showing this last version. Other tutorials are available from the BuildCraft YouTube channel.













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If you're looking for setting up a multiplayer environment with BuildCraft, you may want to checkout the power packages of mossycobble. This is the environment that I use to develop and test BuildCraft SMP features. In addition to that, I am personally installing and maintaining the official BuildCraft server binaries there, making support much easier.

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Minecraft downloads

All downloads are now available on the official BuildCraft website.

If you have a few extra bucks and feel like generous, don't hesitate to click on the link below ;-) That really help carrying on with the development.

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Documentation

Since things start to get complicated, official BuildCraft documentation has been written. It can be obtained in paper or pdf form, purchased from the lulu platform. This document contains deep details on how block work and can be used - a must to use BuildCraft to the top of its functionality!


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BuildCraft Servers

A BuildCraft + IndustrialCraft server can be found on:

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Windows Client Automatic Installation: http://www.mod-build...dows-installer/

Client - Manual Installation: http://www.mod-build.../manual-client/

Server Installation: http://www.mod-build.../manual-server/

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Recipes have been migrated to the official BuildCraft site - check out http://www.mod-build...tation/recipes/

Frequently Asked Questions

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Common Problems and Resolutions

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Thank you all for your support & input. If you're able, post images of your quarry fields and BuildCraft creations; We'd love to see them!
notice: if you do not like the graphics, fine; make a new banner, make it dope; send it to me [via pm & dont forget the image link]; i'll post it up & its as simple as that.
How Do I Use?
1. cut the code under the banner you like.  2. paste code into the signature input field located in the 'User Control Panel' (top, left); and finaly,  Thank you for supporting BuildCraft!
Uno.
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[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=311596][img]http://i.imgur.com/Iidrw.png[/img][/url] 

dos.
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[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=311596][img]http://i.imgur.com/w7nnh.png[/img][/url]

tres.
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[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=311596][img]http://i.imgur.com/PJEH1.png[/img][/url]


quarto.
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[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=311596][img]http://i.imgur.com/PWq8F.png[/img][/url]

Legal

BuildCraft is distributed under the terms of the Minecraft Mod Public License (http://www.mod-build...om/MMPL-1.0.txt)

Other Languages Documentation and Resources

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#2

LucaJS
    LucaJS

    The Meaning of Life, the Universe, and Everything...

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Posted 25 April 2011 - 04:49 PM

sound great
ill test it if pictures added and for 1.5.01 updated
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#3

emilronon

Posted 25 April 2011 - 09:57 PM

damm ive been loving this mod from day 1 i got it
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#4

SpaceToad
  • Minecraft: spacetoad

Posted 26 April 2011 - 11:43 PM

Video updated - sorry for the delays. I had to fight with my video recorder and youtube for a while...
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#5

Lochlain
    Lochlain

    Tree Puncher

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Posted 27 April 2011 - 06:40 PM

How long the pipe can be? I see uses for it but would like to know how far the pipe system can transport an item.

#6

SpaceToad
  • Minecraft: spacetoad

Posted 27 April 2011 - 06:45 PM

Lochlain said:

How long the pipe can be? I see uses for it but would like to know how far the pipe system can transport an item.

I didn't put any limit - thinking of adding a maximum lifetime to objects in the pipe as it's the case when they're on the ground, like a day or so, but that shouldn't be a hard limitation.

Let me know what you'd like to do - might influence future evolutions.
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#7

silentsource

Posted 27 April 2011 - 06:49 PM

Nice mod :)

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I'm trying to post pictures on the thread but there seems to have been a limit reached and no attachment is allowed... Here's a first video:

I dont recommend using the forum's attachment option, I'ts better to upload them via a hoster, like imgur or imageshack (imgur.com, imageshack.com) :Notch:

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#8

LK10
    LK10

    Iron Miner

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  • Location: Behind you, If you turn around i will kill you
  • Minecraft: keatingn

Posted 27 April 2011 - 06:50 PM

pretty cool mod i love it
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#9

Lochlain
    Lochlain

    Tree Puncher

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Posted 27 April 2011 - 07:06 PM

Was thinking about a pipeline from near the bedrock to my floating island ) about (100 blocks) so I do not have to run up and down for cobblestone which I need for building on surface. Also making a transportation net between mining bases and main storage (several hundreds of blocks)to call more tools when needed. Those are the first things that came to my mind. Was just wondering if items remain if the transit tube is very long and items get too far from me as loose blocks do seem to vanish if you travel too far from them.

Well, Will try it but without gold pipes (My world is quite sparse in regards of gold or I am just unlucky) the transit times could be rather long.

