these files (with highest end number) will always contain the newest AdditionalBuildcraftObjects-code - so use at your own risk
the files numbers are named like this:
additionalbuildcraftobjects-fXXX-bcYYY-ZZZ.zip
where
XXX is the forge version,
YYY is the buildcraft version,
ZZZ is the build number of additionalbuildcraftobjects.
if XXX or YYY is "t" - it's the current development trunk.
(oh and you have to accept the CA-cert for the build service site, I'm sorry but I can't afford a always-valid one )
Minecraft 1.2.5:
see nightly builds link and use at the 2.2.14 / 3.1.5 version
Minecraft 1.2.4:
no buildcraft, so no ABO :/
Minecraft 1.2.3:
see nightly builds link and use at the 2.2.13 / 3.1.4 version
Minecraft 1.1:
see nightly builds link and use at the 2.2.12 / 3.1.3 version
Installation:
Spoiler
as usual: place the zip into "mods" folder
If you are using IDResolver and want to use an existing map, please name the zip file zzadditionalbuildcraftobjects-0.6.zip (add some z's at the beginning) so it will be loaded last
BACKUP YOUR WORLDS! I am not responsible for any damage on your world or lost items etc!
For those, who want to use a continues-power model (so you don't have to toggle the redstone current for valve etc all the time like "old" buildcraft), should set
# set to true for allowing machines to be driven by continuous current
current.continuous=False
to
# set to true for allowing machines to be driven by continuous current
current.continuous=True
in your buildcraft config
Default Block/Item IDs:
Spoiler
Blocks:
- ABOPipe (base pipe): 200
Items:
- valve pipe: 10200
- golden iron liquid pipe: 10201
- liquid balance pipe: 10203
- liquid diamond pipe: 10204
0.9@75:
- mc 1.2.3 compatible
- bc 3.1.3pre/2.2.13pre compatible
0.9:
- removed engine control pipe (unnecessary now, buildcraft has a trigger api now)
- mc 1.1 compatible
- bc 3.1.2/2.2.12 compatible
- using jenkins automatic build
0.8:
- added pipes from old "ExtraBuildcraftPipes"-Mod by leftler/blakmajik
° Insertion Transport Pipe
° Extraction Transport Pipe
° Bounce Transport Pipe
° Crossover Transport Pipe
oh and YES - they gave me the permission (before someones shouting about copyright...)
0.7:
- bc 3.0.4 compat
- removed obsolete Redstone Power Converter
- removed "Invalid Pipe" (buildcraft now reacts correctly on unknown pipe ids)
0.6f:
- fix missing class file (damn packaging script ...)
0.6e:
- fix valve crash 2 (sorry again!!)
0.6d:
- fix valve crash (sorry!!)
0.6c:
- bc 3.0.3 compat
- mc 1.0.0 compat
0.6:
- bc 3.0.1 compat
- removed flowmeter (obsolete)
0.5b:
- fixed bug with buildcraft 2.2.4
0.5:
- added Redstone Power Converter
- added Compactor Pipe
0.4:
- added Balance Pipe
0.3:
- added Flow Meter Liquids Pipe
- changed recipes
0.2:
- fixed Valve Liquids Pipe
- added Power Switch Pipe
- added Golden Iron Liquids Pipe
0.1:
- added Round Robin Transport Pipe
- added Valve Liquids Pipe
Objects added so far:
Valve Pipe
It works like a wooden pipe, but with integrated redstone engine. Also allows to add the lever directly on top.
Spoiler
But it has one limitation (by design!) it only allows straight connections, no bending!
It also allows to push out liquid:
I didn't test FiniteWater of compatibility with buildcraft, but that combination would be awesome (currently it will create less liquid than soaked from the tank, because the liquid does not flow away :/)
Recipe:
WoodenWaterproofPipe Lever WoodenWaterproofPipe
TODOs:
- fix lever placement
- add iron pipe support (so you can change behaviour incl "ironpipe" and "without ironpipe")
- adjust output speed
Golden Iron Waterproof Pipe
It acts like an iron pipe, but has golden pipe speed, so you dont reduce the golden pipe water pressure
Spoiler
Recipe:
GoldenWaterproofPipe IronWaterproofPipe
Balance Pipe (idea by Oxygene13)
Balances liquid of connected tanks
TODOs:
- better balancing of uneven tanks (yea, it will sometimes create strange "equalities" if tanks are not equal in height ;-))
Examples:
Spoiler
A 3x3 Iron Engine powerplant cooled by one single pump, with water triggered automatic on/off: (using balance pipes, valve and flowmeter)
The only way to stop this powerplant is to cut off its water and wait until the tanks are empty
Round Robin Items Pipe
It works like a stone pipe, but does round robin sorting.
Spoiler
Each output will be used once in a round robin way.
