News & Updates
- For those of you asking to use my challenge as inspiration for a new challenge of your own, I will repeat what I mailed to somebody else:
Feel free to use my challenge, but please don't just steal it and re-word it (It drives me nuts and previous examples of this have not received good responses from people independent of me). Also, I would appreciate a mention of my original post in your post - it will probably save somebody else posting on your topic that "this is stolen from The City Construction Challenge" too.
- I'm not sure if i'm the only one experiencing the poll not working, but I updated the guidelines anyway.- More videos added to the main page, sorry for the delays in getting them there but I am glad to see you all continue to make the videos regardless of that!
- So many people with the banners in their signature, thanks so much for your support
v1.3
The following requirements have been removed from the hard/insane difficulty:
"- Seeds can only be obtained from existing wheat or from tall grass which has spawned by using bonemeal on a grass block."
"- You cannot make bread and bread will not count towards your food count. Use your survival skills to find other food sources. Bread from dungeons may be eaten and count towards item reqs."
older versions:
[/font] v1.2.1 - - Any NPC constructs do not count towards requirements, but you may use anything you find (e.g. If you find a smelter, you can use it... however if you are still in stage 1 you cannot craft more smelters) v1.2 - Raw food (and rotten flesh) no longer counts towards food requirements - Requirements for Walls slightly changed - Mining District Added - Insignificant adjustments made v1.1.1 - Condition for helmets on insane mode changed slightly v1.1 - New difficulties added: 'Normal', 'Hard', 'Insane' - Existing challenge now named 'Classic' - Extended lores depending on difficulty chosen - 'Pro Tips' added v1 - If you find a bucket before stage 3, you may now use it. - Food (in storage) require increased due to hunger bar.
Background
I was browsing the forums in attempt to find some challenges to try out and couldn't seem to find many and all the challenges i saw had a similar theme: "You have 1 day to gather materials then you can't return to the surface ever again"
I then came across the 10,000 BN Challenge (Found here) and was refreshed by its originality, though it was slightly lacking boundaries and goals. It gave me inspiration to come up with my own challenge in an attempt to improve on the linked challenge and incorporate my own ideas too, it is an attempt to be a quite realistic (in terms of limitations and requirements) challenge.
So, without further ado, here is my 'City Construction Challenge':
Lore
The rich king of the wastelands ruled tyrannically over the people with an iron fist, taxing the citizens more than they could dream to afford and threatening to slaughter them if they came up a penny short. He starved his people so that he could hold feasts for himself and his fat lords, caring little for the poor villagers who feed his endless stomach. The people have grown fed up of grueling work in a place with no hope or future in sight, you must flee this barren hell with whoever has the courage to leave and find a way to live for yourself.
You have been travelling for months, escaping from the old world filled with corruption and injustice, in search of a new paradise, where you can start afresh and create your own kingdom.
You will become a ruler among those you brought with you, but can you cope with the pressure and survive in the wild?
Classic Mode
Spoiler:
Guidelines
Your challenge is to create a city, progressing through the stages one by one, reaching the next stage once all of the requirements are met. During the challenge there are some 'guidelines' that should be followed for the best playing experience. Some must be followed throughout the challenge (see immediately below) whereas others are only temporary (explained in each stage).
General Guidelines
- You must be wearing a helmet of some kind before going underground to protect your head, any kind of helmet is acceptable. You must leave the mine if your helmet breaks and you do not have a spare to equip.
- Mine shafts must be at least 3x3 areas (except in naturally generated caves) and have support beams at least every 10 blocks (wooden pillars or otherwise)
- If you find a bucket, you may use it regardless of the stage you are in.
- Any NPC constructs do not count towards requirements, but you may use anything you find (e.g. If you find a smelter, you can use it... however if you are still in stage 1 you cannot craft more smelters)
- Use at least 'Easy' difficulty
- Don't cheat, it will ruin the fun of it
- Keep posting your progress, please
Not all of these are necessarily rules, you can bend them however you like to manipulate the challenge into something more suitable for yourself. For example, if you want to use redstone circuits in Stage 3, go ahead. This is meant to be fun for you so if you don't like something change it.
There is no restrictions as to how many people play the challenge simulataneously, but you will need to accomodate for every participant, as i will explain!
There are several stages to your journey to creating a successful kingdom, each stage will have its restrictions and requirements to progress to the next stage:
Stage 1: Foundations
If you have met all the requirements, you have advanced to the next stage!
Stage 2: Building on foundations
Stage 3: Thriving
Stage 4: Growth
Stage 5: A kingdom, at last!
Bonus Stage: Rule The World!
Guidelines
Your challenge is to create a city, progressing through the stages one by one, reaching the next stage once all of the requirements are met. During the challenge there are some 'guidelines' that should be followed for the best playing experience. Some must be followed throughout the challenge (see immediately below) whereas others are only temporary (explained in each stage).
General Guidelines
- You must be wearing a helmet of some kind before going underground to protect your head, any kind of helmet is acceptable. You must leave the mine if your helmet breaks and you do not have a spare to equip.
- Mine shafts must be at least 3x3 areas (except in naturally generated caves) and have support beams at least every 10 blocks (wooden pillars or otherwise)
- If you find a bucket, you may use it regardless of the stage you are in.
- Any NPC constructs do not count towards requirements, but you may use anything you find (e.g. If you find a smelter, you can use it... however if you are still in stage 1 you cannot craft more smelters)
- Use at least 'Easy' difficulty
- Don't cheat, it will ruin the fun of it
- Keep posting your progress, please
Not all of these are necessarily rules, you can bend them however you like to manipulate the challenge into something more suitable for yourself. For example, if you want to use redstone circuits in Stage 3, go ahead. This is meant to be fun for you so if you don't like something change it.
There is no restrictions as to how many people play the challenge simulataneously, but you will need to accomodate for every participant, as i will explain!
There are several stages to your journey to creating a successful kingdom, each stage will have its restrictions and requirements to progress to the next stage:
Stage 1: Foundations
Spoiler:
"I hear them in the night"
Restrictions:
- You may only use wooden tools
- You cannot use any stone (including sandstone) collected for any reason (building, creating items etc.)
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no stone items, as stated before).
Requirements to advance:
- You must own at least 1 dwelling to live in, made from any material allowed and it must be safe to sleep in.
- [i] 1 stack of 64 planks (or 16 wood) per person participating
- [i] 5 items of edible food per person (e.g. 5 porkchops, 5 bread, 4 bread and 1 porkchop etc.)
- The dwelling must contain:
- A front door
- A living area
- 1 Bedroom with bed per person participating, must be a seperate room with a door or on a separate floor.
- A fenced off (or otherwise protected), working wheat farm that must have at least 5 wheat per person participating (1 person needs 5 wheat growing, 2 need 10 wheat etc.)
You may construct multiple houses, but each must contain at least: a front door, living area and a bedroom.
Restrictions:
- You may only use wooden tools
- You cannot use any stone (including sandstone) collected for any reason (building, creating items etc.)
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no stone items, as stated before).
Requirements to advance:
- You must own at least 1 dwelling to live in, made from any material allowed and it must be safe to sleep in.
- [i] 1 stack of 64 planks (or 16 wood) per person participating
- [i] 5 items of edible food per person (e.g. 5 porkchops, 5 bread, 4 bread and 1 porkchop etc.)
- The dwelling must contain:
- A front door
- A living area
- 1 Bedroom with bed per person participating, must be a seperate room with a door or on a separate floor.
- A fenced off (or otherwise protected), working wheat farm that must have at least 5 wheat per person participating (1 person needs 5 wheat growing, 2 need 10 wheat etc.)
You may construct multiple houses, but each must contain at least: a front door, living area and a bedroom.
If you have met all the requirements, you have advanced to the next stage!
Stage 2: Building on foundations
Spoiler:
"Let us build upon what we have begun"
Restrictions:
- You may use only wooden or stone tools.
- You cannot use any iron collected for any reason (building, creating items etc.) however it may be smelted if desired.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no iron items, as stated before).
Requirements to advance:
- All requirements from previous stages. (except item requirements marked [i])
- At least 1 stone (or cobble) structure must be constructed.
- A town hall must be constructed, which must contain:
- A front door
- A meeting room
- A town treasury
- At least 1 other room (can be empty)
- Treasury must contain:
- [i] 1 stack of cobble/stone per player
- [i] 10 items of edible food per person
- At least 1 of each:
- [i] Stone Sword
- [i] Stone Pickaxe
- [i] Stone Shovel
- [i] Stone Axe
- [i] Stone Hoe
- [i] Stack of 64 torches
- [i] Leather helmet
- Paths must be created linking the town hall to each house
Restrictions:
- You may use only wooden or stone tools.
- You cannot use any iron collected for any reason (building, creating items etc.) however it may be smelted if desired.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no iron items, as stated before).
Requirements to advance:
- All requirements from previous stages. (except item requirements marked [i])
- At least 1 stone (or cobble) structure must be constructed.
- A town hall must be constructed, which must contain:
- A front door
- A meeting room
- A town treasury
- At least 1 other room (can be empty)
- Treasury must contain:
- [i] 1 stack of cobble/stone per player
- [i] 10 items of edible food per person
- At least 1 of each:
- [i] Stone Sword
- [i] Stone Pickaxe
- [i] Stone Shovel
- [i] Stone Axe
- [i] Stone Hoe
- [i] Stack of 64 torches
- [i] Leather helmet
- Paths must be created linking the town hall to each house
Stage 3: Thriving
Spoiler:
"We have learnt to survive, now let us learn to thrive"
Restrictions:
- No gold/diamond tools
- You cannot use any gold/diamond for any reason.
- No redstone or redstone items may be placed, yet
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no redstone, gold or diamond items, as stated before).
Requirements to advance:
- All requirements from previous stages. (except item requirements marked [i])
- A wall must surround all houses in use, the town hall and any other community building. It must be safe from monsters at any point within the walls (except mob farms etc.)
- At least 1 gate to get in/out of the town
- A well (infinite water source)
- A controlled tree farm within the town walls
- At least 1 more community structures must be built excluding the town hall (e.g. library, inn, baths/pool house etc.)
- A mine shaft, at least 20 blocks deep
- Treasury must contain:
- [i] 1 stack of cobble/stone per player
- [i] 10 items of edible food per person
- [i] A bucket
- At least 1 of each:
- [i] Steel Sword
- [i] Steel Pickaxe
- [i] Steel Shovel
- [i] Steel Axe
- [i] Steel Hoe
- [i] Stack of 64 torches
- [i] Steel Helmet
- [i] Leather/steel Chest Plate
- [i] Leather/steel Leggings
- [i] Leather/steel Boots
- Paths must be created linking the town hall to each community building and a gate.
Restrictions:
- No gold/diamond tools
- You cannot use any gold/diamond for any reason.
- No redstone or redstone items may be placed, yet
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no redstone, gold or diamond items, as stated before).
Requirements to advance:
- All requirements from previous stages. (except item requirements marked [i])
- A wall must surround all houses in use, the town hall and any other community building. It must be safe from monsters at any point within the walls (except mob farms etc.)
- At least 1 gate to get in/out of the town
- A well (infinite water source)
- A controlled tree farm within the town walls
- At least 1 more community structures must be built excluding the town hall (e.g. library, inn, baths/pool house etc.)
- A mine shaft, at least 20 blocks deep
- Treasury must contain:
- [i] 1 stack of cobble/stone per player
- [i] 10 items of edible food per person
- [i] A bucket
- At least 1 of each:
- [i] Steel Sword
- [i] Steel Pickaxe
- [i] Steel Shovel
- [i] Steel Axe
- [i] Steel Hoe
- [i] Stack of 64 torches
- [i] Steel Helmet
- [i] Leather/steel Chest Plate
- [i] Leather/steel Leggings
- [i] Leather/steel Boots
- Paths must be created linking the town hall to each community building and a gate.
Stage 4: Growth
Spoiler:
"We shall become a prosperous City!"
Restrictions:
- No Diamond Tools
- You cannot use any diamond for any reason.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no diamond items, as stated before)
Requirements to advance:
- All requirements from previous stages. (except item requirements marked [i])
- A City Hall (may be upgraded from town hall) which contains:
- A front door
- A meeting room
- A town treasury
- At least 2 offices
- At least 2 floors
- A cathedral or other large religious building.
