+ Updated to 1.4.2
+ Now using Adventure Mode
+ A new room
+ More notes
+ More destroyed locations (Two planes, one skyscraper)
* Changed some of the signs to command blocks that display messages
* Changed all of the 'messages' into readable books
* Summary redone
* Lots of other small changes
* Using the texture pack, glowstone is fluorescent lighting. Because of this, glowstone has been removed from areas that didn't make sense.
* Changed some of the fences to cobblestone walls
* Interior modifications
* Wooden buttons will set a checkpoint
4.2.1
* More minor changes
* Gave player a clock
4.2
* Minor aesthetic changes
* Made a puzzle easier
* Removed a chapter and made one longer
4.1.2
* Changed signs
* Added more beds
* Made some more minor changes
4.1.1
* Fixed a hole
4.1
* Made a certain puzzle a bit easier
* Fixed not being able to climb the ladder
4.0
* Fixed ways to get out of map
* No more short mode!
* Added some "effect" to the ship. You'll know it when you see it.
* Expanded on a chapter
* Improved some puzzles
* Updated map to Anvil
* Changed the setting of the map
3.1.1
* Fixed spawning with items in inventory.
3.1
* You no longer spawn in Creative Mode.
* Overhaul of Original Post
3.0
* Added an Airship
* Added a door to the boat that requires a lever (found in airship)
2.0
* Replaced some glowstone with torches
* Fixed signs
* Added a new room
* Edited signs
* Fixed ways to get out of the map
* New spawn
* If you die, you no longer spawn outside of the map
In general:
Pretty decent map for what it is so far. A bit too much glowstone used, and in some places it's too dark to see or do anything, such as the maze parts. For the glowstone, I would recommend using torches instead, it makes a bit more sense, and doesn't make everywhere near it a 12 light level. For the maze parts, allow the placing of maybe two torches, but not the ability to pick them up. It's just too dark to do anything there.
Spawn:
Nothing too hard about this, just signs telling you where to go. Although, I did laugh at what happens when you try the short mode. Hehe.
Challenge 1: Ladders
This part is insanely easy, nothing could possibly stop you from finishing this. You go up two ladders. Nothing more.
Challenge 2: Jump
This is a little bit tricky if you don't know about the sprint mechanic. Just jumping, not too hard.
Challenge 3: Jail
Took me some time to figure out how this one worked, I didn't realize about the water until I really looked around. Maybe make a fake toilet of some sort to make it seem less unlikely?
Challenge 4: Escape
Walking, jumping. Not too much here. Little bit too much glowstone, torches would be better.
Challenge 5: Maze
Wayyy too dark to function in here. I had to spawn torches to get past so I could review the rest, hehe. I would suggest what i said before, letting people use 2 torches from a chest.
Challenge 6: Lava Falls
Oh lord, I had trouble on this one. I died at least 3 times just trying to figure out where to go, and falling in the lava. I also had trouble getting on the ladder part at the end when I got out of the lava.
Challenge 9: Light
The reason I am skipping to 9 is because I did the Hard option of Lava Falls. I will add challenge 7 and 8 later.
Anyways, this wasn't hard at all, I just did what the signs told me about following the light and I got to a place with a broken portal, and seats that made it look like an arena. Very creepy. I jumped up to where the seats were, and discovered part 10 after following a short path.
Challenge 10: Facility
Lots of mushrooms on the outskirts of the map where you can't get to. Remedy this. Basically all I did was just follow the path, and I got to another arena-looking room with a broken portal and seats. Neat parkour room, I had to sprint to get up.
Challenge 11: Ship
I find myself in a wooden room, inside the hull of a large ship.
I figured out the challenge, hit the button underwater, and VOILA! I couldn't make it to the piston in time to jump over the fence. I would suggest fixing this by using a longer redstone delay, or just plain using a lever. I used flymod to get out for the sake of the review.
In the second part of the challenge, I found the button to go down into what *seemed* like the jail cell from before. Same challenge, scared me a little, I thought I would have to go through everything again.
Hehe. Also, very well designed ship. I like it.
Anyways, little typo here, it says, "PART 10: Lava"
But we already did part 10.
Challenge 11 (i think?): Lava
I chose the hard option (like a boss!) and struggled through it. I eventually managed to master the insane parkour challenges and get through. Again though, too much glowstone.
After challenge 11, I finally made it to a staircase with an iron door. I went down, came back up, found the button, and ran as fast as I could down the stairs to get to the door. And inside there, I found a staircase leading to.. woah.. could it be..? OH YES, I'M FINALLY OUT!
I would rate this map 4/5
And basically, you only need to change what I said needed to be changed, which was the glowstone and the maze challenge needing a little light.