Recipe:
StoneTransportPipe Gravel
TODOs:
- picture ;-)
Diamond Liquid Pipe
Like the Diamond Items Pipe but for sorting liquids
Spoiler
Recipe:
Diamond PipeWaterproof
TODOS:
- picture ;-)
Compactor Pipe
combines items(tacks) to larger itemstacks (currently to itemstacks >= 16 items)
Spoiler
needs to be powered with redstone. also has an underrun detection (if no item comes in a specific time, the small itemstack is ejected)
Recipe:
StoneTransportPipe Piston
TODOs:
- show items held in "compactor"
- eject items on power loss
Insertion Transport Pipe
Insertion Pipes given the choice between putting a item in the pipe in to an
inventory (A chest or a furnace) and passing it along to another pipe, the
Insertion Pipe will always try to add the item to the inventory.
Spoiler
This pipe is very useful for feedback loops as it forces the item to go in
to the last machine if it can.
Recipe:
StoneTransportPipe Redstone
Extraction Transport Pipe
Extraction Pipe is the opposite of the Insertion Pipe. If the pipe can choose
between an inventory and another pipe the pipe will always go with the next
pipe. Also this pipe behaves the same as a wood pipe where it will pull items
out of an inventory if the pipe has an active redstone engine applied to it.
Spoiler
This pipe is useful for tight spaces where you do not want a pipe to
accidentally fill a chest or machine.
Recipe:
StoneTransportPipe Planks
Bounce Transport Pipe
This pipe will cause whatever enters the pipe to come back out the way it came
unless the pipe is powered by redstone, then it behaves as a normal pipe.
Spoiler
Recipe:
StoneTransportPipe Cobblestone
Crossover Transport Pipe
This pipe will direct material entering it to the pipe
(or something accepting material, like chests) directly across from it.
If no such pipe exists, a random direction is chosen.
Spoiler
Recipe:
StoneTransportPipe IronTransportPipe
Power Switch Pipe
Works as transistor for the power pipes. You can/have to power it with redstone to allow power flowing through it.
Also allows to add the lever directly on top.
Spoiler
Recipe:
GoldenConductivePipe Lever
TODOs:
- currently disconnects power lines on "unpowered"-state (simple but effective ^^)
- fix lever placement
------------------------
Additional Objects planned:
- Accumulator (allows to store/retract power)
- adjustable extractor/wood pipe (so you can change from 1, 4, 8, 16, 32, 64 items per extraction)
- power director (diamond pipe style)
- power diode (iron pipe style)
License:
AdditionalBuildcraftObjects is open-source.
It is distributed under the terms of my Open Source License.
It grants rights to read, modify, compile or run the code.
It does *NOT* grant the right to redistribute this software or its
modifications in any form, binary or source, except if expressively
granted by the copyright holder.
We need recipes. How are we going to know how to build them?
The liquid valve seems a little like cheating. Not much though cause the redstone engine is minor compared to the others. So no biggie.
I really like the power transistor pipe. That one's going to be useful. Could you may be make a version of those for the normal and liquid pipes? That would just make sorting so much easier and functional than using the wrench.
I like the detector pipe idea. Eloraam made one for past versions. But I think she's so involved with forge and her own projects that its unlikely she'll update. So thanks for taking that one up.
How do you plan on storing the energy? And how would it flow out? As it stands the pipes carry all power sent through them. With a lot of engines you can make a blazing fast quarry. How would the energy store and flow if, for instance, I had fifteen iron engines hooked up?
Great job on what you have done so far. It all looks great.
On a pedestal so high, if I fell from it I would die.
okay I've added the flowmeter but it has some bugs (buildcraft has a bug here, I'll fixed it locally, but with stock buildcraft, you'll loose liquid on state change :/)
here some pictures:
A Refinery:
Spoiler
A Powerplant (4x8 engines):
Spoiler
in each of the "cooling towers" is one large watertank with connection to a pump,
and each of the 2x4 engine blocks is connected to one pump/tank, secured by a flowmeter which will disable the engines to avoid overheating (if cooling/pumps fails)
It also has an automatic fuel control, if the pipes to the engines are full, the inlet's will be turned of (thx to flowmeter )
We need recipes. How are we going to know how to build them?
well, at the github is a readme, but I'll added it to the post now too.
Quote
The liquid valve seems a little like cheating. Not much though cause the redstone engine is minor compared to the others. So no biggie.
now - you can't use the power externally - in real, the pressure in the tank would last to pump the liquid out, isnt it? ;-)
Quote
I really like the power transistor pipe. That one's going to be useful. Could you may be make a version of those for the normal and liquid pipes? That would just make sorting so much easier and functional than using the wrench.
what you mean? for transport pipes, there is a block-pipe made by someone else, but I think its not yet ported to bc2.x.
the valve acts as a "transistor" for liquid pipes too.
