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[1.6.X][BC4.x][1.0.6] Additional Buildcraft Objects

buildcraft pipes machines forge 1.5 1.4.7 1.5.1 1.5.2 smp

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#1

Flow86
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Posted 03 October 2011 - 09:49 AM

*
POPULAR

Hi, I started my newest mod "Addtional Buildcraft Objects".
As the name say, It provide some additional pipes and objects for buildcraft.

Spacetoad gave me a mod specific board here:

http://www.mod-build...dcraft-objects/

but I prefer this or direct messaging.

Download:
Spoiler:

Installation:
Spoiler:

Bug Reporting:

!!! PLEASE REPORT ALL ISSUES TO GITHUB!!!

Default Block/Item IDs:
Spoiler:

Videos:

(big thx to Direwolf20)

Changelog:
Spoiler:

Objects added so far:

Valve Pipe
It works like a wooden pipe, but with integrated redstone engine. Also allows to add the lever directly on top.

Spoiler:

Golden Iron Waterproof Pipe
It acts like an iron pipe, but has golden pipe speed, so you dont reduce the golden pipe water pressure

Spoiler:

Balance Pipe (idea by Oxygene13)
Balances liquid of connected tanks

Spoiler:

Round Robin Items Pipe
It works like a stone pipe, but does round robin sorting.

Spoiler:

Diamond Liquid Pipe
Like the Diamond Items Pipe but for sorting liquids

Spoiler:

Compactor Pipe
combines items(tacks) to larger itemstacks (currently to itemstacks >= 16 items)

Spoiler:

Insertion Transport Pipe

Insertion Pipes given the choice between putting a item in the pipe in to an
inventory (A chest or a furnace) and passing it along to another pipe, the
Insertion Pipe will always try to add the item to the inventory.

Spoiler:

Extraction Transport Pipe

Extraction Pipe is the opposite of the Insertion Pipe. If the pipe can choose
between an inventory and another pipe the pipe will always go with the next
pipe. Also this pipe behaves the same as a wood pipe where it will pull items
out of an inventory if the pipe has an active redstone engine applied to it.

Spoiler:

Bounce Transport Pipe
This pipe will cause whatever enters the pipe to come back out the way it came
unless the pipe is powered by redstone, then it behaves as a normal pipe.

Spoiler:

Crossover Transport Pipe
This pipe will direct material entering it to the pipe
(or something accepting material, like chests) directly across from it.
If no such pipe exists, a random direction is chosen.

Spoiler:

Power Switch Pipe
Works as transistor for the power pipes. You can/have to power it with redstone to allow power flowing through it.
Also allows to add the lever directly on top.

Spoiler:

Iron Power Pipe
acts as a diode/iron pipe for power pipes

Spoiler:

------------------------

Additional Objects planned:

- Accumulator (allows to store/retract power)
- adjustable extractor/wood pipe (so you can change from 1, 4, 8, 16, 32, 64 items per extraction)

License:
AdditionalBuildcraftObjects is open-source.

It is distributed under the terms of my Open Source License.
It grants rights to read, modify, compile or run the code.
It does *NOT* grant the right to redistribute this software or its
modifications in any form, binary or source, except if expressively
granted by the copyright holder.

Mod Packs:
You can include (precompiled) ABO-packages in your modpacks as long you're not making money out of it (so no adfly or something like that!).
AND: you have to send me a pm in which you post a link to your modpack.

If you want to distribute a custom/modified abo build, you have to ask for permission first!

Edited by Flow86, 09 December 2013 - 12:37 PM.

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#2

Lordmau5
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Posted 03 October 2011 - 09:56 AM

Nice one!

I would give you some Diamonds but I havent found some :( (^^)

+1 !!!

#3

Flow86
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Posted 03 October 2011 - 09:59 AM

you mean :Diamond: ? ;-)

thx man :)

I added two additional ideas I've forgotten
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#4

Lordmau5
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Posted 03 October 2011 - 11:29 AM

No I mean, I havent got some in my inventory xDD

But, ok, this mod is great ;D Or.. yea a great Addon ^^

#5

MineHippie
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Posted 03 October 2011 - 12:51 PM

Those are some neat ideas you got there.

A few constructive comments.

We need recipes. How are we going to know how to build them?

The liquid valve seems a little like cheating. Not much though cause the redstone engine is minor compared to the others. So no biggie.