- At least 2 defensive turrets/towers must be built on/near your walls
- At least 2 more community structures (making 3 in total) must be built.
- A fenced off (or otherwise protected), working wheat farm that must have at least 10 (as opposed to 5) wheat per person participating
- A mine shaft that goes down to level 20 or lower.
- A sea port (if feasible) with at least 1 pier and boat (item or building) OR a stable for your imaginary horses if sea port is not possible
- Treasury must contain:
- [i] 15 items of edible food per person
- [i] A bucket
- At least 1 of each:
- [i] Steel Sword
- [i] Steel Pickaxe
- [i] Steel Shovel
- [i] Steel Axe
- [i] Steel Hoe
- [i] Steel Helmet
- [i] Steel Chest Plate
- [i] Steel Leggings
- [i] Steel Boots
- [i] Compass
- [i] Clock
- Paths must be created linking the town hall to each new community building and the sea port/stable.
Restrictions:
- No Diamond Tools
- You cannot use any diamond for any reason.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no diamond items, as stated before)
Requirements to advance:
- All requirements from previous stages. (except item requirements marked [i])
- A City Hall (may be upgraded from town hall) which contains:
- A front door
- A meeting room
- A town treasury
- At least 2 offices
- At least 2 floors
- A cathedral or other large religious building.
- At least 2 defensive turrets/towers must be built on/near your walls
- At least 2 more community structures (making 3 in total) must be built.
- A fenced off (or otherwise protected), working wheat farm that must have at least 10 (as opposed to 5) wheat per person participating
- A mine shaft that goes down to level 20 or lower.
- A sea port (if feasible) with at least 1 pier and boat (item or building) OR a stable for your imaginary horses if sea port is not possible
- Treasury must contain:
- [i] 15 items of edible food per person
- [i] A bucket
- At least 1 of each:
- [i] Steel Sword
- [i] Steel Pickaxe
- [i] Steel Shovel
- [i] Steel Axe
- [i] Steel Hoe
- [i] Steel Helmet
- [i] Steel Chest Plate
- [i] Steel Leggings
- [i] Steel Boots
- [i] Compass
- [i] Clock
- Paths must be created linking the town hall to each new community building and the sea port/stable.
Stage 5: A kingdom, at last!
Spoiler:
"We shall become the most successful civilization known to man!"
Restrictions:
- None
Requirements to advance (to bonus stage) or complete challenge:
- All requirements from previous stages. (except item requirements marked [i])
- A Castle/stronghold that must contain:
- A throne room
- A well protected treasury
- A feast hall
- At least 1 Grand bedroom
- A dungeon with hostile mobs
- A prison
- A surrounding moat/ditch/wall
- A barracks
- A monument/statue commemorating the founding of your kingdom.
- At least 2 more community structures (making 5 in total) must be built.
- An outlying village (same requirements as stage 1, but for only 1 person)
- A nether portal (if enabled)
- Treasury must contain:
- [i] 20 items of edible food per person
- [i] Minimum 10 diamonds
- [i] Saddle (for the royalty to ride their trusty steeds ofc.) OR 20 more diamonds if you're unlucky enough to not find a spawner with a saddle
- At least 1 of each:
- [i] Any Diamond Tool
- [i] Steel/Diamond Helmet
- [i] Steel/Diamond Chest Plate
- [i] Steel/Diamond Leggings
- [i] Steel/Diamond Boots
- [i] Compass
- [i] Clock
- Paths must be created linking the town hall to each new community building.
Restrictions:
- None
Requirements to advance (to bonus stage) or complete challenge:
- All requirements from previous stages. (except item requirements marked [i])
- A Castle/stronghold that must contain:
- A throne room
- A well protected treasury
- A feast hall
- At least 1 Grand bedroom
- A dungeon with hostile mobs
- A prison
- A surrounding moat/ditch/wall
- A barracks
- A monument/statue commemorating the founding of your kingdom.
- At least 2 more community structures (making 5 in total) must be built.
- An outlying village (same requirements as stage 1, but for only 1 person)
- A nether portal (if enabled)
- Treasury must contain:
- [i] 20 items of edible food per person
- [i] Minimum 10 diamonds
- [i] Saddle (for the royalty to ride their trusty steeds ofc.) OR 20 more diamonds if you're unlucky enough to not find a spawner with a saddle
- At least 1 of each:
- [i] Any Diamond Tool
- [i] Steel/Diamond Helmet
- [i] Steel/Diamond Chest Plate
- [i] Steel/Diamond Leggings
- [i] Steel/Diamond Boots
- [i] Compass
- [i] Clock
- Paths must be created linking the town hall to each new community building.
Bonus Stage: Rule The World!
Spoiler:
"Because being the king of a realm just ain't good enough."
Restrictions:
- None
Requirements to complete:
- Create at least 1 megastructure, 'megastructure' being defined by yourselves
- Create a hostile mob farm
- Create a friendly mob farm
- Build an outpost underwater
- Create a ship fit for a king!
- Build a village in the nether, safe from threat. (if enabled)
- Build a village in the sky, completely seperated from the ground (except for access points)
- Post pictures of your kingdom here!
- Treasury must contain:
- [i] 25 items of edible food per person
- [i] A stack of diamonds
- [i] A stack of gold
- [i] A Saddle
- [i] A cake (or it may be placed somewhere)
- At least 1 of each:
- [i] Diamond Pickaxe
- [i] Diamond Axe
- [i] Diamond Sword
- [i] Diamond Hoe
- [i] Diamond Shovel
- [i] Diamond Helmet
- [i] Diamond Chest Plate
- [i] Diamond Leggings
- [i] Diamond Boots
- [i] Compass
- [i] Clock
Restrictions:
- None
Requirements to complete:
- Create at least 1 megastructure, 'megastructure' being defined by yourselves
- Create a hostile mob farm
- Create a friendly mob farm
- Build an outpost underwater
- Create a ship fit for a king!
- Build a village in the nether, safe from threat. (if enabled)
- Build a village in the sky, completely seperated from the ground (except for access points)
- Post pictures of your kingdom here!
- Treasury must contain:
- [i] 25 items of edible food per person
- [i] A stack of diamonds
- [i] A stack of gold
- [i] A Saddle
- [i] A cake (or it may be placed somewhere)
- At least 1 of each:
- [i] Diamond Pickaxe
- [i] Diamond Axe
- [i] Diamond Sword
- [i] Diamond Hoe
- [i] Diamond Shovel
- [i] Diamond Helmet
- [i] Diamond Chest Plate
- [i] Diamond Leggings
- [i] Diamond Boots
- [i] Compass
- [i] Clock
Normal Mode
Spoiler:
Lore Cont.
Notch has surely blessed us all, we have stumbled upon new land far away from the wastelands of the Mad King. The grass here is greener and wildlife roams freely in the lush meadows. The land is very fertile and could easily support your new settlement.
You have finally escaped the wrath of the King in the wastelands, now all you must do is stay alive. Perhaps you can finally start a new life that is so much more successful than before...
Your challenge is to create a city, progressing through the stages one by one, reaching the next stage once all of the requirements are met. During the challenge there are some guidelines that should be followed for the best playing experience. Some should be followed throughout the challenge (see immediately below) whereas others only apply to certain stages.
Guidelines (Normal)
- Mine shafts must be at least 3x3 areas (except in naturally generated caves)
- If you find a bucket, you may use it regardless of the stage you are in.
- Any NPC constructs do not count towards requirements, but you may use anything you find (e.g. If you find a smelter, you can use it... however if you are still in stage 1 you cannot craft more smelters)
- Raw food and zombie flesh does not count towards item requirements (but may still be eaten)
- Use at least 'Easy' game difficulty
- Do not cheat at any point in this challenge
- Post your progress on this thread (optional)
Note: You do not need to follow the guidelines that I make, they are just there to make the experience of the challenge better. This is meant to be fun for you so if you don't like something, change it.
There is no restrictions as to how many people play the challenge simulataneously, but you will need to accomodate for every participant, as i will explain!
There are several stages to your journey to creating a successful kingdom, each stage will have its restrictions and requirements to progress to the next stage:
Stage 1: Foundations
If you have met all the requirements, you have advanced to the next stage!
Stage 2: Building on Foundations
Stage 3: Thriving
Stage 4: Growth
Stage 5: A Kingdom, At last!
Bonus Stage: Rule the World!
Lore Cont.
Notch has surely blessed us all, we have stumbled upon new land far away from the wastelands of the Mad King. The grass here is greener and wildlife roams freely in the lush meadows. The land is very fertile and could easily support your new settlement.
You have finally escaped the wrath of the King in the wastelands, now all you must do is stay alive. Perhaps you can finally start a new life that is so much more successful than before...
Your challenge is to create a city, progressing through the stages one by one, reaching the next stage once all of the requirements are met. During the challenge there are some guidelines that should be followed for the best playing experience. Some should be followed throughout the challenge (see immediately below) whereas others only apply to certain stages.
Guidelines (Normal)
- Mine shafts must be at least 3x3 areas (except in naturally generated caves)
- If you find a bucket, you may use it regardless of the stage you are in.
- Any NPC constructs do not count towards requirements, but you may use anything you find (e.g. If you find a smelter, you can use it... however if you are still in stage 1 you cannot craft more smelters)
- Raw food and zombie flesh does not count towards item requirements (but may still be eaten)
- Use at least 'Easy' game difficulty
- Do not cheat at any point in this challenge
- Post your progress on this thread (optional)
Note: You do not need to follow the guidelines that I make, they are just there to make the experience of the challenge better. This is meant to be fun for you so if you don't like something, change it.
There is no restrictions as to how many people play the challenge simulataneously, but you will need to accomodate for every participant, as i will explain!
There are several stages to your journey to creating a successful kingdom, each stage will have its restrictions and requirements to progress to the next stage:
Stage 1: Foundations
Spoiler:
"I hear them in the night"
Restrictions:
- You may only use wooden tools
- You cannot use any stone (including sandstone) collected for any reason (building, creating items etc.)
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no stone items, as stated before).
Requirements to advance:
Buildings
- You must own at least 1 dwelling to live in, made from any material allowed and it must be safe to sleep in.
- The dwelling must contain:
- A front door
- A living area
- A Bedroom with at least 1 bed, must be a seperate room with a door or on a separate floor.
- A bed for each player participating, must be in a dwelling.
- A fenced off (or otherwise protected), working wheat farm that must have at least 5 wheat per person participating (1 person needs 5 wheat growing, 2 need 10 wheat etc.)
Items
- 1 stack of 64 planks (or 16 wood) per person participating
- 5 items of edible food per person (e.g. 5 porkchops, 5 bread, 4 bread and 1 porkchop etc.)
You may construct multiple houses, but each must contain at least: a front door, living area and a bedroom.
Restrictions:
- You may only use wooden tools
- You cannot use any stone (including sandstone) collected for any reason (building, creating items etc.)
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no stone items, as stated before).
Requirements to advance:
Buildings
- You must own at least 1 dwelling to live in, made from any material allowed and it must be safe to sleep in.
- The dwelling must contain:
- A front door
- A living area
- A Bedroom with at least 1 bed, must be a seperate room with a door or on a separate floor.
- A bed for each player participating, must be in a dwelling.
- A fenced off (or otherwise protected), working wheat farm that must have at least 5 wheat per person participating (1 person needs 5 wheat growing, 2 need 10 wheat etc.)
Items
- 1 stack of 64 planks (or 16 wood) per person participating
- 5 items of edible food per person (e.g. 5 porkchops, 5 bread, 4 bread and 1 porkchop etc.)
You may construct multiple houses, but each must contain at least: a front door, living area and a bedroom.
If you have met all the requirements, you have advanced to the next stage!
Stage 2: Building on Foundations
Spoiler:
"Let us build upon what we have begun"
Restrictions:
- You may use only wooden or stone tools.
- You cannot use any iron collected for any reason (building, creating items etc.) however it may be smelted if desired.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no iron items, as stated before).
Requirements to advance:
- All building requirements from previous stages.
Buildings
- At least 1 community structure must be constructed (excluding town hall and stage 1 structures).
- A town hall must be constructed, which must contain:
- A front door
- A meeting room
- A town treasury
- At least 1 other room (can be empty)
- Paths must be created linking the town hall to each house
Items
Treasury must contain:
- 1 stack of cobble/stone per player
- 10 items of edible food per person
- At least 1 of each:
- Stone Sword
- Stone Pickaxe
- Stone Shovel
- Stone Axe
- Stone Hoe
- Stack of 64 torches
Restrictions:
- You may use only wooden or stone tools.
