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[1.8.1] Level Up! - RPG Skills & More - Update v1.5.2


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#1

PowerUp217

Posted 27 September 2011 - 02:37 AM

*
POPULAR

~~~~~LEVEL UP!~~~~~

FAQ (Read!):
This mod isn't compatible with mod X. Can you fix it?
Life is all about choices. (in other words, no)

If I update this mod to a new version, will I lose all my progress on it?
You WILL NOT EVER lose your skills unless you load up your world without the mod installed or have it incorrectly installed. That is literally the only way you will ever lose your progress.

ModLoader also modifies the aaa.class. Is it compatible?
Yes. I based that class on the one from ModLoader, and added my own code from there. Just make sure to install this mod after installing ModLoader and everything should be fine with that.

Has skill X already been suggested an annoyingly large amount of times?
if (X == swimming || X == stamina || X == any_skill_that_decreases_hunger_rate)
    return true;
else
    return false;

Is this compatible with Zan's Minimap?
No, but CJB's should work, and some have gotten Rei's to work.

Will you make a multiplayer version?
There are not any plans to do that at this time, and asking me to do it only makes me want to do it less.

Introduction:
When I found out that the experience and leveling coming in 1.8 would not have a use until later, I was pretty disappointed. And now it seems like vanilla skills won't be coming until 1.10. So I decided to take matters into my own hands and make the Level Up! mod.

SIDE NOTE: Major props to minecraft.fr for featuring the mod and getting it lots more attention! Merci beaucoup :D

About the Mod:
What this mod does is add 12 (as of now) skills to the game, which you can increase using skill points gained from leveling up (you get 3 per level up). Here are the details on the skills:

Mining
-Every point in Mining increases your chance of getting double drops from all ores (except ones you place ;) ) by 0.5%
-For Every 5 points in Mining, your mining speed of stone, cobblestone, obsidian, and all ores increases slightly

Swords
-Every point in Swords increases your chance for a random critical hit (while using a sword) by 0.5%
-For every 5 points in Swords, the damage you deal with any sword increases by 5%

Defense
-Every point in Defense increases your chance to negate all damage from an attack that you block with a sword
-For every 5 points in Defense, the damage you take from all block-able sources is reduced by 5%

Woodcutting
-Every point in Woodcutting increases the chance that chopping a natural wood log will drop extra sticks and/or planks.
-For every 5 points in Woodcutting, the speed at which you break wooden logs and planks (even by hand) increases slightly

Smelting
-Every point in Smelting increases your chance to get two products from smelting all non-food items by 0.5%
-For every 5 points in Smelting, your smelting speed for all non-food items is increased by 10%

Archery
-Every point in Archery increases the projectile speed of your arrows by 1%
-For every 5 points in Archery, your drawback speed of the bow increases slightly

Athletics
-Every point in Athletics increases your sprinting speed by 1%
-For every 5 points in Athletics, fall damage that you take is reduced by 5%

Cooking
-Every point in Cooking increases your chance to get two products from cooking all food
items increases by 0.5%
-For every 5 points in Cooking, your cooking speed for all food items is increased by 10%

Stealth
-Every point in Stealth increases your movement speed while sneaking by 2%
-For every 5 points in Stealth, the maximum range at which mobs can detect your presence while you are sneaking decreases by 5%

Farming
-Every point in Farming slightly increases the rate at which crops, melons, and pumpkins grow
-For every 5 points in Farming, your chance to get double wheat drops from crops increases by 10%
-Additionally, you can now craft 1 pumpkin into 4 pumpkin seeds, regardless of Farming level

Fishing
-Every point in Fishing slightly increases your chances of hooking a fish while your line is in the water
-For every 5 points in Fishing, your chance to fish up one of 10 random items along with a fish increases by 3% (you cannot get diamonds this way, so don't waste your time trying)

Digging
-Every point in Digging increases your chances of finding a random loot drop when digging natural dirt below a depth of 60 by 0.5%
-For every 5 points in digging, your chances of getting flint from destroying gravel increases by 10% (actually gets to 100% at level 45, since by default there is a 10% chance)
-Additionally, you can now craft 4 flint in a square into 4 gravel, regardless of Digging level

New Gameplay Mechanics:

Bonus XP
-For every ore you mine, you will gain a small amount of XP. The amount depends on the type of ore you are mining.
