NOTE3: PLEASE REPORT ALL ISSUE/SUGGESTIONS AT THIS LINK INSTEAD OF THIS FORUM AND BE AS DETAILED AS POSSIBLE ADDING A SCREENSHOT WHERE NECESSARY
PIPES NO LONGER LOAD CHUNKS. THIS WAS DONE BECAUSE OF THE HACKISH WAY I WAS HAVING TO DO IT FROM NOT RECEIVING BREAK/PLACE EVENTS. YOU HAVE TO USE THE CHUNK LOADING BLOCKS. RECIPE IS 4 IRON INGOTS SHAPELESS. ALSO THE LINES NOW SHOW A RED BOX IN THE MIDDLE TO EMPHASIZE LOADED CHUNKS, AND THEY ARE NOW UPDATED CORRECTLY WHEN TURNED OFF (NO NEED TO LOG OFF/RESTART ANYMORE)
Why did you make this?:
This mod adds two new pipes. The TeleportPipe (items) and the OilTeleportPipe(Liquids). I made this mod for the same reason I will ever make most mods: necessity. My computer sucks and 500 stone pipes carrying items = lots of lag. Using a telelporting pipe I can get the items there instantly and have virtually no lag.
Changes:
Screenshots:
Recipes:
HOW TO INSTALL - YOU MUST! READ THIS:
NOTE: The loss for the energy teleport pipe is half of gold (.05% per block from the sending pipe).
Client
1. Install BuildCraft and all it's dependencys
2. Install my mod to the "Mods" folder
Server
1. Install BuildCraft and all it's dependencys
2B. Install my mod to the "Mods" folder
Watch these before asking questions!
Videos Made by Direwolf20 (Check out his lets play series!)
My horrid demo videos (Contains new Energy/Distribution pipes/Advanced wooden)
Demo Video by odedex
Developer Builds:
THESE ARE ONLY FOR EXPERIENCED USERS/ALL BUGS MUST BE REPORTED IN THE ISSUE SECTION AND NOT THIS FORUM OR I WILL IGNORE YOU
You can download the latest developer builds here
Downloads:
Rev31 Client Download Here (MC1.8.1)(BC2.2.2-2.2.5)
Rev31 Server Download Here (MC1.8.1)(BC2.2.2-2.2.5)
Old:
LOL AT YOUR GUI:
Feel free to not use the mod/make a new gui (and a copy with a suggested button/text layout) and I will implement it
What does this "ChunkLoader" do??:
What this does is every time you place(or see an existing) teleport pipe it will add the chunk that the pipe is in to my "ForceLoad" list. This functions differently in SSP and SMP. When you break the pipe that chunk is released.
SSP: In SSP it will load all the chunks that you have pipes in (and a few around those so systems don't break). In SSP chunks stay loaded until you exit.
SMP: In SMP it will load all the chunks that you have pipes in (same as SSP), however when someone leaves the threshold of that chunk and that chunk is unloaded, it will force it to reload and stay loaded.
Thanks:
NOT_guru: Has helped tremendously in testing. One great guy!
SpaceToad: Making BC
Direwolf20: Featured my mod in Let's Play! Thanks! (Click Me!)
odedex: Making a demo video, mine suck!
COPYRIGHT:
IMS-License (It's my stuff!)
Everything seen on this website/thread and directly related to the content of this post is copyright'd by the respective author of this mod (me, Zeldo). Any sort of files associated with this content (= the Download) may only be used for it's actual purpouse (installing and using with BuildCraft). You may modify any or all of the content, but are NOT allowed to public any of it.
As well, noone besides the author and persons elected by the author are allowed to provide any download links. Everyone else is NOT allowed to public any sort of download, though he/she may hand out links to this website/thread instead.
Exspecially it is EXPLICITELY NOT allowed for anyone besides the author to earn any money by using this content's existence. This includes adfly, site advertisment and donations.
Any of the limitations above can be nullified by an explicite permission of the author.
Addition to the copyright:
You are free to use this mod for creating tutorial/let's play videos and publish them on YouTube.

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