Food is way overpowered. Making food stackable is a terrible idea, even stacking just two food and it is far too easy. Food should not be stackable, period. On top of that, all the Adventure Mode things are being put into Survival Mode (experience, hunger, abandoned mines, strongholds, NPC villages, etc.) which makes very little sense to me. I think these problems need to be fixed: keep Survival Mode separated from Adventure Mode.
"But LB! It's intentional!"
All the worse, then.
"You could turn off generating structures, LB!"
And it's on by default in Survival Mode? 0_o
"But LB! What about all the new kinds of food?"
That just makes it easier to get food! Remember when it used to be hard to go out and find a pig?
"LB, you're overreacting."
Maybe, but food still shouldn't be stackable, especially now that there are so many sources of food.
"Wait, LB! There's a bug that causes sheep to be EVERYWHERE and block other mobs from spawning, and sheep don't drop food!"
Obviously that'll be fixed, and then what?
"Just go play 1.7.3 then, LB, if you hate stackable food so much."
I am, I would rather give up all the amazing new features of 1.8 than play Minecraft with stackable food. However, it's killing me; I really would like to play 1.8.1 but the stackable food makes it just too easy.
"LB, stop being lazy; just throw the extra food out of your inventory."
That's besides the point, we all know that on survival servers people almost never follow user-made rules.
"Solution: Don't stack your food. Problem solved."
You didn't read this post, did you? I answered this right above.
"Go out and fight some monsters on hard mode! I bet you'll die then, LB." Sure, because I'm some n00b that's only been playing since yesterday. No, actually, I've been playing since 1.2_02 and I've gotten the hang of monsters. :P
"Can't you just download a mod, LB?"
Since when has a mod existed to fix bugs and balance issues in Minecraft? If you find a mod that plainly and simply changes the food stack limit back to 1 again, please link it here ;pFound. Now, link me to a mod that restores the 1.7.3 health system and removes experience. Then Survival Mode will stop being Adventure Mode.
"If I want to go down in my mine, why should I have to waste half my inventory with 10-15 bread because I constantly have to keep eating?"
Seeds, two buckets of water, some dirt, and a hoe only take five slots of inventory, not 10-15.
"If I have the hunger system, I want stackable food, due to the annoyance to have space wasted in my inventory through food."
Fixing one evil by doing another evil...not good. The hunger system should be added to the Adventure Mode instead, along with stackable food, experience, NPC villages, abandoned mineshafts, and strongholds.
"Sorry to break it to you buddy, if you can carry 2,307 cubic meters of stone at once (4x9x64) I think you can carry just a bit more bread than 36 loaves."
So you would prefer the game to be unbalanced? I think not.
"Really? All the things that are wrong with 1.8, and stackable food is the one that annoys you the most??"
Let me quote a post I made afterwards:
Quote from LB725C »
This is Survival Mode I'm talking about. Experience, stackable food & hunger, NPC villages, etc. are all supposed to be in the upcoming Adventure Mode. I had to draw the line somewhere, and stackable food just seemed far to overpowered in a survival aspect. It makes for great RPG/Adventure play, but that's not why I play Minecraft. To be honest, I dreaded 1.8 as soon as I heard that it was called the 'Adventure Update'.
"I hated that I couldn't stack food."
Notch specifically said he would rather make the game too hard than too easy. As of 1.8, it is too easy, because Jens added all the adventure aspects to Survival Mode instead of the upcoming Adventure Mode. And did you know? Food used to be stackable way back when, but it was made unstackable because it was out of balance.
"If it was't bread, you would stack wheat (like in 1.7). Or you'd stack mushrooms to make bowls."
And now mushroom farming is completely pointless with giant mushrooms. Thanks for pointing out another imbalance.
"If they are going to keep the hunger system, this has to stay, you simply cannot have enough single stack food to sustain you on a mining outing without this and still be able to carry stuff you find."