-For using certain ingredients in crafting, you will gain small amounts of XP. The amount you gain depends on the types of items you are using. The "approved ingredients" are:
  • Sticks
  • Leather
  • Stone (not Cobblestone)
  • Iron Ingots
  • Gold Ingots
  • Paper
  • Slimeballs
  • Redstone Dust
  • Glowstone Dust
  • Ender Pearls
  • Diamonds

Classes
-Starting at level 5, you are able to chose a class. There are currently 12 classes (one for each skill, a pattern which I intend to keep when more skills are added). Upon choosing a class, you will gain an instant boost of +10 levels in a certain skill and +5 levels in two others. The skills affected depend on the class chosen.
-Additionally, each class has an "affinity" for either mining, crafting, or combat. Mining classes get boosted XP from mining (given after every 3 ores mined), Crafting classes get boosted XP from crafting (given after every 5 crafts that use the "approved ingredients"), and Combat classes get boosted XP from killing mobs (given instantly after killing any hostile mob).

The Talisman of Wonder
-Crafting:
Posted Image
-The Talisman of Wonder is an item that will convert certain other items into pure XP by way of recipes which consume the Talisman and the sacrificial item to yield another Talisman. Choose a stack of items to be converted and put it in crafting with the Talisman. Upon taking the new Talisman, the whole stack of sacrificial items will be consumed, giving you an amount of XP based on the size of the stack and the type of items. The following items can be converted:
Spoiler:
-A word of warning: For some items that are worth less XP, using a stack that is below a certain size will yield you no XP at all, and just end up destroying the items. Watch out for this especially with wood and coal.

The Book of Unlearning
-Crafting:
Posted Image
-The Book of Unlearning is an item that can be used to respec your skills and class. Using the Book will consume it, resetting all your skills as well as your class in the process. It will also give you all the skill points you have accumulated back to you, allowing you to allocate them again. It will also let you re-pick your class.

Sneaking
-While sneaking, enemies will only detect your presence if they happen to turn and look at you. In other words, if you are sneaking, it is not enough just to get near enemies for them to start attacking you. They must be looking in your direction.
-Also, if you attack a mob that has not detected you with a melee attack, you will perform a Sneak Attack for 2x damage. This works with bows too, but the bonus is only 1.5x damage and you must be close enough to your target so that normally they would detect you.

Mob Buffs
-Hostile mobs that spawn below depth 60 and mobs that spawn further than ~320 blocks from your spawn point will receive a buff to either their speed, sight range, armor (capped at -50% damage reduction), or attack strength (only affects melee attackers)
-The potency of the buff is determined by how far away the mob spawned from the player's original spawn point (beyond 320 blocks) AND how deep down the mob spawned (below depth 60). The two buffs WILL stack!
-Additionally, all hostile mobs spawning below depth 30 will get an additional health buff based on how far down their spawn depth is below 30 (+100% health for mobs that spawn at depth 0, +50% for spawning at depth 15, etc.)

Other Info:

All skills are capped at 50, and the player's level is capped at 100. Upon death, you retain your skills, but will not get any skill points until you level up past the last largest level that you had died on. Additionally, this mod displays what level you are on in the GUI (between health and hunger), as well as your number of skill points if you have any. The mod is only for single player Survival mode, and is disabled in Creative mode and multiplayer worlds.

Screenshots:
Modified in-game menu
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(The button just says "Skills" if you have no skill points)

Skill-point allocation GUI
Posted Image
You can only subtract from skills that you added skill points to before pressing "Done." In other words, you cannot "respec" using the minus buttons (try the Book of Unlearning ;)).

Videos:
Courtesy of Hellyerrr


An older one:
Courtesy of CallumMcMuffin


Even older ones:
Spoiler:

Changelog:
Patch Notes: v1.5.2
-Reworked the Swords skill:
**The skill is now called Melee
**It's effects now apply to any melee attack with any item. However, the damage bonus does not affect anything that deals only 1 half heart of damage, since even at level 50 it would only be increased to 1.5 half hearts of damage, which I floor down to 1 again.