I really like the power transistor pipe. That one's going to be useful. Could you may be make a version of those for the normal and liquid pipes? That would just make sorting so much easier and functional than using the wrench.

I like the detector pipe idea. Eloraam made one for past versions. But I think she's so involved with forge and her own projects that its unlikely she'll update. So thanks for taking that one up.

How do you plan on storing the energy? And how would it flow out? As it stands the pipes carry all power sent through them. With a lot of engines you can make a blazing fast quarry. How would the energy store and flow if, for instance, I had fifteen iron engines hooked up?

Great job on what you have done so far. It all looks great.
If you think something's impossible.
You haven't tried hard enough.

#6

Flow86
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Posted 05 October 2011 - 09:38 AM

okay I've added the flowmeter but it has some bugs (buildcraft has a bug here, I'll fixed it locally, but with stock buildcraft, you'll loose liquid on state change :/)

here some pictures:

A Refinery:
Spoiler:

A Powerplant (4x8 engines):
Spoiler:
in each of the "cooling towers" is one large watertank with connection to a pump,
and each of the 2x4 engine blocks is connected to one pump/tank, secured by a flowmeter which will disable the engines to avoid overheating (if cooling/pumps fails)
It also has an automatic fuel control, if the pipes to the engines are full, the inlet's will be turned of ;) (thx to flowmeter :D)
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#7

Flow86
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Posted 05 October 2011 - 09:47 AM

View PostMineHippie, on 03 October 2011 - 12:51 PM, said:

We need recipes. How are we going to know how to build them?
well, at the github is a readme, but I'll added it to the post now too.

Quote

The liquid valve seems a little like cheating. Not much though cause the redstone engine is minor compared to the others. So no biggie.
now - you can't use the power externally - in real, the pressure in the tank would last to pump the liquid out, isnt it? ;-)

Quote

I really like the power transistor pipe. That one's going to be useful. Could you may be make a version of those for the normal and liquid pipes? That would just make sorting so much easier and functional than using the wrench.
what you mean? for transport pipes, there is a block-pipe made by someone else, but I think its not yet ported to bc2.x.
the valve acts as a "transistor" for liquid pipes too.

Quote

I like the detector pipe idea. Eloraam made one for past versions. But I think she's so involved with forge and her own projects that its unlikely she'll update. So thanks for taking that one up.
I will ask her if I am allowed to integrate it in my mod.

Quote

How do you plan on storing the energy? And how would it flow out? As it stands the pipes carry all power sent through them. With a lot of engines you can make a blazing fast quarry. How would the energy store and flow if, for instance, I had fifteen iron engines hooked up?
well, I think that will be some kind of difficult - but I could make it like the flow meter, so if the input is below a specific value, it will extract power (engine mode), if its above a specific level, it will store power (consumer mode)

Quote

Great job on what you have done so far. It all looks great.
Thx ;-)
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#8

wiiNinja

Posted 05 October 2011 - 11:38 AM

The power switch is a good idea. Every time I need to shut down the quarry now, I have to break the conductive pipe. :)

I was thinking that once you found an oil deposit, there would be plenty of energy to use, but not enough things to use it for. How about some lighting elements powered by electricity that's generated from a power plant? But conductive pipes wouldn't look good inside a house or in the street (for creative purposes), so that may mean shrinking the size of the pipe down to the size of wiring (similar to RedPower mod). Just a thought.

Thanks for your work. Will you do some binary releases?

#9

Carsormyr

Posted 05 October 2011 - 11:40 AM

Awesome, any plans to add an improved type of Coolant?
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#10

jimss2
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Posted 05 October 2011 - 12:43 PM

Good Work!!!!!!
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#11

Flow86
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Posted 05 October 2011 - 01:40 PM

View PostwiiNinja, on 05 October 2011 - 11:38 AM, said:

I was thinking that once you found an oil deposit, there would be plenty of energy to use, but not enough things to use it for. How about some lighting elements powered by electricity that's generated from a power plant? But conductive pipes wouldn't look good inside a house or in the street (for creative purposes), so that may mean shrinking the size of the pipe down to the size of wiring (similar to RedPower mod). Just a thought.
yeah perhaps we could create some small cables for in-house-use and some electric lights or something like that.