1.7.3 got Survival Mode just right. The stuff in 1.8 that should have been added to Adventure Mode got pushed into Survival Mode instead, throwing everything off balance. This stuff needs to be moved OUT of Survival Mode and instead be put into Adventure Mode when it comes out. In my opinion these modes need to be very different, just as Creative Mode is different from Survival Mode.
"I'd say it's harder, AND less annoying. killing a bunch off animals doesn't fill up your inventory, and you have to wait to re heal when you're in a cave."
Food is too common, you will never starve. Period.
"With the new hunger system implemented I think notch wanted food to be easier to carry so less people would complain about it."
And you're sure it wasn't Jens' idea?
"If it were the old food system i would agree with you"
Great! Too bad everything that should be in Adventure Mode is some how getting tangled up in Survival Mode.
"But LB, you haven't given a clear argument as to WHY stacking food is overpowered and makes the game too easy, and you have set up nothing but straw-man objections to your position that simply beg the question anyway."
Why? I've already stated it a different way, but let me rephrase: food is far too easy to come by. In 1.7.3 if you needed food you could go find a pig, you could make mushroom stew from your slow-growing mushroom farm, and you could make bread in an instant without baking it. Now, we also find that cows, chickens, and zombies drop food, mushroom farms are useless because of giant mushrooms, and food is stackable. That's way too much food.
"Maybe you'd prefer blocks to only stack to four, that would make survival hard..."
Of course it would be hard, and way imbalanced. I want balance more than I want hard, to be honest - and 1.8 is all out of whack. Just because Survival Mode has the word Survival in it does not mean it should try to be realistic and deviate from Minecraft's core concept: that you can create whatever you want but you have to work for it. I don't mean work as in go back and forth getting another stack of four blocks, I mean work as in mine your own resources, fight off monsters from your creations, and deal with the dangers of mining. Survival Mode should be Creative Mode minus Unlimited Inventory and with a health system, of course. The core of Minecraft should be Survival Mode - currently Adventure Mode is creeping in.
So what are your thoughts?
I gave reasons. You asked for more explanation. I gave more explanation. You tell me I'm an idiot. Thanks - apparently my opinion on Minecraft isn't the only thing different about me.
I really appreciate being called an idiot for stating my opinion and asking yours.
I'll make sure I only say things that the majority of people here like.
I'll also make sure I don't try to seem like someone who only sees one side of an argument. Maybe I'll consider the opinions of others as well. Maybe that's what I tried to do (and failed).
And, above all, I very much appreciate being called a [Censored][Censored].
If I want to go down in my mine, why should I have to waste half my inventory with 10-15 bread because I constantly have to keep eating?
Seeds, two buckets of water, some dirt, and a hoe only take five slots of inventory, not 10-15. You may add bonemeal if you want, there are plenty of skeletons in caves :wink.gif:
Sorry to break it to you buddy, if you can carry 2,307 cubic meters of stone at once (4x9x64) I think you can carry just a bit more bread than 36 loaves. Sunglasses notch says: deal with it.
Rollback Post to RevisionRollBack
Thoughts? Suggestions? Random acts of petty fanboyish hatred?
Are you bloody kidding? The one major storage problem in the game solved and you're complaining about it? Especially with all the ripe targets everywhere else?
If they are going to keep the hunger system, this has to stay, you simply cannot have enough single stack food to sustain you on a mining outing without this and still be able to carry stuff you find.
I'd say it's harder, AND less annoying. killing a bunch off animals doesn't fill up your inventory, and you have to wait to re heal when you're in a cave.
If you dislike something about an update, and it's not a mandatory feature, just ignore it. Just keep multiple single "stacks" of food and live a happier blocky life.
Exactly, nothing stopping you from imposing this challenge on yourself.
It seems that Yes has won this poll by a landslide anyways. With the new hunger system implemented I think notch wanted food to be easier to carry so less people would complain about it.