**Also, none of its bonuses apply to your bare fist (saving that for Hand-to-Hand :))
-Reworked the Archery skill:
**The skill is now called Marksman
**Its effects are the same, except every point now also increases damage done to hostile mobs from non arrow-based ranged attacks by 1%. Keep in mind that this ONLY applies for hostile mobs! (I could make it work for all mobs, but I'd have to modify tz.class)
-Reworked the mob buff system (again)
**Hostile mobs that spawn below depth 60 and mobs that spawn further than ~320 blocks from your spawn point will receive a buff to either their speed, sight range, armor (capped at -50% damage reduction), or attack strength (only affects melee attackers)
**The potency of the buff is determined by how far away the mob spawned from the player's original spawn point (beyond 320 blocks) AND how deep down the mob spawned (below depth 60). The two buffs WILL stack!
**Additionally, all hostile mobs spawning below depth 30 will get an additional health buff based on how far down their spawn depth is below 30 (+100% health for mobs that spawn at depth 0, +50% for spawning at depth 15, etc.)
**Removed super mobs
-Fixed the description for the Zealot class in the GUI

Patch Notes: v1.5.1
-Made balance changes:
**All items usable with the Talisman of Wonder now give more XP
**Mob buffs are now somewhat mob-specific (they don't all get HP up) but are more potent
**Increased the spawn rate of super mobs (below depth of 30) to 10% from 5%
-Fixed a bug that caused skill points to not be credited correctly to characters on existing worlds
-Fixed a bug which allowed a skill to be pushed over 50 after choosing a class.
-Fixed a few crashes with the ModLoader version
-Hopefully fixed a few other issues

Patch Notes: v1.5
(Details on all of these can be found above somewhere)
-Added new feature: Classes
-Added new item: Book of Unlearning
-Added new item: Talisman of Wonder
-Added new mechanic: Mob buffs
-Reworked Digging: You can no longer find loot chests by digging. Instead, there is now a (much greater) chance that a single, random piece of loot will appear when you dig out natural dirt blocks below a y of 60.
-The player's level is now capped at 100
-Fixed/Tweaked a bunch of stuff

Earlier versions:
Spoiler:

Download:
Forge & ModLoader Version
REQUIRES
***MOD LOADER!***
AND
***MINECRAFT FORGE!***
YOU MUST INSTALL MC FORGE IF YOU ARE USING THIS VERSION! IT WILL NOT WORK CORRECTLY IF YOU DON'T!

Level Up! v1.5.2 (Adfly)

Level Up! v1.5.2 (Not Adfly)

ModLoader Only Version
REQUIRES MOD LOADER ONLY
DO NOT INSTALL MC FORGE IF YOU ARE USING THIS VERSION!

Level Up! v1.5.2 (Adfly)

Level Up! v1.5.2 (Not Adfly)

(Don't want to force anyone to use Adfly, but it'd be really nice if you did)

Older versions:
Level Up! v1.4.1
Level Up! v1.4
Level Up! v1.3
Level Up! v1.2
Level Up! v1.1.1
Level Up! v1.1
Level Up! v1.0

Installation
1) Install ModLoader and Forge if you are using it (important that you do this first)
2) Extract all files from the .zip and then drag them to your minecraft.jar
3) Be sure to delete the META-INF folder if you haven't already

Modified Classes:
abj (Class that draws the HUD text and manages things that happen "on tick" for me)
hc (Ore block class)
in (In-game menu GUI class)
mb (Wood block class)
sz (Player entity class)
aaa (Furnace entity class)
jn (Bow item class)
tb (Mob entity class)
wg (Fishing bobber entity class)

Because the mod modifies many vanilla classes, it may not be compatible with other mods. If you get crashes with this mod and you are using other mods, it is probably a compatibility issue, so please tell me what other mods you are using if you want to report a crash.

