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Food Saturation


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#1

rrgg
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Posted 22 September 2011 - 12:58 AM

I was looking at the minecraft wiki page on hunger when I learned about this stat so I thought I'd put it up for discussion.


My thoughts:
I don't like the fact that it is invisible to the player. Maybe add a food saturation bar above the hunger bar so that we can see how quickly we are getting hungry.

It seems like food saturation is making some foods overpowered. Cooked porkchops and steak in particular with their saturation accounted for heal for the equivalent of 10.4 food bars. This explains why the half stack of steak I always get within the first day of starting a new world never seems to run out
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#2

rrgg
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Posted 22 September 2011 - 03:53 AM

Here are the wiki pages
http://www.minecraft...net/wiki/Hunger
http://www.minecraft.../wiki/Food#Food


No one has any thoughts on this?
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#3

Salator
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Posted 22 September 2011 - 05:28 AM

I find it a bit pointless to have two hunger variables with the only difference that one can be seen and the other can not. Especially when the respective values can be looked up in the wiki.

I guess it would be easier to just unify the two values instead of having two separate bars.

#4

dantose
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Posted 22 September 2011 - 05:57 AM

Didn't know it existed until this post. Not sure exactly what it does, but I don't feel like I need another bar to continue not really caring about what it does.
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#5

Krova
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Posted 22 September 2011 - 07:21 AM

Wow that's fascinating.  Really makes me rethink how I eat now.

I wonder why this value isn't shown to the player.

To clarify in layman's terms for those who might not want to read the wiki:

You have three values:  Exhaustion, Saturation, and Hunger (hunger is the one you can see).  The more stuff you do, the higher your exhaustion gets.  Once that's maxed out, it takes one point away from saturation, and if saturation is at 0, then it takes one from your hunger bar instead.  That's how you get hungry.

Different foods restore different amounts of saturation.  Bread is +6, and steak is +12.8.  That means that Steak will keep you full for twice as long as bread will, provided we're comparing them 1:1.

Bread and steak, when you compare the ratio at which they heal your saturation and hunger, are fairly even, but eating one steak vs. eating 4 melons is a huge difference.

Even though steak and 4 melon slices heal you for the same amount, the steak will keep you full for three times longer.

If you're interested now, go read the wiki pages ;)

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#6

Sheltered

Posted 22 September 2011 - 07:54 AM

The numbers might need some tweaking, but the system is brilliant. It means that the hunger bar will stay full for a while before starting to decline instead of going down immediatly. I like to keep my hunger bar full, something that would have been impossible if there wasn't an "overflow" variable that kept it up for a while after every meal.

#7

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Posted 22 September 2011 - 10:05 AM

View PostSheltered, on 22 September 2011 - 07:54 AM, said:

The numbers might need some tweaking, but the system is brilliant. It means that the hunger bar will stay full for a while before starting to decline instead of going down immediatly. I like to keep my hunger bar full, something that would have been impossible if there wasn't an "overflow" variable that kept it up for a while after every meal.

Not to mention eating when you're full isn't useless like I previously thought; it turns out it'll actually keep you full for longer.

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#8

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Posted 22 September 2011 - 10:50 AM

Yeah. That boggled my mind, too. Not only did food mechanics change to something more complex to the eye, but they're overly complex behind the scenes. Just having the visual component should be more than sufficient.

And if they really want to do something with "over-eating", maybe make our characters fart periodically, or get cramps when sprinting...

#9

Sheelawolf

Posted 22 September 2011 - 11:00 AM

This is wonderful!  Anytime anyone complains about the hunger bar on these forums, the first response is "Just kill some animals."  I've been hesitant to do this, since from what I've heard about 1.8, the animals I kill don't respawn.  It'll be much easier to stay full now that I know I don't have to kill cows at the same rate I have to bake bread.

It's great to know about this mechanic, but I disagree that it needs to be visible for players.  I think the hunger bar is a close enough approximation of how soon I need to get food.  If the exhaustion bar or saturation bar were visible, I think it would drive me to be more conservative about how I spend my energy, something I don't want to have to worry about in a game where the objective is to hit blocks all day.

#10

Krova
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Posted 22 September 2011 - 11:18 AM

View PostSheelawolf, on 22 September 2011 - 11:00 AM, said:

from what I've heard about 1.8, the animals I kill don't respawn
Just so you know, it's been tested, and they do respawn slowly, but only once you've freed up some space by killing a few. ;)



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#11

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Posted 22 September 2011 - 11:27 AM

So,a bennie to aiming for particular food sources then others, I like this alot. Means that farming and hunting, what with the time it takes to farm and the lack of respawning for animals, must be done carefully not carelessly if You want to make it last....or aslong as it stands just launch a personal war against the Nether for porkchops. All these rumors bout new mobs n such..hmm.

#12

Sheelawolf

Posted 22 September 2011 - 12:19 PM

View PostKrova, on 22 September 2011 - 11:18 AM, said:

Just so you know, it's been tested, and they do respawn slowly, but only once you've freed up some space by killing a few. ;)

Excellent!  Thank you.  Now I won't have to feel guilty about slaying all the stupid sheep, cows, and pigs who get themselves stuck on 1x1 ledges around my home and just look sorry for themselves.

#13

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Posted 22 September 2011 - 12:26 PM

View Postrrgg, on 22 September 2011 - 12:58 AM, said:

I was looking at the minecraft wiki page on hunger when I learned about this stat so I thought I'd put it up for discussion.


My thoughts:
I don't like the fact that it is invisible to the player. Maybe add a food saturation bar above the hunger bar so that we can see how quickly we are getting hungry.

It seems like food saturation is making some foods overpowered. Cooked porkchops and steak in particular with their saturation accounted for heal for the equivalent of 10.4 food bars. This explains why the half stack of steak I always get within the first day of starting a new world never seems to run out
The proper term, though why it is not used I cannot understand, is 'satiation'. It means fullness. When you eat (in the real world) different things, based on how rich the food is (cooked fats especially) it will take longer for you to 'feel' hungry again. I like that there are two variables; if anything there should not be two bars (what a bloody clutter) but a brightness applied to the main bar to show how far up it your current satiation is.
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