Rollback Post to RevisionRollBack
When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
I like this change quite a bit because of the tie in with activity as well. I go through food very fast, but I do feel the stack is a bit high. I was thinking a good adjustment might be to half the stack. Maybe more than that even, but I think that is a simple start to the problem, because 64 of any food item (since some vary in the amount of hunger that is restored) is way too much.
However, overall, I find this change to be far superior than the way minecraft was previously. I also think it is silly to only look at stack-able food by itself. You need to think of everything that it affects. Sprinting and health (apparently jumping and swimming affect hunger as well, which makes sense mind you, I just don't know for sure)
I think food shouldn't stack to 64 just 16 max. But food should stack I never carried food like porkchops because it used WAY to much space to be effective I used mushroom soup that only takes 4 (5 if you want one prepared) slots for an seemingly endless supply.
With the old system, stacking food would not work.
But a large part of the changes where speciically so food can stack. You say that it is overpowered. What, precisely, is so overpwoered about it?
It doesn't make combat easier. Not being able to eat food for an instant heal makes the amount immediately available to you irrelevant as far as the current combat goes.
The main thing it does is, and this is a good thing, let you go away from base for longer periods of time. Before, the amount of food available limited how far you could range from base. At least, it limited the amount of combat you could get into. Every scratch was that much more food you had to eat, and errodes at your supply of food. When you ran out, you were out of healing, and had to return to base to get more food.
To circumvent this problematic limit, people had to do things like carry raw wheat or mushrooms, so they could craft food on the go. This mainly added unnessecary hassle to place the workbecnh, crat a couple peices of bread, and pick it all back up.
This is the adventure update. As part of adventure, you should be able to explore, to leave your base for extended periods of time. It is trying to encourage combat. You can't encourage combat if the player is scared of any scratch. damage still matters, more than ever, since you can't instantly heal back the health, and so taking too much is more likely to actually be lethal. But if you come out of combat with 7/10 hearts, its not an erosion of yoru food supply, it is recoverable from your hunger bar, and you can keep going.
Stackable food does not make the game easier. It only rebalances where the challenge is, making it a momoent to moment theat instead of a long battle wearing you down. This makes any individual combat more interesting, and allows you to engage in more combats, explore further from home, and have more adventure.
It's way overpowered. Making food stackable is a terrible idea, even stacking just two food and it is far too easy. Food should not be stackable, period. I say we petition Jeb/Notch to fix this bug!
"But LB! It's intentional!"
All the worse, then.
"But LB! What about all the new kinds of food?"
That just makes it easier to get food! Remember when it used to be hard to go out and find a pig?
"LB, you're overreacting."
Maybe, but food still shouldn't be stackable, especially now that there are so many sources of food.
"Wait, LB! There's a bug that causes sheep to be EVERYWHERE and block other mobs from spawning, and sheep don't drop food!"
Obviously that'll be fixed, and then what?
"Just go play 1.7.3 then, LB, if you hate stackable food so much."
I am, I would rather give up all the amazing new features of 1.8 than play Minecraft with stackable food. However, it's killing me; I really would like to play 1.8.1 but the stackable food makes it just too easy.
"LB, stop being lazy; just throw the extra food out of your inventory."
That's besides the point, we all know that on survival servers people almost never follow user-made rules.
"Go out and fight some monsters on hard mode! I bet you'll die then, LB." Sure, because I'm some n00b that's only been playing since yesterday. No, actually, I've been playing since 1.2_02 and I've gotten the hang of monsters. :P
"Can't you just download a mod, LB?"
Since when has a mod existed to fix bugs and balance issues in Minecraft? If you find a mod that plainly and simply changes the food stack limit back to 1 again, please link it here ;p
"If I want to go down in my mine, why should I have to waste half my inventory with 10-15 bread because I constantly have to keep eating?"
Seeds, two buckets of water, some dirt, and a hoe only take five slots of inventory, not 10-15.
So what are your thoughts?