- You cannot use any iron collected for any reason (building, creating items etc.) however it may be smelted if desired.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no iron items, as stated before).
Requirements to advance:
- All building requirements from previous stages.
Buildings
- At least 1 community structure must be constructed (excluding town hall and stage 1 structures).
- A town hall must be constructed, which must contain:
- A front door
- A meeting room
- A town treasury
- At least 1 other room (can be empty)
- Paths must be created linking the town hall to each house
Items
Treasury must contain:
- 1 stack of cobble/stone per player
- 10 items of edible food per person
- At least 1 of each:
- Stone Sword
- Stone Pickaxe
- Stone Shovel
- Stone Axe
- Stone Hoe
- Stack of 64 torches
Stage 3: Thriving
Spoiler:
"We have learnt to survive, now let us learn to thrive"
Restrictions:
- No gold/diamond tools
- You cannot use any gold/diamond for any reason.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no redstone, gold or diamond items, as stated before).
Requirements to advance:
- All building requirements from previous stages.
Buildings
- A well (infinite water source)
- A controlled tree farm within the town walls
- At least 1 new community structure must be built (e.g. library, inn, baths/pool house etc.)
- A mine shaft, at least 20 blocks deep
- A surrounding wall, watchtowers or other fortification:
Wall: A wall must surround all Market District Structures. It must be safe from monsters at any point within the walls (except mob farms etc.) and must include at least 1 gate to get in/out of the district.
Watchtowers: 1 Watchtower for every side (North, East, South, West) of the district which is exposed (e.g. If your town has a large cliff behind it, 3 watchtowers are required) with a minimum of 2 watchtowers are required as well as a bell tower in the centre of the market.
Other ideas can be found here: http://en.wikipedia....l_fortification
- Paths must be created linking the town hall to each community building and a gate (if owned).
Items
Treasury must contain:
- 1 stack of cobble/stone per player
- 10 items of edible food per person
- A bucket
- At least 1 of each:
- Steel Sword
- Steel Pickaxe
- Steel Shovel
- Steel Axe
- Steel Hoe
- Stack of 64 torches
- Leather/Steel Helmet
- Leather/steel Chest Plate
- Leather/steel Leggings
- Leather/steel Boots
Restrictions:
- No gold/diamond tools
- You cannot use any gold/diamond for any reason.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no redstone, gold or diamond items, as stated before).
Requirements to advance:
- All building requirements from previous stages.
Buildings
- A well (infinite water source)
- A controlled tree farm within the town walls
- At least 1 new community structure must be built (e.g. library, inn, baths/pool house etc.)
- A mine shaft, at least 20 blocks deep
- A surrounding wall, watchtowers or other fortification:
Wall: A wall must surround all Market District Structures. It must be safe from monsters at any point within the walls (except mob farms etc.) and must include at least 1 gate to get in/out of the district.
Watchtowers: 1 Watchtower for every side (North, East, South, West) of the district which is exposed (e.g. If your town has a large cliff behind it, 3 watchtowers are required) with a minimum of 2 watchtowers are required as well as a bell tower in the centre of the market.
Other ideas can be found here: http://en.wikipedia....l_fortification
- Paths must be created linking the town hall to each community building and a gate (if owned).
Items
Treasury must contain:
- 1 stack of cobble/stone per player
- 10 items of edible food per person
- A bucket
- At least 1 of each:
- Steel Sword
- Steel Pickaxe
- Steel Shovel
- Steel Axe
- Steel Hoe
- Stack of 64 torches
- Leather/Steel Helmet
- Leather/steel Chest Plate
- Leather/steel Leggings
- Leather/steel Boots
Stage 4: Growth
Spoiler:
"We shall become a prosperous City!"
Restrictions:
- Only 1 diamond tool/weapon (per player) can be owned at once but cannot be shared between players.
Requirements to advance:
- All building requirements from previous stages.
Buildings
- A City Hall (may be upgraded from town hall) which contains:
- A front door
- A meeting room
- A town treasury
- At least 2 offices
- At least 2 floors
- A cathedral or other large religious building.
- At least 2 defensive turrets/towers must be built on/near your walls (If you have walls)
- At least 2 more community structures (making 3 in total) must be built.
- A fenced off (or otherwise protected), working wheat farm that must have at least 10 (as opposed to 5) wheat per person participating
- A mine shaft that goes down to level 20 or lower.
- A sea port (if feasible) with at least 1 pier and boat (item or building) OR a stable for your imaginary horses if sea port is not possible
- Paths must be created linking the city hall to each new community building and the sea port/stable.
Items
Treasury must contain:
- 15 items of edible food per person
- A bucket
- At least 1 of each:
- Steel Sword
- Steel Pickaxe
- Steel Shovel
- Steel Axe
- Steel Hoe
- Steel Helmet
- Steel Chest Plate
- Steel Leggings
- Steel Boots
- Compass
- Clock
Restrictions:
- Only 1 diamond tool/weapon (per player) can be owned at once but cannot be shared between players.
Requirements to advance:
- All building requirements from previous stages.
Buildings
- A City Hall (may be upgraded from town hall) which contains:
- A front door
- A meeting room
- A town treasury
- At least 2 offices
- At least 2 floors
- A cathedral or other large religious building.
- At least 2 defensive turrets/towers must be built on/near your walls (If you have walls)
- At least 2 more community structures (making 3 in total) must be built.
- A fenced off (or otherwise protected), working wheat farm that must have at least 10 (as opposed to 5) wheat per person participating
- A mine shaft that goes down to level 20 or lower.
- A sea port (if feasible) with at least 1 pier and boat (item or building) OR a stable for your imaginary horses if sea port is not possible
- Paths must be created linking the city hall to each new community building and the sea port/stable.
Items
Treasury must contain:
- 15 items of edible food per person
- A bucket
- At least 1 of each:
- Steel Sword
- Steel Pickaxe
- Steel Shovel
- Steel Axe
- Steel Hoe
- Steel Helmet
- Steel Chest Plate
- Steel Leggings
- Steel Boots
- Compass
- Clock
Stage 5: A Kingdom, At last!
Spoiler:
"We shall become the most successful civilization known to man!"
Restrictions:
- None
Requirements to advance (to bonus stage) or complete challenge:
- All building requirements from previous stages.
Buildings
- A Castle/stronghold that must contain:
- A throne room
- A well protected treasury
- A feast hall
- At least 1 Grand bedroom
- A dungeon with hostile mobs
- A prison
- A surrounding moat/ditch/wall
- A barracks
- A monument/statue commemorating the founding of your kingdom.
- At least 2 more community structures (making 5 in total) must be built.
- An outlying village (same requirements as stage 1, but for only 1 person)
- A nether portal (if enabled)
- Paths must be created linking the city hall to each new community building.
Items
Treasury must contain:
- 20 items of edible food per person
- Minimum 10 diamonds
- Saddle (for the royalty to ride their trusty steeds ofc.) OR 20 more diamonds if you're unlucky enough to not find a spawner with a saddle
- At least 1 of each:
- Any Diamond Tool
- Steel/Diamond Helmet
- Steel/Diamond Chest Plate
- Steel/Diamond Leggings
- Steel/Diamond Boots
- Compass
- Clock
Restrictions:
- None
Requirements to advance (to bonus stage) or complete challenge:
- All building requirements from previous stages.
Buildings
- A Castle/stronghold that must contain:
- A throne room
- A well protected treasury
- A feast hall
- At least 1 Grand bedroom
- A dungeon with hostile mobs
- A prison
- A surrounding moat/ditch/wall
- A barracks
- A monument/statue commemorating the founding of your kingdom.
- At least 2 more community structures (making 5 in total) must be built.
- An outlying village (same requirements as stage 1, but for only 1 person)
- A nether portal (if enabled)
- Paths must be created linking the city hall to each new community building.
Items
Treasury must contain:
- 20 items of edible food per person
- Minimum 10 diamonds
- Saddle (for the royalty to ride their trusty steeds ofc.) OR 20 more diamonds if you're unlucky enough to not find a spawner with a saddle
- At least 1 of each:
- Any Diamond Tool
- Steel/Diamond Helmet
- Steel/Diamond Chest Plate
- Steel/Diamond Leggings
- Steel/Diamond Boots
- Compass
- Clock
Bonus Stage: Rule the World!
Spoiler:
"Because being the king of a realm just ain't good enough."
Restrictions:
- None
Requirements to complete:
- All building requirements from previous stages.
Buildings
- Create at least 1 megastructure, 'megastructure' being defined by yourselves
- Create a hostile mob farm
- Create a friendly mob farm
- Build an outpost underwater
- Create a ship (building) fit for a king!
- Build a village in the nether, safe from threat. (if enabled)
- Build a village in the sky, completely seperated from the ground (except for access points)
- Post pictures of your kingdom here!
Items
Treasury must contain:
- 25 items of edible food per person
- A stack of diamonds
- A stack of gold
- A Saddle
- A cake (or it may be placed somewhere)
- At least 1 of each:
- Diamond Pickaxe
- Diamond Axe
- Diamond Sword
- Diamond Hoe
- Diamond Shovel
- Diamond Helmet
- Diamond Chest Plate
- Diamond Leggings
- Diamond Boots
- Compass
- Clock
Restrictions:
- None
Requirements to complete:
- All building requirements from previous stages.
Buildings
- Create at least 1 megastructure, 'megastructure' being defined by yourselves
- Create a hostile mob farm
- Create a friendly mob farm
- Build an outpost underwater
- Create a ship (building) fit for a king!
- Build a village in the nether, safe from threat. (if enabled)
- Build a village in the sky, completely seperated from the ground (except for access points)
- Post pictures of your kingdom here!
Items
Treasury must contain:
- 25 items of edible food per person
- A stack of diamonds
- A stack of gold
- A Saddle
- A cake (or it may be placed somewhere)
- At least 1 of each:
- Diamond Pickaxe
- Diamond Axe
- Diamond Sword
- Diamond Hoe
- Diamond Shovel
- Diamond Helmet
- Diamond Chest Plate
- Diamond Leggings
- Diamond Boots
- Compass
- Clock
Hard Mode
Spoiler:
Your travels have not gone entirely as expected, you had been too generous with rations at the start of the journey and so you have not distanced yourself from the old world as far as you had hoped. Thankfully, the area you have arrived at is fair (It is better than the old world, if nothing else) and crops can probably grow here but the yield will be small unless you make the necessary counter-measures. Also, the tall grass found naturally yields no seeds suitable for farming.
A prosperous life is certainly achievable, but will be difficult to obtain.
Your challenge is to create a city, progressing through the stages one by one, reaching the next stage once all of the requirements are met. During the challenge there are some guidelines that should be followed for the best playing experience. Some should be followed throughout the challenge (see immediately below) whereas others only apply to certain stages.
Guidelines (Hard)
- For safety reasons, you must be wearing a helmet of some kind before going underground to protect your head, any kind of helmet is acceptable.
- You must leave the mine if your helmet breaks and you do not have a spare to equip.
- Mine shafts must be at least 3x3 areas and have support beams at least every 10 blocks (wooden pillars or otherwise) (except in naturally generated caves, they already support themselves)
- Raw food and zombie flesh does not count towards item requirements (but may still be eaten)
- The building requirements will be in different districts or towns, the requirements must be built in (but are not limited to) the specified district.
Note:
The Farming District is marked by the Town Hall.
The Mining District is marked by the Mine Shaft.
The Market District is marked by the liscensing office.
The Upper District is marked by the City Hall.
The Port is marked by the Harbor Master's Office.
The King/Queen's District is marked by the castle/Fort/Palace etc.
Also, they do not have to be districts. They can be towns or otherwise.
- If you find a bucket, you may use it regardless of the stage you are in.
- Any NPC constructs do not count towards requirements, but you may use anything you find (e.g. If you find a smelter, you can use it... however if you are still in stage 1 you cannot craft more smelters)
- Use at least 'Normal' game difficulty
- Do not cheat at any point in this challenge
- Post your progress on this thread
Note: You do not need to follow the guidelines that I make, they are just there to make the experience of the challenge better. This is meant to be fun for you so if you don't like something, change it.