Quote
I like the detector pipe idea. Eloraam made one for past versions. But I think she's so involved with forge and her own projects that its unlikely she'll update. So thanks for taking that one up.
I will ask her if I am allowed to integrate it in my mod.
Quote
How do you plan on storing the energy? And how would it flow out? As it stands the pipes carry all power sent through them. With a lot of engines you can make a blazing fast quarry. How would the energy store and flow if, for instance, I had fifteen iron engines hooked up?
well, I think that will be some kind of difficult - but I could make it like the flow meter, so if the input is below a specific value, it will extract power (engine mode), if its above a specific level, it will store power (consumer mode)
Quote
Great job on what you have done so far. It all looks great.
The power switch is a good idea. Every time I need to shut down the quarry now, I have to break the conductive pipe.
I was thinking that once you found an oil deposit, there would be plenty of energy to use, but not enough things to use it for. How about some lighting elements powered by electricity that's generated from a power plant? But conductive pipes wouldn't look good inside a house or in the street (for creative purposes), so that may mean shrinking the size of the pipe down to the size of wiring (similar to RedPower mod). Just a thought.
Thanks for your work. Will you do some binary releases?
I was thinking that once you found an oil deposit, there would be plenty of energy to use, but not enough things to use it for. How about some lighting elements powered by electricity that's generated from a power plant? But conductive pipes wouldn't look good inside a house or in the street (for creative purposes), so that may mean shrinking the size of the pipe down to the size of wiring (similar to RedPower mod). Just a thought.
yeah perhaps we could create some small cables for in-house-use and some electric lights or something like that.
Quote
Thanks for your work. Will you do some binary releases?
not before spacetoad fixes his bugs ;-) (aka commits my patch )
perhaps if he integrates the patches into bc 2.2.1, i'll can release the mod.
I also want to add another objects first.
but its quite simple to build it on your own:
download mcp
download modloader and modloadermp and forge
download sourcecode of bc (sourceforge)
download my mod's source
patch bc, and recompile everything.
Location: times I broke MineOS: often enough to stop counting now oô
Posted 05 October 2011 - 02:15 PM
nice nice, don't know if I'd ever need the gold iron liquid pipe but if it's there :3
May I request a switch pipe for liquids and items too? It could come handy for sorting.
A great addition to an already fantastic mod. Looking forward to a power storage device, though I wonder if SpaceToad himself plans to include something like this in a future update.
Loving this progress so far. But theres only one pipe a I REALLY want to see more then anything lol. I'd love to see some way to balance the content of storage tanks for water / oil / fuel etc. If there was say... an open pipe, this would allow two tanks to load balance, nice and easily.
Loving this progress so far. But theres only one pipe a I REALLY want to see more then anything lol. I'd love to see some way to balance the content of storage tanks for water / oil / fuel etc. If there was say... an open pipe, this would allow two tanks to load balance, nice and easily.
thats an awesome idea - so the pipe only connects to liquid-containers (i.e tanks) and rebalance the water levels when powered (i.e via redstone engine)
BloodyRain2k, on 05 October 2011 - 02:15 PM, said:
May I request a switch pipe for liquids and items too? It could come handy for sorting.
what do you mean
the valve is the "switch pipe" for liquids - you can attach a valve anywhere in your waterproof pipes to - yes ... *taadaa* - have a valve in there ;-)
thats an awesome idea - so the pipe only connects to liquid-containers (i.e tanks) and rebalance the water levels when powered (i.e via redstone engine)
Indeed. or even better. a craftable "bottom" piece of glass tank which rebalances all the liquid in tanks above it with ones adjacent.
Indeed. or even better. a craftable "bottom" piece of glass tank which rebalances all the liquid in tanks above it with ones adjacent.
well i've created a pipe now, its more the "buildcraft"-thing using connected pipes.
What you want is like the chests do getting "large tanks" - but this should be done by spacetoad himself (so you can combine tanks to 1x2 and 2x2 to create real "realistic" fuel-tanks ;-))
well i've created a pipe now, its more the "buildcraft"-thing using connected pipes.
What you want is like the chests do getting "large tanks" - but this should be done by spacetoad himself (so you can combine tanks to 1x2 and 2x2 to create real "realistic" fuel-tanks ;-))
Nice one, you work rather fast! Can't wait to see whats next.
well i've created a pipe now, its more the "buildcraft"-thing using connected pipes.
What you want is like the chests do getting "large tanks" - but this should be done by spacetoad himself (so you can combine tanks to 1x2 and 2x2 to create real "realistic" fuel-tanks ;-))
That would be cool. So they could look like large open spaces with just the tank graphic on the edges. Atm I tend to keep lots of shorter ones instead of tall ones. So I have 6 lots of 6 high tanks. but its always a problem balancing the loads. One big tank from merging smaller ones would make it a lot easier.