But LB, you haven't given a clear argument as to WHY stacking food is overpowered and makes the game too easy, and you have set up nothing but straw-man objections to your position that simply beg the question anyway.
I love stackable food, and it's essential for many of the projects I have in mind, not simply keeping myself well-fed on log expeditions. I do not find it makes things too easy at all. It's easy if I prepare for a mission intelligently, but I have found myself unexpectedly in near-starvation situations, far from my supply points.
Rollback Post to RevisionRollBack
For philosophy, law, science, religion and other topics: A Blog of Tom
This is Survival Mode I'm talking about. Experience, stackable food & hunger, NPC villages, etc. are all supposed to be in the upcoming Adventure Mode. I had to draw the line somewhere, and stackable food just seemed far to overpowered in a survival aspect. It makes for great RPG/Adventure play, but that's not why I play Minecraft. To be honest, I dreaded 1.8 as soon as I heard that it was called the 'Adventure Update'.
No, the stackability is fine. When other things are made much harder, it will make more sense methinks.
For those who want to limit it to one kind of food (for instance) - that mechanic will never be. It doesn't follow the logic of the MC inventory system. But I will say this - It was a bit of a head-scratcher for me when I discovered the stacks could be greater than 16. I hardly ever have so much food on me, so it wouldn't make things any 'harder', I think, if stacks were reduced to 16. I think their logic is that of convenience; and also to balance against the strength of the meat products - they do 8 hunger and 12.8 satiety - where bread does 5 hunger and 6 satiety (If I remember properly.) The stacking system balances against meat and towards fish and bread. (and melons!)
The other way around is not so much harder (other than in inventory organization) and is mostly just inconvenient. More trips back to the food chest; more time wasted individually baking bread, individually cooking meat, etc.
This is Survival Mode I'm talking about. Experience, stackable food & hunger, NPC villages, etc. are all supposed to be in the upcoming Adventure Mode. I had to draw the line somewhere, and stackable food just seemed far to overpowered in a survival aspect. It makes for great RPG/Adventure play, but that's not why I play Minecraft. To be honest, I dreaded 1.8 as soon as I heard that it was called the 'Adventure Update'.
Maybe you'd prefer blocks to only stack to four, that would make survival hard...
Maybe you'd prefer blocks to only stack to four, that would make survival hard...
Sure, let's make the game even more imbalanced.No.
Just because Survival Mode has Survival in it does not mean it is real life and thus should not have Minecraft gameplay.
"Can't you just download a mod, LB?"
Since when has a mod existed to fix bugs and balance issues in Minecraft? If you find a mod that plainly and simply changes the food stack limit back to 1 again, please link it here ;p
It's singleplayer only; set whatever item you want to whatever max stack you want. I've used it and similar mods to do the opposite of what you want, but you play your way. I have no idea what you'd consider plain or simple, but it appears that you can type just fine. :smile.gif:
It's singleplayer only; set whatever item you want to whatever max stack you want. I've used it and similar mods to do the opposite of what you want, but you play your way. I have no idea what you'd consider plain or simple, but it appears that you can type just fine. :smile.gif:
Thankyou! Now find a way to restore the 1.7.3 health system and remove experience :biggrin.gif:
This is Survival Mode I'm talking about. Experience, stackable food & hunger, NPC villages, etc. are all supposed to be in the upcoming Adventure Mode. I had to draw the line somewhere, and stackable food just seemed far to overpowered in a survival aspect. It makes for great RPG/Adventure play, but that's not why I play Minecraft. To be honest, I dreaded 1.8 as soon as I heard that it was called the 'Adventure Update'.
You, sir, need some more important problems in your life, like having to sew a button back onto an old shirt.
1.7 wasn't hard. At all. Not even close. I killed pigs without any issue whatsoever, and porkchops were easily the best source of food in the game. As a result, I always had food to heal myself in 1.7. (Ok, maybe there was one time that I didn't, but then I killed a pig and *ta-da*.)