In general:
Pretty decent map for what it is so far. A bit too much glowstone used, and in some places it's too dark to see or do anything, such as the maze parts. For the glowstone, I would recommend using torches instead, it makes a bit more sense, and doesn't make everywhere near it a 12 light level. For the maze parts, allow the placing of maybe two torches, but not the ability to pick them up. It's just too dark to do anything there.
Spawn:
Nothing too hard about this, just signs telling you where to go. Although, I did laugh at what happens when you try the short mode. Hehe.
Challenge 1: Ladders
This part is insanely easy, nothing could possibly stop you from finishing this. You go up two ladders. Nothing more.
Challenge 2: Jump
This is a little bit tricky if you don't know about the sprint mechanic. Just jumping, not too hard.
Challenge 3: Jail
Took me some time to figure out how this one worked, I didn't realize about the water until I really looked around. Maybe make a fake toilet of some sort to make it seem less unlikely?
Challenge 4: Escape
Walking, jumping. Not too much here. Little bit too much glowstone, torches would be better.
Challenge 5: Maze
Wayyy too dark to function in here. I had to spawn torches to get past so I could review the rest, hehe. I would suggest what i said before, letting people use 2 torches from a chest.
Challenge 6: Lava Falls
Oh lord, I had trouble on this one. I died at least 3 times just trying to figure out where to go, and falling in the lava. I also had trouble getting on the ladder part at the end when I got out of the lava.
Challenge 9: Light
The reason I am skipping to 9 is because I did the Hard option of Lava Falls. I will add challenge 7 and 8 later.
Anyways, this wasn't hard at all, I just did what the signs told me about following the light and I got to a place with a broken portal, and seats that made it look like an arena. Very creepy. I jumped up to where the seats were, and discovered part 10 after following a short path.
Challenge 10: Facility
Lots of mushrooms on the outskirts of the map where you can't get to. Remedy this. Basically all I did was just follow the path, and I got to another arena-looking room with a broken portal and seats. Neat parkour room, I had to sprint to get up.
Challenge 11: Ship
I find myself in a wooden room, inside the hull of a large ship.
I figured out the challenge, hit the button underwater, and VOILA! I couldn't make it to the piston in time to jump over the fence. I would suggest fixing this by using a longer redstone delay, or just plain using a lever. I used flymod to get out for the sake of the review.
In the second part of the challenge, I found the button to go down into what *seemed* like the jail cell from before. Same challenge, scared me a little, I thought I would have to go through everything again.
Hehe. Also, very well designed ship. I like it.
Anyways, little typo here, it says, "PART 10: Lava"
But we already did part 10.
Challenge 11 (i think?): Lava
I chose the hard option (like a boss!) and struggled through it. I eventually managed to master the insane parkour challenges and get through. Again though, too much glowstone.
After challenge 11, I finally made it to a staircase with an iron door. I went down, came back up, found the button, and ran as fast as I could down the stairs to get to the door. And inside there, I found a staircase leading to.. woah.. could it be..? OH YES, I'M FINALLY OUT!
I would rate this map 4/5
And basically, you only need to change what I said needed to be changed, which was the glowstone and the maze challenge needing a little light.
Kudos, my friend. I thoroughly enjoyed this map.
Well, when you use ModernCraft, the glowstone looks really good. But I suppose that could be changed. Anyways, thanks for the review, and I will check out that typo.
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
Do you know if you can convert it over to survival? This will help a lot. Or you will just have everyone flying around in creative beating your map. And also, they can one shot every block making it even more frustrating if they are accidentally clicking.
Wow, that zeppelin probably took alot of time..
Is the texture pack REALLY a requirement? Or could I play it with some other texture pack and still enjoy?
I don't really have the time to do the map, but it looks awesome! I noticed that people were commenting on how you left it on creative. This is not very professional. This is a link that will switch it to survival!
I don't really have the time to do the map, but it looks awesome! I noticed that people were commenting on how you left it on creative. This is not very professional. This is a link that will switch it to survival!
Changelist
5.0
+ Updated to 1.4.2
+ Now using Adventure Mode
+ A new room
+ More notes
+ More destroyed locations (Two planes, one skyscraper)
* Changed some of the signs to command blocks that display messages
* Changed all of the 'messages' into readable books
* Summary redone
* Lots of other small changes
* Using the texture pack, glowstone is fluorescent lighting. Because of this, glowstone has been removed from areas that didn't make sense.