There is no restrictions as to how many people play the challenge simulataneously, but you will need to accomodate for every participant, as i will explain!
There are several stages to your journey to creating a successful kingdom, each stage will have its restrictions and requirements to progress to the next stage:
Stage 1: Foundations
If you have met all the requirements, you have advanced to the next stage!
Stage 2: Building on Foundations
Stage 3: Thriving
Stage 4: Growth
Stage 5: A Kingdom, At last!
Bonus Stage: Rule the World!
Your travels have not gone entirely as expected, you had been too generous with rations at the start of the journey and so you have not distanced yourself from the old world as far as you had hoped. Thankfully, the area you have arrived at is fair (It is better than the old world, if nothing else) and crops can probably grow here but the yield will be small unless you make the necessary counter-measures. Also, the tall grass found naturally yields no seeds suitable for farming.
A prosperous life is certainly achievable, but will be difficult to obtain.
Your challenge is to create a city, progressing through the stages one by one, reaching the next stage once all of the requirements are met. During the challenge there are some guidelines that should be followed for the best playing experience. Some should be followed throughout the challenge (see immediately below) whereas others only apply to certain stages.
Guidelines (Hard)
- For safety reasons, you must be wearing a helmet of some kind before going underground to protect your head, any kind of helmet is acceptable.
- You must leave the mine if your helmet breaks and you do not have a spare to equip.
- Mine shafts must be at least 3x3 areas and have support beams at least every 10 blocks (wooden pillars or otherwise) (except in naturally generated caves, they already support themselves)
- Raw food and zombie flesh does not count towards item requirements (but may still be eaten)
- The building requirements will be in different districts or towns, the requirements must be built in (but are not limited to) the specified district.
Note:
The Farming District is marked by the Town Hall.
The Mining District is marked by the Mine Shaft.
The Market District is marked by the liscensing office.
The Upper District is marked by the City Hall.
The Port is marked by the Harbor Master's Office.
The King/Queen's District is marked by the castle/Fort/Palace etc.
Also, they do not have to be districts. They can be towns or otherwise.
- If you find a bucket, you may use it regardless of the stage you are in.
- Any NPC constructs do not count towards requirements, but you may use anything you find (e.g. If you find a smelter, you can use it... however if you are still in stage 1 you cannot craft more smelters)
- Use at least 'Normal' game difficulty
- Do not cheat at any point in this challenge
- Post your progress on this thread
Note: You do not need to follow the guidelines that I make, they are just there to make the experience of the challenge better. This is meant to be fun for you so if you don't like something, change it.
There is no restrictions as to how many people play the challenge simulataneously, but you will need to accomodate for every participant, as i will explain!
There are several stages to your journey to creating a successful kingdom, each stage will have its restrictions and requirements to progress to the next stage:
Stage 1: Foundations
Spoiler:
"I hear them in the night"
Restrictions:
- You may only use wooden tools
- You cannot use any stone (including sandstone) collected for any reason (building, creating items etc.)
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no stone items, as stated before).
Requirements to advance:
Buildings
- You must own at least 2 dwellings to live in, made from any material allowed and it must be safe to sleep in.
- Each dwelling must contain:
- A front door
- A living area
- 1 Bedroom with at least 1 bed, must be a seperate room with a door or on a separate floor.
- A bed for each player participating, which must be in a dwelling
- A fenced off (or otherwise protected), working wheat farm that must have at least 10 wheat growing for each player participating.
Items
- A stack of 64 planks (or 16 wood) per person participating
- 10 items of edible food per person (e.g. 10 porkchops, 10 mushroom stews, 8 mushroom stews and 2 porkchop etc.)
You may construct as many houses as you wish, but each must contain at least: a front door, living area and a bedroom.
Restrictions:
- You may only use wooden tools
- You cannot use any stone (including sandstone) collected for any reason (building, creating items etc.)
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no stone items, as stated before).
Requirements to advance:
Buildings
- You must own at least 2 dwellings to live in, made from any material allowed and it must be safe to sleep in.
- Each dwelling must contain:
- A front door
- A living area
- 1 Bedroom with at least 1 bed, must be a seperate room with a door or on a separate floor.
- A bed for each player participating, which must be in a dwelling
- A fenced off (or otherwise protected), working wheat farm that must have at least 10 wheat growing for each player participating.
Items
- A stack of 64 planks (or 16 wood) per person participating
- 10 items of edible food per person (e.g. 10 porkchops, 10 mushroom stews, 8 mushroom stews and 2 porkchop etc.)
You may construct as many houses as you wish, but each must contain at least: a front door, living area and a bedroom.
If you have met all the requirements, you have advanced to the next stage!
Stage 2: Building on Foundations
Spoiler:
"Let us build upon what we have begun"
Restrictions:
- You may use only wooden or stone tools.
- You cannot use any iron collected for any reason (building, creating items etc.) however it may be smelted if desired.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no iron items, as stated before).
Requirements to advance:
- All building requirements from previous stages.
Buildings
Farming District
- At least 2 watchtowers/sentries must be constructed outside of the town.
- A total of 3 houses constructed (according to stage 1 specification)
- An animal pen must be constructed for chickens, cows or sheep, in which it contains at least 2 of the same animal (1.9 or higher only, unless you want to do it anyway)
- A town hall must be constructed, which must contain:
- A front door
- A meeting room
- A town treasury
- At least 1 other room (can be empty)
- At least 1 community structure must be constructed (excluding town hall, watchtowers/sentries and stage 1 structures) e.g. library, inn, baths/pool house etc.
- Paths must be created linking the town hall to each Farming District structure. (excluding watchtowers/sentries)
Items
Treasury must contain:
- 2 stacks of cobble/stone per player
- 5 items of 2 (or more) different edible foods per person (totalling 10 items of food per person) e.g. 5 porkchops and 5 mushroom stews or 5 porkchops, 3 fish, 2 mushroom stews.
- At least 1 of each:
- Stone Sword
- Stone Pickaxe
- Stone Shovel
- Stone Axe
- Stone Hoe
- Stack of 64 torches
- Leather helmet
Restrictions:
- You may use only wooden or stone tools.
- You cannot use any iron collected for any reason (building, creating items etc.) however it may be smelted if desired.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no iron items, as stated before).
Requirements to advance:
- All building requirements from previous stages.
Buildings
Farming District
- At least 2 watchtowers/sentries must be constructed outside of the town.
- A total of 3 houses constructed (according to stage 1 specification)
- An animal pen must be constructed for chickens, cows or sheep, in which it contains at least 2 of the same animal (1.9 or higher only, unless you want to do it anyway)
- A town hall must be constructed, which must contain:
- A front door
- A meeting room
- A town treasury
- At least 1 other room (can be empty)
- At least 1 community structure must be constructed (excluding town hall, watchtowers/sentries and stage 1 structures) e.g. library, inn, baths/pool house etc.
- Paths must be created linking the town hall to each Farming District structure. (excluding watchtowers/sentries)
Items
Treasury must contain:
- 2 stacks of cobble/stone per player
- 5 items of 2 (or more) different edible foods per person (totalling 10 items of food per person) e.g. 5 porkchops and 5 mushroom stews or 5 porkchops, 3 fish, 2 mushroom stews.
- At least 1 of each:
- Stone Sword
- Stone Pickaxe
- Stone Shovel
- Stone Axe
- Stone Hoe
- Stack of 64 torches
- Leather helmet
Stage 3: Thriving
Spoiler:
"We have learnt to survive, now let us learn to thrive"
Restrictions:
- No gold/diamond tools
- You cannot use any gold/diamond for any reason.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no redstone, gold or diamond items, as stated before).
Requirements to advance:
- All building requirements from previous stages.
Buildings
Farming District
- A well (infinite water source)
- A controlled tree farm of at least 10 trees.
- A total of 3 community structures built
- Paths must be created linking the town hall to each Farming District building (excluding watchtowers/sentries) and the Market district.
Mining District
- A well (infinite water source)
- A mine shaft, at least 20 blocks deep
- At least 1 house constructed (according to stage 1 specification)
- At least 1 community structure must be constructed e.g. supplies shop, warehouse etc.
- Paths must be created linking the town hall to each Farming District building (excluding watchtowers/sentries) and the Market district.
Market District
- A licencing Office (for market stall/shop owners to apply for licences) must be constructed which must contain:
- A lobby
- 2 offices
- A room for document storage
- Your kingdom's flag outside symbolising the office's authenticity.
- At least 1 community structure must be built
- At least 1 dwellings must be constructed which must contain:
- A front door
- A living Area
- A bedroom
- At least 1 more room
- A marketplace with 3 stalls or 1 shop must be constructed.
- A surrounding wall, watchtowers or other fortification:
Wall: A wall must surround all Market District Structures. It must be safe from monsters at any point within the walls (except mob farms etc.) and must include at least 1 gate to get in/out of the district.
Watchtowers: 1 Watchtower for every side (North, East, South, West) of the district which is exposed (e.g. If your town has a large cliff behind it, 3 watchtowers are required) with a minimum of 2 watchtowers are required as well as a bell tower in the centre of the market.
Other ideas can be found here: http://en.wikipedia....l_fortification
- Paths must be created linking the liscensing office to each Market District Structure (excluding watchtowers/sentries), a gate (if owned) and the Farming District.
Items
Treasury must contain:
- 2 stacks of cobble/stone per player
- 5 items of 3 (or more) different edible foods per person
- A bucket
- At least 1 of each:
- Steel Sword
- Steel Pickaxe
- Steel Shovel
- Steel Axe
- Steel Hoe
- Stack of 64 torches
- Steel Helmet
- steel Chest Plate
- steel Leggings
- steel Boots
Restrictions:
- No gold/diamond tools
- You cannot use any gold/diamond for any reason.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no redstone, gold or diamond items, as stated before).
Requirements to advance:
- All building requirements from previous stages.
Buildings
Farming District
- A well (infinite water source)
- A controlled tree farm of at least 10 trees.
- A total of 3 community structures built
- Paths must be created linking the town hall to each Farming District building (excluding watchtowers/sentries) and the Market district.
Mining District
- A well (infinite water source)
- A mine shaft, at least 20 blocks deep
- At least 1 house constructed (according to stage 1 specification)
- At least 1 community structure must be constructed e.g. supplies shop, warehouse etc.
- Paths must be created linking the town hall to each Farming District building (excluding watchtowers/sentries) and the Market district.
Market District
- A licencing Office (for market stall/shop owners to apply for licences) must be constructed which must contain:
- A lobby
- 2 offices
- A room for document storage
- Your kingdom's flag outside symbolising the office's authenticity.
- At least 1 community structure must be built
- At least 1 dwellings must be constructed which must contain:
- A front door
- A living Area
- A bedroom
- At least 1 more room
- A marketplace with 3 stalls or 1 shop must be constructed.
- A surrounding wall, watchtowers or other fortification:
Wall: A wall must surround all Market District Structures. It must be safe from monsters at any point within the walls (except mob farms etc.) and must include at least 1 gate to get in/out of the district.
Watchtowers: 1 Watchtower for every side (North, East, South, West) of the district which is exposed (e.g. If your town has a large cliff behind it, 3 watchtowers are required) with a minimum of 2 watchtowers are required as well as a bell tower in the centre of the market.
Other ideas can be found here: http://en.wikipedia....l_fortification
- Paths must be created linking the liscensing office to each Market District Structure (excluding watchtowers/sentries), a gate (if owned) and the Farming District.
Items
Treasury must contain:
- 2 stacks of cobble/stone per player
- 5 items of 3 (or more) different edible foods per person
- A bucket
- At least 1 of each:
- Steel Sword
- Steel Pickaxe
- Steel Shovel
- Steel Axe
- Steel Hoe
- Stack of 64 torches
- Steel Helmet
- steel Chest Plate
- steel Leggings
- steel Boots
Stage 4: Growth
Spoiler:
"We shall become a prosperous City!"
Restrictions:
- Only 1 diamond tool/weapon (per player) can be owned at once but cannot be shared between players.
Requirements to advance:
- All building requirements from previous stages.
Buildings
Farming District
- A fenced off (or otherwise protected), working wheat farm that must have at least 20 (as opposed to 10) wheat growing.
- Paths must be created linking the Town Hall to each Farming District Structure (excluding watchtowers/sentries) and each other district.