In 1.8, it's another resource you have to manage like the durability of your tools. There's no fast healing, just being careful and letting your health come back. 64 is too high of a stack for most food, sure. Maybe not cookies, but for meat it should probably be something like 8, and something like 16 would be good for less fulfilling food like Bread or Fish. You really can't argue that 1.8 is easier, though. The insta-healing made 1.7 too easy. Now it's at least interesting, even though it's not *that* hard.
Perhaps there should be diminishing returns for using the same kind of food repeatedly, as well. For example, the first 2-3 chickens recover the full 3 food, but maybe the next 2-3 chickens only recover 2.5 and the 2-3 after that recover only 2, etc. That depends on Notch, though.
"But LB! It's intentional!"
All the worse, then.
"You could turn off generating structures, LB!"
And it's on by default in Survival Mode? 0_o
"But LB! What about all the new kinds of food?"
That just makes it easier to get food! Remember when it used to be hard to go out and find a pig?
"LB, you're overreacting."
Maybe, but food still shouldn't be stackable, especially now that there are so many sources of food.
"Wait, LB! There's a bug that causes sheep to be EVERYWHERE and block other mobs from spawning, and sheep don't drop food!"
Obviously that'll be fixed, and then what?
"Just go play 1.7.3 then, LB, if you hate stackable food so much."
I am, I would rather give up all the amazing new features of 1.8 than play Minecraft with stackable food. However, it's killing me; I really would like to play 1.8.1 but the stackable food makes it just too easy.
"LB, stop being lazy; just throw the extra food out of your inventory."
That's besides the point, we all know that on survival servers people almost never follow user-made rules.
"Solution: Don't stack your food. Problem solved."
You didn't read this post, did you? I answered this right above.
"Go out and fight some monsters on hard mode! I bet you'll die then, LB."
Sure, because I'm some n00b that's only been playing since yesterday. No, actually, I've been playing since 1.2_02 and I've gotten the hang of monsters. :P
"Can't you just download a mod, LB?"
Since when has a mod existed to fix bugs and balance issues in Minecraft? I
f you find a mod that plainly and simply changes the food stack limit back to 1 again, please link it here ;pFound. Now, link me to a mod that restores the 1.7.3 health system and removes experience. Then Survival Mode will stop being Adventure Mode."If I want to go down in my mine, why should I have to waste half my inventory with 10-15 bread because I constantly have to keep eating?"
Seeds, two buckets of water, some dirt, and a hoe only take five slots of inventory, not 10-15.
"If I have the hunger system, I want stackable food, due to the annoyance to have space wasted in my inventory through food."
Fixing one evil by doing another evil...not good. The hunger system should be added to the Adventure Mode instead, along with stackable food, experience, NPC villages, abandoned mineshafts, and strongholds.
"Sorry to break it to you buddy, if you can carry 2,307 cubic meters of stone at once (4x9x64) I think you can carry just a bit more bread than 36 loaves."
So you would prefer the game to be unbalanced? I think not.
"Really? All the things that are wrong with 1.8, and stackable food is the one that annoys you the most??"
Let me quote a post I made afterwards:
"I hated that I couldn't stack food."
Notch specifically said he would rather make the game too hard than too easy. As of 1.8, it is too easy, because Jens added all the adventure aspects to Survival Mode instead of the upcoming Adventure Mode. And did you know? Food used to be stackable way back when, but it was made unstackable because it was out of balance.
"If it was't bread, you would stack wheat (like in 1.7). Or you'd stack mushrooms to make bowls."
And now mushroom farming is completely pointless with giant mushrooms. Thanks for pointing out another imbalance.
"If they are going to keep the hunger system, this has to stay, you simply cannot have enough single stack food to sustain you on a mining outing without this and still be able to carry stuff you find."
1.7.3 got Survival Mode just right. The stuff in 1.8 that should have been added to Adventure Mode got pushed into Survival Mode instead, throwing everything off balance. This stuff needs to be moved OUT of Survival Mode and instead be put into Adventure Mode when it comes out. In my opinion these modes need to be very different, just as Creative Mode is different from Survival Mode.