Future Plans:
-More skills (suggestions welcome, though I already have some more ideas)
-Possibly adding even more ways to get XP aside from killing mobs, mining, and crafting (exploration maybe?)
-Perhaps more random new mechanics like the sneaking one

Currently working on: Planning/Testing

Legal:
Spoiler:


Register or log in to remove.

#2

gigimoi
    gigimoi

    Iron Miner

  • Members
  • 304 posts
  • Location: Under a rock
  • Minecraft: Gigimoi

Posted 27 September 2011 - 02:40 AM

Looks badass, downloading.
Amazing+First :D
<Insert biggot ad here>
-Gassmann

#3

kj9110
    kj9110

    Tree Puncher

  • Members
  • 34 posts
  • Location: California
  • Minecraft: agentpickle

Posted 27 September 2011 - 02:40 AM

YES! Thank you  :lol:  this is what ive been looking for downloading :D

edit: also if you haven't already thought of it you should add athletic(or some other name), it could make you go longer without food and sprint faster maybe jump higher
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#4

Fortune188

Posted 27 September 2011 - 02:41 AM

This looks great!
Posted Image
Friendship is very magical

#5

MantleMan
  • Location: on the most beautifull waterfall Argentina can harbor
  • Minecraft: Scientist619

Posted 27 September 2011 - 02:41 AM

so you could basically just op your sword skills and get 1Hit ko kills thus harvesting more points since you can kill any monster and collect more points for all your other skills

#6

vulturinegears

Posted 27 September 2011 - 02:43 AM

Looks Great! Going to try it out!
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#7

GOHpsycho
  • Location: Lancaster, Ohio
  • Minecraft: GOHpsycho

Posted 27 September 2011 - 02:43 AM

Kudos to you, my friend!  :Diamond:  :Diamond:  :Diamond:   <<and Diamonds for the effort!

As for skill points, if there is time for future add-ins, Skill Points for Taming, Farming, ect. would be nice ;)
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#8

sky_00125
  • Minecraft: sky_00125

Posted 27 September 2011 - 02:44 AM

With the minusing thing couldn't u like put all ur points in mining then when u want to fight add them to sword or defense? Still a Kool mod!

#9

beowolf8379

Posted 27 September 2011 - 02:44 AM

it is great but can it be a server mod very soon cause my friend's server really wants that leveling thing that notch is gonna add....thank you for letting this out!
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#10

Aqua_the_Hedgie
  • Location: America
  • Minecraft: Aqua_the_Hedgie

Posted 27 September 2011 - 02:45 AM

this is awesome! the only skill I can think of right now is a repair skill. make a use for those iron blocks! it's like the repair skill in the minecraftMMO plugin. right click on an iron block while holding some of the resources to repair it. for one shovel, one resource, one pickaxe, three resources.

use wooden planks to fix wood tools.
use cobblestone to fix stone tools.
use iron to fix iron tools.
use gold to fix gold tools.
use diamond (once skill level at, say, 25-30) to fix diamond tools.
armor included in this.

do you like it?
credit: unoriginal idea posted here by me. original idea by Nossr50.
Posted Image

Google and Spell Check said:

Use us! Quickly, noobs! Use us!

#11

GOHpsycho
  • Location: Lancaster, Ohio
  • Minecraft: GOHpsycho

Posted 27 September 2011 - 02:45 AM

What class files are modified?

EDIT: I think the abj.class will break Zan's Minimap.
Gonna give it a try and report back. :)
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#12

vulturinegears

Posted 27 September 2011 - 02:49 AM

Works great, I am now leve 3 :D
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#13

Astron0t
    Astron0t

    Out of the Water

  • Members
  • 3 posts
  • Minecraft: Astron0t

Posted 27 September 2011 - 02:57 AM

Looks good, gonna have to try it out later :D

Some skills that might be cool;
-Running (makes you sprint faster)
-Farming (increases the drop rate of farm-able materials, Hoes deplete slower)
-Fishing (increases rat of randomly catching a cooked fish, Fishing Poles deplete slower)
-Acrobatics (decrease damage dealt from falling)
-crafting (can't think of any perks for this right now)
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#14

Phaselancer
  • Minecraft: Phaselancer

Posted 27 September 2011 - 03:00 AM

Finally something new to fuel my addiction until 1.9 is (hopefully) released with leveling.