Mining District
- At least 2 watchtowers/sentries must be constructed outside of the mining town.
- A mine shaft that goes down to level 20 or lower.
- A total of 3 houses constructed (according to stage 1 specification)
- A Blacksmiths/stonemasons/workshop must be constructed.
- Paths must be created linking the town hall to each Farming District building (excluding watchtowers/sentries) and the Market district.
Port
- The Port Harbor Master's Office must be constructed, which contains:
- A front door
- A lobby
- An office
- A bedroom
- Your kingdom's flag outside symbolising its authenticity and showing your kingdom's colours to anybody that ports.
- At least 1 dwellings constructed, which must contain:
- A front door
- A living area
- A Bedroom with at least 1 bed
- A sea port with at least 2 piers and a boat (building)
- Paths must be created linking the Harbor Master's Office to each Port Structure (excluding watchtowers/sentries) and each other district.
Market District
- A well (infinite water source)
- At least 1 more community structure must be built to make 2 total
- A marketplace with 3 stalls and 1 shop must be constructed.
- Paths must be created linking the liscensing office to each Market District Structure (excluding watchtowers/sentries) and each other district.
Upper District
- A City Hall which contains:
- A front door
- A meeting room
- A treasury
- At least 2 offices
- At least 2 floors
- A room for document storage
- A cathedral or other large religious building.
- At least 1 community structure must be built.
- A wall must surround all Upper District Structures. It must be safe from monsters at any point within the walls (except mob farms etc.) and must include at least 1 gate to get in/out of the district.
- At least 2 defensive turrets/towers must be built on/near your walls.
- Paths must be created linking the city hall to each Upper District Structure (excluding watchtowers/sentries) and each other district.
Items
Treasury must contain:
- 10 items of 2 (or more) different edible foods per person
- A bucket
- At least 1 of each:
- Steel Sword
- Steel Pickaxe
- Steel Shovel
- Steel Axe
- Steel Hoe
- Steel Helmet
- Steel Chest Plate
- Steel Leggings
- Steel Boots
- Compass
- Clock
Restrictions:
- Only 1 diamond tool/weapon (per player) can be owned at once but cannot be shared between players.
Requirements to advance:
- All building requirements from previous stages.
Buildings
Farming District
- A fenced off (or otherwise protected), working wheat farm that must have at least 20 (as opposed to 10) wheat growing.
- Paths must be created linking the Town Hall to each Farming District Structure (excluding watchtowers/sentries) and each other district.
Mining District
- At least 2 watchtowers/sentries must be constructed outside of the mining town.
- A mine shaft that goes down to level 20 or lower.
- A total of 3 houses constructed (according to stage 1 specification)
- A Blacksmiths/stonemasons/workshop must be constructed.
- Paths must be created linking the town hall to each Farming District building (excluding watchtowers/sentries) and the Market district.
Port
- The Port Harbor Master's Office must be constructed, which contains:
- A front door
- A lobby
- An office
- A bedroom
- Your kingdom's flag outside symbolising its authenticity and showing your kingdom's colours to anybody that ports.
- At least 1 dwellings constructed, which must contain:
- A front door
- A living area
- A Bedroom with at least 1 bed
- A sea port with at least 2 piers and a boat (building)
- Paths must be created linking the Harbor Master's Office to each Port Structure (excluding watchtowers/sentries) and each other district.
Market District
- A well (infinite water source)
- At least 1 more community structure must be built to make 2 total
- A marketplace with 3 stalls and 1 shop must be constructed.
- Paths must be created linking the liscensing office to each Market District Structure (excluding watchtowers/sentries) and each other district.
Upper District
- A City Hall which contains:
- A front door
- A meeting room
- A treasury
- At least 2 offices
- At least 2 floors
- A room for document storage
- A cathedral or other large religious building.
- At least 1 community structure must be built.
- A wall must surround all Upper District Structures. It must be safe from monsters at any point within the walls (except mob farms etc.) and must include at least 1 gate to get in/out of the district.
- At least 2 defensive turrets/towers must be built on/near your walls.
- Paths must be created linking the city hall to each Upper District Structure (excluding watchtowers/sentries) and each other district.
Items
Treasury must contain:
- 10 items of 2 (or more) different edible foods per person
- A bucket
- At least 1 of each:
- Steel Sword
- Steel Pickaxe
- Steel Shovel
- Steel Axe
- Steel Hoe
- Steel Helmet
- Steel Chest Plate
- Steel Leggings
- Steel Boots
- Compass
- Clock
Stage 5: A Kingdom, At last!
Spoiler:
"We shall become the most successful civilization known to man!"
Restrictions:
- None
Requirements to advance (to bonus stage) or complete challenge:
- All building requirements from previous stages.
Buildings
- A monument/statue commemorating the founding of your kingdom.
- A nether portal (if enabled)
- Paths must be created linking each District together.
Mining District
- A total of 2 community structure must be constructed e.g. supplies shop, warehouse etc.
Port
- At least 1 more dwelling constructed (to total 2), which must contain:
- A front door
- A living area
- A Bedroom with at least 1 bed
- At least 1 community structures must be built
Upper District
- At least 1 more community structures (making 2 in total) must be built.
- At least 1 dwellings constructed, which contain at least:
- A front door
- A lobby
- A living room
- A kitchen
- A garden
- A library
- At least 2 bedrooms with at least 1 bed in each.
King/Queen's District
- A Castle/stronghold/Palace etc. that must contain:
- A throne room
- A well protected treasury
- A feast hall
- At least 1 Grand bedroom
- A dungeon with hostile mobs
- A prison (may be separate)
- A surrounding moat/ditch/wall
- A barracks (may be separate)
- A garden and/or courtyard
- Your kingdom's flag outside showing your kingdom's colours to the whole kingdom.
- A stable for your imaginary horses
Items
Treasury must contain:
- 10 items of 3 (or more) different edible foods per person
- Minimum 10 diamonds
- Saddle (for the royalty to ride their trusty steeds ofc.) OR 20 more diamonds if you're unlucky enough to not find a spawner with a saddle
- At least 1 of each:
- Any Diamond Tool
- Steel/Diamond Helmet
- Steel/Diamond Chest Plate
- Steel/Diamond Leggings
- Steel/Diamond Boots
- Compass
- Clock
Restrictions:
- None
Requirements to advance (to bonus stage) or complete challenge:
- All building requirements from previous stages.
Buildings
- A monument/statue commemorating the founding of your kingdom.
- A nether portal (if enabled)
- Paths must be created linking each District together.
Mining District
- A total of 2 community structure must be constructed e.g. supplies shop, warehouse etc.
Port
- At least 1 more dwelling constructed (to total 2), which must contain:
- A front door
- A living area
- A Bedroom with at least 1 bed
- At least 1 community structures must be built
Upper District
- At least 1 more community structures (making 2 in total) must be built.
- At least 1 dwellings constructed, which contain at least:
- A front door
- A lobby
- A living room
- A kitchen
- A garden
- A library
- At least 2 bedrooms with at least 1 bed in each.
King/Queen's District
- A Castle/stronghold/Palace etc. that must contain:
- A throne room
- A well protected treasury
- A feast hall
- At least 1 Grand bedroom
- A dungeon with hostile mobs
- A prison (may be separate)
- A surrounding moat/ditch/wall
- A barracks (may be separate)
- A garden and/or courtyard
- Your kingdom's flag outside showing your kingdom's colours to the whole kingdom.
- A stable for your imaginary horses
Items
Treasury must contain:
- 10 items of 3 (or more) different edible foods per person
- Minimum 10 diamonds
- Saddle (for the royalty to ride their trusty steeds ofc.) OR 20 more diamonds if you're unlucky enough to not find a spawner with a saddle
- At least 1 of each:
- Any Diamond Tool
- Steel/Diamond Helmet
- Steel/Diamond Chest Plate
- Steel/Diamond Leggings
- Steel/Diamond Boots
- Compass
- Clock
Bonus Stage: Rule the World!
Spoiler:
"Because being the king of a realm just ain't good enough."
Restrictions:
- None
Requirements to complete:
- All building requirements from previous stages.
Buildings
- Create at least 1 megastructure, 'megastructure' being defined by yourselves
- Create a hostile mob farm
- Create a friendly mob farm
- Build an outpost underwater
- Create a ship (building) fit for a king!
- Build a village in the nether, safe from threat. (if enabled)
- Build a village in the sky, completely seperated from the ground (except for access points)
- Post pictures of your kingdom here!
Items
Treasury must contain:
- 10 items of 4 (or more) different edible foods per person
- 1 cake for every real-life week you've been playing
- A stack of diamonds
- A stack of gold
- A Saddle
- At least 1 of each:
- Diamond Pickaxe
- Diamond Axe
- Diamond Sword
- Diamond Hoe
- Diamond Shovel
- Diamond Helmet
- Diamond Chest Plate
- Diamond Leggings
- Diamond Boots
- Compass
- Clock
Restrictions:
- None
Requirements to complete:
- All building requirements from previous stages.
Buildings
- Create at least 1 megastructure, 'megastructure' being defined by yourselves
- Create a hostile mob farm
- Create a friendly mob farm
- Build an outpost underwater
- Create a ship (building) fit for a king!
- Build a village in the nether, safe from threat. (if enabled)
- Build a village in the sky, completely seperated from the ground (except for access points)
- Post pictures of your kingdom here!
Items
Treasury must contain:
- 10 items of 4 (or more) different edible foods per person
- 1 cake for every real-life week you've been playing
- A stack of diamonds
- A stack of gold
- A Saddle
- At least 1 of each:
- Diamond Pickaxe
- Diamond Axe
- Diamond Sword
- Diamond Hoe
- Diamond Shovel
- Diamond Helmet
- Diamond Chest Plate
- Diamond Leggings
- Diamond Boots
- Compass
- Clock
Insane Mode
Spoiler:
Warning: This challenge really is insane, attempt at your own peril...
Notch has forsaken you, you had placed your trust in his guidance and he has ignored it... He must have been bribed by the Mad King. The food you had once starved yourself to collect for the journey has spoiled and most of it is no longer edible.
After many weeks of travelling your followers have grown weary, they can no longer walk and stand no chance of making it beyond the rough mountains ahead even if you could feed them. There is no choice but to make camp and settle on these wretched lands not much better than the wastelands you have travelled from.
The tall grass found naturally yields few seeds suitable for farming and the climate is far too cold for melons to grow outdoors - bread made from the wheat is worse than the food you used to eat in the Wastelands but is somewhat edible.
Fortunately, you are just outside of the King's domain and his troops will be unable to pass the rough terrains that have trialed you in large numbers. But surely the King will bribe Notch to unleash vicious monsters upon you by night, be wary.
Your challenge is to create a city, progressing through the stages one by one, reaching the next stage once all of the requirements are met. During the challenge there are some guidelines that should be followed for the best playing experience. Some should be followed throughout the challenge (see immediately below) whereas others only apply to certain stages.
Guidelines (Insane)
- For safety reasons, you must be wearing a helmet of some kind before going underground to protect your head, any kind of helmet is acceptable but you may only go to a depth of y = 40 with a leather helmet
If you go beyond the depth allowed by your helmet, you must rise to a suitable depth immediately and not mine/collect any blocks on the way up.
- You must leave the mine if your helmet breaks and you do not have a spare to equip.
- Mine shafts must be at least 3x3 areas and have support beams at least every 10 blocks (wooden pillars or otherwise) (except in naturally generated caves, they already support themselves)
- Raw food and zombie flesh does not count towards item requirements (but may still be eaten)
- Melons must be grown indoors.
- Bonus points for replacing wheat farms with other renewable food sources (e.g. Mushroom farm)
- You must use the corresponding tools to gather blocks (except for wood, because everybody knows you can punch trees to gather them), tools not needed for unnatural blocks/entities such as workbenches, stairs, fences etc.
- The building requirements will be in different districts or towns, the requirements must be built in (but are not limited to) the specified district.
Note:
The Farming District is marked by the Town Hall.
The Market District is marked by the liscensing office.
The Upper District is marked by the City Hall.
The Port is marked by the Harbor Master's Office.
The King/Queen's District is marked by the castle/Fort/Palace etc.
Also, they do not have to be districts. They can be towns or otherwise.
- If you find a bucket, you may use it regardless of the stage you are in.