Quote

Thanks for your work. Will you do some binary releases?
not before spacetoad fixes his bugs ;-) (aka commits my patch :P)
perhaps if he integrates the patches into bc 2.2.1, i'll can release the mod.
I also want to add another objects first.

but its quite simple to build it on your own:

download mcp
download modloader and modloadermp and forge
download sourcecode of bc (sourceforge)
download my mod's source
patch bc, and recompile everything.
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#12

BloodyRain2k
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Posted 05 October 2011 - 02:15 PM

nice nice, don't know if I'd ever need the gold iron liquid pipe but if it's there :3
May I request a switch pipe for liquids and items too? It could come handy for sorting.
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View PostEloraam, on 28 August 2011 - 02:47 AM, said:

Logs or it didn't happen.

#13

thelolism

Posted 05 October 2011 - 10:24 PM

A great addition to an already fantastic mod. Looking forward to a power storage device, though I wonder if SpaceToad himself plans to include something like this in a future update.

Regardless:  :Diamond: :Diamond: :Diamond: :Diamond:

#14

Oxygene13

Posted 06 October 2011 - 12:04 PM

Loving this progress so far. But theres only one pipe a I REALLY want to see more then anything lol. I'd love to see some way to balance the content of storage tanks for water / oil / fuel etc. If there was say... an open pipe, this would allow two tanks to load balance, nice and easily.
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#15

Flow86
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Posted 06 October 2011 - 01:53 PM

View PostOxygene13, on 06 October 2011 - 12:04 PM, said:

Loving this progress so far. But theres only one pipe a I REALLY want to see more then anything lol. I'd love to see some way to balance the content of storage tanks for water / oil / fuel etc. If there was say... an open pipe, this would allow two tanks to load balance, nice and easily.
thats an awesome idea - so the pipe only connects to liquid-containers (i.e tanks) and rebalance the water levels when powered (i.e via redstone engine)
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#16

Flow86
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Posted 06 October 2011 - 01:57 PM

View PostBloodyRain2k, on 05 October 2011 - 02:15 PM, said:

May I request a switch pipe for liquids and items too? It could come handy for sorting.

what do you mean

the valve is the "switch pipe" for liquids - you can attach a valve anywhere in your waterproof pipes to - yes ... *taadaa* - have a valve in there ;-)

for items, there exists the "Bounce Pipe" here:

http://www.minecraft...uildcraftpipes/
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#17

Oxygene13

Posted 06 October 2011 - 02:32 PM

View PostFlow86, on 06 October 2011 - 01:53 PM, said:

thats an awesome idea - so the pipe only connects to liquid-containers (i.e tanks) and rebalance the water levels when powered (i.e via redstone engine)
Indeed. or even better. a craftable "bottom" piece of glass tank which rebalances all the liquid in tanks above it with ones adjacent.
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#18

Flow86
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Posted 06 October 2011 - 04:04 PM

View PostOxygene13, on 06 October 2011 - 02:32 PM, said:

Indeed. or even better. a craftable "bottom" piece of glass tank which rebalances all the liquid in tanks above it with ones adjacent.
well i've created a pipe now, its more the "buildcraft"-thing using connected pipes.

What you want is like the chests do getting "large tanks" - but this should be done by spacetoad himself (so you can combine tanks to 1x2 and 2x2 to create real "realistic" fuel-tanks ;-))
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#19

thelolism

Posted 06 October 2011 - 04:52 PM

View PostFlow86, on 06 October 2011 - 04:04 PM, said:

well i've created a pipe now, its more the "buildcraft"-thing using connected pipes.

What you want is like the chests do getting "large tanks" - but this should be done by spacetoad himself (so you can combine tanks to 1x2 and 2x2 to create real "realistic" fuel-tanks ;-))

Nice one, you work rather fast! Can't wait to see whats next.

#20

Oxygene13

Posted 06 October 2011 - 04:54 PM

View PostFlow86, on 06 October 2011 - 04:04 PM, said:

well i've created a pipe now, its more the "buildcraft"-thing using connected pipes.

What you want is like the chests do getting "large tanks" - but this should be done by spacetoad himself (so you can combine tanks to 1x2 and 2x2 to create real "realistic" fuel-tanks ;-))

That would be cool. So they could look like large open spaces with just the tank graphic on the edges. Atm I tend to keep lots of shorter ones instead of tall ones. So I have 6 lots of 6 high tanks. but its always a problem balancing the loads. One big tank from merging smaller ones would make it a lot easier.
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