"I'd say it's harder, AND less annoying. killing a bunch off animals doesn't fill up your inventory, and you have to wait to re heal when you're in a cave."
Food is too common, you will never starve. Period.
"With the new hunger system implemented I think notch wanted food to be easier to carry so less people would complain about it."
And you're sure it wasn't Jens' idea?
"If it were the old food system i would agree with you"
Great! Too bad everything that should be in Adventure Mode is some how getting tangled up in Survival Mode.
"But LB, you haven't given a clear argument as to WHY stacking food is overpowered and makes the game too easy, and you have set up nothing but straw-man objections to your position that simply beg the question anyway."
Why? I've already stated it a different way, but let me rephrase: food is far too easy to come by. In 1.7.3 if you needed food you could go find a pig, you could make mushroom stew from your slow-growing mushroom farm, and you could make bread in an instant without baking it. Now, we also find that cows, chickens, and zombies drop food, mushroom farms are useless because of giant mushrooms, and food is stackable. That's way too much food.
"Maybe you'd prefer blocks to only stack to four, that would make survival hard..."
Of course it would be hard, and way imbalanced. I want balance more than I want hard, to be honest - and 1.8 is all out of whack. Just because Survival Mode has the word Survival in it does not mean it should try to be realistic and deviate from Minecraft's core concept: that you can create whatever you want but you have to work for it. I don't mean work as in go back and forth getting another stack of four blocks, I mean work as in mine your own resources, fight off monsters from your creations, and deal with the dangers of mining. Survival Mode should be Creative Mode minus Unlimited Inventory and with a health system, of course. The core of Minecraft should be Survival Mode - currently Adventure Mode is creeping in.
So what are your thoughts?
I gave reasons. You asked for more explanation. I gave more explanation. You tell me I'm an idiot. Thanks - apparently my opinion on Minecraft isn't the only thing different about me.
I really appreciate being called an idiot for stating my opinion and asking yours.
I'll make sure I only say things that the majority of people here like.
I'll also make sure I don't try to seem like someone who only sees one side of an argument. Maybe I'll consider the opinions of others as well. Maybe that's what I tried to do (and failed).
And, above all, I very much appreciate being called a [Censored][Censored].
http://tinyurl.com/LB-SSS
Seeds, two buckets of water, some dirt, and a hoe only take five slots of inventory, not 10-15. You may add bonemeal if you want, there are plenty of skeletons in caves :wink.gif:
http://tinyurl.com/LB-SSS
Perhaps some things, like bread, should stack to 4, maximum.
Just a thought...
:smile.gif:
If the devs implemented Hunger as they did, and did NOT make food stackable, I'd have quit the game.
https://www.youtube.com/playlist?list=PL0OtPNZX22RvZVeq4-dHa8GYKOc5lojKX
If they are going to keep the hunger system, this has to stay, you simply cannot have enough single stack food to sustain you on a mining outing without this and still be able to carry stuff you find.
Exactly, nothing stopping you from imposing this challenge on yourself.
It seems that Yes has won this poll by a landslide anyways. With the new hunger system implemented I think notch wanted food to be easier to carry so less people would complain about it.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
However, overall, I find this change to be far superior than the way minecraft was previously. I also think it is silly to only look at stack-able food by itself. You need to think of everything that it affects. Sprinting and health (apparently jumping and swimming affect hunger as well, which makes sense mind you, I just don't know for sure)
But a large part of the changes where speciically so food can stack. You say that it is overpowered. What, precisely, is so overpwoered about it?
It doesn't make combat easier. Not being able to eat food for an instant heal makes the amount immediately available to you irrelevant as far as the current combat goes.