- Any NPC constructs do not count towards requirements, but you may use anything you find (e.g. If you find a smelter, you can use it... however if you are still in stage 1 you cannot craft more smelters)
- Use at least 'Hard' game difficulty
- Do not cheat at any point in this challenge
- Post your progress on this thread
Note: You do not need to follow the guidelines that I make, they are just there to make the experience of the challenge better. This is meant to be fun for you so if you don't like something, change it.
There is no restrictions as to how many people play the challenge simulataneously, but you will need to accomodate for every participant, as i will explain!
There are several stages to your journey to creating a successful kingdom, each stage will have its restrictions and requirements to progress to the next stage:
Stage 1: Foundations
If you have met all the requirements, you have advanced to the next stage!
Stage 2: Building on Foundations
Stage 3: Thriving
Stage 4: Growth
Stage 5: A Kingdom, At last!
Bonus Stage: Rule the World!
Warning: This challenge really is insane, attempt at your own peril...
Notch has forsaken you, you had placed your trust in his guidance and he has ignored it... He must have been bribed by the Mad King. The food you had once starved yourself to collect for the journey has spoiled and most of it is no longer edible.
After many weeks of travelling your followers have grown weary, they can no longer walk and stand no chance of making it beyond the rough mountains ahead even if you could feed them. There is no choice but to make camp and settle on these wretched lands not much better than the wastelands you have travelled from.
The tall grass found naturally yields few seeds suitable for farming and the climate is far too cold for melons to grow outdoors - bread made from the wheat is worse than the food you used to eat in the Wastelands but is somewhat edible.
Fortunately, you are just outside of the King's domain and his troops will be unable to pass the rough terrains that have trialed you in large numbers. But surely the King will bribe Notch to unleash vicious monsters upon you by night, be wary.
Your challenge is to create a city, progressing through the stages one by one, reaching the next stage once all of the requirements are met. During the challenge there are some guidelines that should be followed for the best playing experience. Some should be followed throughout the challenge (see immediately below) whereas others only apply to certain stages.
Guidelines (Insane)
- For safety reasons, you must be wearing a helmet of some kind before going underground to protect your head, any kind of helmet is acceptable but you may only go to a depth of y = 40 with a leather helmet
If you go beyond the depth allowed by your helmet, you must rise to a suitable depth immediately and not mine/collect any blocks on the way up.
- You must leave the mine if your helmet breaks and you do not have a spare to equip.
- Mine shafts must be at least 3x3 areas and have support beams at least every 10 blocks (wooden pillars or otherwise) (except in naturally generated caves, they already support themselves)
- Raw food and zombie flesh does not count towards item requirements (but may still be eaten)
- Melons must be grown indoors.
- Bonus points for replacing wheat farms with other renewable food sources (e.g. Mushroom farm)
- You must use the corresponding tools to gather blocks (except for wood, because everybody knows you can punch trees to gather them), tools not needed for unnatural blocks/entities such as workbenches, stairs, fences etc.
- The building requirements will be in different districts or towns, the requirements must be built in (but are not limited to) the specified district.
Note:
The Farming District is marked by the Town Hall.
The Market District is marked by the liscensing office.
The Upper District is marked by the City Hall.
The Port is marked by the Harbor Master's Office.
The King/Queen's District is marked by the castle/Fort/Palace etc.
Also, they do not have to be districts. They can be towns or otherwise.
- If you find a bucket, you may use it regardless of the stage you are in.
- Any NPC constructs do not count towards requirements, but you may use anything you find (e.g. If you find a smelter, you can use it... however if you are still in stage 1 you cannot craft more smelters)
- Use at least 'Hard' game difficulty
- Do not cheat at any point in this challenge
- Post your progress on this thread
Note: You do not need to follow the guidelines that I make, they are just there to make the experience of the challenge better. This is meant to be fun for you so if you don't like something, change it.
There is no restrictions as to how many people play the challenge simulataneously, but you will need to accomodate for every participant, as i will explain!
There are several stages to your journey to creating a successful kingdom, each stage will have its restrictions and requirements to progress to the next stage:
Stage 1: Foundations
Spoiler:
"I hear them in the night"
Restrictions:
- You may only use wooden tools
- You cannot use any stone (including sandstone) collected for any reason (building, creating items etc.)
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no stone items, as stated before).
Requirements to advance:
Buildings
- You must own at least 3 dwellings to live in, made from any material allowed and it must be safe to sleep in.
- Each dwelling must contain:
- A front door
- A living area
- 1 Bedroom with at least 1 bed, must be a seperate room with a door or on a separate floor.
- A bed for each player participating, which must be in a dwelling
- A fenced off (or otherwise protected), working wheat farm that must have at least 20 wheat (total) growing (1.9 or higher)
Items
- 4 stack of 64 planks (or 1 stack of 64 wood) per person participating
- 10 items of edible food per person (e.g. 10 porkchops, 10 mushroom stews, 8 mushroom stews and 2 porkchop etc.)
You may construct as many houses as you wish, but each must contain at least: a front door, living area and a bedroom.
Restrictions:
- You may only use wooden tools
- You cannot use any stone (including sandstone) collected for any reason (building, creating items etc.)
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no stone items, as stated before).
Requirements to advance:
Buildings
- You must own at least 3 dwellings to live in, made from any material allowed and it must be safe to sleep in.
- Each dwelling must contain:
- A front door
- A living area
- 1 Bedroom with at least 1 bed, must be a seperate room with a door or on a separate floor.
- A bed for each player participating, which must be in a dwelling
- A fenced off (or otherwise protected), working wheat farm that must have at least 20 wheat (total) growing (1.9 or higher)
Items
- 4 stack of 64 planks (or 1 stack of 64 wood) per person participating
- 10 items of edible food per person (e.g. 10 porkchops, 10 mushroom stews, 8 mushroom stews and 2 porkchop etc.)
You may construct as many houses as you wish, but each must contain at least: a front door, living area and a bedroom.
If you have met all the requirements, you have advanced to the next stage!
Stage 2: Building on Foundations
Spoiler:
"Let us build upon what we have begun"
Restrictions:
- You may use only wooden or stone tools.
- You cannot use any iron collected for any reason (building, creating items etc.) however it may be smelted if desired.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no iron items, as stated before).
Requirements to advance:
- All building requirements from previous stages.
Buildings
Farming District
- At least 3 watchtowers/sentries must be constructed outside of the town.
- A total of 5 houses constructed (according to stage 1 specification)
- Animal pens must be constructed for chickens, cows, pigs and sheep, where each contains at least 2 of the same animal (1.9 or higher only, unless you want to do it anyway)
- A town hall must be constructed, which must contain:
- A front door
- A meeting room
- A town treasury
- At least 1 other room (can be empty)
- At least 2 community structures must be constructed (excluding town hall, watchtowers/sentries and stage 1 structures) e.g. library, inn, baths/pool house etc.
- Paths must be created linking the town hall to each Farming District structure. (excluding watchtowers/sentries)
Items
Treasury must contain:
- 3 stacks of cobble/stone per player
- 10 items of 2 (or more) different edible foods per person (totalling 20 items of food per person) e.g. 10 porkchops and 10 mushroom stews or 10 porkchops, 7 fish, 3 mushroom stews.
- At least 1 of each:
- Stone Sword
- Stone Pickaxe
- Stone Shovel
- Stone Axe
- Stone Hoe
- Stack of 64 torches
- Leather helmet
- Leather Chest Plate (1.9 or higher)
- Leather Leggings (1.9 or higher)
- Leather Boots (1.9 or higher)
Restrictions:
- You may use only wooden or stone tools.
- You cannot use any iron collected for any reason (building, creating items etc.) however it may be smelted if desired.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no iron items, as stated before).
Requirements to advance:
- All building requirements from previous stages.
Buildings
Farming District
- At least 3 watchtowers/sentries must be constructed outside of the town.
- A total of 5 houses constructed (according to stage 1 specification)
- Animal pens must be constructed for chickens, cows, pigs and sheep, where each contains at least 2 of the same animal (1.9 or higher only, unless you want to do it anyway)
- A town hall must be constructed, which must contain:
- A front door
- A meeting room
- A town treasury
- At least 1 other room (can be empty)
- At least 2 community structures must be constructed (excluding town hall, watchtowers/sentries and stage 1 structures) e.g. library, inn, baths/pool house etc.
- Paths must be created linking the town hall to each Farming District structure. (excluding watchtowers/sentries)
Items
Treasury must contain:
- 3 stacks of cobble/stone per player
- 10 items of 2 (or more) different edible foods per person (totalling 20 items of food per person) e.g. 10 porkchops and 10 mushroom stews or 10 porkchops, 7 fish, 3 mushroom stews.
- At least 1 of each:
- Stone Sword
- Stone Pickaxe
- Stone Shovel
- Stone Axe
- Stone Hoe
- Stack of 64 torches
- Leather helmet
- Leather Chest Plate (1.9 or higher)
- Leather Leggings (1.9 or higher)
- Leather Boots (1.9 or higher)
Stage 3: Thriving
Spoiler:
"We have learnt to survive, now let us learn to thrive"
Restrictions:
- No gold/diamond tools
- You cannot use any gold/diamond for any reason.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no redstone, gold or diamond items, as stated before).
Requirements to advance:
- All building requirements from previous stages.
Buildings
Farming District
- A well (infinite water source)
- A controlled tree farm of at least 10 trees.
- A total of 3 community structures built
- Paths must be created linking the town hall to each Farming District building (excluding watchtowers/sentries) and the Market district.
Mining District
- A well (infinite water source)
- A mine shaft, at least 20 blocks deep
- At least 3 houses constructed (according to stage 1 specification)
- At least 2 community structure must be constructed e.g. supplies shop, warehouse etc.
- Paths must be created linking the town hall to each Farming District building (excluding watchtowers/sentries) and the Market district.
Market District
- A licencing Office (for market stall/shop owners to apply for licences) must be constructed which must contain:
- A lobby
- 2 offices
- A room for document storage
- Your kingdom's flag outside symbolising the office's authenticity.
- At least 2 community structure must be built
- At least 2 dwellings must be constructed which must contain:
- A front door
- A living Area
- A bedroom
- At least 1 more room
- A marketplace with 6 stalls or 3 shops must be constructed.
- A surrounding wall, watchtowers or other fortification:
Wall: A wall must surround all Market District Structures. It must be safe from monsters at any point within the walls (except mob farms etc.) and must include at least 1 gate to get in/out of the district.
Watchtowers: 1 Watchtower for every side (North, East, South, West) of the district which is exposed (e.g. If your town has a large cliff behind it, 3 watchtowers are required) with a minimum of 2 watchtowers are required as well as a bell tower in the centre of the market.
Other ideas can be found here: http://en.wikipedia....l_fortification
- Paths must be created linking the liscensing office to each Market District Structure (excluding watchtowers/sentries), a gate (if owned) and the Farming District.
Items
Treasury must contain:
- 3 stacks of cobble/stone per player
- 10 items of 3 (or more) different edible foods per person
- A bucket
- At least 1 of each:
- Steel Sword
- Steel Pickaxe
- Steel Shovel
- Steel Axe
- Steel Hoe
- Stack of 64 torches
- Steel Helmet
- steel Chest Plate
- steel Leggings
- steel Boots
Restrictions:
- No gold/diamond tools
- You cannot use any gold/diamond for any reason.
- You may only create/use items which ingredients can be gathered with the allowed tools or your hands (but no redstone, gold or diamond items, as stated before).
Requirements to advance:
- All building requirements from previous stages.
Buildings
Farming District
- A well (infinite water source)
- A controlled tree farm of at least 10 trees.
- A total of 3 community structures built
- Paths must be created linking the town hall to each Farming District building (excluding watchtowers/sentries) and the Market district.
Mining District
- A well (infinite water source)
- A mine shaft, at least 20 blocks deep
- At least 3 houses constructed (according to stage 1 specification)
- At least 2 community structure must be constructed e.g. supplies shop, warehouse etc.
- Paths must be created linking the town hall to each Farming District building (excluding watchtowers/sentries) and the Market district.
Market District
- A licencing Office (for market stall/shop owners to apply for licences) must be constructed which must contain:
- A lobby
- 2 offices
- A room for document storage
- Your kingdom's flag outside symbolising the office's authenticity.
