[1.2.5][Forge]ComicRetrolution's RuneCraftory Collection: Now with Fish Mobs!
#41
Posted 24 September 2011 - 07:07 AM
Edit: oh and also did you know that rune factory 4 for ds is coming out sometime this year its gona be so awesome
#42
Posted 24 September 2011 - 07:32 AM
I love all the HM and RF series
Great addition to the game
Do you intend to get all the cooking and smithing recipes in-game? <3
#43
Posted 24 September 2011 - 07:41 AM
#45
Posted 24 September 2011 - 08:11 AM
yes, I will DL your mod. I was gonna update to 1.9, but I think ill put that off so I can use this for awhile.
#46
Posted 24 September 2011 - 11:37 AM
#48
Posted 24 September 2011 - 01:50 PM
Hey, idea. If you're going to make it MineForge compatible, why not make a new type of pipe to work with buildcraft or BTW that would be for irrigating. H eck, you could use the waterwheel or windmill to help in moving the water through these irrigation thingys (maybe not pipe, but perhaps a mini-aquaduct?) Mind you, you'd also have to do a non-other-mod-requiring method for those who don't use buildcraft or BTW or whatever it would work with. Just a suggestion!
I will definately be downloading the fish mod . I love fishing, but only having one thing to fish up is a little boring. Maybe find some way to add in random non-fish.. like an old boot that has treasure in it, or a bottle that has a message in it, or somesuch?
#49
Posted 24 September 2011 - 02:26 PM
#50
Posted 24 September 2011 - 02:35 PM
#51
Posted 24 September 2011 - 02:48 PM
#53
Posted 24 September 2011 - 04:17 PM
I also apologize about all of the compatibility issues. Forge should fix most of them but I'm just waiting for it to be released. Until then, I don't expect that my mod will have any compatibility, but I am taking notes, so if you run into an issue, just list it here.
Thanks in advance.
#55
Posted 24 September 2011 - 04:53 PM
Anyways, I've already shared my views on what would be awesome to see. All the pieces of the game slowly being introduced, but that would take a long time. Until then, I commend you for your great job.
#56
Posted 24 September 2011 - 04:53 PM
Then again, I can't use it anyway since I have Mo' Creatures, definitely not giving that one up, my bunnies are too cute, haha.

"Um... did an Enderman just steal our chest with the diamonds?" = fun times
#57
Posted 24 September 2011 - 05:58 PM
#58
Posted 24 September 2011 - 06:14 PM
Just wanted to let you know... thank you!
#59
Posted 24 September 2011 - 06:37 PM
Loroca, on 24 September 2011 - 06:14 PM, said:
Just wanted to let you know... thank you!
I'm not familiar with linux but do you have any other mods installed? Other mods are conflicting with Rune Craftory right now since I don't have it Forged. Also, did you make sure you copied the ENTIRE contents into your minecraft.jar? If you left out jx.class file (which is an edited Block Tallgrass that tells it to drop seeds), then no new seeds would drop from tallgrass. That's the only thing I can think of at the moment.
#60
Posted 24 September 2011 - 08:09 PM
ComicRetrolution, on 24 September 2011 - 06:37 PM, said:
Well I tried it on a clean install of minecraft actually as I went back from 1.9... I'll try one more time with a clean install and double check that I put the files in the minecraft.jar file. I know some mods that use modloader tell you to put the zip it in the 'mods' folder so I wanted to double-check that that wasn't the case. Thanks for replying back!
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