CPU/ALU: arentel 1008, 10 bit 8 function
GPU: ANDEX 2D-lux, 4 bit, 4 draw modes and 2 RAM modes.
RAM: 150 bits of writable memory, 15 slots.
Flash: 1320 bits of program ROM, 60 slots
Size: very big
Default clock speed: 17.8 seconds (overclockable)(NOTE:1.2 IS OVERCLOCKED BY DEF!)
too slow? too little RAM? too simple? find the NEW redgame 2 here! note: harder to program!
I am planning to make an easy to use Java program that can compile code for this computer.
also, this thing has user inputs and conditional branching. it whas 2 screens, a GPU and a binary screen with a decoder (for e.g. scores). these can be changed/used by changing the value in certain ram slots, and executing a function.
the trailer video thing:
changes in latest version, proof it works and the new bar graph demo!:
unofficial videos: (not by me)
Note: since version 1.2 you do not have to refer to the map for turning on and off, and programming. All buttons can be controlled form spawn, and the program manager is connected via minecart rails.(OK, just by walking,sorry)

explenation video:
checklist:
computer:
credits:
EDIT: downloads for the original RG1 have been taken down, since it doesn't work with modern redstone and it's just plain obselete. but do not fear! you can view /download the newer redgame 2 and 3 with these links:
RG2 (RedGame 2) also getting obselete, but working 100% fine at time of writing.
RedGame 2 trailer | RedGame 2 fourm post (with download)
RG3 (RedGame 3) very modern and powerful (relative to the RG1&2) but still buggy. includes a DPI (like USB) system and many awesome things!
RedGame 3 trailer | RedGame 3 fourm post (with download)
below posts, to about page 4, are from the WIP.
before you post, read the FAQ below:
[center][url="http://www.minecraftforum.net/topic/636926-10-bit-redstone-computer-with-basic-gpugame-support/"][img]http://oi51.tinypic.com/2agp5zm.jpg[/img][/url][/center](sorry that I did not add the other sig, it seems stretched)





