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#15

PowerUp217

Posted 27 September 2011 - 03:24 AM

Thanks for the feedback.

View PostMantleMan, on 27 September 2011 - 02:41 AM, said:

so you could basically just op your sword skills and get 1Hit ko kills thus harvesting more points since you can kill any monster and collect more points for all your other skills
Well a diamond sword two-hits any mob by default anyway, and even at 50 in Swords, it still won't instakill without a crit. Also that is part of the reason I said I wanted to add other ways of getting XP.

View Postsky_00125, on 27 September 2011 - 02:44 AM, said:

With the minusing thing couldn't u like put all ur points in mining then when u want to fight add them to sword or defense? Still a Kool mod!
I guess I didn't really explain that. What happens is when you get skill points and go to the GUI to spend them, you can only subtract from skills that you have added points to at that time. When you hit "Done", your skills get locked in, and cannot be subtracted from. There is no way to "respec."

View PostGOHpsycho, on 27 September 2011 - 02:45 AM, said:

What class files are modified?

EDIT: I think the abj.class will break Zan's Minimap.
Gonna give it a try and report back. :)
I will add a list of modified vanilla classes to the OP. Unfortunately, there is a lot. This mod is probably not compatible with too many others, especially those that add things to the HUD.

View PostAstron0t, on 27 September 2011 - 02:57 AM, said:

Looks good, gonna have to try it out later :D

Some skills that might be cool;
-Running (makes you sprint faster)
-Farming (increases the drop rate of farm-able materials, Hoes deplete slower)
-Fishing (increases rat of randomly catching a cooked fish, Fishing Poles deplete slower)
-Acrobatics (decrease damage dealt from falling)
-crafting (can't think of any perks for this right now)
I was definitely thinking about Fishing, Farming, and some sort of Athletics skill, which would probably be like your running and acrobatics combined. I also thought about a Crafting skill, but I haven't decided on how to approach that yet.

#16

google_earth
  • Location: Folsom, CA, USA
  • Minecraft: iownapc

Posted 27 September 2011 - 03:24 AM

I agree with Astron0t

running + Acrobatics (maybe added into one) = Agility

looks awesome!

#17

Bornthrufire302

Posted 27 September 2011 - 03:27 AM

nice mod keep working on it plz

#18

Neoxx
    Neoxx

    Gold Miner

  • Members
  • 369 posts

Posted 27 September 2011 - 03:29 AM

View Postsky_00125, on 27 September 2011 - 02:44 AM, said:

With the minusing thing couldn't u like put all ur points in mining then when u want to fight add them to sword or defense? Still a Kool mod!
No, you can adjust them when you're in the screen, but once you confirm them you cant lower them again.


Great mod, by the way.  Hope to see some more skills, but this is a very good start to give the game a bit more depth and reason to stay alive.  Dont put too much time into it, since it'll probably be near useless (unless you make better skills than Notch!) when 1.10 comes out.

Remember, when you die you lose about 1/3 of your levels!  Die at level 6 and only 4 levels of xp drop from you (from 0).  Not sure, but I'm guessing that amounts to about half of your xp.
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Try my Ironman Challenges: 404, Chuck Norris, Iron Man

#19

aznsniper69
  • Minecraft: aznsniper69

Posted 27 September 2011 - 03:34 AM

Y THIS NO IN GAME CUZ U SHOULD GET ALOT OF   :SSSS:  I MEAN   :tnt:  I MENT :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:          sorry i just love this idea so much
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#20

cowmonkey
  • Location: Why would you want to know? You be planning something?
  • Minecraft: madgoblin

Posted 27 September 2011 - 03:57 AM

urr, i get a crash when i block with a sword :(
I made this map! Please check it out! It's a really awesome map that took me over a year to make! :3
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