#10

SpaceToad
  • Minecraft: spacetoad

Posted 27 April 2011 - 07:10 PM

CrazyErik said:

I dont recommend using the forum's attachment option, I'ts better to upload them via a hoster, like imgur or imageshack (imgur.com, imageshack.com) :D

Works like a charm - thanks for the tip!
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#11

SpaceToad
  • Minecraft: spacetoad

Posted 27 April 2011 - 07:17 PM

Lochlain said:

Was thinking about a pipeline from near the bedrock to my floating island ) about (100 blocks) so I do not have to run up and down for cobblestone which I need for building on surface. Also making a transportation net between mining bases and main storage (several hundreds of blocks)to call more tools when needed. Those are the first things that came to my mind. Was just wondering if items remain if the transit tube is very long and items get too far from me as loose blocks do seem to vanish if you travel too far from them.

That should work just fine. Don't forget to save your world before trying this out though - it's still a first release and you never know...

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Well, Will try it but without gold pipes (My world is quite sparse in regards of gold or I am just unlucky) the transit times could be rather long.

Understood - will keep that in mind. Let me know how much time it takes when you try it out!
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#12

Rhodan
    Rhodan

    Out of the Water

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Posted 27 April 2011 - 07:29 PM

This mod is amazing, great work!

I did notice a bug though: Pine or Birch saplings that move through the pipes all become regular saplings, and any tools that enter the pipes get completely repaired.  Seems like some extra item data doesn't get passed along through the pipes.

Will it be possible for pipes to 'suck up' items that are lying on the floor in future versions, perhaps with a special block?  It would be great to have a pipe system that collects and sorts the drops from your mob grinders and traps.

#13

SovietMahn
    SovietMahn

    Lapis Lazuli Collector

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  • Minecraft: jdhorrigan

Posted 27 April 2011 - 07:41 PM

Cool mod, this will be useful for moving resources from one house to the other.
Minecraft demo, now there is NO excuse to pirate it!
http://www.pcgamer.c...minecraft-demo/

#14

silentsource

Posted 27 April 2011 - 08:07 PM

May I ask what machine_front.png, machine_side and mining_machine_top.png are for? A future update for a 3-texture-parted auto-miner? (Like pumpkin: 1 texture for the bottom, 1 for the top and 1 for all 4 sides)

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#15

mostlikely

Posted 27 April 2011 - 08:09 PM

Mining wells (when activated) and mining pipes (when placed) crash my game.
Is this some odd interaction with the other mods I'm using or is this feature still WIP?
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#16

SpaceToad
  • Minecraft: spacetoad

Posted 27 April 2011 - 08:12 PM

Rhodan said:

This mod is amazing, great work!

I did notice a bug though: Pine or Birch saplings that move through the pipes all become regular saplings, and any tools that enter the pipes get completely repaired.  Seems like some extra item data doesn't get passed along through the pipes..

Interesting. I kinda see where this is coming from, thanks for the report! I'm opening a ticket on this and will fix in the next release.

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Will it be possible for pipes to 'suck up' items that are lying on the floor in future versions, perhaps with a special block?  It would be great to have a pipe system that collects and sorts the drops from your mob grinders and traps.

Some kind of a vacuum pipe? Sounds interesting - keeping that in mind! Definitely technically feasible.
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#17

SpaceToad
  • Minecraft: spacetoad

Posted 27 April 2011 - 08:15 PM

CrazyErik said:

May I ask what machine_front.png, machine_side and mining_machine_top.png are for? A future update for a 3-texture-parted auto-miner? (Like pumpkin: 1 texture for the bottom, 1 for the top and 1 for all 4 sides)

Right on the spot :-) I still have to work out some specifics there.
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#18

SpaceToad
  • Minecraft: spacetoad

Posted 27 April 2011 - 08:16 PM

mostlikely said:

Mining wells (when activated) and mining pipes (when placed) crash my game.
Is this some odd interaction with the other mods I'm using or is this feature still WIP?

Potentially - but it's difficult to say without a backtrace. Could you launch the game from the command line, and see what it yells? I may have stabilities issues on my end.

Is it on a brand new world or an existing one? Does it work fine on a new world?
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#19

metalman11ty1
  • Location: Bat Country
  • Minecraft: metalman11ty1

Posted 27 April 2011 - 08:22 PM

amazing what else are you going add?
"English mother Fucker do you speak it?"

#20

Romtos
    Romtos

    Tree Puncher

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Posted 27 April 2011 - 08:23 PM

Interested to see where this is going. MC as a 'contraption game' is where it truly shines, I think. Can't have enough tools for that.