The main thing it does is, and this is a good thing, let you go away from base for longer periods of time. Before, the amount of food available limited how far you could range from base. At least, it limited the amount of combat you could get into. Every scratch was that much more food you had to eat, and errodes at your supply of food. When you ran out, you were out of healing, and had to return to base to get more food.
To circumvent this problematic limit, people had to do things like carry raw wheat or mushrooms, so they could craft food on the go. This mainly added unnessecary hassle to place the workbecnh, crat a couple peices of bread, and pick it all back up.
This is the adventure update. As part of adventure, you should be able to explore, to leave your base for extended periods of time. It is trying to encourage combat. You can't encourage combat if the player is scared of any scratch. damage still matters, more than ever, since you can't instantly heal back the health, and so taking too much is more likely to actually be lethal. But if you come out of combat with 7/10 hearts, its not an erosion of yoru food supply, it is recoverable from your hunger bar, and you can keep going.
Stackable food does not make the game easier. It only rebalances where the challenge is, making it a momoent to moment theat instead of a long battle wearing you down. This makes any individual combat more interesting, and allows you to engage in more combats, explore further from home, and have more adventure.
But LB, you haven't given a clear argument as to WHY stacking food is overpowered and makes the game too easy, and you have set up nothing but straw-man objections to your position that simply beg the question anyway.
I love stackable food, and it's essential for many of the projects I have in mind, not simply keeping myself well-fed on log expeditions. I do not find it makes things too easy at all. It's easy if I prepare for a mission intelligently, but I have found myself unexpectedly in near-starvation situations, far from my supply points.
http://tinyurl.com/LB-SSS
For those who want to limit it to one kind of food (for instance) - that mechanic will never be. It doesn't follow the logic of the MC inventory system. But I will say this - It was a bit of a head-scratcher for me when I discovered the stacks could be greater than 16. I hardly ever have so much food on me, so it wouldn't make things any 'harder', I think, if stacks were reduced to 16. I think their logic is that of convenience; and also to balance against the strength of the meat products - they do 8 hunger and 12.8 satiety - where bread does 5 hunger and 6 satiety (If I remember properly.) The stacking system balances against meat and towards fish and bread. (and melons!)
The other way around is not so much harder (other than in inventory organization) and is mostly just inconvenient. More trips back to the food chest; more time wasted individually baking bread, individually cooking meat, etc.
Maybe you'd prefer blocks to only stack to four, that would make survival hard...
Sure, let's make the game even more imbalanced. No.
Just because Survival Mode has Survival in it does not mean it is real life and thus should not have Minecraft gameplay.
http://tinyurl.com/LB-SSS
OK, then.
http://www.minecraft...v437-upd-18sep/
http://dl.dropbox.co...adme.html#items
It's singleplayer only; set whatever item you want to whatever max stack you want. I've used it and similar mods to do the opposite of what you want, but you play your way. I have no idea what you'd consider plain or simple, but it appears that you can type just fine. :smile.gif:
Thankyou! Now find a way to restore the 1.7.3 health system and remove experience :biggrin.gif:
http://tinyurl.com/LB-SSS
1.7 wasn't hard. At all. Not even close. I killed pigs without any issue whatsoever, and porkchops were easily the best source of food in the game. As a result, I always had food to heal myself in 1.7. (Ok, maybe there was one time that I didn't, but then I killed a pig and *ta-da*.)
In 1.8, it's another resource you have to manage like the durability of your tools. There's no fast healing, just being careful and letting your health come back. 64 is too high of a stack for most food, sure. Maybe not cookies, but for meat it should probably be something like 8, and something like 16 would be good for less fulfilling food like Bread or Fish. You really can't argue that 1.8 is easier, though. The insta-healing made 1.7 too easy. Now it's at least interesting, even though it's not *that* hard.
Perhaps there should be diminishing returns for using the same kind of food repeatedly, as well. For example, the first 2-3 chickens recover the full 3 food, but maybe the next 2-3 chickens only recover 2.5 and the 2-3 after that recover only 2, etc. That depends on Notch, though.