- At least 2 community structure must be built
- At least 2 dwellings must be constructed which must contain:
- A front door
- A living Area
- A bedroom
- At least 1 more room
- A marketplace with 6 stalls or 3 shops must be constructed.
- A surrounding wall, watchtowers or other fortification:
Wall: A wall must surround all Market District Structures. It must be safe from monsters at any point within the walls (except mob farms etc.) and must include at least 1 gate to get in/out of the district.
Watchtowers: 1 Watchtower for every side (North, East, South, West) of the district which is exposed (e.g. If your town has a large cliff behind it, 3 watchtowers are required) with a minimum of 2 watchtowers are required as well as a bell tower in the centre of the market.
Other ideas can be found here: http://en.wikipedia....l_fortification
- Paths must be created linking the liscensing office to each Market District Structure (excluding watchtowers/sentries), a gate (if owned) and the Farming District.
Items
Treasury must contain:
- 3 stacks of cobble/stone per player
- 10 items of 3 (or more) different edible foods per person
- A bucket
- At least 1 of each:
- Steel Sword
- Steel Pickaxe
- Steel Shovel
- Steel Axe
- Steel Hoe
- Stack of 64 torches
- Steel Helmet
- steel Chest Plate
- steel Leggings
- steel Boots
Stage 4: Growth
Spoiler:
"We shall become a prosperous City!"
Restrictions:
- Only 1 diamond tool/weapon (per player) can be owned at once but cannot be shared between players.
Requirements to advance:
- All building requirements from previous stages.
Buildings
Farming District
- A fenced off (or otherwise protected), working wheat farm that must have at least 40 (as opposed to 20) wheat (total) growing.
- Paths must be created linking the Town Hall to each Farming District Structure (excluding watchtowers/sentries) and each other district.
Mining District
- At least 3 watchtowers/sentries must be constructed outside of the mining town.
- A mine shaft that goes down to level 20 or lower.
- A total of 5 houses constructed (according to stage 1 specification)
- Two of: Blacksmiths/stonemasons/workshop must be constructed.
- Paths must be created linking the town hall to each Farming District building (excluding watchtowers/sentries) and the Market district.
Port
- The Port Harbor Master's Office must be constructed, which contains:
- A front door
- A lobby
- An office
- A bedroom
- Your kingdom's flag outside symbolising its authenticity and showing your kingdom's colours to anybody that ports.
- At least 2 dwellings constructed, which must contain:
- A front door
- A living area
- A Bedroom with at least 1 bed
- A sea port with at least 4 piers and a boat (building)
- Paths must be created linking the Harbor Master's Office to each Port Structure (excluding watchtowers/sentries) and each other district.
Market District
- A well (infinite water source)
- At least 2 more community structure must be built to make 4 total
- A marketplace with 6 stalls and 3 shops must be constructed.
- Paths must be created linking the liscensing office to each Market District Structure (excluding watchtowers/sentries) and each other district.
Upper District
- A City Hall which contains:
- A front door
- A meeting room
- A treasury
- At least 2 offices
- At least 2 floors
- A room for document storage
- A cathedral or other large religious building.
- At least 2 community structures must be built.
- A wall must surround all Upper District Structures. It must be safe from monsters at any point within the walls (except mob farms etc.) and must include at least 1 gate to get in/out of the district.
- At least 2 defensive turrets/towers must be built on/near your walls.
- Paths must be created linking the city hall to each Upper District Structure (excluding watchtowers/sentries) and each other district.
Items
Treasury must contain:
- 10 items of 4 (or more) different edible foods per person
- A bucket
- At least 1 of each:
- Steel Sword
- Steel Pickaxe
- Steel Shovel
- Steel Axe
- Steel Hoe
- Steel Helmet
- Steel Chest Plate
- Steel Leggings
- Steel Boots
- Compass
- Clock
Restrictions:
- Only 1 diamond tool/weapon (per player) can be owned at once but cannot be shared between players.
Requirements to advance:
- All building requirements from previous stages.
Buildings
Farming District
- A fenced off (or otherwise protected), working wheat farm that must have at least 40 (as opposed to 20) wheat (total) growing.
- Paths must be created linking the Town Hall to each Farming District Structure (excluding watchtowers/sentries) and each other district.
Mining District
- At least 3 watchtowers/sentries must be constructed outside of the mining town.
- A mine shaft that goes down to level 20 or lower.
- A total of 5 houses constructed (according to stage 1 specification)
- Two of: Blacksmiths/stonemasons/workshop must be constructed.
- Paths must be created linking the town hall to each Farming District building (excluding watchtowers/sentries) and the Market district.
Port
- The Port Harbor Master's Office must be constructed, which contains:
- A front door
- A lobby
- An office
- A bedroom
- Your kingdom's flag outside symbolising its authenticity and showing your kingdom's colours to anybody that ports.
- At least 2 dwellings constructed, which must contain:
- A front door
- A living area
- A Bedroom with at least 1 bed
- A sea port with at least 4 piers and a boat (building)
- Paths must be created linking the Harbor Master's Office to each Port Structure (excluding watchtowers/sentries) and each other district.
Market District
- A well (infinite water source)
- At least 2 more community structure must be built to make 4 total
- A marketplace with 6 stalls and 3 shops must be constructed.
- Paths must be created linking the liscensing office to each Market District Structure (excluding watchtowers/sentries) and each other district.
Upper District
- A City Hall which contains:
- A front door
- A meeting room
- A treasury
- At least 2 offices
- At least 2 floors
- A room for document storage
- A cathedral or other large religious building.
- At least 2 community structures must be built.
- A wall must surround all Upper District Structures. It must be safe from monsters at any point within the walls (except mob farms etc.) and must include at least 1 gate to get in/out of the district.
- At least 2 defensive turrets/towers must be built on/near your walls.
- Paths must be created linking the city hall to each Upper District Structure (excluding watchtowers/sentries) and each other district.
Items
Treasury must contain:
- 10 items of 4 (or more) different edible foods per person
- A bucket
- At least 1 of each:
- Steel Sword
- Steel Pickaxe
- Steel Shovel
- Steel Axe
- Steel Hoe
- Steel Helmet
- Steel Chest Plate
- Steel Leggings
- Steel Boots
- Compass
- Clock
Stage 5: A Kingdom, At last!
Spoiler:
"We shall become the most successful civilization known to man!"
Restrictions:
- None
Requirements to advance (to bonus stage) or complete challenge:
- All building requirements from previous stages.
Buildings
- A monument/statue commemorating the founding of your kingdom.
- A nether portal (if enabled)
- Paths must be created linking each District together.
- A stable in every district.
Mining District
- A total of 3 community structure must be constructed e.g. supplies shop, warehouse etc.
Port
- At least 2 more dwellings constructed (to total 4), which must contain:
- A front door
- A living area
- A Bedroom with at least 1 bed
- At least 2 community structures must be built
Upper District
- At least 2 more community structures (making 4 in total) must be built.
- At least 3 dwellings constructed, which contain at least:
- A front door
- A lobby
- A living room
- A kitchen
- A garden
- A library
- At least 2 bedrooms with at least 1 bed in each.
King/Queen's District
- A Castle/stronghold/Palace etc. that must contain:
- A throne room
- A well protected treasury
- A feast hall
- At least 1 Grand bedroom
- A dungeon with hostile mobs
- A prison (may be separate)
- A surrounding moat/ditch/wall
- A barracks (may be separate)
- A garden and/or courtyard
- Your kingdom's flag outside showing your kingdom's colours to the whole kingdom.
Items
Treasury must contain:
- 10 items of 5 (or more) different edible foods per person
- Minimum 20 diamonds
- Saddle (for the royalty to ride their trusty steeds ofc.) OR 20 more diamonds if you're unlucky enough to not find a spawner with a saddle
- At least 1 of each:
- Any Diamond Tool
- Gold Helmet (The King/Queen's Crown)
- Gold Chest Plate (The King/Queen's Armour)
- Gold Leggings (The King/Queen's Armour)
- Gold Boots (The King/Queen's Armour)
- Diamond Helmet
- Diamond Chest Plate
- Diamond Leggings
- Diamond Boots
- Compass
- Clock
Restrictions:
- None
Requirements to advance (to bonus stage) or complete challenge:
- All building requirements from previous stages.
Buildings
- A monument/statue commemorating the founding of your kingdom.
- A nether portal (if enabled)
- Paths must be created linking each District together.
- A stable in every district.
Mining District
- A total of 3 community structure must be constructed e.g. supplies shop, warehouse etc.
Port
- At least 2 more dwellings constructed (to total 4), which must contain:
- A front door
- A living area
- A Bedroom with at least 1 bed
- At least 2 community structures must be built
Upper District
- At least 2 more community structures (making 4 in total) must be built.
- At least 3 dwellings constructed, which contain at least:
- A front door
- A lobby
- A living room
- A kitchen
- A garden
- A library
- At least 2 bedrooms with at least 1 bed in each.
King/Queen's District
- A Castle/stronghold/Palace etc. that must contain:
- A throne room
- A well protected treasury
- A feast hall
- At least 1 Grand bedroom
- A dungeon with hostile mobs
- A prison (may be separate)
- A surrounding moat/ditch/wall
- A barracks (may be separate)
- A garden and/or courtyard
- Your kingdom's flag outside showing your kingdom's colours to the whole kingdom.
Items
Treasury must contain:
- 10 items of 5 (or more) different edible foods per person
- Minimum 20 diamonds
- Saddle (for the royalty to ride their trusty steeds ofc.) OR 20 more diamonds if you're unlucky enough to not find a spawner with a saddle
- At least 1 of each:
- Any Diamond Tool
- Gold Helmet (The King/Queen's Crown)
- Gold Chest Plate (The King/Queen's Armour)
- Gold Leggings (The King/Queen's Armour)
- Gold Boots (The King/Queen's Armour)
- Diamond Helmet
- Diamond Chest Plate
- Diamond Leggings
- Diamond Boots
- Compass
- Clock
Bonus Stage: Rule the World!
Spoiler:
"Because being the king of a realm just ain't good enough."
Restrictions:
- None
Requirements to complete:
- All building requirements from previous stages.
Buildings
- Create at least 1 megastructure, 'megastructure' being defined by yourselves
- Create a hostile mob farm
- Create a friendly mob farm
- Build an outpost underwater
- Create a ship (building) fit for a king!
- Build a village in the nether, safe from threat. (if enabled)
- Build a village in the sky, completely seperated from the ground (except for access points)
- Post pictures of your kingdom here!
Items
Treasury must contain:
- 10 items of 5 (or more) different edible foods per person
- 1 cake for every real-life week you've been playing
- A stack of diamonds
- A stack of gold
- A Saddle
- At least 1 of each:
- Diamond Pickaxe
- Diamond Axe
- Diamond Sword
- Diamond Hoe
- Diamond Shovel
- Gold Helmet (The King/Queen's Crown)
- Gold Chest Plate (The King/Queen's Armour)
- Gold Leggings (The King/Queen's Armour)
- Gold Boots (The King/Queen's Armour)
- Diamond Helmet
- Diamond Chest Plate
- Diamond Leggings
- Diamond Boots
- Compass
- Clock
Restrictions:
- None
Requirements to complete:
- All building requirements from previous stages.
Buildings
- Create at least 1 megastructure, 'megastructure' being defined by yourselves
- Create a hostile mob farm
- Create a friendly mob farm
- Build an outpost underwater
- Create a ship (building) fit for a king!
- Build a village in the nether, safe from threat. (if enabled)
- Build a village in the sky, completely seperated from the ground (except for access points)
- Post pictures of your kingdom here!
Items
Treasury must contain:
- 10 items of 5 (or more) different edible foods per person
- 1 cake for every real-life week you've been playing
- A stack of diamonds
- A stack of gold
- A Saddle
- At least 1 of each:
- Diamond Pickaxe
- Diamond Axe
- Diamond Sword
- Diamond Hoe
- Diamond Shovel
- Gold Helmet (The King/Queen's Crown)
- Gold Chest Plate (The King/Queen's Armour)
- Gold Leggings (The King/Queen's Armour)
- Gold Boots (The King/Queen's Armour)
- Diamond Helmet
- Diamond Chest Plate
- Diamond Leggings
- Diamond Boots
- Compass
- Clock
Pro Tips:
- Plan well in advance for the best result.
- Struggling for food? Try fishing or growing mushrooms.