* Changed some of the fences to cobblestone walls
* Interior modifications
* Wooden buttons will set a checkpoint
4.2.1
* More minor changes
* Gave player a clock
4.2
* Minor aesthetic changes
* Made a puzzle easier
* Removed a chapter and made one longer
4.1.2
* Changed signs
* Added more beds
* Made some more minor changes
4.1.1
* Fixed a hole
4.1
* Made a certain puzzle a bit easier
* Fixed not being able to climb the ladder
4.0
* Fixed ways to get out of map
* No more short mode!
* Added some "effect" to the ship. You'll know it when you see it.
* Expanded on a chapter
* Improved some puzzles
* Updated map to Anvil
* Changed the setting of the map
3.1.1
* Fixed spawning with items in inventory.
3.1
* You no longer spawn in Creative Mode.
* Overhaul of Original Post
3.0
* Added an Airship
* Added a door to the boat that requires a lever (found in airship)
2.0
* Replaced some glowstone with torches
* Fixed signs
* Added a new room
* Edited signs
* Fixed ways to get out of the map
* New spawn
* If you die, you no longer spawn outside of the map
1.0
* Beta release
In general:
Pretty decent map for what it is so far. A bit too much glowstone used, and in some places it's too dark to see or do anything, such as the maze parts. For the glowstone, I would recommend using torches instead, it makes a bit more sense, and doesn't make everywhere near it a 12 light level. For the maze parts, allow the placing of maybe two torches, but not the ability to pick them up. It's just too dark to do anything there.
Spawn:
Nothing too hard about this, just signs telling you where to go. Although, I did laugh at what happens when you try the short mode. Hehe.
Challenge 1: Ladders
This part is insanely easy, nothing could possibly stop you from finishing this. You go up two ladders. Nothing more.
Challenge 2: Jump
This is a little bit tricky if you don't know about the sprint mechanic. Just jumping, not too hard.
Challenge 3: Jail
Took me some time to figure out how this one worked, I didn't realize about the water until I really looked around. Maybe make a fake toilet of some sort to make it seem less unlikely?
Challenge 4: Escape
Walking, jumping. Not too much here. Little bit too much glowstone, torches would be better.
Challenge 5: Maze
Wayyy too dark to function in here. I had to spawn torches to get past so I could review the rest, hehe. I would suggest what i said before, letting people use 2 torches from a chest.
Challenge 6: Lava Falls
Oh lord, I had trouble on this one. I died at least 3 times just trying to figure out where to go, and falling in the lava. I also had trouble getting on the ladder part at the end when I got out of the lava.
Challenge 9: Light
The reason I am skipping to 9 is because I did the Hard option of Lava Falls. I will add challenge 7 and 8 later.
Anyways, this wasn't hard at all, I just did what the signs told me about following the light and I got to a place with a broken portal, and seats that made it look like an arena. Very creepy. I jumped up to where the seats were, and discovered part 10 after following a short path.
Challenge 10: Facility
Lots of mushrooms on the outskirts of the map where you can't get to. Remedy this. Basically all I did was just follow the path, and I got to another arena-looking room with a broken portal and seats. Neat parkour room, I had to sprint to get up.
Challenge 11: Ship
I find myself in a wooden room, inside the hull of a large ship.
I figured out the challenge, hit the button underwater, and VOILA! I couldn't make it to the piston in time to jump over the fence. I would suggest fixing this by using a longer redstone delay, or just plain using a lever. I used flymod to get out for the sake of the review.
In the second part of the challenge, I found the button to go down into what *seemed* like the jail cell from before. Same challenge, scared me a little, I thought I would have to go through everything again.
Hehe. Also, very well designed ship. I like it.
Anyways, little typo here, it says, "PART 10: Lava"
But we already did part 10.
Challenge 11 (i think?): Lava
I chose the hard option (like a boss!) and struggled through it. I eventually managed to master the insane parkour challenges and get through. Again though, too much glowstone.
After challenge 11, I finally made it to a staircase with an iron door. I went down, came back up, found the button, and ran as fast as I could down the stairs to get to the door. And inside there, I found a staircase leading to.. woah.. could it be..? OH YES, I'M FINALLY OUT!
I would rate this map 4/5
And basically, you only need to change what I said needed to be changed, which was the glowstone and the maze challenge needing a little light.
Kudos, my friend. I thoroughly enjoyed this map.
Well, when you use ModernCraft, the glowstone looks really good. But I suppose that could be changed. Anyways, thanks for the review, and I will check out that typo.
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
Yes, it is.
you can use red stone torches.... :wink.gif:
guess you can make a island survival map with me
Is the texture pack REALLY a requirement? Or could I play it with some other texture pack and still enjoy?
http://mc.42nex.us/
EDIT: This is a link that is the EXACT same thing, but might be easier to remember in case of future uses.
http://seedscope.net/
Wait, really? I don't know what happened with that. Could have sworn I left it on survival. I guess I wasn't being careful.