The All-Inclusive Guide to Texturing
#22
Posted 25 September 2011 - 01:37 AM
#23
Posted 25 September 2011 - 01:56 AM
vfd42, on 25 September 2011 - 01:37 AM, said:
Already on the list.
But thanks for the suggestion.
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"I love the textures, but why is everything so dark? I wish texture pack makers would make them brighter!"
"They're dark like my soul." -Thistle
#25
Posted 25 September 2011 - 02:04 AM
Grugsy, on 25 September 2011 - 02:01 AM, said:
I'd love to pick your brain on higher resolution textures and water/lava animations.
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"I love the textures, but why is everything so dark? I wish texture pack makers would make them brighter!"
"They're dark like my soul." -Thistle
#27
Posted 25 September 2011 - 02:21 AM
Grugsy, on 25 September 2011 - 02:17 AM, said:
I'll have to get more information from you about those before I include sections on them, because the idea is for people to know the process of how to make an animation by hand without needing to install some fancy program. I'm not trying to show them cheap tricks with PS/Gimp/Paint/whatever, but the physical 'what needs to go where, and how the slides are processed by the game into an animation'.
Make both our lives easier! Read the forum rules before posting.

"I love the textures, but why is everything so dark? I wish texture pack makers would make them brighter!"
"They're dark like my soul." -Thistle
#29
Posted 25 September 2011 - 02:29 AM
I support the Texture Pack Union. 
#30
Posted 25 September 2011 - 02:29 AM
TheMirror, on 25 September 2011 - 02:27 AM, said:
feathers, I love you in a brotherly way
(as much as that applies for male to female, lol)
XD
You know, I'm frankly shocked you haven't written me a massive wall of TL;DR yet-- you usually jump at the chance to tell people (in a very polite way) how to do things right. ^^
Make both our lives easier! Read the forum rules before posting.

"I love the textures, but why is everything so dark? I wish texture pack makers would make them brighter!"
"They're dark like my soul." -Thistle
#31
Posted 25 September 2011 - 02:30 AM
TheMirror, on 25 September 2011 - 02:27 AM, said:
feathers, I love you in a brotherly way
(as much as that applies for male to female, lol)
I think he's in lesbians with you steel.... o.O
edit: sorry... bad grugsy...on topic...
I agree about learning to do it by hand first...it sucks... but on the same note... the technical side of fine tuning settings for the animation scripts etc., plus learning what layer effects to use when combining animations etc. takes a lot of learning. I have beginner and advanced tutorials started for them already from back in the Artists guild days. (you should ask Dante80 for all the crazy details of me helping with the Albion animations...lol horror story)
#32
Posted 25 September 2011 - 02:40 AM
Grugsy, on 25 September 2011 - 02:30 AM, said:
I agree about learning to do it by hand first...it sucks... but on the same note... the technical side of fine tuning settings for the animation scripts etc., plus learning what layer effects to use when combining animations etc. takes a lot of learning. I have beginner and advanced tutorials started for them already from back in the Artists guild days. (you should ask Dante80 for all the crazy details of me helping with the Albion animations...lol horror story)
I will PM Dante as well then. I was already going to hit up Scuttles for an interview, but the more the merrier.
I agree that I need to talk a little bit about layer effects and advanced techniques to make your life easier, but I don't want to restrict people to needing to use a special program or plugin if all they can use is paint.net or something.
Make both our lives easier! Read the forum rules before posting.

"I love the textures, but why is everything so dark? I wish texture pack makers would make them brighter!"
"They're dark like my soul." -Thistle
#33
Posted 25 September 2011 - 02:46 AM
steelfeathers, on 25 September 2011 - 02:40 AM, said:
I agree that I need to talk a little bit about layer effects and advanced techniques to make your life easier, but I don't want to restrict people to needing to use a special program or plugin if all they can use is paint.net or something.
#34
Posted 25 September 2011 - 02:47 AM
kabonos, on 25 September 2011 - 02:46 AM, said:
...I feel so dumb right now. What's a sprite sheet? (I'm betting as soon as you tell me what it is I'll smack myself for not having realized that's what it is)
Make both our lives easier! Read the forum rules before posting.

"I love the textures, but why is everything so dark? I wish texture pack makers would make them brighter!"
"They're dark like my soul." -Thistle
#35
Posted 25 September 2011 - 02:48 AM
steelfeathers, on 24 September 2011 - 11:21 PM, said:
Well, basically, anything grayscale in terrain.png or in any other texture (if there are) is supposed to be that way because there will be more than one colour/shade for it. For instance, grass is in grayscale because there are different shades/colours for different biomes.
In a winter biome, the grass looks more frosty and lighter, but in a forest, you see a deep green. The game detects this from another file somewhere within the texture folders.
If you check the misc folder, you'll see stuff that you may have ignored before in texture making, such as pumpkin blur, but that'll probably be in steel's tutorial eventually. For grass colouring, there is something called grasscolor.png. It has a gradience of 3 corners (from a triangle) and biomes would overlay a corresponding colour over the grayscale texture. So you should use that to edit the grass colouring. If the grass colour had no gradience and was just one colour completely, then every biome would have one colour.
The only thing i'm sorte've confused is which corner represents what biome, etc..
Although I have a feeling steel already knows most of this since he's already made 4 texture packs. But i could be wrong.
#36
Posted 25 September 2011 - 02:49 AM
thebigface, on 25 September 2011 - 02:48 AM, said:
In a winter biome, the grass looks more frosty and lighter, but in a forest, you see a deep green. The game detects this from another file somewhere within the texture folders.
If you check the misc folder, you'll see stuff that you may have ignored before in texture making, such as pumpkin blur, but that'll probably be in steel's tutorial eventually. For grass colouring, there is something called grasscolor.png. It has a gradience of 3 corners (from a triangle) and biomes would overlay a corresponding colour over the grayscale texture. So you should use that to edit the grass colouring. If the grass colour had no gradience and was just one colour completely, then every biome would have one colour.
The only thing i'm sorte've confused is which corner represents what biome, etc..
Although I have a feeling steel already knows most of this since he's already made 4 texture packs. But i could be wrong.
Thanks for the explanation, but you're right, I did know all of that already.
Make both our lives easier! Read the forum rules before posting.

"I love the textures, but why is everything so dark? I wish texture pack makers would make them brighter!"
"They're dark like my soul." -Thistle
#37
Posted 25 September 2011 - 02:51 AM
steelfeathers, on 25 September 2011 - 02:47 AM, said:
multiple frames(layers) laid out in a line instead of stacked
#38
Posted 25 September 2011 - 02:52 AM
Grugsy, on 25 September 2011 - 02:51 AM, said:
Oh, okay. Thanks for the definition-- I've just never heard the term 'sprite sheet' before. Let me write that down...
Make both our lives easier! Read the forum rules before posting.

"I love the textures, but why is everything so dark? I wish texture pack makers would make them brighter!"
"They're dark like my soul." -Thistle
#40
Posted 25 September 2011 - 03:01 AM
steelfeathers, on 25 September 2011 - 02:29 AM, said:
You know, I'm frankly shocked you haven't written me a massive wall of TL;DR yet-- you usually jump at the chance to tell people (in a very polite way) how to do things right. ^^
I haven't really been on the "being smart" ball today, so I probably will tomorrow. ![]()