- When considering where to build your kingdom, think about what you're going to need to do: Unless you find a bucket in a dungeon, you'll need to build near water for a farm. Also, it's recommended to build in a flat open area so that you don't need to do too much Terra-forming to build your structures such as walls.
- Need help when it comes to building? visit http://www.minecraft...uilding-a-city/ for inspiration and things to keep in mind.
- Try incorporating other ideas or religions, such as ArchbuS's 'Cubeaism' religion
- Don't know how to upload images? Here are two guides:
General guide by myself:
Spoiler:
You can take screenshots in-game using F2, it will then save them automatically in a file. To find the file:
- Search for %appdata%
- Open '.minecraft'
- Open 'screenshots'
Once you are in screenshots copy the address (e.g. C:\Users\Chris\AppData\Roaming\.minecraft\screenshots)
(The reason I find the file beforehand is because its hard to navigate to and when I search for it in the window for uploading them it usually doesn't find it for me)
Go to your image hosting website and find wherever you upload the images. It will tell you to select the images you want to upload, paste the address you copied earlier into the address bar and then select the images you wish to upload.
Once it has done uploading, there should be some links you can copy to paste into a post. If you are given multiple links the best one to go for is the BBCode link because that puts the image in the image tags for you.
E.g.
Using Imgur:
You can take screenshots in-game using F2, it will then save them automatically in a file. To find the file:
- Search for %appdata%
- Open '.minecraft'
- Open 'screenshots'
Once you are in screenshots copy the address (e.g. C:\Users\Chris\AppData\Roaming\.minecraft\screenshots)
(The reason I find the file beforehand is because its hard to navigate to and when I search for it in the window for uploading them it usually doesn't find it for me)
Go to your image hosting website and find wherever you upload the images. It will tell you to select the images you want to upload, paste the address you copied earlier into the address bar and then select the images you wish to upload.
Once it has done uploading, there should be some links you can copy to paste into a post. If you are given multiple links the best one to go for is the BBCode link because that puts the image in the image tags for you.
E.g.
Using Imgur:
[IMG]http://i.imgur.com/qhuzx.png[/IMG] Alternatively, just use the direct link and add the IMG tags before and after the link as shown above.
Guide for Imageshack by OpelFalcon:
Spoiler:
OpelFalcon, on 16 October 2011 - 04:44 PM, said:
Normally I wouldn't do this sort of thing, but you caught me in a good mood with time to spare so...
First hit the login button in the top right and you should be greeted with something like this:

So hit browse there to the right and once you've selected the file you want to upload hit upload.
F2 is the screenshot button in Minecraft, (F1 removes the HUD makes cleaner looking screen shots)
The screenshots are then saved in the .minecraft/screenshot folder so you want to browse to that when uploading a screen shot for minecraft.
Once the screen shot is uploaded you should see something like this:

Copy the Direct Image link and place it between these things called "Tags":
First hit the login button in the top right and you should be greeted with something like this:

So hit browse there to the right and once you've selected the file you want to upload hit upload.
F2 is the screenshot button in Minecraft, (F1 removes the HUD makes cleaner looking screen shots)
The screenshots are then saved in the .minecraft/screenshot folder so you want to browse to that when uploading a screen shot for minecraft.
Once the screen shot is uploaded you should see something like this:

Copy the Direct Image link and place it between these things called "Tags":
Summary
Sorry for the super (now with extra super) long thread, but i'm sure this could be quite a fun and unique challenge to try, please be sure to give it a go and give me feedback and updates on how you do. Remember, the guidelines are not set in stone so you don't have to follow them by the letter!
Any suggestions? Please let me know because I am sure I can improve this challenge with your help.
I am going to start this challenge for myself too, and will post my progress as i do it, I would also be more than happy to join somebody's server to start this challenge if anybody offers
Good luck, Settler!
Community
Servers:
If you own a server which is dedicated to this challenge, send me a Private Message on the forums with the server's details and I'll happily add it here for publicity.
Bnagers has created a server for players to join, see the thread linked below for info:
http://www.minecraft...allenge-server/
Videos:
Sometimes I find it more fun to watch other people play Minecraft than playing it myself, here I will post links to your videos of the City Construction Challenge that I may find. (There's so many that I needed to start putting them in spoilers)
If you want a custom description for your video then please specify when you ask me to add it to the OP.
Hemlas' Challenge attempt on hard difficulty, along with some great music to start the episode off. He finds a nice seed to start the challenge and luckily remembers that he forgot his helmet before doing some dangerous mining!
Youtube Channel:
http://www.youtube.c...emlasAdventures
Lord Raven picks up Minecraft again for the City Construction Challenge on Insane difficulty and is eager to point out a flaw in the challenge (I have fixed that now!). Quite a lengthy video with good comedy value (chasing cows around, in particular).
Youtube Channel:
http://www.youtube.com/user/LORDR1966
Michael Canino's Challenge attempt on insane. He spawns in what looks like the secret cow level (You get my respect for catching the reference). He also provides an option to either skip parts you might find boring or watch them with some music. There may not be much content in this video but there is certainly plenty of potential shown from the channel's owner for good quality, interactive videos so be sure to keep watching.
Youtube Channel:
http://www.youtube.c...SiMtVamfp5VptTw
Spoiler:
AnacondaAfro gets extremely lucky on the start of his challenge by finding a temple and an NPC village. He is playing on Normal Difficulty, watch it here:
His youtube channel can be found here:
http://www.youtube.c...er/AnacondaAfro
DeltaBravoOneThree tries out the Challenge on normal mode. He even sings nursery songs! Check it out:
Youtube Channel:
http://www.youtube.c...taBravoOneThree
Serenthyr starts the challenge in INSANE mode! In the first episode he quickly gets to work of deforesting the area to build his first house saving no expenses in making it look nice. Watch it here:
Youtube Channel:
http://www.youtube.com/user/Serenthyr
MagpieMcGraw jumps into a cactus as he begins the challenge on INSANE(?) difficulty, In the first episode he builds three charismatic homes to satisfy the first stage's requirements:
Youtube Channel:
http://www.youtube.c...er/MagpieMcGraw
G1Teanji and Sniglett try out the INSANE difficulty of this challenge together, they post videos of their attempts at the challenge regularly so expect no shortage of episodes. (Also, i'm not sure why I haven't gotten round to adding your videos here till now, sorry!)
Youtube Channel:
http://www.youtube.com/user/G1Teanji
n3bux takes on the challenge on insane difficulty alone. Check out his progress so far:
Youtube Channel:
http://www.youtube.com/user/n3bux
A server full of players work on constructing 'Crater City'. The council consists of: CavortingOgre, Fallaron, FraseRazor, Millbee, PauseUnpause, Sekiu, Vechs, VexyMC and ZombieCleo . So far this series promises lots of entertainment, take a look:
Youtube channel of this particular video:
http://www.youtube.com/user/Fallaron
More channels of the players in Crater City can be found in the description of the above video on youtube.
AnacondaAfro gets extremely lucky on the start of his challenge by finding a temple and an NPC village. He is playing on Normal Difficulty, watch it here:
His youtube channel can be found here:
http://www.youtube.c...er/AnacondaAfro
DeltaBravoOneThree tries out the Challenge on normal mode. He even sings nursery songs! Check it out:
Youtube Channel:
http://www.youtube.c...taBravoOneThree
Serenthyr starts the challenge in INSANE mode! In the first episode he quickly gets to work of deforesting the area to build his first house saving no expenses in making it look nice. Watch it here:
Youtube Channel:
http://www.youtube.com/user/Serenthyr
MagpieMcGraw jumps into a cactus as he begins the challenge on INSANE(?) difficulty, In the first episode he builds three charismatic homes to satisfy the first stage's requirements:
Youtube Channel:
http://www.youtube.c...er/MagpieMcGraw
G1Teanji and Sniglett try out the INSANE difficulty of this challenge together, they post videos of their attempts at the challenge regularly so expect no shortage of episodes. (Also, i'm not sure why I haven't gotten round to adding your videos here till now, sorry!)
Youtube Channel:
http://www.youtube.com/user/G1Teanji
n3bux takes on the challenge on insane difficulty alone. Check out his progress so far:
Youtube Channel:
http://www.youtube.com/user/n3bux
A server full of players work on constructing 'Crater City'. The council consists of: CavortingOgre, Fallaron, FraseRazor, Millbee, PauseUnpause, Sekiu, Vechs, VexyMC and ZombieCleo . So far this series promises lots of entertainment, take a look:
Youtube channel of this particular video:
http://www.youtube.com/user/Fallaron
More channels of the players in Crater City can be found in the description of the above video on youtube.
Inactive Series:
Spoiler:
WyndWalker02 accepts the challenge with some other Minecrafters:
Youtube Channel:
http://www.youtube.c...er/WyndWalker02
MC Forums thread:
http://www.minecraft..._1#entry9441924
DominionGamingTV start off as a duo in hopes of building a grand city! The sound in the first episode is a little jumpy but it is fixed in later episodes. Check it out here:
Youtube Channel:
http://www.youtube.c...ominionGamingTV
eMaaaZe gets to work on creating a city, starting off in a humble cave. Contains some mild language.
Youtube Channel: http://www.youtube.com/user/eMaaaZe
Nirohd and Lecorth attempt the challenge on insane difficulty.
Youtube Channel:
http://www.youtube.com/user/Lecorth
Rootbear75 and DHG Sugarbear throw themselves off buildings, show their addiction to mushrooms and take the City Construction Challenge (if you hate the sound of doors, cover your ears)
Also contains some mild language:
http://adf.ly/3W4I0 (links to youtube)
"or if you dont feel charitable:"
Their channel here: http://www.youtube.c...u/0/XiQvX0wbRxY
Gepih and T0bbage take on the insane mode of the challenge. -Discontinued
WARNING: This series contains adult language and crude humor.
Youtube Channel: http://www.youtube.com/user/T0bbage
A Let's Play by Skwerel, he takes on the City Construction challenge in a biome almost devoid of trees. Currently Inactive
His channel can be found here: http://www.youtube.com/user/skwerel
WyndWalker02 accepts the challenge with some other Minecrafters:
Youtube Channel:
http://www.youtube.c...er/WyndWalker02
MC Forums thread:
http://www.minecraft..._1#entry9441924
DominionGamingTV start off as a duo in hopes of building a grand city! The sound in the first episode is a little jumpy but it is fixed in later episodes. Check it out here:
Youtube Channel:
http://www.youtube.c...ominionGamingTV
eMaaaZe gets to work on creating a city, starting off in a humble cave. Contains some mild language.
Youtube Channel: http://www.youtube.com/user/eMaaaZe
Nirohd and Lecorth attempt the challenge on insane difficulty.
Youtube Channel:
http://www.youtube.com/user/Lecorth
Rootbear75 and DHG Sugarbear throw themselves off buildings, show their addiction to mushrooms and take the City Construction Challenge (if you hate the sound of doors, cover your ears)
Also contains some mild language:
http://adf.ly/3W4I0 (links to youtube)
"or if you dont feel charitable:"
Their channel here: http://www.youtube.c...u/0/XiQvX0wbRxY
Gepih and T0bbage take on the insane mode of the challenge. -Discontinued
WARNING: This series contains adult language and crude humor.
Youtube Channel: http://www.youtube.com/user/T0bbage
A Let's Play by Skwerel, he takes on the City Construction challenge in a biome almost devoid of trees. Currently Inactive
His channel can be found here: http://www.youtube.com/user/skwerel
Banners
If you wish to support this challenge and spread the word, I have created two simple banners to choose from and OpelFalcon has made a smaller, simpler signature too!
Made by me:

[URL=http://www.minecraftforum.net/topic/607484-challenge-the-city-construction-challenge/page__p__8024634#entry8024634][IMG]http://i.imgur.com/oQQHt.png[/IMG][/URL]

[URL=http://www.minecraftforum.net/topic/607484-challenge-the-city-construction-challenge/page__p__8024634#entry8024634][IMG]http://i.imgur.com/qhuzx.png[/IMG][/URL]
Made by OpelFalcon:

[URL=http://www.minecraftforum.net/topic/607484-challenge-the-city-construction-challenge/page__p__8024634#entry8024634][IMG]http://img508.imageshack.us/img508/272/sigex.png[/IMG][/URL]




























